[Keyboard] Added 3d printable, handwired numpad by tritiumfusion (#6125)
* Added tritium_numpad Adding tritium numpad handwired 6x4 numpad design from thingiverse user tritiumfusion. * Updated readme with more tritiumfusion information * Changed spacing in readme * Changed blu keymap * Update keyboards/handwired/tritium_numpad/config.h Co-Authored-By: Drashna Jaelre <drashna@live.com> * Update keyboards/handwired/tritium_numpad/config.h Co-Authored-By: Drashna Jaelre <drashna@live.com> * Update keyboards/handwired/tritium_numpad/config.h Co-Authored-By: Drashna Jaelre <drashna@live.com> * Update keyboards/handwired/tritium_numpad/keymaps/max/keymap.c Co-Authored-By: Drashna Jaelre <drashna@live.com> * Update keyboards/handwired/tritium_numpad/tritium_numpad.h Co-Authored-By: Drashna Jaelre <drashna@live.com> * Update keyboards/handwired/tritium_numpad/tritium_numpad.h Co-Authored-By: Drashna Jaelre <drashna@live.com> * Update keyboards/handwired/tritium_numpad/tritium_numpad.h Co-Authored-By: Drashna Jaelre <drashna@live.com> * Update keyboards/handwired/tritium_numpad/keymaps/ortho_left/keymap.c Co-Authored-By: Drashna Jaelre <drashna@live.com> * Update keyboards/handwired/tritium_numpad/keymaps/ortho_right/keymap.c Co-Authored-By: Drashna Jaelre <drashna@live.com> * Update keyboards/handwired/tritium_numpad/rules.mk Co-Authored-By: fauxpark <fauxpark@gmail.com> * Update keyboards/handwired/tritium_numpad/rules.mk Co-Authored-By: fauxpark <fauxpark@gmail.com> * Update keyboards/handwired/tritium_numpad/readme.md Co-Authored-By: fauxpark <fauxpark@gmail.com> * Removed action_function(), function_id, and MODS_CTRL_MASK * Reformatted keymaps so that they look nicer. Removed hackey backslashes that were there for no reason whatsoever. * Update keyboards/handwired/tritium_numpad/readme.md Co-Authored-By: fauxpark <fauxpark@gmail.com> * Removed more backslashes * Added bootmagic to tritium_numpad
This commit is contained in:
committed by
Drashna Jaelre
parent
1a2a54c326
commit
48b5903677
40
keyboards/handwired/tritium_numpad/keymaps/blu/keymap.c
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40
keyboards/handwired/tritium_numpad/keymaps/blu/keymap.c
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#include QMK_KEYBOARD_H
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void keyboard_pre_init_user(void)
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{
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// Set layer LED as an output
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setPinOutput(B0);
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}
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uint32_t layer_state_set_user(uint32_t state)
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{
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// Switch layer LED accordingly
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switch (biton32(state)) {
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case 0:
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writePinHigh(B0);
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break;
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case 1:
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writePinLow(B0);
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break;
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}
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return state;
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}
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT_ortho_6x4(
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KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
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KC_P7, KC_P8, KC_P9, KC_PPLS,
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KC_P4, KC_P5, KC_P6, KC_BSPC,
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KC_P1, KC_P2, KC_P3, KC_PENT,
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KC_P0, KC_UP, KC_PDOT, TT(1),
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KC_LEFT, KC_DOWN, KC_RGHT, BL_STEP
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),
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[1] = LAYOUT_ortho_6x4(
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KC_NO, KC_NO, KC_NO, KC_NO,
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KC_NO, KC_K, KC_NO, KC_NO,
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KC_H, KC_NO, KC_L, KC_NO,
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KC_NO, KC_J, KC_NO, KC_NO,
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KC_LSFT, KC_Z, KC_X, KC_TRNS,
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KC_NO, KC_NO, KC_NO, KC_NO
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)
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};
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@@ -0,0 +1 @@
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[["KC_NLCK", "KC_PSLS", "KC_PAST", "KC_PMNS", "KC_P7", "KC_P8", "KC_P9", "KC_PPLS", "KC_P4", "KC_P5", "KC_P6", "KC_BSPC", "KC_P1", "KC_P2", "KC_P3", "KC_PENT", "KC_P0", "KC_UP", "KC_PDOT", "TT(1)", "KC_LEFT", "KC_DOWN", "KC_RGHT", "BL_STEP"], ["KC_NO", "KC_NO", "KC_NO", "KC_NO", "KC_NO", "KC_K", "KC_NO", "KC_NO", "KC_H", "KC_NO", "KC_L", "KC_NO", "KC_NO", "KC_J", "KC_NO", "KC_NO", "KC_LSFT", "KC_Z", "KC_X", "KC_TRNS", "KC_NO", "KC_NO", "KC_NO", "KC_NO"]]
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keyboards/handwired/tritium_numpad/keymaps/blu/readme.md
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keyboards/handwired/tritium_numpad/keymaps/blu/readme.md
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# Generated Keymap Layout
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This layout was generated by the QMK API. You can find the JSON data used to
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generate this keymap in the file layers.json.
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To make use of this file you will need follow the following steps:
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* Download or Clone QMK Firmware: <https://github.com/qmk/qmk_firmware/>
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* Extract QMK Firmware to a location on your hard drive
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* Copy this folder into %s
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* You are now ready to compile or use your keymap with the source
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More information can be found in the QMK docs: <https://docs.qmk.fm>
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keyboards/handwired/tritium_numpad/keymaps/default/keymap.c
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keyboards/handwired/tritium_numpad/keymaps/default/keymap.c
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _BL 0
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#define _FL 1
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Keymap _BL: (Base Layer) Default Layer
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* ,-------------------.
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* |Esc |TAB |BS | = |
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* |----|----|----|----|
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* | NL | / | * | - |
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* |----|----|----|----|
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* | 7 | 8 | 9 | |
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* |----|----|----| + |
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* | 4 | 5 | 6 | |
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* |----|----|----|----|
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* | 1 | 2 | 3 | |
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* |----|----|----| En |
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* | 0 |./FN| |
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* `-------------------'
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*/
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[_BL] = LAYOUT_numpad_6x4(
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KC_ESC, KC_TAB, KC_BSPC, KC_PEQL,
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KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
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KC_P7, KC_P8, KC_P9,
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KC_P4, KC_P5, KC_P6, KC_PPLS,
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KC_P1, KC_P2, KC_P3,
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KC_P0, LT(_FL,KC_PDOT), KC_PENT
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),
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/* Keymap _FL: Function Layer
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* ,-------------------.
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* |Esc |TAB |BS | = |
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* |----|----|----|----|
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* | NL | / | * | - |
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* |----|----|----|----|
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* | 7 | 8 | 9 | |
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* |----|----|----|RST |
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* | 4 | 5 | 6 | |
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* |----|----|----|----|
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* | 1 | 2 | 3 | |
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* |----|----|----| En |
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* | 0 |./FN| |
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* `-------------------'
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*/
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[_FL] = LAYOUT_numpad_6x4(
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KC_ESC, KC_TAB, KC_BSPC, KC_PEQL,
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KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
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KC_P7, KC_P8, KC_P9,
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KC_P4, KC_P5, KC_P6, RESET,
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KC_P1, KC_P2, KC_P3,
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KC_P0, LT(_FL,KC_PDOT), KC_PENT
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),
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};
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keyboards/handwired/tritium_numpad/keymaps/max/keymap.c
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keyboards/handwired/tritium_numpad/keymaps/max/keymap.c
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@@ -0,0 +1,59 @@
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _BL 0
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#define _FL 1
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Keymap _BL: (Base Layer) Default Layer
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* ,-------------------.
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* |Esc |Setp| - | = |
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* |----|----|----|----|
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* | F1 | F2 | F3 | F4 |
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* |----|----|----|----|
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* | 7 | 8 | 9 | - |
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* |----|----|----|----|
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* | 4 | 5 | 6 | LF |
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* |----|----|----|----|
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* | 1 | 2 | 3 | \ |
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* |----|----|----|----|
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* |Left|Down| Up |Rght|
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* `-------------------'
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*/
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[_BL] = LAYOUT_ortho_6x4(
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KC_ESC, KC_TAB, KC_MINS,KC_EQL,
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KC_F1, KC_F2, KC_F3, KC_F4,
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KC_P7, KC_P8, KC_P9, KC_PMNS,
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KC_P4, KC_P5, KC_P6, KC_PENT,
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KC_P1, KC_P2, KC_P3, KC_BSLS,
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KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
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),
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/* Keymap _FL: Function Layer
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* ,-------------------.
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* |Esc |TAB |BS | = |
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* |----|----|----|----|
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* | NL | / | * | - |
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* |----|----|----|----|
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* | 7 | 8 | 9 | |
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* |----|----|----|RST |
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* | 4 | 5 | 6 | |
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* |----|----|----|----|
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* | 1 | 2 | 3 | |
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* |----|----|----| En |
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* | 0 |./FN| |
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* `-------------------'
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*/
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[_FL] = LAYOUT_ortho_6x4(
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KC_ESC, KC_TAB, KC_BSPC, KC_PEQL,
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KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
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KC_P7, KC_P8, KC_P9, RESET,
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KC_P4, KC_P5, KC_P6, KC_PENT,
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KC_P1, KC_P2, KC_P3, KC_PENT,
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KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
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),
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};
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@@ -0,0 +1,59 @@
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _BL 0
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#define _FL 1
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Keymap _BL: (Base Layer) Default Layer
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* ,-------------------.
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* | T | G | B |Spac|
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* |----|----|----|----|
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* | R | F | V | Fn |
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* |----|----|----|----|
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* | E | D | C | OS |
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* |----|----|----|----|
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* | W | S | X | Alt|
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* |----|----|----|----|
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* | Q | A | Z | Ctl|
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* |----|----|----|----|
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* | Esc| Tab|Shft| Fn2|
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* `-------------------'
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*/
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[_BL] = LAYOUT_ortho_6x4(
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KC_T, KC_G, KC_B, KC_SPACE,
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KC_R, KC_F, KC_V, MO(1),
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KC_E, KC_D, KC_C, KC_LGUI,
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KC_W, KC_S, KC_X, KC_LALT,
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KC_Q, KC_A, KC_Z, KC_LCTL,
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KC_TAB, KC_ESC, KC_LSHIFT, MO(1)
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),
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/* Keymap _FL: Function Layer
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* ,-------------------.
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* | 5 | F5 | F11|Spac|
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* |----|----|----|----|
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* | 4 | F4 | F10| |
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* |----|----|----|----|
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* | 3 | F3 | F9 | OS |
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* |----|----|----|----|
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* | 2 | F2 | F8 | Alt|
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* |----|----|----|----|
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* | 1 | F1 | F7 | Ctl|
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* |----|----|----|----|
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* | ` | Del|Shft| |
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* `-------------------'
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*/
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[_FL] = LAYOUT_ortho_6x4(
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KC_5, KC_F5, KC_F11, _______,
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KC_4, KC_F4, KC_F10, _______,
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KC_3, KC_F3, KC_F9, _______,
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KC_2, KC_F2, KC_F8, _______,
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KC_1, KC_F1, KC_F7, _______,
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KC_GRV,KC_DEL, _______, _______
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),
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};
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@@ -0,0 +1,61 @@
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#include QMK_KEYBOARD_H
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#ifdef RGBLIGHT_ENABLE
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#endif
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _BL 0
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#define _FL 1
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Keymap _BL: (Base Layer) Default Layer
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* ,-------------------.
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* |Spac| N | H | Y |
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* |----|----|----|----|
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* | Fn | M | J | U |
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* |----|----|----|----|
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* |Left| , | K | I |
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* |----|----|----|----|
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* |Down| . | L | O |
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* |----|----|----|----|
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* | Up | / | ; | P |
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* |----|----|----|----|
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* |Rght| Ret| " |Bspc|
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* `-------------------'
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*/
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[_BL] = LAYOUT_ortho_6x4(
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KC_SPACE, KC_N, KC_H, KC_Y,
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MO(1), KC_M, KC_J, KC_U,
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KC_LEFT, KC_COMM, KC_K, KC_I,
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KC_DOWN, KC_DOT, KC_L, KC_O,
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KC_UP, KC_SLASH, KC_SCLN, KC_P,
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KC_RIGHT, KC_ENT, KC_QUOT, KC_BSPC
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),
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/* Keymap _FL: Function Layer
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* ,-------------------.
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* |Esc | F12| F6 | 6 |
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* |----|----|----|----|
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* | NL | M | - | 7 |
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* |----|----|----|----|
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* |Left| , | = | 8 |
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* |----|----|----|----|
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* |Down| . | [ | 9 |
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* |----|----|----|----|
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* | Up | / | ] | 0 |
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* |----|----|----|----|
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* |Rght| Ret| \ | Del|
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* `-------------------'
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*/
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[_FL] = LAYOUT_ortho_6x4(
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_______, KC_F12, KC_F6, KC_6,
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_______, _______, KC_MINS, KC_7,
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_______, _______, KC_EQL, KC_8,
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_______, _______, KC_LBRC, KC_9,
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_______, _______, KC_RBRC, KC_0,
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_______, _______, KC_BSLS, KC_DEL
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),
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};
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