Remove KEYMAP and LAYOUT_kc (#12160)
* alias KEYMAP to LAYOUT * remove KEYMAP and LAYOUT_kc
This commit is contained in:
@@ -22,17 +22,3 @@
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{ RC1, KC_NO, RC3, RC4, RC5, RC6, RC7}, \
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{ RD1, KC_NO, KC_NO, RD4, RD5, RD6, RD7} \
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}
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// Used to create a keymap using only KC_ prefixed keys
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#define LAYOUT_kc( \
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LA1, LA2, LA3, LA4, LA5, LA6, RA1, RA2, RA3, RA4, RA5, RA6, RA7, \
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LB1, LB2, LB3, LB4, LB5, LB6, RB1, RB2, RB3, RB4, RB5, RB7, \
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LC1, LC2, LC3, LC4, LC5, LC6, RC1, RC3, RC4, RC5, RC6, RC7, \
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LD1, LD2, LD3, LD4, LD5, RD1, RD4, RD5, RD6, RD7 \
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) \
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LAYOUT( \
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KC_##LA1, KC_##LA2, KC_##LA3, KC_##LA4, KC_##LA5, KC_##LA6, KC_##RA1, KC_##RA2, KC_##RA3, KC_##RA4, KC_##RA5, KC_##RA6, KC_##RA7, \
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KC_##LB1, KC_##LB2, KC_##LB3, KC_##LB4, KC_##LB5, KC_##LB6, KC_##RB1, KC_##RB2, KC_##RB3, KC_##RB4, KC_##RB5, KC_##RB7, \
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KC_##LC1, KC_##LC2, KC_##LC3, KC_##LC4, KC_##LC5, KC_##LC6, KC_##RC1, KC_##RC3, KC_##RC4, KC_##RC5, KC_##RC6, KC_##RC7, \
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KC_##LD1, KC_##LD2, KC_##LD3, KC_##LD4, KC_##LD5, KC_##RD1, KC_##RD4, KC_##RD5, KC_##RD6, KC_##RD7 \
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)
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@@ -1,28 +0,0 @@
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/*
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This is the c configuration file for the keymap
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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Copyright 2015 Jack Humbert
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#define TAPPING_TERM 100
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/* Use I2C or Serial, not both */
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#define USE_SERIAL
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// #define USE_I2C
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@@ -1,146 +0,0 @@
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _BASE 0
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#define _FN1 1
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#define _FN2 2
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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};
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#define KC_ KC_TRNS
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#define KC_FN1 MO(_FN1)
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#define KC_FN2 MO(_FN2)
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#define KC_SPFN1 LT(_FN1, KC_SPACE)
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#define KC_SPFN2 LT(_FN2, KC_SPACE)
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#define KC_BSFN1 LT(_FN1, KC_BSPC)
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#define KC_BSFN2 LT(_FN2, KC_BSPC)
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#define KC_RST RESET
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#define KC_DBUG DEBUG
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#define KC_RTOG RGB_TOG
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#define KC_RMOD RGB_MOD
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#define KC_RHUI RGB_HUI
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#define KC_RHUD RGB_HUD
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#define KC_RSAI RGB_SAI
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#define KC_RSAD RGB_SAD
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#define KC_RVAI RGB_VAI
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#define KC_RVAD RGB_VAD
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//Tap Dance Declarations
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enum {
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ESC_GR = 0,
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Q_1,
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W_2,
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E_3,
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R_4,
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T_5,
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Y_6,
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U_7,
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I_8,
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O_9,
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P_0,
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MIN_LB,
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EQL_RB,
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SCL_QUO
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BASE] = LAYOUT(
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// ,----+----+----+----+----+----|----+----+----+----+----+----+----.
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// |ESC | Q1 | W2 | E3 | R4 | T5 | Y6 | U7 | I8 | O9 | P0 | -[ | =] |
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// |----`----`----`----`----`----|----`----`----`----`----`----`----|
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// | TAB | A | S | D | F | G | H | H | J | K | L | BKSP |
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// |-----`----`----`----`----`----|----`----`----`----`----`--------|
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// | SHIFT | Z | X | C | V | B | N | M | , | . | / | SHFT |
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// |-------`----`----`----`----`----|----`----`----`----`----`------|
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// | CTL | SYS| ALT | SP SPACE | SPACE | FN1 | CTL | \ | ENT |
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// `-----+----+-----+----+--------|--------+-----+------+----+------'
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TD(ESC_GR), TD(Q_1), TD(W_2), TD(E_3), TD(R_4), TD(T_5), TD(Y_6), TD(U_7), TD(I_8), TD(O_9), TD(P_0),TD(MIN_LB),TD(EQL_RB), \
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KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, TD(SCL_QUO), KC_BSPC, \
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KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC, \
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KC_LCTL, KC_LGUI, KC_LALT, KC_SPACE, KC_SPACE, KC_SPACE, KC_FN1, KC_LCTL, KC_NUBS, KC_ENTER
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),
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[_FN1] = LAYOUT_kc(
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// ,----+----+----+----+----+----|----+----+----+----+----+----+----.
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// | | | UP | | | | | | | | | | |
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// |----`----`----`----`----`----|----`----`----`----`----`----`----|
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// | | LT | DN | RT | | | | | | | ' | DEL |
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// |-----`----`----`----`----`----|----`----`----`----`----`--------|
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// | | | | | | | | | | |PIPE| |
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// |-------`----`----`----`----`----|----`----`----`----`----`------|
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// | | | | | | | | | | |
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// `-----+----+-----+----+--------|--------+-----+------+----+------'
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, , UP, , , , , , , , , , , \
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, LEFT, DOWN, RIGHT, , , , , , , QUOT, DEL, \
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, , , , , , , , , , NUBS, , \
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, , , , , , , , ,
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),
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[_FN2] = LAYOUT_kc(
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// ,----+----+----+----+----+----|----+----+----+----+----+----+----.
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// | | | | | | | | | | | | | |
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// |----`----`----`----`----`----|----`----`----`----`----`----`----|
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// | | | | | | | | | | | | |
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// |-----`----`----`----`----`----|----`----`----`----`----`--------|
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// | | | | | | | | | | | | |
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// |-------`----`----`----`----`----|----`----`----`----`----`------|
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// | | | | | | | | | | |
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// `-----+----+-----+----+--------|--------+-----+------+----+------'
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, , , , , , , , , , , , , \
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, , , , , , , , , , , , \
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, , , , , , , , , , , , \
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, , , , , , , , ,
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)
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};
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void esc_gr_finished (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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register_code (KC_ESC);
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} else if (state->count == 2) {
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register_code (KC_GRV);
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} else {
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register_code (KC_LSFT);
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register_code (KC_GRV);
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}
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}
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void esc_gr_reset (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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unregister_code (KC_ESC);
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} else if (state->count == 2) {
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unregister_code (KC_GRV);
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} else {
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unregister_code (KC_LSFT);
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unregister_code (KC_GRV);
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}
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}
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//Tap Dance Definitions
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qk_tap_dance_action_t tap_dance_actions[] = {
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[ESC_GR] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, esc_gr_finished, esc_gr_reset), //Tap once for ESC, twice for `, thrice for ~
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[Q_1] = ACTION_TAP_DANCE_DOUBLE(KC_Q, KC_1), //Tap once for Q, twice for 1/!
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[W_2] = ACTION_TAP_DANCE_DOUBLE(KC_W, KC_2), //Tap once for W, twice for 2/@
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[E_3] = ACTION_TAP_DANCE_DOUBLE(KC_E, KC_3), //Tap once for E, twice for 3/#
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[R_4] = ACTION_TAP_DANCE_DOUBLE(KC_R, KC_4), //Tap once for R, twice for 4/$
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[T_5] = ACTION_TAP_DANCE_DOUBLE(KC_T, KC_5), //Tap once for T, twice for 5/%
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[Y_6] = ACTION_TAP_DANCE_DOUBLE(KC_Y, KC_6), //Tap once for Y, twice for 6/^
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[U_7] = ACTION_TAP_DANCE_DOUBLE(KC_U, KC_7), //Tap once for U, twice for 7/&
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[I_8] = ACTION_TAP_DANCE_DOUBLE(KC_I, KC_8), //Tap once for I, twice for 8/*
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[O_9] = ACTION_TAP_DANCE_DOUBLE(KC_O, KC_9), //Tap once for O, twice for 9/(
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[P_0] = ACTION_TAP_DANCE_DOUBLE(KC_P, KC_0), //Tap once for P, twice for 0/)
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[MIN_LB] = ACTION_TAP_DANCE_DOUBLE(KC_MINS, KC_LBRC), //Tap once for -, twice for [/{
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[EQL_RB] = ACTION_TAP_DANCE_DOUBLE(KC_EQL, KC_RBRC), //Tap once for =, twice for ]/}
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[SCL_QUO] = ACTION_TAP_DANCE_DOUBLE(KC_SCLN, KC_QUOT) //Tap once for ;, '/"
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// Other declarations would go here, separated by commas, if you have them
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};
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@@ -1 +0,0 @@
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TAP_DANCE_ENABLE = yes
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@@ -1,31 +0,0 @@
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/*
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This is the c configuration file for the keymap
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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Copyright 2015 Jack Humbert
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef CONFIG_USER_H
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#define CONFIG_USER_H
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#include "config_common.h"
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/* Use I2C or Serial, not both */
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#define USE_SERIAL
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// #define USE_I2C
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#endif
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@@ -1,69 +0,0 @@
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _BASE 0
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#define _FN1 1
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#define _FN2 2
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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};
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#define KC_ KC_TRNS
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#define KC_FN1 LT(_FN1, KC_NO)
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#define KC_FN2 LT(_FN2, KC_NO)
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#define KC_SPFN LT(_FN1, KC_SPACE)
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#define KC_RST RESET
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#define KC_DBUG DEBUG
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#define KC_RTOG RGB_TOG
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#define KC_RMOD RGB_MOD
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#define KC_RHUI RGB_HUI
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#define KC_RHUD RGB_HUD
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#define KC_RSAI RGB_SAI
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#define KC_RSAD RGB_SAD
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#define KC_RVAI RGB_VAI
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#define KC_RVAD RGB_VAD
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BASE] = LAYOUT_kc(
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//,----+----+----+----+----+----|----+----+----+----+----+----+----.
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TAB , Q , W , E , R , T , Y , U , I , O , P , DEL,BSPC,
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//|----`----`----`----`----`----|----`----`----`----`----`----`----|
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ESC , A , S , D , F , G , H , J , K , L ,QUOT, SCLN ,
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//|-----`----`----`----`----`----|----`----`----`----`----`--------|
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LSFT , Z , X , C , V , B , N , M ,COMM,DOT ,SLSH, PGUP ,
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//|-------`----`----`----`----`----|----`----`----`----`----`------|
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LCTL ,LALT, FN1, ,ENTER , SPACE , FN2 , HOME, END , PGDN
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//`-----+----+-----+-------------|--------+-----+-----+-----+------'
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),
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[_FN1] = LAYOUT_kc(
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//,----+----+----+----+----+----|----+----+----+----+----+----+----.
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GRV , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 , , ,
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//|----`----`----`----`----`----|----`----`----`----`----`----`----|
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DEL , F1 ,F2 , F3 , F4 , F5 , F6 ,MINS, EQL,LBRC,RBRC, BSLS ,
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//|-----`----`----`----`----`----|----`----`----`----`----`--------|
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, F7 , F8 , F9 , F10, F11, F12, , , , UP , ,
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//|-------`----`----`----`----`----|----`----`----`----`----`------|
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, , , , , ,RGUI,LEFT ,DOWN ,RIGHT
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//`-----+----+-----+-------------|--------+-----+-----+-----+------'
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),
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[_FN2] = LAYOUT_kc(
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//,----+----+----+----+----+----|----+----+----+----+----+----+----.
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TILD,EXLM, AT ,HASH,DLR ,PERC,CIRC,AMPR,ASTR,LPRN,RPRN, , ,
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//|----`----`----`----`----`----|----`----`----`----`----`----`----|
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DEL ,RHUI,RSAI,RVAI, , , ,UNDS,PLUS,LCBR,RCBR, PIPE ,
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//|-----`----`----`----`----`----|----`----`----`----`----`--------|
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,RHUD,RSAD,RVAD, , ,VOLU,VOLD, , , UP , ,
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//|-------`----`----`----`----`----|----`----`----`----`----`------|
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,RTOG,RMOD , , , , , LEFT, DOWN, RIGHT
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//`-----+----+-----+-------------|--------+-----+-----+-----+------'
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)
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};
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Block a user