Update Drashna keymaps (#2145)

* Change overwatch to Gamepad

* Remove secrets file

* Add sample sensitive.h file

* Borrow @colinta's secrets.h include method

* Remove unnessary placeholder for macros

* Set secrets to use PROGMEM for char string

* Add readme files to my keymaps and userspace
This commit is contained in:
Drashna Jaelre
2017-12-13 21:02:48 -08:00
committed by Jack Humbert
parent 557745ba9f
commit 2ec1ab2b35
9 changed files with 204 additions and 42 deletions

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@@ -0,0 +1,25 @@
Overview
========
This is my personal Ergodox EZ configuration, and my daily driver.
Most of the code resides in my userspace, rather than here, as I have multiple keyboards.
How to build
------------
make ergodox_ez:drashna:teensy
Layers
------
* QWERTY/DVORAK/COLEMAK/WORKMAN: basic layout, default set like the OLKB boards. Default is set and persists on power cycle.
* SYMB: F keys across the top, symbols on the left and numpad on the right.
* GAMEPAD: This is the QWERTY layout shifted to the right for FPS type games. Destiny and Overwatch are the primary games for this.
* DIABLO: This contains a Diablo 3 layout, that requires much less reaching or shifting. If Tap Dance is enabled, then it has a "spam" feature. See Userspace for details.
* MOUSE: mouse navigation
All layers have RGB specific indicators, so you can see what layer you're on by the underglow.
Ergodox Specific Code
---------------------
Aside from my userspace code, this includes LED indications for Shift (Green LED), Ctrl (Red LED), and Alt (Blue LED).

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@@ -71,7 +71,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_EQUAL, KC_1, KC_2, KC_3, KC_4, KC_5, TG(_MOUS),
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, TG(_DIABLO),
KC_BSPACE, KC_A, KC_S, KC_D, KC_F, KC_G,
KC_LSHIFT, LCTL_T(KC_Z),KC_X, KC_C, KC_V, KC_B, TG(_OVERWATCH),
KC_LSHIFT, LCTL_T(KC_Z),KC_X, KC_C, KC_V, KC_B, TG(_GAMEPAD),
LT(_SYMB,KC_GRAVE),KC_QUOTE, KC_LGUI, KC_LBRACKET,KC_RBRACKET,
ALT_T(KC_APPLICATION), KC_LGUI,
@@ -81,7 +81,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
TG(_MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINUS,
TG(_DIABLO), KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLASH,
KC_H, KC_J, KC_K, KC_L, KC_SCOLON, GUI_T(KC_QUOTE),
TG(_OVERWATCH), KC_N, KC_M, KC_COMMA, KC_DOT, RCTL_T(KC_SLASH),KC_RSHIFT,
TG(_GAMEPAD), KC_N, KC_M, KC_COMMA, KC_DOT, RCTL_T(KC_SLASH),KC_RSHIFT,
KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, TT(_SYMB),
KC_RGUI, CTL_T(KC_ESCAPE),
KC_PGUP,
@@ -115,7 +115,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, TG(_MOUS),
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, TG(_DIABLO),
KC_BSPC, KC_A, KC_R, KC_S, KC_T, KC_D,
KC_LSFT, LCTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, TG(_OVERWATCH),
KC_LSFT, LCTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, TG(_GAMEPAD),
LT(_SYMB,KC_GRV),KC_QUOT, KC_LGUI, KC_LBRACKET,KC_RBRACKET,
ALT_T(KC_APP), KC_LGUI,
KC_HOME,
@@ -124,7 +124,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
TG(_MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
TG(_DIABLO), KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS,
KC_H, KC_N, KC_E, KC_I, KC_O, GUI_T(KC_QUOTE),
TG(_OVERWATCH),KC_K, KC_M, KC_COMM,KC_DOT, RCTL_T(KC_SLASH), KC_RSHIFT,
TG(_GAMEPAD),KC_K, KC_M, KC_COMM,KC_DOT, RCTL_T(KC_SLASH), KC_RSHIFT,
KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, TT(_SYMB),
KC_RGUI, CTL_T(KC_ESC),
KC_PGUP,
@@ -158,7 +158,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, TG(_MOUS),
KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, TG(_DIABLO),
KC_BSPC, KC_A, KC_O, KC_E, KC_U, KC_I,
KC_LSFT, LCTL_T(KC_SCLN), KC_Q, KC_J, KC_K, KC_X, TG(_OVERWATCH),
KC_LSFT, LCTL_T(KC_SCLN), KC_Q, KC_J, KC_K, KC_X, TG(_GAMEPAD),
LT(_SYMB,KC_GRV),KC_QUOT, KC_LGUI, KC_LBRACKET, KC_RBRACKET,
ALT_T(KC_APP), KC_LEAD,
KC_HOME,
@@ -167,7 +167,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
TG(_MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
TG(_DIABLO), KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH,
KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS,
TG(_OVERWATCH),KC_B, KC_M, KC_W, KC_V, RCTL_T(KC_Z), KC_RSHIFT,
TG(_GAMEPAD),KC_B, KC_M, KC_W, KC_V, RCTL_T(KC_Z), KC_RSHIFT,
KC_LEFT,KC_DOWN,KC_UP, KC_RIGHT, TT(_SYMB),
KC_LALT, CTL_T(KC_ESC),
KC_PGUP,
@@ -201,7 +201,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, TG(_MOUS),
KC_TAB, KC_Q, KC_D, KC_R, KC_W, KC_B, TG(_DIABLO),
KC_BSPC, KC_A, KC_S, KC_H, KC_T, KC_G,
KC_LSFT, LCTL_T(KC_Z), KC_X, KC_M, KC_C, KC_V, TG(_OVERWATCH),
KC_LSFT, LCTL_T(KC_Z), KC_X, KC_M, KC_C, KC_V, TG(_GAMEPAD),
LT(_SYMB,KC_GRV),KC_QUOT, KC_LGUI, KC_LBRACKET,KC_RBRACKET,
ALT_T(KC_APP), KC_LEAD,
KC_HOME,
@@ -210,7 +210,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
TG(_MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
TG(_DIABLO), KC_J, KC_F, KC_U, KC_P, KC_SCLN, KC_BSLS,
KC_Y, KC_N, KC_E, KC_O, KC_I, KC_QUOTE,
TG(_OVERWATCH),KC_K, KC_L, KC_COMM,KC_DOT, RCTL_T(KC_SLASH), KC_RSHIFT,
TG(_GAMEPAD),KC_K, KC_L, KC_COMM,KC_DOT, RCTL_T(KC_SLASH), KC_RSHIFT,
KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, TT(_SYMB),
KC_LALT, CTL_T(KC_ESC),
KC_PGUP,
@@ -279,7 +279,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | | | H | | | | |
* `--------------------' `--------------------'
*/
[_OVERWATCH] = LAYOUT_ergodox(
[_GAMEPAD] = LAYOUT_ergodox(
KC_ESCAPE, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_F1, KC_K, KC_Q, KC_W, KC_E, KC_R, KC_T,
KC_TAB, KC_G, KC_A, KC_S, KC_D, KC_F,
@@ -291,9 +291,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_TRNS, KC_F9, KC_F10, KC_F11, KC_F12, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
TG(_OVERWATCH), KC_N, KC_M, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_I, KC_O, KC_NO, KC_NO, KC_NO, KC_NO,
TG(_GAMEPAD), KC_N, KC_M, KC_NO, KC_NO, KC_NO, KC_NO,
KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_NO,
KC_NO, KC_NO,
KC_NO,
KC_PGDOWN, KC_DELETE, KC_ENTER

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@@ -0,0 +1,25 @@
Overview
========
This is my personal Numpad (Woodpad) configuration, and my daily driver.
Most of the code resides in my userspace, rather than here, as I have multiple keyboards.
How to build
------------
make handwired/woodpad:drashna:avrdude
Layers
------
* NUMLOCK: Num pad, locked to NUM LOCK enabled.
* NAV: Navigation codes without needing to enable numlock.
* DIABLO: This contains a Diablo 3 layout, that requires much less reaching or shifting. If Tap Dance is enabled, then it has a "spam" feature. See Userspace for details.
* MACROS: This layer contains a bunch of macros for spamming chat, with a toggle on what key to open up chat with.
* MEDIA: Media and RGB commands
All layers have RGB specific indicators, so you can see what layer you're on by the underglow.
Woodpad Specific Code
---------------------
Aside from my userspace code, this includes LED indications for numlock and macro mode. It also forces NUMLOCK to be enabled.

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@@ -0,0 +1,26 @@
Overview
========
This is my personal Orthodox configuration, and my daily driver.
Most of the code resides in my userspace, rather than here, as I have multiple keyboards.
How to build
------------
make orthodox/rev1:drashna:teensy
Layers
------
* QWERTY/DVORAK/COLEMAK/WORKMAN: basic layout, default set like the OLKB boards. Default is set and persists on power cycle.
* RAISE: Contains function keys and unshifted symbols
* LOWER: Contains function keys and shifted symbols
* ADJUST: contains special codes (layout defaults, RGB codes, Audio codes, and volume control)
All layers have RGB specific indicators, so you can see what layer you're on by the underglow.
Orthodox Specific Code
----------------------
Left side is designed to have RGB underglow and Faux Clicking enabled, while the right has Audio enabled.
The make commend ensures that the correct settings are retained.

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@@ -17,7 +17,7 @@ extern keymap_config_t keymap_config;
#define LMACRO TG(_MACROS)
#define DIABLO TG(_DIABLO)
#define GAMEPAD TG(_OVERWATCH)
#define GAMEPAD TG(_GAMEPAD)
#define MEDIA TG(_MEDIA)
#define COVECUBE TG(_COVECUBE)
@@ -43,7 +43,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_LALT, KC_F4, KC_F5, KC_F8, KC_F9, KC_F10, SFT_T(KC_SPACE), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
),
[_OVERWATCH] = KEYMAP( // Game pad layout designed primarily for Overwatch
[_GAMEPAD] = KEYMAP( // Game pad layout designed primarily for Overwatch
LMACRO, KC_ESC, GAMEPAD, KC_1, KC_2, KC_3, KC_4, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
MEDIA, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_Z, KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \