Change DRIVER_LED_COUNT
to {LED,RGB}_MATRIX_LED_COUNT
(#18399)
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@@ -65,7 +65,7 @@
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// #define RGBLIGHT_VAL_STEP 12 // Units to step when in/decreasing value (brightness)
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// #define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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// #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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// #define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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// #define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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// #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
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// #define RGBLIGHT_ANIMATIONS // Run RGB animations
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// #define RGBLIGHT_ANIMATIONS // Enable all additional animation modes.
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@@ -118,7 +118,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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#define __OFF__ {0, 0, 0}
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const uint8_t PROGMEM ledmap[][DRIVER_LED_TOTAL][3] = {
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const uint8_t PROGMEM ledmap[][RGB_MATRIX_LED_COUNT][3] = {
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[_FL] = {
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// These remain on base layer rgb to see adjustments ;)
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// |----------------------------------|
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@@ -323,7 +323,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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void set_layer_color(int layer) {
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if (layer == 0) { return; }
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for (int i = 0; i < DRIVER_LED_TOTAL; i++) {
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for (int i = 0; i < RGB_MATRIX_LED_COUNT; i++) {
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HSV hsv = {
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.h = pgm_read_byte(&ledmap[layer][i][0]),
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.s = pgm_read_byte(&ledmap[layer][i][1]),
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