Move small macropad-ish layouts to data driven (#20341)

This commit is contained in:
Ryan
2023-04-05 15:46:59 +10:00
committed by GitHub
parent 06c5c02804
commit 364c06d939
421 changed files with 2788 additions and 7128 deletions

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@@ -1,35 +0,0 @@
/* Copyright 2019 kakunpc
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT( \
k00, k01, k02, \
k10, k11, k12 \
) \
{ \
{ k00, k01, k02 }, \
{ k10, k11, k12 }, \
}

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@@ -18,12 +18,13 @@
"layouts": {
"LAYOUT": {
"layout": [
{"label":"1", "x":0, "y":0},
{"label":"2", "x":1, "y":0},
{"label":"3", "x":2, "y":0},
{"label":"4", "x":0, "y":1},
{"label":"5", "x":1, "y":1},
{"label":"6", "x":2, "y":1}
{"matrix": [0, 0], "x": 0, "y": 0},
{"matrix": [0, 1], "x": 1, "y": 0},
{"matrix": [0, 2], "x": 2, "y": 0},
{"matrix": [1, 0], "x": 0, "y": 1},
{"matrix": [1, 1], "x": 1, "y": 1},
{"matrix": [1, 2], "x": 2, "y": 1}
]
}
}

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@@ -1,37 +0,0 @@
/* Copyright 2019 kakunpc
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT( \
k00, k01, \
k10, k11, \
k20, k21 \
) \
{ \
{ k21, k20 }, \
{ k11, k10 }, \
{ k01, k00 }, \
}

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@@ -18,12 +18,14 @@
"layouts": {
"LAYOUT": {
"layout": [
{"label":"1", "x":0, "y":0},
{"label":"2", "x":1, "y":0},
{"label":"3", "x":0, "y":1},
{"label":"4", "x":1, "y":1},
{"label":"5", "x":0, "y":2},
{"label":"6", "x":1, "y":2}
{"matrix": [2, 1], "x": 0, "y": 0},
{"matrix": [2, 0], "x": 1, "y": 0},
{"matrix": [1, 1], "x": 0, "y": 1},
{"matrix": [1, 0], "x": 1, "y": 1},
{"matrix": [0, 1], "x": 0, "y": 2},
{"matrix": [0, 0], "x": 1, "y": 2}
]
}
}