[Keymap] crkbd/keymaps/rs: add rs keymap to corne keyboard and adapt others (#5181)
Update all my keymaps to work with 40 keys. Refactor code using Userspace.
This commit is contained in:
committed by
Drashna Jaelre
parent
3b13259942
commit
2d5c16dfd4
@@ -11,11 +11,6 @@
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extern keymap_config_t keymap_config;
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#ifdef RGBLIGHT_ENABLE
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//Following line allows macro to read current RGB settings
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extern rgblight_config_t rgblight_config;
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#endif
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extern uint8_t is_master;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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@@ -241,6 +236,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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void matrix_init_user(void) {
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#ifdef RGBLIGHT_ENABLE
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RGB_current_mode = rgblight_config.mode;
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UPDATE_KEYMAP_STATUS();
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#endif
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//SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
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#ifdef SSD1306OLED
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44
keyboards/crkbd/keymaps/rs/config.h
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44
keyboards/crkbd/keymaps/rs/config.h
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@@ -0,0 +1,44 @@
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/*
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This is the c configuration file for the keymap
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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Copyright 2015 Jack Humbert
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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//#define USE_MATRIX_I2C
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/* Select hand configuration */
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#define MASTER_LEFT
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// #define MASTER_RIGHT
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// #define EE_HANDS
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#define SSD1306OLED
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#define USE_SERIAL_PD2
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#define TAPPING_FORCE_HOLD
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#define TAPPING_TERM 300
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#undef RGBLED_NUM
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#define RGBLIGHT_ANIMATIONS
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#define RGBLED_NUM 27
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#define RGBLIGHT_LIMIT_VAL 120
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#define RGBLIGHT_HUE_STEP 10
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#define RGBLIGHT_SAT_STEP 17
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#define RGBLIGHT_VAL_STEP 17
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39
keyboards/crkbd/keymaps/rs/keymap.c
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39
keyboards/crkbd/keymaps/rs/keymap.c
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@@ -0,0 +1,39 @@
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#include QMK_KEYBOARD_H
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#include "rs.h"
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = LAYOUT_kc(
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//,----+----+----+----+----+----. ,----+----+----+----+----+----.
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TAB , Q , W , E , R , T , Y , U , I , O , P ,EQL ,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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ESCC, A , S , D , F , G , H , J , K , L ,SCLN,QUOT,
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//|----+----+----+----+----+----+ |----+----+----+----+----+----|
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LSFT, Z , X , C , V , B , N , M ,COMM,DOT ,SLSH,ENTS,
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//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
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LALT,LGUI,SPC , BSPC,CODE,FN
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// `----+----+----' `+---+----+----'c
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),
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[_CODE] = LAYOUT_kc(
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//,----+----+----+----+----+----. ,----+----+----+----+----+----.
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GRV ,EXLM, AT ,HASH, DLR,PERC, CIRC,LPLT,ASTR,RPGT,NEQL, ,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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, 1 , 2 , 3 , 4 , 5 , MINS,LBRC, UP ,RBRC, ,BSLS,
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//|----+----+----+----+----+----+ |----+----+----+----+----+----|
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, 6 , 7 , 8 , 9 , 0 , AMPR,LEFT,DOWN,RGHT, ,PIPE,
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//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
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, ,DOT , , ,
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// `----+----+----' `----+----+----'
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),
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[_FN] = LAYOUT_kc(
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//,----+----+----+----+----+----. ,----+----+----+----+----+----.
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, F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 , F10, F11,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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LTOG,LHUI,LSAI,LVAI,LRST,BRMU, VOLU, ,PGUP, , , ,
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//|----+----+----+----+----+----+ |----+----+----+----+----+----|
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LMOD,LHUD,LSAD,LVAD,RST ,BRMD, VOLD,CTRA,PGDN,CTRE, , ,
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//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
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, , , MUTE, ,
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// `----+----+----' `----+----+----'
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),
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};
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104
keyboards/crkbd/keymaps/rs/oled.c
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104
keyboards/crkbd/keymaps/rs/oled.c
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@@ -0,0 +1,104 @@
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#ifdef SSD1306OLED
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#include QMK_KEYBOARD_H
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#include "ssd1306.h"
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#ifdef PROTOCOL_LUFA
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#include "lufa.h"
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#include "split_util.h"
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#endif
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extern uint8_t is_master;
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// When add source files to SRC in rules.mk, you can use functions.
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const char *read_logo(void);
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const char *read_keylog(void);
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const char *read_keylogs(void);
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void set_keylog(uint16_t keycode, keyrecord_t *record);
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void matrix_scan_user(void) { iota_gfx_task(); }
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typedef struct {
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uint8_t state;
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char name[8];
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} LAYER_DISPLAY_NAME;
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#define LAYER_DISPLAY_MAX 5
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const LAYER_DISPLAY_NAME layer_display_name[LAYER_DISPLAY_MAX] = {
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{0, "Base"},
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{2, "Code"},
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{4, "Fn"},
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{6, "Fn+Code"},
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{__UINT8_MAX__, "?"},
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};
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static uint8_t layer_name_idx;
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static char layer_status_buf[24] = "Layer: Base\n";
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#ifdef RGBLIGHT_ENABLE
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// Following line allows macro to read current RGB settings
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extern rgblight_config_t rgblight_config;
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void update_keymap_status(void) {
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snprintf(layer_status_buf, sizeof(layer_status_buf) - 1, "Layer:%s RGB: %d\n",
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layer_display_name[layer_name_idx].name, rgblight_config.mode);
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}
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#else
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void update_keymap_status(void) {
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snprintf(layer_status_buf, sizeof(layer_status_buf) - 1, "Layer:%s\n",
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layer_display_name[layer_name_idx].name);
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}
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#endif
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void matrix_init_user(void) {
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iota_gfx_init(!has_usb()); // turns on the display
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update_keymap_status();
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}
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// declared in users/rs/rs.c
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void rgb_mod_changed_keymap(void) {
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update_keymap_status();
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}
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// declared in users/rs/rs.c
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void keylog_set_keymap(uint16_t keycode, keyrecord_t *record) {
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set_keylog(keycode, record);
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}
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uint32_t layer_state_set_user(uint32_t state) {
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for (layer_name_idx = 0; layer_name_idx < LAYER_DISPLAY_MAX; ++layer_name_idx) {
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if (state == 0 && layer_display_name[layer_name_idx].state == default_layer_state) {
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break;
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} else if (state != 0 && layer_display_name[layer_name_idx].state == state) {
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break;
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}
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}
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update_keymap_status();
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return state;
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}
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static inline void render_keymap_status(struct CharacterMatrix *matrix) {
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matrix_write(matrix, layer_status_buf);
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}
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void matrix_render_user(struct CharacterMatrix *matrix) {
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if (is_master) {
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render_keymap_status(matrix);
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matrix_write_ln(matrix, read_keylog());
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matrix_write_ln(matrix, read_keylogs());
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} else {
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matrix_write(matrix, read_logo());
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}
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}
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void matrix_update(struct CharacterMatrix *dest, const struct CharacterMatrix *source) {
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if (memcmp(dest->display, source->display, sizeof(dest->display))) {
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memcpy(dest->display, source->display, sizeof(dest->display));
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dest->dirty = true;
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}
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}
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void iota_gfx_task_user(void) {
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struct CharacterMatrix matrix;
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matrix_clear(&matrix);
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matrix_render_user(&matrix);
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matrix_update(&display, &matrix);
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}
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#endif
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19
keyboards/crkbd/keymaps/rs/readme.md
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19
keyboards/crkbd/keymaps/rs/readme.md
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@@ -0,0 +1,19 @@
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# RS40: Code Friendly 40% Keymap
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This keymap is an evolution of my previous keymap optimized for coding with a 60% keyboards like the Iris. I tried to keep the simplicity of my previous keymap with all the keys necessary for coding on a single layer in addition to the base one.
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Because I sometime have to use my internal keyboard I my macbook, a karabiner configuration is also provided to get most of the features of this keyboard, including the code layer / backspace on right command key etc.
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See [rs readme](../../../../users/rs/readme.md) for a list of other keyboards supported by this keymap.
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## Base Layer
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[](http://www.keyboard-layout-editor.com/##@_backcolor=%23d8c1f5&switchMount=cherry&pcb:false&plate:true%3B&@_x:3&c=%236750f2&t=%2344b8b8&a:7%3B&=E&_x:8%3B&=I%3B&@_y:-0.87&x:2%3B&=W&_x:1%3B&=R&_x:6%3B&=U&_x:1%3B&=O%3B&@_y:-0.8799999999999999&x:5%3B&=T&_x:4%3B&=Y%3B&@_y:-0.87&c=%233a1ee6&t=%23b84465%3B&=Tab&_c=%236750f2&t=%2344b8b8%3B&=Q&_x:12%3B&=P&_c=%233a1ee6&t=%23b84465&a:5%3B&=+%0A%2F=%3B&@_y:-0.3799999999999999&x:3&c=%236750f2&t=%2344b8b8&a:7%3B&=D&_x:8%3B&=K%3B&@_y:-0.8700000000000001&x:2%3B&=S&_x:1%3B&=F&_x:6%3B&=J&_x:1%3B&=L%3B&@_y:-0.8799999999999999&x:5%3B&=G&_x:4%3B&=H%3B&@_y:-0.8700000000000001&c=%233a1ee6&t=%23b84465&a:5%3B&=Esc%0ACtrl&_c=%236750f2&t=%2344b8b8&a:7%3B&=A&_x:12&a:5%3B&=%2F:%0A%2F%3B&_c=%233a1ee6&t=%23b84465%3B&=%22%0A'%3B&@_y:-0.3799999999999999&x:3&c=%236750f2&t=%2344b8b8&a:7%3B&=C&_x:8&a:5%3B&=%3C%0A,%3B&@_y:-0.8700000000000001&x:2&a:7%3B&=X&_x:1%3B&=V&_x:6%3B&=M&_x:1&a:5%3B&=%3E%0A.%3B&@_y:-0.8799999999999999&x:5&a:7%3B&=B&_x:4%3B&=N%3B&@_y:-0.8700000000000001&c=%233a1ee6&t=%23b84465%3B&=Shift&_c=%236750f2&t=%2344b8b8%3B&=Z&_x:12&a:5%3B&=%3F%0A%2F%2F&_c=%233a1ee6&t=%23b84465&a:7%3B&=Enter%3B&@_y:-0.17999999999999972&x:11.75%3B&=Fn%3B&@_ry:0.25&y:2.95&x:3.3%3B&=Alt%3B&@_r:12&ry:1.75&y:0.5&x:4.8%3B&=Cmd%3B&@_r:35&rx:6.5&ry:4.25&y:-0.75&x:-0.75&c=%23d12424&t=%23ffffff&h:1.5%3B&=Space%3B&@_r:-35&rx:13&y:-2.75&x:-3.0999999999999996&h:1.5%3B&=Back%20Space%3B&@_r:-12&rx:0&ry:0&y:5.55&x:9.55&c=%233a1ee6&t=%23b84465%3B&=Code)
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## Code Layer
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[](http://www.keyboard-layout-editor.com/##@_backcolor=%23d8c1f5&switchMount=cherry&pcb:false&plate:true%3B&@_x:3&c=%236750f2&t=%2344b8b8&a:7%3B&=%23&_x:8%3B&=*%3B&@_y:-0.87&x:2%3B&=%2F@&_x:1%3B&=$&_x:6&a:5%3B&=%3C%0A(&_x:1%3B&=%3E%0A)%3B&@_y:-0.8799999999999999&x:5&a:7%3B&=%25&_x:4%3B&=%5E%3B&@_y:-0.87&c=%233a1ee6&t=%23b84465%3B&=Tab&_c=%236750f2&t=%2344b8b8%3B&=!&_x:12%3B&=!%2F=&_c=%233a1ee6&t=%23b84465&a:5%3B&=+%0A%2F=%3B&@_y:-0.3799999999999999&x:3&c=%236750f2&t=%2344b8b8&a:7%3B&=3&_x:8%3B&=↑%3B&@_y:-0.8700000000000001&x:2%3B&=2&_x:1%3B&=4&_x:6&a:5%3B&=%7B%0A%5B&_x:1%3B&=%7D%0A%5D%3B&@_y:-0.8799999999999999&x:5&a:7%3B&=5&_x:4&a:5%3B&=%2F_%0A-%3B&@_y:-0.8700000000000001&c=%233a1ee6&t=%23b84465%3B&=Esc%0ACtrl&_c=%236750f2&t=%2344b8b8&a:7%3B&=1&_x:12&a:5%3B&=%2F:%0A%2F%3B&_c=%233a1ee6&t=%23b84465%3B&=%7C%0A%5C%3B&@_y:-0.3799999999999999&x:3&c=%236750f2&t=%2344b8b8&a:7%3B&=8&_x:8%3B&=↓%3B&@_y:-0.8700000000000001&x:2%3B&=7&_x:1%3B&=9&_x:6%3B&=←&_x:1%3B&=→%3B&@_y:-0.8799999999999999&x:5%3B&=0&_x:4%3B&=%2F&%3B&@_y:-0.8700000000000001&c=%233a1ee6&t=%23b84465%3B&=Shift&_c=%236750f2&t=%2344b8b8%3B&=6&_x:12&a:5%3B&=%3F%0A%2F%2F&_c=%233a1ee6&t=%23b84465&a:7%3B&=Enter%3B&@_y:-0.17999999999999972&x:11.75%3B&=Fn%3B&@_ry:0.25&y:2.95&x:3.3%3B&=Alt%3B&@_r:12&ry:1.75&y:0.5&x:4.8%3B&=Cmd%3B&@_r:35&rx:6.5&ry:4.25&y:-0.75&x:-0.75&c=%23d12424&t=%23ffffff&h:1.5%3B&=.%3B&@_r:-35&rx:13&y:-2.75&x:-3.0999999999999996&h:1.5%3B&=Back%20Space%3B&@_r:-12&rx:0&ry:0&y:5.55&x:9.55&c=%233a1ee6&t=%23b84465%3B&=Code)
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## Fn Layer
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[](http://www.keyboard-layout-editor.com/##@_backcolor=%23d8c1f5&switchMount=cherry&pcb:false&plate:true%3B&@_x:3&c=%236750f2&t=%2344b8b8&a:7%3B&=F3&_x:8%3B&=F8%3B&@_y:-0.87&x:2%3B&=F2&_x:1%3B&=F4&_x:6%3B&=F7&_x:1%3B&=F9%3B&@_y:-0.8799999999999999&x:5%3B&=F5&_x:4%3B&=F6%3B&@_y:-0.87&c=%233a1ee6&t=%23b84465%3B&=&_c=%236750f2&t=%2344b8b8%3B&=F1&_x:12%3B&=F10&_c=%233a1ee6&t=%23b84465%3B&=F11%3B&@_y:-0.3799999999999999&x:3&c=%236750f2&t=%2344b8b8%3B&=RGB%20Value+&_x:8%3B&=Page%20Up%3B&@_y:-0.8700000000000001&x:2%3B&=RGB%20Sat+&_x:1%3B&=RGB%20Reset&_x:6%3B&=&_x:1%3B&=%3B&@_y:-0.8799999999999999&x:5%3B&=Bright+&_x:4%3B&=Vol+%3B&@_y:-0.8700000000000001&c=%233a1ee6&t=%23b84465%3B&=RGB%20Toggle&_c=%236750f2&t=%2344b8b8%3B&=RGB%20Hue+&_x:12%3B&=&_c=%233a1ee6&t=%23b84465%3B&=%3B&@_y:-0.3799999999999999&x:3&c=%236750f2&t=%2344b8b8%3B&=RGB%20Value-&_x:8%3B&=Page%20Down%3B&@_y:-0.8700000000000001&x:2%3B&=RGB%20Sat-&_x:1%3B&=Reset&_x:6%3B&=Ctrl+A&_x:1%3B&=Ctrl+E%3B&@_y:-0.8799999999999999&x:5%3B&=Bright-&_x:4%3B&=Vol-%3B&@_y:-0.8700000000000001&c=%233a1ee6&t=%23b84465%3B&=RGB%20Mode&_c=%236750f2&t=%2344b8b8%3B&=RGB%20Hue-&_x:12%3B&=&_c=%233a1ee6&t=%23b84465%3B&=%3B&@_y:-0.17999999999999972&x:11.75%3B&=Fn%3B&@_ry:0.25&y:2.95&x:3.3%3B&=%3B&@_r:12&ry:1.75&y:0.5&x:4.8%3B&=%3B&@_r:35&rx:6.5&ry:4.25&y:-0.75&x:-0.75&c=%23d12424&t=%23ffffff&h:1.5%3B&=%3B&@_r:-35&rx:13&y:-2.75&x:-3.0999999999999996&h:1.5%3B&=Mute%3B&@_r:-12&rx:0&ry:0&y:5.55&x:9.55&c=%233a1ee6&t=%23b84465%3B&=Code)
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32
keyboards/crkbd/keymaps/rs/rules.mk
Normal file
32
keyboards/crkbd/keymaps/rs/rules.mk
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@@ -0,0 +1,32 @@
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# Build Options
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# change to "no" to disable the options, or define them in the Makefile in
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# the appropriate keymap folder that will get included automatically
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#
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BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
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MOUSEKEY_ENABLE = no # Mouse keys(+4700)
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EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
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CONSOLE_ENABLE = no # Console for debug(+400)
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COMMAND_ENABLE = no # Commands for debug and configuration
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NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
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MIDI_ENABLE = no # MIDI controls
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AUDIO_ENABLE = no # Audio output on port C6
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UNICODE_ENABLE = no # Unicode
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BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
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RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight.
|
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SWAP_HANDS_ENABLE = no # Enable one-hand typing
|
||||
TAP_DANCE_ENABLE = no
|
||||
|
||||
BOOTLOADER = atmel-dfu
|
||||
|
||||
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
|
||||
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
|
||||
|
||||
# If you want to change the display of OLED, you need to change here
|
||||
SRC += oled.c \
|
||||
./lib/glcdfont.c \
|
||||
./lib/rgb_state_reader.c \
|
||||
./lib/layer_state_reader.c \
|
||||
./lib/logo_reader.c \
|
||||
./lib/keylogger.c \
|
Reference in New Issue
Block a user