Add a nicer sine based gradient for the LEDs
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13
led_test.c
13
led_test.c
@@ -89,14 +89,11 @@ static uint8_t crossfade_start_frame[NUM_ROWS][NUM_COLS];
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static uint8_t crossfade_end_frame[NUM_ROWS][NUM_COLS];
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static uint8_t compute_gradient_color(float t, float index, float num) {
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const float target = t * (num - 1.0f);
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const float half_num = num / 2.0f;
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float d = fabs(index - target);
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if (d > half_num) {
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d = num - d;
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}
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d = 1.0f - (d / half_num);
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return (uint8_t)(255.0f * d);
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const float two_pi = 2.0f * PI;
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float normalized_index = (1.0f - index / (num - 1)) * two_pi;
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float x = t * two_pi + normalized_index;
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float v = 0.5 * (cosf(x) + 1.0f);
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return (uint8_t)(255.0f * v);
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}
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bool keyframe_fade_in_all_leds(keyframe_animation_t* animation, visualizer_state_t* state) {
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2
ugfx
2
ugfx
Submodule ugfx updated: 7d7eeef0ad...dc5786acc2
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