QP: Correct rotation and offset when using LVGL (#19713)
Co-authored-by: Nick Brassel <nick@tzarc.org> Co-authored-by: Joel Challis <git@zvecr.com>
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@ -109,13 +109,19 @@ bool qp_lvgl_attach(painter_device_t device) {
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selected_display = device;
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uint16_t panel_width, panel_height, offset_x, offset_y;
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qp_get_geometry(selected_display, &panel_width, &panel_height, NULL, &offset_x, &offset_y);
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panel_width -= offset_x;
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panel_height -= offset_y;
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// Setting up display driver
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static lv_disp_drv_t disp_drv; /*Descriptor of a display driver*/
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lv_disp_drv_init(&disp_drv); /*Basic initialization*/
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disp_drv.flush_cb = qp_lvgl_flush; /*Set your driver function*/
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disp_drv.draw_buf = &draw_buf; /*Assign the buffer to the display*/
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disp_drv.hor_res = driver->panel_width; /*Set the horizontal resolution of the display*/
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disp_drv.ver_res = driver->panel_height; /*Set the vertical resolution of the display*/
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disp_drv.hor_res = panel_width; /*Set the horizontal resolution of the display*/
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disp_drv.ver_res = panel_height; /*Set the vertical resolution of the display*/
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lv_disp_drv_register(&disp_drv); /*Finally register the driver*/
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return true;
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