[Keyboard] Add SkeletonNumPad (#16753)
* add SkeletonNumPad keyboard * fix * fix * fixed info.json * Update keyboards/skeletonkbd/skeletonnumpad/rules.mk Co-authored-by: Ryan <fauxpark@gmail.com> * Change RGBLIGHT_LIMIT_VAL Co-authored-by: Ryan <fauxpark@gmail.com>
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								keyboards/skeletonkbd/skeletonnumpad/config.h
									
									
									
									
									
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								keyboards/skeletonkbd/skeletonnumpad/config.h
									
									
									
									
									
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							@@ -0,0 +1,145 @@
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/*
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Copyright 2022 SkeletonKBD
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
 | 
			
		||||
the Free Software Foundation, either version 2 of the License, or
 | 
			
		||||
(at your option) any later version.
 | 
			
		||||
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		||||
This program is distributed in the hope that it will be useful,
 | 
			
		||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
			
		||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
			
		||||
GNU General Public License for more details.
 | 
			
		||||
 | 
			
		||||
You should have received a copy of the GNU General Public License
 | 
			
		||||
along with this program.  If not, see <http://www.gnu.org/licenses/>.
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		||||
*/
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		||||
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		||||
#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID    0x736C
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#define PRODUCT_ID   0x6E70
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#define DEVICE_VER   0x0001
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#define MANUFACTURER SkeletonKBD
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#define PRODUCT      SkeletonNumPad
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/* key matrix size */
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#define MATRIX_ROWS 5
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#define MATRIX_COLS 4
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/*
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 * Keyboard Matrix Assignments
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 *
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 * Change this to how you wired your keyboard
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 * COLS: AVR pins used for columns, left to right
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 * ROWS: AVR pins used for rows, top to bottom
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 * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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 *                  ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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 *
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 */
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#define MATRIX_ROW_PINS { B6, C6, C7, F7, F6 }
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#define MATRIX_COL_PINS { D6, D7, B4, B5 }
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#define UNUSED_PINS
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/* COL2ROW, ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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/*
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 * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
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 */
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#define SOFT_SERIAL_PIN D0  // or D1, D2, D3, E6
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//#define LED_NUM_LOCK_PIN B0
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//#define LED_CAPS_LOCK_PIN B1
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//#define LED_SCROLL_LOCK_PIN B2
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//#define LED_COMPOSE_PIN B3
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//#define LED_KANA_PIN B4
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//#define BACKLIGHT_PIN B7
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//#define BACKLIGHT_LEVELS 3
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//#define BACKLIGHT_BREATHING
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#define RGB_DI_PIN D4
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#ifdef RGB_DI_PIN
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#    define RGBLED_NUM 17
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#    define RGBLIGHT_HUE_STEP 8
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#    define RGBLIGHT_SAT_STEP 8
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#    define RGBLIGHT_VAL_STEP 8
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#    define RGBLIGHT_LIMIT_VAL 120 /* The maximum brightness level */
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#    define RGBLIGHT_SLEEP  /* If defined, the RGB lighting will be switched off when the host goes to sleep */
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#    define RGBLIGHT_EFFECT_BREATHING
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#    define RGBLIGHT_EFFECT_RAINBOW_MOOD
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#    define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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#    define RGBLIGHT_EFFECT_SNAKE
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#    define RGBLIGHT_EFFECT_KNIGHT
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#    define RGBLIGHT_EFFECT_CHRISTMAS
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#    define RGBLIGHT_EFFECT_STATIC_GRADIENT
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#    define RGBLIGHT_EFFECT_RGB_TEST
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#    define RGBLIGHT_EFFECT_ALTERNATING
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/*== customize breathing effect ==*/
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/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
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//#    define RGBLIGHT_BREATHE_TABLE_SIZE 256      // 256(default) or 128 or 64
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/*==== use exp() and sin() ====*/
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//#    define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85  // 1 to 2.7
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//#    define RGBLIGHT_EFFECT_BREATHE_MAX    255   // 0 to 255
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#endif
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 5
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/* define if matrix has ghost (lacks anti-ghosting diodes) */
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//#define MATRIX_HAS_GHOST
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
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 * This is useful for the Windows task manager shortcut (ctrl+shift+esc).
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 */
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//#define GRAVE_ESC_CTRL_OVERRIDE
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/*
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 * Force NKRO
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 *
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 * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
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 * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
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 * makefile for this to work.)
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 *
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 * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
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 * until the next keyboard reset.
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 *
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 * NKRO may prevent your keystrokes from being detected in the BIOS, but it is
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 * fully operational during normal computer usage.
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 *
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 * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
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 * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
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 * bootmagic, NKRO mode will always be enabled until it is toggled again during a
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 * power-up.
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 *
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 */
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//#define FORCE_NKRO
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/*
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 * Feature disable options
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 *  These options are also useful to firmware size reduction.
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 */
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/* disable debug print */
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//#define NO_DEBUG
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/* disable print */
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//#define NO_PRINT
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/* disable action features */
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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/* Bootmagic Lite key configuration */
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//#define BOOTMAGIC_LITE_ROW 0
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//#define BOOTMAGIC_LITE_COLUMN 0
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										10
									
								
								keyboards/skeletonkbd/skeletonnumpad/info.json
									
									
									
									
									
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								keyboards/skeletonkbd/skeletonnumpad/info.json
									
									
									
									
									
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							@@ -0,0 +1,10 @@
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{
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    "keyboard_name": "skeletonnumpad",
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    "url": "https://github.com/skeletonkbd/SkeletonNumPad",
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    "maintainer": "skeletonkbd",
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    "layouts": {
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        "LAYOUT_numpad_5x4": {
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            "layout": [{"label":"Num Lock", "x":0, "y":0}, {"label":"/", "x":1, "y":0}, {"label":"*", "x":2, "y":0}, {"label":"-", "x":3, "y":0}, {"label":"7", "x":0, "y":1}, {"label":"8", "x":1, "y":1}, {"label":"9", "x":2, "y":1}, {"label":"+", "x":3, "y":1, "h":2}, {"label":"4", "x":0, "y":2}, {"label":"5", "x":1, "y":2}, {"label":"6", "x":2, "y":2}, {"label":"1", "x":0, "y":3}, {"label":"2", "x":1, "y":3}, {"label":"3", "x":2, "y":3}, {"label":"Enter", "x":3, "y":3, "h":2}, {"label":"0", "x":0, "y":4, "w":2}, {"label":".", "x":2, "y":4}]
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        }
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    }
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}
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@@ -0,0 +1,56 @@
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/* Copyright 2022 SkeletonKBD
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 *
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 * This program is free software: you can redistribute it and/or modify
 | 
			
		||||
 * it under the terms of the GNU General Public License as published by
 | 
			
		||||
 * the Free Software Foundation, either version 2 of the License, or
 | 
			
		||||
 * (at your option) any later version.
 | 
			
		||||
 *
 | 
			
		||||
 * This program is distributed in the hope that it will be useful,
 | 
			
		||||
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
			
		||||
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
			
		||||
 * GNU General Public License for more details.
 | 
			
		||||
 *
 | 
			
		||||
 * You should have received a copy of the GNU General Public License
 | 
			
		||||
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
			
		||||
 */
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#include QMK_KEYBOARD_H
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// Defines names for use in layer keycodes and the keymap
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enum layer_names {
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    _BASE,
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    _L1,
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    _L2,
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    _L3
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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    [_BASE] = LAYOUT_numpad_5x4(
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		KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
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		KC_P7, KC_P8, KC_P9,
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		KC_P4, KC_P5, KC_P6, KC_PPLS,
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		KC_P1, KC_P2, KC_P3,
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		KC_P0,        KC_PDOT, KC_PENT
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	),
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    [_L1] = LAYOUT_numpad_5x4(
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		KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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		KC_TRNS, KC_TRNS, KC_TRNS,
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		KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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		KC_TRNS, KC_TRNS, KC_TRNS,
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		KC_TRNS,          KC_TRNS, KC_TRNS
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	),
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    [_L2] = LAYOUT_numpad_5x4(
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		KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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		KC_TRNS, KC_TRNS, KC_TRNS,
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		KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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		KC_TRNS, KC_TRNS, KC_TRNS,
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		KC_TRNS,          KC_TRNS, KC_TRNS
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	),
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    [_L3] = LAYOUT_numpad_5x4(
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		KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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		KC_TRNS, KC_TRNS, KC_TRNS,
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		||||
		KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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		KC_TRNS, KC_TRNS, KC_TRNS,
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		KC_TRNS,          KC_TRNS, KC_TRNS
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	),
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		||||
};
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@@ -0,0 +1,3 @@
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 | 
			
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 | 
			
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# The default keymap for skeletonnumpad
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								keyboards/skeletonkbd/skeletonnumpad/keymaps/via/keymap.c
									
									
									
									
									
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								keyboards/skeletonkbd/skeletonnumpad/keymaps/via/keymap.c
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,55 @@
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/* Copyright 2022 SkeletonKBD
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		||||
 *
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 * This program is free software: you can redistribute it and/or modify
 | 
			
		||||
 * it under the terms of the GNU General Public License as published by
 | 
			
		||||
 * the Free Software Foundation, either version 2 of the License, or
 | 
			
		||||
 * (at your option) any later version.
 | 
			
		||||
 *
 | 
			
		||||
 * This program is distributed in the hope that it will be useful,
 | 
			
		||||
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
			
		||||
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
			
		||||
 * GNU General Public License for more details.
 | 
			
		||||
 *
 | 
			
		||||
 * You should have received a copy of the GNU General Public License
 | 
			
		||||
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
			
		||||
 */
 | 
			
		||||
#include QMK_KEYBOARD_H
 | 
			
		||||
 | 
			
		||||
// Defines names for use in layer keycodes and the keymap
 | 
			
		||||
enum layer_names {
 | 
			
		||||
    _BASE,
 | 
			
		||||
    _L1,
 | 
			
		||||
    _L2,
 | 
			
		||||
    _L3
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
			
		||||
    [_BASE] = LAYOUT_numpad_5x4(
 | 
			
		||||
		KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
 | 
			
		||||
		KC_P7, KC_P8, KC_P9,
 | 
			
		||||
		KC_P4, KC_P5, KC_P6,   KC_PPLS,
 | 
			
		||||
		KC_P1, KC_P2, KC_P3,
 | 
			
		||||
		KC_P0,        KC_PDOT, KC_PENT
 | 
			
		||||
	),
 | 
			
		||||
    [_L1] = LAYOUT_numpad_5x4(
 | 
			
		||||
		KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
 | 
			
		||||
		KC_TRNS, KC_TRNS, KC_TRNS,
 | 
			
		||||
		KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
 | 
			
		||||
		KC_TRNS, KC_TRNS, KC_TRNS,
 | 
			
		||||
		KC_TRNS,          KC_TRNS, KC_TRNS
 | 
			
		||||
	),
 | 
			
		||||
    [_L2] = LAYOUT_numpad_5x4(
 | 
			
		||||
		KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
 | 
			
		||||
		KC_TRNS, KC_TRNS, KC_TRNS,
 | 
			
		||||
		KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
 | 
			
		||||
		KC_TRNS, KC_TRNS, KC_TRNS,
 | 
			
		||||
		KC_TRNS,          KC_TRNS, KC_TRNS
 | 
			
		||||
	),
 | 
			
		||||
    [_L3] = LAYOUT_numpad_5x4(
 | 
			
		||||
		KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
 | 
			
		||||
		KC_TRNS, KC_TRNS, KC_TRNS,
 | 
			
		||||
		KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
 | 
			
		||||
		KC_TRNS, KC_TRNS, KC_TRNS,
 | 
			
		||||
		KC_TRNS,          KC_TRNS, KC_TRNS
 | 
			
		||||
	),
 | 
			
		||||
};
 | 
			
		||||
@@ -0,0 +1,3 @@
 | 
			
		||||

 | 
			
		||||
 | 
			
		||||
# The default keymap for skeletonnumpad
 | 
			
		||||
@@ -0,0 +1 @@
 | 
			
		||||
VIA_ENABLE = yes
 | 
			
		||||
							
								
								
									
										27
									
								
								keyboards/skeletonkbd/skeletonnumpad/readme.md
									
									
									
									
									
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								keyboards/skeletonkbd/skeletonnumpad/readme.md
									
									
									
									
									
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							@@ -0,0 +1,27 @@
 | 
			
		||||
# SkeletonNumPad
 | 
			
		||||
 | 
			
		||||

 | 
			
		||||
 | 
			
		||||
Simple NumPad with acrylic case.
 | 
			
		||||
 | 
			
		||||
-   Keyboard Maintainer: [SkeletonKBD](https://github.com/skeletonkbd/SkeletonNumPad)
 | 
			
		||||
-   Hardware Supported: SkeletonNumPad
 | 
			
		||||
-   Hardware Availability: https://github.com/skeletonkbd/SkeletonNumPad
 | 
			
		||||
 | 
			
		||||
Make example for this keyboard (after setting up your build environment):
 | 
			
		||||
 | 
			
		||||
    make skeletonkbd/skeletonnumpad:default
 | 
			
		||||
 | 
			
		||||
Flashing example for this keyboard:
 | 
			
		||||
 | 
			
		||||
    make skeletonkbd/skeletonnumpad:default:flash
 | 
			
		||||
 | 
			
		||||
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
 | 
			
		||||
 | 
			
		||||
## Bootloader
 | 
			
		||||
 | 
			
		||||
Enter the bootloader in 3 ways:
 | 
			
		||||
 | 
			
		||||
-   **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
 | 
			
		||||
-   **Physical reset button**: Briefly press the button on the back of the PCB - some may have pads you must short instead
 | 
			
		||||
-   **Keycode in layout**: Press the key mapped to `RESET` if it is available
 | 
			
		||||
							
								
								
									
										18
									
								
								keyboards/skeletonkbd/skeletonnumpad/rules.mk
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										18
									
								
								keyboards/skeletonkbd/skeletonnumpad/rules.mk
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,18 @@
 | 
			
		||||
# MCU name
 | 
			
		||||
MCU = atmega32u4
 | 
			
		||||
 | 
			
		||||
# Bootloader selection
 | 
			
		||||
BOOTLOADER = atmel-dfu
 | 
			
		||||
 | 
			
		||||
# Build Options
 | 
			
		||||
#   change yes to no to disable
 | 
			
		||||
#
 | 
			
		||||
BOOTMAGIC_ENABLE = yes      # Enable Bootmagic Lite
 | 
			
		||||
MOUSEKEY_ENABLE = yes       # Mouse keys
 | 
			
		||||
EXTRAKEY_ENABLE = yes       # Audio control and System control
 | 
			
		||||
CONSOLE_ENABLE = no         # Console for debug
 | 
			
		||||
COMMAND_ENABLE = no         # Commands for debug and configuration
 | 
			
		||||
NKRO_ENABLE = no            # Enable N-Key Rollover
 | 
			
		||||
BACKLIGHT_ENABLE = no       # Enable keyboard backlight functionality
 | 
			
		||||
RGBLIGHT_ENABLE = yes       # Enable keyboard RGB underglow
 | 
			
		||||
AUDIO_ENABLE = no           # Audio output
 | 
			
		||||
							
								
								
									
										17
									
								
								keyboards/skeletonkbd/skeletonnumpad/skeletonnumpad.c
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										17
									
								
								keyboards/skeletonkbd/skeletonnumpad/skeletonnumpad.c
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,17 @@
 | 
			
		||||
/* Copyright 2022 SkeletonKBD
 | 
			
		||||
 *
 | 
			
		||||
 * This program is free software: you can redistribute it and/or modify
 | 
			
		||||
 * it under the terms of the GNU General Public License as published by
 | 
			
		||||
 * the Free Software Foundation, either version 2 of the License, or
 | 
			
		||||
 * (at your option) any later version.
 | 
			
		||||
 *
 | 
			
		||||
 * This program is distributed in the hope that it will be useful,
 | 
			
		||||
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
			
		||||
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
			
		||||
 * GNU General Public License for more details.
 | 
			
		||||
 *
 | 
			
		||||
 * You should have received a copy of the GNU General Public License
 | 
			
		||||
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#include "skeletonnumpad.h"
 | 
			
		||||
							
								
								
									
										42
									
								
								keyboards/skeletonkbd/skeletonnumpad/skeletonnumpad.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										42
									
								
								keyboards/skeletonkbd/skeletonnumpad/skeletonnumpad.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,42 @@
 | 
			
		||||
/* Copyright 2022 SkeletonKBD
 | 
			
		||||
 *
 | 
			
		||||
 * This program is free software: you can redistribute it and/or modify
 | 
			
		||||
 * it under the terms of the GNU General Public License as published by
 | 
			
		||||
 * the Free Software Foundation, either version 2 of the License, or
 | 
			
		||||
 * (at your option) any later version.
 | 
			
		||||
 *
 | 
			
		||||
 * This program is distributed in the hope that it will be useful,
 | 
			
		||||
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
			
		||||
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
			
		||||
 * GNU General Public License for more details.
 | 
			
		||||
 *
 | 
			
		||||
 * You should have received a copy of the GNU General Public License
 | 
			
		||||
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#pragma once
 | 
			
		||||
 | 
			
		||||
#include "quantum.h"
 | 
			
		||||
 | 
			
		||||
/* This is a shortcut to help you visually see your layout.
 | 
			
		||||
 *
 | 
			
		||||
 * The first section contains all of the arguments representing the physical
 | 
			
		||||
 * layout of the board and position of the keys.
 | 
			
		||||
 *
 | 
			
		||||
 * The second converts the arguments into a two-dimensional array which
 | 
			
		||||
 * represents the switch matrix.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#define LAYOUT_numpad_5x4( \
 | 
			
		||||
	K00, K01, K02, K03, \
 | 
			
		||||
	K10, K11, K12,      \
 | 
			
		||||
	K20, K21, K22, K13, \
 | 
			
		||||
	K30, K31, K32,      \
 | 
			
		||||
	K40,      K42, K33  \
 | 
			
		||||
) { \
 | 
			
		||||
	{ K00,   K01,   K02,   K03 },  \
 | 
			
		||||
	{ K10,   K11,   K12,   K13 },  \
 | 
			
		||||
	{ K20,   K21,   K22,   KC_NO },\
 | 
			
		||||
	{ K30,   K31,   K32,   K33 },  \
 | 
			
		||||
	{ K40,   KC_NO, K42,   KC_NO } \
 | 
			
		||||
}
 | 
			
		||||
		Reference in New Issue
	
	Block a user