Restructuring in keeping with recent changes to conventions
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@ -20,3 +20,4 @@ When adding your keymap to this list, keep it organised alphabetically (select l
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# List of Planck keymaps
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* **default** default Planck layout
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* **cbbrowne** cbbrowne's Planck layout
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1
keyboard/planck/keymaps/cbbrowne/.gitignore
vendored
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1
keyboard/planck/keymaps/cbbrowne/.gitignore
vendored
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@ -0,0 +1 @@
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compiled.hex
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@ -1,28 +0,0 @@
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cbbrowne custom keyboard
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==============================
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Due to cbbrowne@acm.org
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Christopher Browne
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This was originally based on the default keyboard map, but I have been
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doing sundry experimentation:
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* To figure things out about the toolset
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* I'm an Emacs guy, so will be needing a fair bit of tuning
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* It made sense to mess around some with keyboard maps.
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- I tried added Workman alongside Dvorak and Colemak
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- Boy, oh boy, these don't help!!!
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- I have done 30 years of learning of Emacs key mappings, and
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these alternative keyboards massively mess me up
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- I added a keypad, originally based on keymaps/numpad.c, but
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mighty substantially revised, as that one seems to be rotated 90
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degrees from usual conventions for number pads
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* The keypad layer also includes some sample "hacks" of cool things,
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all using actions attached in using the function action_get_macro()
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- Key [1][2] aka "q" types out my name, cbbrowne, as a fun example
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of a key generating a bunch of keystrokes. The keystroke is
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sufficiently inconvenient that it isn't terribly practical for me
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to use it, but hey, it shows how others might use this facility
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in a more useful context.
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- Key [2][2] aka "a" uses a random number generator to select a digit 0-9 at random
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- Key [3][2] aka "z" uses a random number generator to select a letter a-z at random
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Binary file not shown.
6
keyboard/planck/keymaps/cbbrowne/config_user.h
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keyboard/planck/keymaps/cbbrowne/config_user.h
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/* cbbrowne user configuration */
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#define randadd 53
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#define randmul 181
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#define randmod 167
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@ -2,6 +2,7 @@
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#ifdef BACKLIGHT_ENABLE
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#include "backlight.h"
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#endif
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#include "config_user.h"
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/* Each layer is given a name to aid in readability, which is then
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used in the keymap matrix below. The underscores do not denote
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@ -19,26 +20,25 @@
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/* Things I did not like about the default mapping
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- I find control too hard to get to. I think I'll want it on a
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left finger. Gonna need to lose something to do that...
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- Almost certainly, KC_LCTL should be on [2][1]
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- having dash on [lower-j] is a bit nonintuitive, but may be OK
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- I found control too hard to get to. I use it more than Tab, so
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switched it there.
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- Having dash on [lower-j] is a bit nonintuitive, but may be OK
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- I'll bet I should switch ESC/TAB
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- I'm suspicious that I want to shift M(0) from [4][1] to [4][2],
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and shift ESC off the first column so KC_LCTL and KC_LALT can
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be on the first column.
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- I think I wanna swap ' and ENTER
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- I needed to swap ' and ENTER
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- All of the above are done :-)
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- I'm keeping Colemak and Dvorak around for reference, and added
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Workman just for fun. They're useless to me, though.
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- Dropped out support for Dvorak and friends. They aren't
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improvements to me
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*/
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/* Some interesting things implemented
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- There is a macro that writes out "cbbrowne" just because I could
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- There is a macro that writes out "cbbrowne" to show that I could
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- There is a (somewhat cruddy) linear congruential random number
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generator.
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- I would like to be seeding it with clock info to make it look
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@ -50,16 +50,15 @@
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of the random number generator
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- in both, note the use of register_code()/unregister_code()
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to indicate the desired key
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- I do indeed want a sweet number pad!
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*/
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/* Other things to do...
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- Need to think about what zsh and readline actions I use lots
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- Wanna figure out macros, so I can put in a "cbbrowne" macro
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- Ought to ensure that Control-Alt-Delete is convenient enough
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- How about Alt-F1 thru Alt-F8?
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- What's the keystroke to get from X to console these days?
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- I do indeed want a sweet number pad!
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- A layer for doing console switching would not be a bad idea
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*/
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@ -112,9 +111,6 @@ const uint16_t PROGMEM fn_actions[] = {
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/* This bit of logic seeds a wee linear congruential random number generator */
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/* lots of prime numbers everywhere... */
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static uint16_t random_value = 157;
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#define randadd 53
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#define randmul 181
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#define randmod 167
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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{
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63
keyboard/planck/keymaps/cbbrowne/readme.md
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63
keyboard/planck/keymaps/cbbrowne/readme.md
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@ -0,0 +1,63 @@
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cbbrowne custom keyboard
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==============================
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Due to cbbrowne@acm.org
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Christopher Browne
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This was originally based on the default keyboard map, but I have been
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doing sundry experimentation:
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1. Experiments
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----------------------------------------
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* To figure things out about the toolset
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* I'm an Emacs guy, so will be needing a fair bit of tuning
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* It made sense to mess around some with keyboard maps.
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- I tried added Workman alongside Dvorak and Colemak
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- Boy, oh boy, these don't help!!!
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- I have done 30 years of learning of Emacs key mappings, and
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these alternative keyboards massively mess me up
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- I added a keypad, originally based on keymaps/numpad.c, but
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mighty substantially revised, as that one seems to be rotated 90
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degrees from usual conventions for number pads
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* The keypad layer also includes some sample "hacks" of cool things,
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all using actions attached in using the function action_get_macro()
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- Key [1][2] aka "q" types out my name, cbbrowne, as a fun example
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of a key generating a bunch of keystrokes. The keystroke is
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sufficiently inconvenient that it isn't terribly practical for me
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to use it, but hey, it shows how others might use this facility
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in a more useful context.
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- Key [2][2] aka "a" uses a random number generator to select a digit 0-9 at random
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- Key [3][2] aka "z" uses a random number generator to select a letter a-z at random
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2. Some code structure ideas
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---------------------------------------------------
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Each layer is given a name to aid in readability, which is then
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used in the keymap matrix below. The underscores do not denote
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anything - you can have a layer called STUFF or any other name.
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Layer names don't all need to be of the same length, obviously, and
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you could also skip them entirely and just use numbers, though that
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means needing to manage the numbers.
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It is preferable to keep the symbols short so that a line worth of
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key mappings fits compactly onto a line of code. It might be an
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interesting idea to express the maps rotated 90%, so that you
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only need to fit 4 symbols onto each line, rather than 12.
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I used enums to manage layer IDs and macro IDs so that I don't need
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to care (beyond "start at 0", and arguably that's not needed) about
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their values.
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3. Things I did not like about the default mapping
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---------------------------------------------------------
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* I found control too hard to get to. I use it more than Tab, so
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switched it there.
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* Having dash on [lower-j] is a bit nonintuitive, but may be OK
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* I switched ESC/TAB/M(0) around
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* I'm suspicious that I want to shift M(0) from [4][1] to [4][2],
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and shift ESC off the first column so KC_LCTL and KC_LALT can
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be on the first column.
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* I needed to swap ' and ENTER
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