Rename keymap_extras headers for consistency (#16939)
This commit is contained in:
@@ -14,7 +14,7 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "keymap_jp.h"
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#include "keymap_japanese.h"
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// Defines names for use in layer keycodes and the keymap
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enum layer_names {
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@@ -14,7 +14,7 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "keymap_jp.h"
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#include "keymap_japanese.h"
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// Defines names for use in layer keycodes and the keymap
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enum layer_names {
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@@ -15,7 +15,7 @@
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*/
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#include QMK_KEYBOARD_H
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#include "sendstring_jis.h" // macro sendstring for jis keyboard マクロ文字列送信時に日本語キーボード設定での文字化け回避
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#include "sendstring_japanese.h" // macro sendstring for jis keyboard マクロ文字列送信時に日本語キーボード設定での文字化け回避
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT_all(
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@@ -15,7 +15,7 @@
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*/
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#include QMK_KEYBOARD_H
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#include "sendstring_jis.h" // macro sendstring for jis keyboard マクロ文字列送信時に日本語キーボード設定での文字化け回避
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#include "sendstring_japanese.h" // macro sendstring for jis keyboard マクロ文字列送信時に日本語キーボード設定での文字化け回避
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT_all(
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@@ -15,7 +15,7 @@
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*/
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#include QMK_KEYBOARD_H
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#include "keymap_jp.h"
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#include "keymap_japanese.h"
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/* keymap layers */
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enum _layers {
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@@ -15,7 +15,7 @@
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*/
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#include QMK_KEYBOARD_H
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#include "keymap_jp.h"
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#include "keymap_japanese.h"
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/* keymap layers */
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enum _layers {
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@@ -14,7 +14,7 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "keymap_jp.h"
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#include "keymap_japanese.h"
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#ifdef RGBLIGHT_ENABLE
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//Following line allows macro to read current RGB settings
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@@ -14,7 +14,7 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "keymap_jp.h"
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#include "keymap_japanese.h"
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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@@ -14,7 +14,7 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "keymap_jp.h"
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#include "keymap_japanese.h"
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#include "split_util.h"
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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@@ -2,9 +2,9 @@
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// hdbx から2行コピーさせて頂きました。
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#include QMK_KEYBOARD_H
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#include "keymap_jp.h" // qmk_firmware-master/quantum/keymap_extras/keymap_jp.h 日本語キーボード設定用
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#include "keymap_japanese.h" // qmk_firmware-master/quantum/keymap_extras/keymap_japanese.h 日本語キーボード設定用
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// マクロが必要になったらコメントインすること
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// #include <sendstring_jis.h> // macro sendstring for jis keyboard マクロ文字列送信時に日本語キーボード設定での文字化け回避>
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// #include "sendstring_japanese.h" // macro sendstring for jis keyboard マクロ文字列送信時に日本語キーボード設定での文字化け回避>
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extern keymap_config_t keymap_config;
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@@ -2,8 +2,8 @@
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// @leopard_gecko さんがPlanck用に作成されたキーマップをかなり参考にしています。
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#include QMK_KEYBOARD_H
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#include "keymap_jp.h" // qmk_firmware-master/quantum/keymap_extras/keymap_jp.h 日本語キーボード設定用
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#include <sendstring_jis.h> // macro sendstring for jis keyboard マクロ文字列送信時に日本語キーボード設定での文字化け回避
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#include "keymap_japanese.h" // qmk_firmware-master/quantum/keymap_extras/keymap_japanese.h 日本語キーボード設定用
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#include "sendstring_japanese.h" // macro sendstring for jis keyboard マクロ文字列送信時に日本語キーボード設定での文字化け回避
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extern keymap_config_t keymap_config;
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@@ -15,7 +15,7 @@
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*/
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#include QMK_KEYBOARD_H
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#include "keymap_jp.h"
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#include "keymap_japanese.h"
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enum {
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_WIN,
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@@ -2,7 +2,7 @@
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include QMK_KEYBOARD_H
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#include "keymap_german_ch.h"
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#include "keymap_swiss_de.h"
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#include "features/haptic_utils.h"
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#ifdef PS2_MOUSE_ENABLE
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@@ -17,7 +17,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "keymap_jp.h"
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#include "keymap_japanese.h"
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enum custom_layers {
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_QWERTY,
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@@ -15,7 +15,7 @@
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*/
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#include QMK_KEYBOARD_H
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#include "keymap_br_abnt2.h"
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#include "keymap_brazilian_abnt2.h"
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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* _______ can be used in place of KC_TRNS (transparent) *
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@@ -6,10 +6,10 @@
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#include "keymap_spanish.h"
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#include "keymap_hungarian.h"
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#include "keymap_swedish.h"
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#include "keymap_br_abnt2.h"
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#include "keymap_brazilian_abnt2.h"
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#include "keymap_canadian_multilingual.h"
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#include "keymap_german_ch.h"
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#include "keymap_jp.h"
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#include "keymap_swiss_de.h"
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#include "keymap_japanese.h"
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#include "keymap_bepo.h"
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#define KC_MAC_UNDO LGUI(KC_Z)
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@@ -16,7 +16,7 @@
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#include QMK_KEYBOARD_H
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#include "keymap_br_abnt2.h"
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#include "keymap_brazilian_abnt2.h"
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enum layer_names {
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_BL,
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@@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "keymap_jp.h"
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#include "keymap_japanese.h"
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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@@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "keymap_jp.h"
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#include "keymap_japanese.h"
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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@@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "keymap_jp.h"
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#include "keymap_japanese.h"
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT(
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@@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "keymap_jp.h"
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#include "keymap_japanese.h"
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT(
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@@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "keymap_jp.h"
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#include "keymap_japanese.h"
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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@@ -14,7 +14,7 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "keymap_jp.h"
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#include "keymap_japanese.h"
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// Defines names for use in layer keycodes and the keymap
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enum layer_names {
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@@ -14,7 +14,7 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "keymap_jp.h"
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#include "keymap_japanese.h"
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#define RAISE FN_MO13
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#define LOWER FN_MO23
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@@ -15,7 +15,7 @@
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*/
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#include QMK_KEYBOARD_H
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#include "keymap_br_abnt2.h"
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#include "keymap_brazilian_abnt2.h"
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enum {
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LAYER_BASE,
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@@ -15,8 +15,8 @@
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*/
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#include QMK_KEYBOARD_H
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#include "keymap_br_abnt2.h"
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#include "sendstring_br_abnt2.h"
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#include "keymap_brazilian_abnt2.h"
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#include "sendstring_brazilian_abnt2.h"
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enum {
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LAYER_BASE,
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@@ -15,7 +15,7 @@
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*/
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#include QMK_KEYBOARD_H
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#include "keymap_br_abnt2.h"
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#include "keymap_brazilian_abnt2.h"
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enum {
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LAYER_BASE,
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@@ -1,5 +1,5 @@
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#include QMK_KEYBOARD_H
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#include "keymap_jp.h"
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#include "keymap_japanese.h"
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#include <stdio.h>
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#include <string.h>
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#ifdef SSD1306OLED
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@@ -1,5 +1,5 @@
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#include QMK_KEYBOARD_H
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#include "keymap_jp.h"
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#include "keymap_japanese.h"
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#include <string.h>
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#ifdef SSD1306OLED
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#include "ssd1306.h"
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@@ -16,7 +16,7 @@
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#pragma once
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#include "keymap_jp.h"
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#include "keymap_japanese.h"
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// clang-format off
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/* Keymap for converting JIS to US */
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@@ -14,7 +14,7 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "keymap_jp.h"
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#include "keymap_japanese.h"
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT_all(
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@@ -14,7 +14,7 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "keymap_jp.h"
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#include "keymap_japanese.h"
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// Defines names for use in layer keycodes and the keymap
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enum layer_number {
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@@ -14,7 +14,7 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "keymap_jp.h"
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#include "keymap_japanese.h"
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// Defines names for use in layer keycodes and the keymap
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enum layer_number {
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@@ -14,7 +14,7 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "keymap_jp.h"
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#include "keymap_japanese.h"
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// Defines names for use in layer keycodes and the keymap
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enum layer_number {
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@@ -14,7 +14,7 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "keymap_jp.h"
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#include "keymap_japanese.h"
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#define RGB_RMO RGB_RMOD
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@@ -14,7 +14,7 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "keymap_jp.h"
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#include "keymap_japanese.h"
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#define RGB_RMO RGB_RMOD
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@@ -15,7 +15,7 @@
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*/
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#include QMK_KEYBOARD_H
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#include "keymap_br_abnt2.h"
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#include "keymap_brazilian_abnt2.h"
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enum layers {
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_WORKMAN,
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@@ -1,5 +1,5 @@
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#include QMK_KEYBOARD_H
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#include"keymap_jp.h"
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#include"keymap_japanese.h"
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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@@ -1,5 +1,5 @@
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#include QMK_KEYBOARD_H
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#include"keymap_jp.h"
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#include"keymap_japanese.h"
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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|
@@ -1,5 +1,5 @@
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#include QMK_KEYBOARD_H
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#include"keymap_jp.h"
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#include"keymap_japanese.h"
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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|
@@ -2,7 +2,7 @@
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// SPDX-License-Identifier: GPL-2.0+
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#include QMK_KEYBOARD_H
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#include"keymap_jp.h"
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#include"keymap_japanese.h"
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enum layer_number {
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@@ -14,7 +14,7 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "keymap_jp.h"
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#include "keymap_japanese.h"
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// Defines names for use in layer keycodes and the keymap
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enum layer_names {
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@@ -1,5 +1,5 @@
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#include QMK_KEYBOARD_H
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#include "keymap_jp.h"
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#include "keymap_japanese.h"
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#ifdef RGBLIGHT_ENABLE
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@@ -1,5 +1,5 @@
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#include QMK_KEYBOARD_H
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#include "keymap_jp.h"
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#include "keymap_japanese.h"
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extern keymap_config_t keymap_config;
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@@ -4,8 +4,8 @@
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// ・Muhenkan(入力文字なし/直接入力)に「IMEを無効化」を割り当て
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#include QMK_KEYBOARD_H
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#include "keymap_jp.h" // qmk_firmware-master/quantum/keymap_extras/keymap_jp.h 日本語キーボード設定用
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#include <sendstring_jis.h> // macro sendstring for jis keyboard マクロ文字列送信時に日本語キーボード設定での文字化け回避
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#include "keymap_japanese.h" // qmk_firmware-master/quantum/keymap_extras/keymap_japanese.h 日本語キーボード設定用
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#include "sendstring_japanese.h" // macro sendstring for jis keyboard マクロ文字列送信時に日本語キーボード設定での文字化け回避
|
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||
|
@@ -1,5 +1,5 @@
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
|
@@ -1,5 +1,5 @@
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
// clang-format off
|
||||
enum layers { _QWERTY, _LOWER, _RAISE, _ADJUST };
|
||||
|
@@ -15,7 +15,7 @@
|
||||
*/
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
enum layer_number {
|
||||
_QWERTY = 0,
|
||||
|
@@ -1,5 +1,5 @@
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
extern keymap_config_t keymap_config;
|
||||
|
||||
|
@@ -1,5 +1,5 @@
|
||||
#include QMK_KEYBOARD_H
|
||||
#include"keymap_jp.h"
|
||||
#include"keymap_japanese.h"
|
||||
|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||
|
@@ -1,5 +1,5 @@
|
||||
#include QMK_KEYBOARD_H
|
||||
#include"keymap_jp.h"
|
||||
#include"keymap_japanese.h"
|
||||
|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||
|
@@ -15,7 +15,7 @@
|
||||
*/
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
/* keymap layers */
|
||||
enum _layers {
|
||||
|
@@ -15,7 +15,7 @@
|
||||
*/
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
/* keymap layers */
|
||||
enum _layers {
|
||||
|
@@ -3,7 +3,7 @@
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "version.h"
|
||||
|
||||
#include "sendstring_jis.h"
|
||||
#include "sendstring_japanese.h"
|
||||
|
||||
// JIS keyboard
|
||||
#define JK_CIRC KC_EQL // ^
|
||||
|
@@ -13,7 +13,7 @@
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "muse.h"
|
||||
#include "keymap_italian_osx_ansi.h"
|
||||
#include "keymap_italian_mac_ansi.h"
|
||||
#include "sigul.h"
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
|
@@ -15,7 +15,7 @@
|
||||
*/
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
[0] = LAYOUT_jis(
|
||||
|
@@ -17,7 +17,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
[0] = LAYOUT_jis_rhnp(
|
||||
|
@@ -14,7 +14,7 @@
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
extern rgblight_config_t rgblight_config;
|
||||
|
||||
|
@@ -14,7 +14,7 @@
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
|
||||
enum layer_names {
|
||||
|
@@ -14,7 +14,7 @@
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
|
||||
enum layer_names {
|
||||
|
@@ -15,7 +15,7 @@
|
||||
*/
|
||||
#include QMK_KEYBOARD_H
|
||||
#include <stdio.h>
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
#include "lib/bme280.h"
|
||||
|
||||
// Defines names for use in layer keycodes and the keymap
|
||||
|
@@ -15,7 +15,7 @@
|
||||
*/
|
||||
#include QMK_KEYBOARD_H
|
||||
#include <stdio.h>
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
#include "lib/bme280.h"
|
||||
|
||||
// Defines names for use in layer keycodes and the keymap
|
||||
|
@@ -15,7 +15,7 @@
|
||||
*/
|
||||
#include QMK_KEYBOARD_H
|
||||
#include <stdio.h>
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
#include "lib/bme280.h"
|
||||
|
||||
// Defines names for use in layer keycodes and the keymap
|
||||
|
@@ -1,5 +1,5 @@
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
extern keymap_config_t keymap_config;
|
||||
|
||||
|
@@ -1,5 +1,5 @@
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
extern keymap_config_t keymap_config;
|
||||
|
||||
|
@@ -14,7 +14,7 @@
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
enum layer_names {
|
||||
_BASE,
|
||||
|
@@ -14,7 +14,7 @@
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
enum layer_names {
|
||||
_BASE,
|
||||
|
@@ -1,5 +1,5 @@
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
|
@@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||
// Layer names don't all need to be of the same length, obviously, and you can also skip them
|
||||
|
@@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||
// Layer names don't all need to be of the same length, obviously, and you can also skip them
|
||||
|
@@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||
// Layer names don't all need to be of the same length, obviously, and you can also skip them
|
||||
|
@@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||
|
@@ -1,5 +1,5 @@
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
#ifdef OLED_ENABLE
|
||||
static uint32_t oled_timer = 0;
|
||||
|
@@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||
// Layer names don't all need to be of the same length, obviously, and you can also skip them
|
||||
|
@@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||
// Layer names don't all need to be of the same length, obviously, and you can also skip them
|
||||
|
@@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||
// Layer names don't all need to be of the same length, obviously, and you can also skip them
|
||||
|
@@ -1,5 +1,5 @@
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
extern keymap_config_t keymap_config;
|
||||
|
||||
|
@@ -1,5 +1,5 @@
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
extern keymap_config_t keymap_config;
|
||||
|
||||
|
@@ -1,5 +1,5 @@
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
extern keymap_config_t keymap_config;
|
||||
|
||||
|
@@ -1,5 +1,5 @@
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
extern keymap_config_t keymap_config;
|
||||
|
||||
|
@@ -1,5 +1,5 @@
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
extern keymap_config_t keymap_config;
|
||||
|
||||
|
@@ -1,5 +1,5 @@
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
extern keymap_config_t keymap_config;
|
||||
|
||||
|
@@ -1,5 +1,5 @@
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
|
@@ -1,5 +1,5 @@
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
|
@@ -1,5 +1,5 @@
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
|
@@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
|
||||
|
||||
|
@@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||
|
@@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
|
||||
|
||||
|
@@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
extern uint8_t is_master;
|
||||
|
||||
|
@@ -1,5 +1,5 @@
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
|
@@ -4,7 +4,7 @@
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jis2us.h"
|
||||
#include "action_pseudo_lut.h"
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
#ifdef SSD1306OLED
|
||||
#include "ssd1306.h"
|
||||
#endif
|
||||
|
@@ -18,7 +18,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jis2us.h"
|
||||
#include "action_pseudo.h"
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
enum custom_keycodes {
|
||||
JIS2US = SAFE_RANGE, /* JIS2US keycode */
|
||||
|
@@ -16,7 +16,7 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
// clang-format off
|
||||
/* Keymap for converting JIS to US */
|
||||
|
@@ -14,7 +14,7 @@
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
// Defines the keycodes used by our macros in process_record_user
|
||||
enum custom_keycodes {
|
||||
|
@@ -14,7 +14,7 @@
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
// Defines the keycodes used by our macros in process_record_user
|
||||
enum custom_keycodes {
|
||||
|
@@ -14,7 +14,7 @@
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
// Defines the keycodes used by our macros in process_record_user
|
||||
enum custom_keycodes {
|
||||
|
@@ -14,7 +14,7 @@
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
enum Layer
|
||||
{
|
||||
|
@@ -1,5 +1,5 @@
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
extern keymap_config_t keymap_config;
|
||||
|
||||
|
Reference in New Issue
Block a user