Normalise Unicode keycodes (#18898)
* `UC_MOD`/`UC_RMOD` -> `UC_NEXT`/`UC_PREV` * `UNICODE_MODE_*` -> `QK_UNICODE_MODE_*` * `UC_MAC` -> `UNICODE_MODE_MACOS` * `UC_LNX` -> `UNICODE_MODE_LINUX` * `UC_WIN` -> `UNICODE_MODE_WINDOWS` * `UC_BSD` -> `UNICODE_MODE_BSD` * `UC_WINC` -> `UNICODE_MODE_WINCOMPOSE` * `UC_EMACS` -> `UNICODE_MODE_EMACS` * `UC__COUNT` -> `UNICODE_MODE_COUNT` * `UC_M_MA` -> `UC_MAC` * `UC_M_LN` -> `UC_LINX` * `UC_M_WI` -> `UC_WIN` * `UC_M_BS` -> `UC_BSD` * `UC_M_WC` -> `UC_WINC` * `UC_M_EM` -> `UC_EMAC` * Docs * Update quantum/unicode/unicode.h
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@@ -13,7 +13,7 @@ void td_spade_lnx (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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register_unicode(0x2660); // ♠
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} else {
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set_unicode_input_mode(UC_LNX);
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set_unicode_input_mode(UNICODE_MODE_LINUX);
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}
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reset_tap_dance(state);
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}
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@@ -23,7 +23,7 @@ void td_diamond_osx (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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register_unicode(0x2666); // ♦
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} else {
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set_unicode_input_mode(UC_MAC);
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set_unicode_input_mode(UNICODE_MODE_MACOS);
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}
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reset_tap_dance(state);
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}
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@@ -33,7 +33,7 @@ void td_club_win (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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register_unicode(0x2663); // ♣
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} else {
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set_unicode_input_mode(UC_WIN);
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set_unicode_input_mode(UNICODE_MODE_WINDOWS);
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}
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reset_tap_dance(state);
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}
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@@ -43,7 +43,7 @@ void td_heart_winc (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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register_unicode(0x2665); // ♥
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} else {
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set_unicode_input_mode(UC_WINC);
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set_unicode_input_mode(UNICODE_MODE_WINCOMPOSE);
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}
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reset_tap_dance(state);
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}
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