[Keyboard] Add support for Drink Me (#8039)
* Add initial configuration and keymaps for Yatara Drink Me. * Apply suggestions from code review * Apply suggestions from code review * Add transparent layers in VIA layout so there are four layers in total. Amend closing bracket indentation in keymap.c files.
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67
keyboards/yatara/drink_me/keymaps/queen/keymap.c
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67
keyboards/yatara/drink_me/keymaps/queen/keymap.c
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#include QMK_KEYBOARD_H
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enum td_keys {
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TD_K0,
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TD_K1,
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TD_K2,
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TD_K3
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};
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void td_spade_lnx (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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send_unicode_hex_string("2660");
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} else {
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set_unicode_input_mode(UC_LNX);
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}
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reset_tap_dance(state);
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}
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void td_diamond_osx (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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send_unicode_hex_string("2666");
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} else {
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set_unicode_input_mode(UC_OSX);
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}
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reset_tap_dance(state);
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}
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void td_club_win (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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send_unicode_hex_string("2663");
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} else {
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set_unicode_input_mode(UC_WIN);
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}
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reset_tap_dance(state);
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}
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void td_heart_winc (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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send_unicode_hex_string("2665");
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} else {
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set_unicode_input_mode(UC_WINC);
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}
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reset_tap_dance(state);
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}
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qk_tap_dance_action_t tap_dance_actions[] = {
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[TD_K0] = ACTION_TAP_DANCE_FN(td_spade_lnx),
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[TD_K1] = ACTION_TAP_DANCE_FN(td_diamond_osx),
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[TD_K2] = ACTION_TAP_DANCE_FN(td_club_win),
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[TD_K3] = ACTION_TAP_DANCE_FN(td_heart_winc)
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT(
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TD(TD_K0),
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TD(TD_K1),
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TD(TD_K2),
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TD(TD_K3)
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)
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};
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