[Keyboard] super16 update (#16494)
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@@ -22,6 +22,8 @@
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#define MATRIX_ROWS 4
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#define MATRIX_COLS 4
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#define MOUSEKEY_MOVE_DELTA 25
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/*
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* Keyboard Matrix Assignments
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*
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@@ -37,6 +39,9 @@
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#define MATRIX_ROW_PINS { D1, D2, D3, D4 }
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#define MATRIX_COL_PINS { D5, D6, C2, D0 }
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#define ENCODERS_PAD_A { B1, B3 }
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#define ENCODERS_PAD_B { B2, B4 }
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#define UNUSED_PINS
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/* COL2ROW, ROW2COL */
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@@ -58,28 +63,62 @@
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//#define BACKLIGHT_BREATHING
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#define RGB_DI_PIN B5
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#define DRIVER_LED_TOTAL 20
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#ifdef RGB_DI_PIN
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# define RGBLED_NUM 20
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# define RGBLIGHT_HUE_STEP 8
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# define RGBLIGHT_SAT_STEP 8
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# define RGBLIGHT_VAL_STEP 8
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# define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
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# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
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# define RGBLIGHT_EFFECT_BREATHING
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# define RGBLIGHT_EFFECT_RAINBOW_MOOD
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# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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# define RGBLIGHT_EFFECT_SNAKE
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# define RGBLIGHT_EFFECT_KNIGHT
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# define RGBLIGHT_EFFECT_CHRISTMAS
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# define RGBLIGHT_EFFECT_STATIC_GRADIENT
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# define RGBLIGHT_EFFECT_RGB_TEST
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# define RGBLIGHT_EFFECT_ALTERNATING
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/*== customize breathing effect ==*/
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/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
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//# define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
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/*==== use exp() and sin() ====*/
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//# define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
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//# define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
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# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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# define RGBLIGHT_LIMIT_VAL 255
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#endif
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#ifdef RGB_MATRIX_ENABLE
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# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255
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// RGB Matrix Animation modes. Explicitly enabled
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// For full list of effects, see:
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// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
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# define ENABLE_RGB_MATRIX_ALPHAS_MODS
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# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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# define ENABLE_RGB_MATRIX_BREATHING
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# define ENABLE_RGB_MATRIX_BAND_SAT
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# define ENABLE_RGB_MATRIX_BAND_VAL
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# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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# define ENABLE_RGB_MATRIX_CYCLE_ALL
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# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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# define ENABLE_RGB_MATRIX_DUAL_BEACON
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# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
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# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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# define ENABLE_RGB_MATRIX_RAINDROPS
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# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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# define ENABLE_RGB_MATRIX_HUE_BREATHING
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# define ENABLE_RGB_MATRIX_HUE_PENDULUM
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# define ENABLE_RGB_MATRIX_HUE_WAVE
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# define ENABLE_RGB_MATRIX_PIXEL_RAIN
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# define ENABLE_RGB_MATRIX_PIXEL_FLOW
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# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
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//# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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//# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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# define ENABLE_RGB_MATRIX_SPLASH
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//# define ENABLE_RGB_MATRIX_MULTISPLASH
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//# define ENABLE_RGB_MATRIX_SOLID_SPLASH
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//# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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#endif
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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