Move small macropad-ish layouts to data driven (#20341)

This commit is contained in:
Ryan
2023-04-05 15:46:59 +10:00
committed by GitHub
parent 06c5c02804
commit 364c06d939
421 changed files with 2788 additions and 7128 deletions

View File

@@ -23,19 +23,19 @@
"layouts": {
"LAYOUT": {
"layout": [
{"label": "k00", "x": 0, "y": 0},
{"label": "k01", "x": 1, "y": 0},
{"label": "k02", "x": 2, "y": 0},
{"label": "k03", "x": 3, "y": 0},
{"label": "k04", "x": 4, "y": 0},
{"label": "k05", "x": 5, "y": 0},
{"label": "k10", "x": 0, "y": 1},
{"label": "k11", "x": 1, "y": 1},
{"label": "k12", "x": 2, "y": 1},
{"label": "k13", "x": 3, "y": 1},
{"label": "k14", "x": 4, "y": 1},
{"label": "k15", "x": 5, "y": 1}
{"matrix": [0, 0], "x": 0, "y": 0},
{"matrix": [0, 1], "x": 1, "y": 0},
{"matrix": [0, 2], "x": 2, "y": 0},
{"matrix": [0, 3], "x": 3, "y": 0},
{"matrix": [0, 4], "x": 4, "y": 0},
{"matrix": [0, 5], "x": 5, "y": 0},
{"matrix": [1, 0], "x": 0, "y": 1},
{"matrix": [1, 1], "x": 1, "y": 1},
{"matrix": [1, 2], "x": 2, "y": 1},
{"matrix": [1, 3], "x": 3, "y": 1},
{"matrix": [1, 4], "x": 4, "y": 1},
{"matrix": [1, 5], "x": 5, "y": 1}
]
}
}

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@@ -1,35 +0,0 @@
/* Copyright 2021 Jirou
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT( \
k00, k01, k02, k03, k04, k05, \
k10, k11, k12, k13, k14, k15 \
) { \
{ k00, k01, k02, k03, k04, k05 }, \
{ k10, k11, k12, k13, k14, k15 } \
}