Rename keymap_extras headers for consistency (#16939)

This commit is contained in:
Ryan
2022-05-15 21:27:01 +10:00
committed by GitHub
parent f090881aeb
commit 4a8bd7b9a5
131 changed files with 151 additions and 151 deletions

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@@ -14,7 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
// Defines names for use in layer keycodes and the keymap
enum layer_names {

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@@ -14,7 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
// Defines names for use in layer keycodes and the keymap
enum layer_names {

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@@ -15,7 +15,7 @@
*/
#include QMK_KEYBOARD_H
#include "sendstring_jis.h" // macro sendstring for jis keyboard マクロ文字列送信時に日本語キーボード設定での文字化け回避
#include "sendstring_japanese.h" // macro sendstring for jis keyboard マクロ文字列送信時に日本語キーボード設定での文字化け回避
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_all(

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@@ -15,7 +15,7 @@
*/
#include QMK_KEYBOARD_H
#include "sendstring_jis.h" // macro sendstring for jis keyboard マクロ文字列送信時に日本語キーボード設定での文字化け回避
#include "sendstring_japanese.h" // macro sendstring for jis keyboard マクロ文字列送信時に日本語キーボード設定での文字化け回避
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_all(

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@@ -15,7 +15,7 @@
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
/* keymap layers */
enum _layers {

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@@ -15,7 +15,7 @@
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
/* keymap layers */
enum _layers {

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@@ -14,7 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
#ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings

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@@ -14,7 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them

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@@ -14,7 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
#include "split_util.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.

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@@ -2,9 +2,9 @@
// hdbx から2行コピーさせて頂きました。
#include QMK_KEYBOARD_H
#include "keymap_jp.h" // qmk_firmware-master/quantum/keymap_extras/keymap_jp.h 日本語キーボード設定用
#include "keymap_japanese.h" // qmk_firmware-master/quantum/keymap_extras/keymap_japanese.h 日本語キーボード設定用
// マクロが必要になったらコメントインすること
// #include <sendstring_jis.h> // macro sendstring for jis keyboard マクロ文字列送信時に日本語キーボード設定での文字化け回避>
// #include "sendstring_japanese.h" // macro sendstring for jis keyboard マクロ文字列送信時に日本語キーボード設定での文字化け回避>
extern keymap_config_t keymap_config;

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@@ -2,8 +2,8 @@
// @leopard_gecko さんがPlanck用に作成されたキーマップをかなり参考にしています。
#include QMK_KEYBOARD_H
#include "keymap_jp.h" // qmk_firmware-master/quantum/keymap_extras/keymap_jp.h 日本語キーボード設定用
#include <sendstring_jis.h> // macro sendstring for jis keyboard マクロ文字列送信時に日本語キーボード設定での文字化け回避
#include "keymap_japanese.h" // qmk_firmware-master/quantum/keymap_extras/keymap_japanese.h 日本語キーボード設定用
#include "sendstring_japanese.h" // macro sendstring for jis keyboard マクロ文字列送信時に日本語キーボード設定での文字化け回避
extern keymap_config_t keymap_config;

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@@ -15,7 +15,7 @@
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
enum {
_WIN,

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@@ -2,7 +2,7 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include QMK_KEYBOARD_H
#include "keymap_german_ch.h"
#include "keymap_swiss_de.h"
#include "features/haptic_utils.h"
#ifdef PS2_MOUSE_ENABLE

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@@ -17,7 +17,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
enum custom_layers {
_QWERTY,

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@@ -15,7 +15,7 @@
*/
#include QMK_KEYBOARD_H
#include "keymap_br_abnt2.h"
#include "keymap_brazilian_abnt2.h"
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* _______ can be used in place of KC_TRNS (transparent) *

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@@ -6,10 +6,10 @@
#include "keymap_spanish.h"
#include "keymap_hungarian.h"
#include "keymap_swedish.h"
#include "keymap_br_abnt2.h"
#include "keymap_brazilian_abnt2.h"
#include "keymap_canadian_multilingual.h"
#include "keymap_german_ch.h"
#include "keymap_jp.h"
#include "keymap_swiss_de.h"
#include "keymap_japanese.h"
#include "keymap_bepo.h"
#define KC_MAC_UNDO LGUI(KC_Z)

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@@ -16,7 +16,7 @@
#include QMK_KEYBOARD_H
#include "keymap_br_abnt2.h"
#include "keymap_brazilian_abnt2.h"
enum layer_names {
_BL,

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@@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them

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@@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them

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@@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(

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@@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(

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@@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.

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@@ -14,7 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
// Defines names for use in layer keycodes and the keymap
enum layer_names {

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@@ -14,7 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
#define RAISE FN_MO13
#define LOWER FN_MO23

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@@ -15,7 +15,7 @@
*/
#include QMK_KEYBOARD_H
#include "keymap_br_abnt2.h"
#include "keymap_brazilian_abnt2.h"
enum {
LAYER_BASE,

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@@ -15,8 +15,8 @@
*/
#include QMK_KEYBOARD_H
#include "keymap_br_abnt2.h"
#include "sendstring_br_abnt2.h"
#include "keymap_brazilian_abnt2.h"
#include "sendstring_brazilian_abnt2.h"
enum {
LAYER_BASE,

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@@ -15,7 +15,7 @@
*/
#include QMK_KEYBOARD_H
#include "keymap_br_abnt2.h"
#include "keymap_brazilian_abnt2.h"
enum {
LAYER_BASE,

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@@ -1,5 +1,5 @@
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
#include <stdio.h>
#include <string.h>
#ifdef SSD1306OLED

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@@ -1,5 +1,5 @@
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
#include <string.h>
#ifdef SSD1306OLED
#include "ssd1306.h"

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@@ -16,7 +16,7 @@
#pragma once
#include "keymap_jp.h"
#include "keymap_japanese.h"
// clang-format off
/* Keymap for converting JIS to US */

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@@ -14,7 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_all(

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@@ -14,7 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
// Defines names for use in layer keycodes and the keymap
enum layer_number {

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@@ -14,7 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
// Defines names for use in layer keycodes and the keymap
enum layer_number {

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@@ -14,7 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
// Defines names for use in layer keycodes and the keymap
enum layer_number {

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@@ -14,7 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
#define RGB_RMO RGB_RMOD

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@@ -14,7 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
#define RGB_RMO RGB_RMOD

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@@ -15,7 +15,7 @@
*/
#include QMK_KEYBOARD_H
#include "keymap_br_abnt2.h"
#include "keymap_brazilian_abnt2.h"
enum layers {
_WORKMAN,

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@@ -1,5 +1,5 @@
#include QMK_KEYBOARD_H
#include"keymap_jp.h"
#include"keymap_japanese.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.

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@@ -1,5 +1,5 @@
#include QMK_KEYBOARD_H
#include"keymap_jp.h"
#include"keymap_japanese.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.

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@@ -1,5 +1,5 @@
#include QMK_KEYBOARD_H
#include"keymap_jp.h"
#include"keymap_japanese.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.

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@@ -2,7 +2,7 @@
// SPDX-License-Identifier: GPL-2.0+
#include QMK_KEYBOARD_H
#include"keymap_jp.h"
#include"keymap_japanese.h"
enum layer_number {

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@@ -14,7 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
// Defines names for use in layer keycodes and the keymap
enum layer_names {

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@@ -1,5 +1,5 @@
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
#ifdef RGBLIGHT_ENABLE

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@@ -1,5 +1,5 @@
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
extern keymap_config_t keymap_config;

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@@ -4,8 +4,8 @@
// ・Muhenkan入力文字なし/直接入力に「IMEを無効化」を割り当て
#include QMK_KEYBOARD_H
#include "keymap_jp.h" // qmk_firmware-master/quantum/keymap_extras/keymap_jp.h 日本語キーボード設定用
#include <sendstring_jis.h> // macro sendstring for jis keyboard マクロ文字列送信時に日本語キーボード設定での文字化け回避
#include "keymap_japanese.h" // qmk_firmware-master/quantum/keymap_extras/keymap_japanese.h 日本語キーボード設定用
#include "sendstring_japanese.h" // macro sendstring for jis keyboard マクロ文字列送信時に日本語キーボード設定での文字化け回避
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.

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@@ -1,5 +1,5 @@
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
#ifdef RGBLIGHT_ENABLE

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@@ -1,5 +1,5 @@
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
// clang-format off
enum layers { _QWERTY, _LOWER, _RAISE, _ADJUST };

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@@ -15,7 +15,7 @@
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
enum layer_number {
_QWERTY = 0,

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@@ -1,5 +1,5 @@
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
extern keymap_config_t keymap_config;

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@@ -1,5 +1,5 @@
#include QMK_KEYBOARD_H
#include"keymap_jp.h"
#include"keymap_japanese.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.

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@@ -1,5 +1,5 @@
#include QMK_KEYBOARD_H
#include"keymap_jp.h"
#include"keymap_japanese.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.

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@@ -15,7 +15,7 @@
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
/* keymap layers */
enum _layers {

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@@ -15,7 +15,7 @@
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
/* keymap layers */
enum _layers {

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@@ -3,7 +3,7 @@
#include QMK_KEYBOARD_H
#include "version.h"
#include "sendstring_jis.h"
#include "sendstring_japanese.h"
// JIS keyboard
#define JK_CIRC KC_EQL // ^

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@@ -13,7 +13,7 @@
#include QMK_KEYBOARD_H
#include "muse.h"
#include "keymap_italian_osx_ansi.h"
#include "keymap_italian_mac_ansi.h"
#include "sigul.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

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@@ -15,7 +15,7 @@
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_jis(

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@@ -17,7 +17,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_jis_rhnp(

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@@ -14,7 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
extern rgblight_config_t rgblight_config;

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@@ -14,7 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
enum layer_names {

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@@ -14,7 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
enum layer_names {

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@@ -15,7 +15,7 @@
*/
#include QMK_KEYBOARD_H
#include <stdio.h>
#include "keymap_jp.h"
#include "keymap_japanese.h"
#include "lib/bme280.h"
// Defines names for use in layer keycodes and the keymap

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@@ -15,7 +15,7 @@
*/
#include QMK_KEYBOARD_H
#include <stdio.h>
#include "keymap_jp.h"
#include "keymap_japanese.h"
#include "lib/bme280.h"
// Defines names for use in layer keycodes and the keymap

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@@ -15,7 +15,7 @@
*/
#include QMK_KEYBOARD_H
#include <stdio.h>
#include "keymap_jp.h"
#include "keymap_japanese.h"
#include "lib/bme280.h"
// Defines names for use in layer keycodes and the keymap

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@@ -1,5 +1,5 @@
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
extern keymap_config_t keymap_config;

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@@ -1,5 +1,5 @@
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
extern keymap_config_t keymap_config;

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@@ -14,7 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
enum layer_names {
_BASE,

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@@ -14,7 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
enum layer_names {
_BASE,

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@@ -1,5 +1,5 @@
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
#ifdef RGBLIGHT_ENABLE

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@@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them

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@@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them

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@@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them

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@@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.

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@@ -1,5 +1,5 @@
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
#ifdef OLED_ENABLE
static uint32_t oled_timer = 0;

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@@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them

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@@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them

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@@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them

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@@ -1,5 +1,5 @@
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
extern keymap_config_t keymap_config;

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@@ -1,5 +1,5 @@
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
extern keymap_config_t keymap_config;

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@@ -1,5 +1,5 @@
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
extern keymap_config_t keymap_config;

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@@ -1,5 +1,5 @@
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
extern keymap_config_t keymap_config;

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@@ -1,5 +1,5 @@
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
extern keymap_config_t keymap_config;

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@@ -1,5 +1,5 @@
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
extern keymap_config_t keymap_config;

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@@ -1,5 +1,5 @@
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
#ifdef RGBLIGHT_ENABLE

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@@ -1,5 +1,5 @@
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
#ifdef RGBLIGHT_ENABLE

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@@ -1,5 +1,5 @@
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
#ifdef RGBLIGHT_ENABLE

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@@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"

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@@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.

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@@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"

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@@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
extern uint8_t is_master;

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@@ -1,5 +1,5 @@
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
#ifdef RGBLIGHT_ENABLE

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@@ -4,7 +4,7 @@
#include QMK_KEYBOARD_H
#include "keymap_jis2us.h"
#include "action_pseudo_lut.h"
#include "keymap_jp.h"
#include "keymap_japanese.h"
#ifdef SSD1306OLED
#include "ssd1306.h"
#endif

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@@ -18,7 +18,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include QMK_KEYBOARD_H
#include "keymap_jis2us.h"
#include "action_pseudo.h"
#include "keymap_jp.h"
#include "keymap_japanese.h"
enum custom_keycodes {
JIS2US = SAFE_RANGE, /* JIS2US keycode */

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@@ -16,7 +16,7 @@
#pragma once
#include "keymap_jp.h"
#include "keymap_japanese.h"
// clang-format off
/* Keymap for converting JIS to US */

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@@ -14,7 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
// Defines the keycodes used by our macros in process_record_user
enum custom_keycodes {

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@@ -14,7 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
// Defines the keycodes used by our macros in process_record_user
enum custom_keycodes {

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@@ -14,7 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
// Defines the keycodes used by our macros in process_record_user
enum custom_keycodes {

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@@ -14,7 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
enum Layer
{

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@@ -1,5 +1,5 @@
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
extern keymap_config_t keymap_config;