Change DRIVER_LED_COUNT
to {LED,RGB}_MATRIX_LED_COUNT
(#18399)
This commit is contained in:
@@ -77,7 +77,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||
# define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
||||
# define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
||||
# define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
||||
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
|
||||
# define RGB_MATRIX_HUE_STEP 8
|
||||
|
@@ -87,7 +87,7 @@ void rgb_matrix_indicators_user(void) {
|
||||
case _QWERTY:
|
||||
isSneaking = false;
|
||||
mod_state = get_mods();
|
||||
for (int i = 0; i < DRIVER_LED_TOTAL; i++) {
|
||||
for (int i = 0; i < RGB_MATRIX_LED_COUNT; i++) {
|
||||
if (mod_state & MOD_MASK_SHIFT) {
|
||||
isBarking = true;
|
||||
rgb_matrix_set_color(52, 255, 255, 255);
|
||||
@@ -135,7 +135,7 @@ void rgb_matrix_indicators_user(void) {
|
||||
|
||||
case _RAISE:
|
||||
isSneaking = true;
|
||||
for (int i = 0; i < DRIVER_LED_TOTAL; i++) {
|
||||
for (int i = 0; i < RGB_MATRIX_LED_COUNT; i++) {
|
||||
switch (i) {
|
||||
case 7: // B key off
|
||||
case 8: // G key off
|
||||
@@ -169,7 +169,7 @@ void rgb_matrix_indicators_user(void) {
|
||||
|
||||
case _LOWER:
|
||||
isSneaking = true;
|
||||
for (int i = 0; i < DRIVER_LED_TOTAL; i++) {
|
||||
for (int i = 0; i < RGB_MATRIX_LED_COUNT; i++) {
|
||||
switch (i) {
|
||||
case 7: // Delete key
|
||||
case 51: // ESC key
|
||||
@@ -210,7 +210,7 @@ void rgb_matrix_indicators_user(void) {
|
||||
|
||||
case _NUMP:
|
||||
isSneaking = true;
|
||||
for (int i = 0; i < DRIVER_LED_TOTAL; i++) {
|
||||
for (int i = 0; i < RGB_MATRIX_LED_COUNT; i++) {
|
||||
switch (i) {
|
||||
case 12: // RGB speed-
|
||||
case 15: // RGB brigthness-
|
||||
|
@@ -56,7 +56,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||
# define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
||||
# define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
||||
# define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
||||
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
|
||||
# define RGB_MATRIX_HUE_STEP 8
|
||||
|
@@ -65,7 +65,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||
# define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
||||
# define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
||||
# define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
||||
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
|
||||
# define RGB_MATRIX_HUE_STEP 8
|
||||
|
@@ -41,7 +41,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||
// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
||||
// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
||||
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
||||
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 100 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
|
||||
#define RGB_MATRIX_HUE_STEP 8
|
||||
|
@@ -73,7 +73,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||
// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
||||
// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
||||
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
||||
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
|
||||
|
||||
|
@@ -53,7 +53,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||
// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
||||
// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
||||
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
||||
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
|
||||
#define RGB_MATRIX_HUE_STEP 4
|
||||
|
@@ -33,7 +33,7 @@
|
||||
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||
// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
||||
// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
||||
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
||||
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
|
||||
# define RGB_MATRIX_HUE_STEP 8
|
||||
|
@@ -324,7 +324,7 @@ void rgb_matrix_layer_helper(uint8_t hue, uint8_t sat, uint8_t val, uint8_t led_
|
||||
}
|
||||
|
||||
RGB rgb = hsv_to_rgb(hsv);
|
||||
for (uint8_t i = 0; i < DRIVER_LED_TOTAL; i++) {
|
||||
for (uint8_t i = 0; i < RGB_MATRIX_LED_COUNT; i++) {
|
||||
if (HAS_FLAGS(g_led_config.flags[i], led_type)) {
|
||||
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
|
||||
}
|
||||
|
@@ -61,7 +61,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||
# define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
||||
# define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
||||
# define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
||||
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
|
||||
# define RGB_MATRIX_HUE_STEP 8
|
||||
|
@@ -54,7 +54,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||
// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
||||
// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
||||
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
||||
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
|
||||
# define RGB_MATRIX_HUE_STEP 8
|
||||
|
@@ -48,7 +48,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#ifdef RGB_MATRIX_ENABLE
|
||||
#define RGBLED_NUM 54 // Number of LEDs
|
||||
#define DRIVER_LED_TOTAL RGBLED_NUM
|
||||
#define RGB_MATRIX_LED_COUNT RGBLED_NUM
|
||||
#endif
|
||||
|
||||
#define OLED_FONT_H "keyboards/crkbd/lib/glcdfont.c"
|
||||
|
Reference in New Issue
Block a user