Keyboard: dactyl manuform 6x6 added (#3662)
* mouse layer keys shifted * mouse layer keys shifted * manuform 5x6 added * mouse layer keys shifted * manuform 5x6 added * dactyl_manuform 5x6 keymap added * reorg. dactyl manuform folder * removed LAYOUTS = ortho_4x12 for 4x5 * Rows and Cols in config.h fixed * MASTER_LEFT * 5x6 matrix fixed * keymap updated * removed the i2c, serial, split_util and matrix files and inserted SPLIT_KEYBOARD * default keymap for dactyl_manuform 5x6 * Fixes for Dactyl Manuform * Add/update default keymap * readme dactyl_manuform updated * links to keymaps added * dactyl_manuform 6x6 added. README updated * dactyl_manuform README updated * cleanup * more cleanup
This commit is contained in:
@@ -1,27 +1,13 @@
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#include QMK_KEYBOARD_H
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/* A standard layout for the Dactyl Manuform 5x6 Keyboard */
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _QWERTY 0
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#define _LOWER 1
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#define _RAISE 2
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#define SFT_ESC SFT_T(KC_ESC)
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#define CTL_BSPC CTL_T(KC_BSPC)
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#define ALT_SPC ALT_T(KC_SPC)
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#define SFT_ENT SFT_T(KC_ENT)
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#define KC_ML KC_MS_LEFT
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#define KC_MR KC_MS_RIGHT
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#define KC_MU KC_MS_UP
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#define KC_MD KC_MS_DOWN
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#define KC_MB1 KC_MS_BTN1
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#define KC_MB2 KC_MS_BTN1
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#define RAISE MO(_RAISE)
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#define LOWER MO(_LOWER)
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@@ -31,8 +17,6 @@ extern keymap_config_t keymap_config;
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = LAYOUT_5x6(
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KC_ESC , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 ,KC_BSPC,
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KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P ,KC_MINS,
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@@ -54,7 +38,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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_______,_______, _______,_______,
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_______,_______, _______,_______,
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_______,_______, _______,_______
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),
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),
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[_RAISE] = LAYOUT_5x6(
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KC_F12 , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 ,KC_F10 ,KC_F11 ,
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@@ -66,6 +51,6 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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_______,_______, _______,_______,
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_______,_______, _______,_______
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),
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};
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};
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@@ -1,26 +1,14 @@
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/* A QWERTY 3 Layer layout for the Dactyl Manuform 5x6 Keyboard */
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _QWERTY 0
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#define _LOWER 1
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#define _RAISE 2
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#define SFT_ESC SFT_T(KC_ESC)
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#define CTL_BSPC CTL_T(KC_BSPC)
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#define ALT_SPC ALT_T(KC_SPC)
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#define SFT_ENT SFT_T(KC_ENT)
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#define KC_ML KC_MS_LEFT
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#define KC_MR KC_MS_RIGHT
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#define KC_MU KC_MS_UP
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#define KC_MD KC_MS_DOWN
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#define KC_MB1 KC_MS_BTN1
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#define KC_MB2 KC_MS_BTN1
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#define RAISE MO(_RAISE)
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#define LOWER MO(_LOWER)
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@@ -37,11 +25,12 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KC_LSFT, KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L ,KC_SCLN,KC_QUOT,
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KC_LCTL, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M ,KC_COMM,KC_DOT ,KC_SLSH,KC_BSLASH,
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KC_LBRC,KC_RBRC, KC_PLUS, KC_EQL,
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RAISE,KC_SPC, KC_ENT, LOWER,
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RAISE,KC_SPC, KC_ENT, LOWER,
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KC_TAB,KC_HOME, KC_END, KC_DEL,
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KC_BSPC, KC_GRV, KC_LGUI, KC_LALT
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KC_BSPC,KC_GRV, KC_LGUI, KC_LALT
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),
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[_LOWER] = LAYOUT_5x6(
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KC_TILD,KC_EXLM, KC_AT ,KC_HASH,KC_DLR ,KC_PERC, KC_CIRC,KC_AMPR,KC_ASTR,KC_LPRN,KC_RPRN,KC_DEL,
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_______,_______,_______,_______,_______,KC_LBRC, KC_RBRC, KC_P7 , KC_P8 , KC_P9 ,_______,KC_PLUS,
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@@ -51,23 +40,18 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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_______,_______, _______,_______,
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_______,_______, _______,_______,
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_______,_______, _______,_______
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),
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[_RAISE] = LAYOUT_5x6(
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KC_F12 , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 ,KC_F10 ,KC_F11 ,
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_______,_______,_______,_______,_______,KC_LBRC, KC_RBRC,_______,KC_NLCK,KC_INS ,KC_SLCK,KC_MUTE,
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_______,KC_LEFT,KC_UP ,KC_DOWN,KC_RGHT,KC_LPRN, KC_RPRN,KC_MPRV,KC_MPLY,KC_MNXT,_______,KC_VOLU,
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_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,KC_VOLD,
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_______,_______, KC_EQL ,_______,
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_______,_______, _______,_______,
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_______,_______, _______,_______,
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_______,_______, _______,_______
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KC_F12 , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 ,KC_F10 ,KC_F11 ,
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_______,_______,_______,_______,_______,KC_LBRC, KC_RBRC,_______,KC_NLCK,KC_INS ,KC_SLCK,KC_MUTE,
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_______,KC_LEFT,KC_UP ,KC_DOWN,KC_RGHT,KC_LPRN, KC_RPRN,KC_MPRV,KC_MPLY,KC_MNXT,_______,KC_VOLU,
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_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,KC_VOLD,
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_______,_______, KC_EQL ,_______,
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_______,_______, _______,_______,
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_______,_______, _______,_______,
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_______,_______, _______,_______
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),
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};
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void persistant_default_layer_set(uint16_t default_layer) {
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eeconfig_update_default_layer(default_layer);
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default_layer_set(default_layer);
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}
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@@ -1,142 +0,0 @@
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Dactyl Manuform 5x6
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======
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the [Dactyl-Manuform](https://github.com/tshort/dactyl-keyboard) is a split curved keyboard based on the design of [adereth dactyl](https://github.com/adereth/dactyl-keyboard) and thumb cluster design of the [manuform](https://geekhack.org/index.php?topic=46015.0) keyboard, the hardware is similar to the let's split keyboard. all information needed for making one is in the first link.
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## First Time Setup
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Download or clone the `qmk_firmware` repo and navigate to its top level directory. Once your build environment is setup, you'll be able to generate the default .hex using:
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```
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$ make handwired/dactyl_manuform/5x6:YOUR_KEYMAP_NAME
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```
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If everything worked correctly you will see a file:
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```
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dactyl_manuform_5x6_YOUR_KEYMAP_NAME.hex
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```
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For more information on customizing keymaps, take a look at the primary documentation for [Customizing Your Keymap](/docs/faq_keymap.md) in the main readme.md.
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## Keymaps
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Currently there are only two keymaps: Qwerty and Dvorak, feel free to make changes and contribute your keymap.
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### Impstyle
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Required Hardware
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-----------------
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Apart from diodes and key switches for the keyboard matrix in each half, you
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will need:
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* 2 Arduino Pro Micros. You can find these on AliExpress for ≈3.50USD each.
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* 2 TRRS sockets and 1 TRRS cable, or 2 TRS sockets and 1 TRS cable
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Alternatively, you can use any sort of cable and socket that has at least 3
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wires. If you want to use I2C to communicate between halves, you will need a
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cable with at least 4 wires and 2x 4.7kΩ pull-up resistors
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Optional Hardware
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-----------------
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A speaker can be hooked-up to either side to the `5` (`C6`) pin and `GND`, and turned on via `AUDIO_ENABLE`.
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Wiring
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------
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The 3 wires of the TRS/TRRS cable need to connect GND, VCC, and digital pin 3 (i.e.
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PD0 on the ATmega32u4) between the two Pro Micros.
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Next, wire your key matrix to any of the remaining 17 IO pins of the pro micro
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and modify the `matrix.c` accordingly.
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The wiring for serial:
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The wiring for i2c:
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The pull-up resistors may be placed on either half. It is also possible
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to use 4 resistors and have the pull-ups in both halves, but this is
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unnecessary in simple use cases.
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You can change your configuration between serial and i2c by modifying your `config.h` file.
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Notes on Software Configuration
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-------------------------------
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the keymaps in here are for the 4x5 layout of the keyboard only.
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Flashing
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-------
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From the top level `qmk_firmware` directory run `make KEYBOARD:KEYMAP:avrdude` for automatic serial port resolution and flashing.
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Example: `make lets_split/rev2:default:avrdude`
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Choosing which board to plug the USB cable into (choosing Master)
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--------
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Because the two boards are identical, the firmware has logic to differentiate the left and right board.
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It uses two strategies to figure things out: looking at the EEPROM (memory on the chip) or looking if the current board has the usb cable.
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The EEPROM approach requires additional setup (flashing the eeprom) but allows you to swap the usb cable to either side.
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The USB cable approach is easier to setup and if you just want the usb cable on the left board, you do not need to do anything extra.
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### Setting the left hand as master
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If you always plug the usb cable into the left board, nothing extra is needed as this is the default. Comment out `EE_HANDS` and comment out `I2C_MASTER_RIGHT` or `MASTER_RIGHT` if for some reason it was set.
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### Setting the right hand as master
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If you always plug the usb cable into the right board, add an extra flag to your `config.h`
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```
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#define MASTER_RIGHT
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```
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### Setting EE_hands to use either hands as master
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If you define `EE_HANDS` in your `config.h`, you will need to set the
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EEPROM for the left and right halves.
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The EEPROM is used to store whether the
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half is left handed or right handed. This makes it so that the same firmware
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file will run on both hands instead of having to flash left and right handed
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versions of the firmware to each half. To flash the EEPROM file for the left
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half run:
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```
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avrdude -p atmega32u4 -P $(COM_PORT) -c avr109 -U eeprom:w:eeprom-lefthand.eep
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// or the equivalent in dfu-programmer
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```
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and similarly for right half
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```
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avrdude -p atmega32u4 -P $(COM_PORT) -c avr109 -U eeprom:w:eeprom-righhand.eep
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// or the equivalent in dfu-programmer
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```
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NOTE: replace `$(COM_PORT)` with the port of your device (e.g. `/dev/ttyACM0`)
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After you have flashed the EEPROM, you then need to set `EE_HANDS` in your config.h, rebuild the hex files and reflash.
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Note that you need to program both halves, but you have the option of using
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different keymaps for each half. You could program the left half with a QWERTY
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layout and the right half with a Colemak layout using bootmagic's default layout option.
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Then if you connect the left half to a computer by USB the keyboard will use QWERTY and Colemak when the
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right half is connected.
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Notes on Using Pro Micro 3.3V
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-----------------------------
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Do update the `F_CPU` parameter in `rules.mk` to `8000000` which reflects
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the frequency on the 3.3V board.
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Also, if the slave board is producing weird characters in certain columns,
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update the following line in `matrix.c` to the following:
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```
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// _delay_us(30); // without this wait read unstable value.
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_delay_us(300); // without this wait read unstable value.
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```
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