Change DRIVER_LED_COUNT
to {LED,RGB}_MATRIX_LED_COUNT
(#18399)
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@@ -33,7 +33,7 @@
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// The pin connected to the data pin of the LEDs
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#define RGB_DI_PIN D3
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// The number of LEDs connected
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#define DRIVER_LED_TOTAL 60
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#define RGB_MATRIX_LED_COUNT 60
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#define RGBLED_NUM 60
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#define RGB_MATRIX_SPLIT {30,30}
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#define SPLIT_LAYER_STATE_ENABLE
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@@ -45,7 +45,7 @@
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// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
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# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 80 // limits maximum brightness of LEDs to 80 out of 255. Higher may cause the controller to crash.
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# define RGB_MATRIX_HUE_STEP 8
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