Fixing readme from feedback
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			| @@ -11,10 +11,6 @@ | ||||
| To enable the OLED feature, there are three steps. First, when compiling your keyboard, you'll need to set `OLED_DRIVER_ENABLE=yes` in `rules.mk`, e.g.: | ||||
|  | ||||
| ``` | ||||
| BOOTMAGIC_ENABLE = no | ||||
| MOUSEKEY_ENABLE = no | ||||
| STENO_ENABLE = no | ||||
| EXTRAKEY_ENABLE = yes | ||||
| OLED_DRIVER_ENABLE = yes | ||||
| ``` | ||||
|  | ||||
| @@ -36,8 +32,8 @@ void oled_task_user(void) { | ||||
|       oled_write_P(PSTR("ADJ\n"), false); | ||||
|       break; | ||||
|     default: | ||||
|       // Or use the write_ln shortcut | ||||
|       oled_write_P(PSTR("Undefined\n"), false); | ||||
|       // Or use the write_ln shortcut over adding '\n' to the end of your string | ||||
|       oled_write_ln_P(PSTR("Undefined"), false); | ||||
|   } | ||||
|  | ||||
|   // Host Keyboard LED Status | ||||
| @@ -49,6 +45,20 @@ void oled_task_user(void) { | ||||
| #endif | ||||
| ``` | ||||
|  | ||||
| ## Logo Example | ||||
|  | ||||
| In the default font, ranges in the font file are reserved for a QMK Logo. To Render this logo to the oled screen, use the following code example: | ||||
|  | ||||
| ```C++ | ||||
| static void render_logo(void) { | ||||
|   static const char PROGMEM qmk_logo[] = { | ||||
|     0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94, | ||||
|     0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4, | ||||
|     0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,0}; | ||||
|  | ||||
|   oled_write_P(qmk_logo, false); | ||||
| } | ||||
| ``` | ||||
|  | ||||
| ## Other Examples | ||||
|  | ||||
|   | ||||
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