Change DRIVER_LED_COUNT
to {LED,RGB}_MATRIX_LED_COUNT
(#18399)
This commit is contained in:
@@ -52,13 +52,13 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define RGBLED_NUM 18
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#ifdef RGB_MATRIX_ENABLE
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# define DRIVER_LED_TOTAL RGBLED_NUM
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# define RGB_MATRIX_LED_COUNT RGBLED_NUM
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# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
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// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
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# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
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// HSV_TEAL
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@@ -27,7 +27,7 @@ enum lighting_types {
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NUM_L
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};
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const uint8_t rgb_keymaps [][DRIVER_LED_TOTAL] = {
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const uint8_t rgb_keymaps [][RGB_MATRIX_LED_COUNT] = {
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[_CONTROL] = LED_LAYOUT(
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_____, INDC2, INDC1, INDC2, INDC3, INDC4,
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_____, INDC1, INDC1, INDC1, INDC3, INDC4,
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