Move small macropad-ish layouts to data driven (#20341)
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@@ -24,22 +24,22 @@
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"layouts": {
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"LAYOUT": {
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"layout": [
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{ "label":"Tab", "x": 0, "y": 0.75 },
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{ "label":"GUI + A", "x": 1, "y": 0.25 },
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{ "label":"E", "x": 2, "y": 0 },
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{ "label":"P", "x": 3, "y": 0.5 },
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{ "label":"GUI + 0", "x": 4, "y": 0 },
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{"matrix": [0, 0], "x": 0, "y": 0.75},
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{"matrix": [0, 1], "x": 1, "y": 0.25},
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{"matrix": [0, 2], "x": 2, "y": 0},
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{"matrix": [0, 3], "x": 3, "y": 0.5},
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{"matrix": [0, 4], "x": 4, "y": 0},
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{ "label":"Fn", "x": 0, "y": 1.75 },
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{ "label":"M", "x": 1, "y": 1.25 },
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{ "label":"BackSP", "x": 2, "y": 1 },
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{ "label":"B", "x": 3, "y": 1.5 },
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{ "label":"HYPR", "x": 4, "y": 1 },
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{"matrix": [1, 0], "x": 0, "y": 1.75},
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{"matrix": [1, 1], "x": 1, "y": 1.25},
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{"matrix": [1, 2], "x": 2, "y": 1},
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{"matrix": [1, 3], "x": 3, "y": 1.5},
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{"matrix": [1, 4], "x": 4, "y": 1},
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{ "label":"Shift", "x": 1, "y": 2.5 },
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{ "label":"LGUI", "x": 2, "y": 2.5 },
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{ "label":"GUI + Z", "x": 3, "y": 2.5 },
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{ "label":"Space", "x": 4, "y": 2.5, "r": 15 }
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{"matrix": [2, 1], "x": 1, "y": 2.5},
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{"matrix": [2, 2], "x": 2, "y": 2.5},
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{"matrix": [2, 3], "x": 3, "y": 2.5},
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{"matrix": [2, 4], "x": 4, "y": 2.5, "r": 15}
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]
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}
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}
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@@ -13,7 +13,7 @@
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "palette1202.h"
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#include "quantum.h"
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// initialize OLED if OLED is enabled
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#ifdef OLED_ENABLE
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@@ -1,37 +0,0 @@
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/* Copyright 2019 niltea
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "quantum.h"
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/* This a shortcut to help you visually see your layout.
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*
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* The first section contains all of the arguments representing the physical
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* layout of the board and position of the keys.
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*
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* The second converts the arguments into a two-dimensional array which
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* represents the switch matrix.
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*/
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#define LAYOUT( \
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k00, k01, k02, k03, k04, \
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k10, k11, k12, k13, k14, \
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k21, k22, k23, k24 \
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) \
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{ \
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{ k00, k01, k02, k03, k04 }, \
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{ k10, k11, k12, k13, k14 }, \
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{ KC_NO, k21, k22, k23, k24 }, \
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}
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