Keyboard: Make a 1upkeyboards directory for visibility (#3759)
This commit is contained in:
committed by
Drashna Jaelre
parent
eb19fb5b57
commit
1ee545014a
58
keyboards/1upkeyboards/sweet16/config.h
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58
keyboards/1upkeyboards/sweet16/config.h
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#ifndef CONFIG_H
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#define CONFIG_H
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0x2010
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#define DEVICE_VER 0x0001
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#define MANUFACTURER 1up Keyboards
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#define PRODUCT Sweet16
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#define DESCRIPTION 4x4 grid
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/* key matrix size */
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#define MATRIX_ROWS 4
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#define MATRIX_COLS 4
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/* key matrix pins */
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#define MATRIX_ROW_PINS { F4, F5, F6, F7 }
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#define MATRIX_COL_PINS { D1, D0, D4, C6 }
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#define UNUSED_PINS
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/* COL2ROW or ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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/* number of backlight levels */
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#ifdef BACKLIGHT_PIN
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#define BACKLIGHT_LEVELS 3
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#endif
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/* Set 0 if debouncing isn't needed */
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#define DEBOUNCING_DELAY 5
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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/* key combination for command */
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#define IS_COMMAND() ( \
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keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
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)
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/* prevent stuck modifiers */
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#define PREVENT_STUCK_MODIFIERS
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#define RGB_DI_PIN B1
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#ifdef RGB_DI_PIN
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#define RGBLIGHT_ANIMATIONS
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#define RGBLED_NUM 1
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#define RGBLIGHT_HUE_STEP 8
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#define RGBLIGHT_SAT_STEP 8
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#define RGBLIGHT_VAL_STEP 8
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#endif
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#endif
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16
keyboards/1upkeyboards/sweet16/info.json
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16
keyboards/1upkeyboards/sweet16/info.json
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{
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"keyboard_name": "Sweet 16",
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"url": "",
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"maintainer": "qmk",
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"width": 4,
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"height": 4,
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"layouts": {
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"LAYOUT_ortho_4x4": {
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"layout": [{"x":0, "y":0}, {"x":1, "y":0}, {"x":2, "y":0}, {"x":3, "y":0}, {"x":0, "y":1}, {"x":1, "y":1}, {"x":2, "y":1}, {"x":3, "y":1}, {"x":0, "y":2}, {"x":1, "y":2}, {"x":2, "y":2}, {"x":3, "y":2}, {"x":0, "y":3}, {"x":1, "y":3}, {"x":2, "y":3}, {"x":3, "y":3}]
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},
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"LAYOUT_numpad_4x4": {
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"layout": [{"x":0, "y":0}, {"x":1, "y":0}, {"x":2, "y":0}, {"x":3, "y":0, "h":2}, {"x":0, "y":1}, {"x":1, "y":1}, {"x":2, "y":1}, {"x":0, "y":2}, {"x":1, "y":2}, {"x":2, "y":2}, {"x":3, "y":2, "h":2}, {"x":0, "y":3, "w":2}, {"x":2, "y":3}]
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}
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}
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}
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43
keyboards/1upkeyboards/sweet16/keymaps/default/keymap.c
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43
keyboards/1upkeyboards/sweet16/keymaps/default/keymap.c
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#include "sweet16.h"
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enum custom_keycodes {
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UP_URL = SAFE_RANGE
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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LAYOUT_ortho_4x4(
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KC_7, KC_8, KC_9, KC_ASTR,
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KC_4, KC_5, KC_6, KC_SLSH,
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KC_1, KC_2, KC_3, KC_MINS,
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KC_0, KC_ENT, KC_DOT, KC_EQL
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)
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case UP_URL:
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if (record->event.pressed) {
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SEND_STRING("http://1upkeyboards.com");
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}
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return false;
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break;
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}
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return true;
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}
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void led_set_user(uint8_t usb_led) {
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/* Map RXLED to USB_LED_NUM_LOCK */
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if (usb_led & (1 << USB_LED_NUM_LOCK)) {
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DDRB |= (1 << 0); PORTB &= ~(1 << 0);
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} else {
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DDRB &= ~(1 << 0); PORTB &= ~(1 << 0);
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}
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/* Map TXLED to USB_LED_CAPS_LOCK */
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if (usb_led & (1 << USB_LED_CAPS_LOCK)) {
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DDRD |= (1 << 5); PORTD &= ~(1 << 5);
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} else {
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DDRD &= ~(1 << 5); PORTD &= ~(1 << 5);
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}
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}
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38
keyboards/1upkeyboards/sweet16/keymaps/dlaroe/keymap.c
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38
keyboards/1upkeyboards/sweet16/keymaps/dlaroe/keymap.c
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#include "sweet16.h"
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enum layers {
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num,
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extra,
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mouse
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[num] = LAYOUT_numpad_4x4(
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KC_P7, KC_P8, KC_P9, LT(extra, KC_PPLS),
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KC_P4, KC_P5, KC_P6,
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KC_P1, KC_P2, KC_P3, KC_PENT,
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LT(mouse, KC_P0), KC_DOT
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),
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[extra] = LAYOUT_numpad_4x4(
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KC_PSLS, KC_PAST, KC_PMNS, KC_TRNS,
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KC_BSPC, KC_EXECUTE, KC_DEL,
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KC_LPRN, KC_RPRN, KC_PEQL, KC_PENT,
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KC_TAB, KC_NLCK
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),
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[mouse] = LAYOUT_numpad_4x4(
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KC_WH_D, KC_MS_U, KC_WH_U, LT(extra, KC_PPLS),
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KC_MS_L, KC_MS_D, KC_MS_R,
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KC_BTN1, KC_BTN2, KC_BTN3, KC_PENT,
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KC_TRNS, KC_DOT
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)
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};
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3
keyboards/1upkeyboards/sweet16/keymaps/dlaroe/readme.md
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3
keyboards/1upkeyboards/sweet16/keymaps/dlaroe/readme.md
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# Dale's keymap for the Sweet16
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I wanted to reuse a standard numpad keyset and have the full functionality of an larger numpad with a nod to Excel functionality.
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14
keyboards/1upkeyboards/sweet16/readme.md
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14
keyboards/1upkeyboards/sweet16/readme.md
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Sweet16
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===
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A 4x4 numpad/macro pad sold by 1up Keyboards - designed by Bishop Keyboards
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Keyboard Maintainer: QMK Community
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Hardware Supported: Sweet16 Keyboard PCB
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Hardware Availability: [1up Keyboards](https://1upkeyboards.com/)
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Make example for this keyboard (after setting up your build environment):
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make sweet16:default
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See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
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keyboards/1upkeyboards/sweet16/rules.mk
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56
keyboards/1upkeyboards/sweet16/rules.mk
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# MCU name
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MCU = atmega32u4
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# Processor frequency.
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# This will define a symbol, F_CPU, in all source code files equal to the
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# processor frequency in Hz. You can then use this symbol in your source code to
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# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
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# automatically to create a 32-bit value in your source code.
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#
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# This will be an integer division of F_USB below, as it is sourced by
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# F_USB after it has run through any CPU prescalers. Note that this value
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# does not *change* the processor frequency - it should merely be updated to
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# reflect the processor speed set externally so that the code can use accurate
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# software delays.
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F_CPU = 16000000
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#
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# LUFA specific
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#
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# Target architecture (see library "Board Types" documentation).
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ARCH = AVR8
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# Input clock frequency.
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# This will define a symbol, F_USB, in all source code files equal to the
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# input clock frequency (before any prescaling is performed) in Hz. This value may
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# differ from F_CPU if prescaling is used on the latter, and is required as the
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# raw input clock is fed directly to the PLL sections of the AVR for high speed
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# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
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# at the end, this will be done automatically to create a 32-bit value in your
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# source code.
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#
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# If no clock division is performed on the input clock inside the AVR (via the
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# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
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F_USB = $(F_CPU)
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# Interrupt driven control endpoint task(+60)
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OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
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# Boot Section Size in *bytes*
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OPT_DEFS += -DBOOTLOADER_SIZE=4096
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# Build Options
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# comment out to disable the options.
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#
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BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
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MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
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EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
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CONSOLE_ENABLE = no # Console for debug(+400)
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COMMAND_ENABLE = no # Commands for debug and configuration
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SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
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NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
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AUDIO_ENABLE = no
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RGBLIGHT_ENABLE = yes
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1
keyboards/1upkeyboards/sweet16/sweet16.c
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keyboards/1upkeyboards/sweet16/sweet16.c
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#include "sweet16.h"
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32
keyboards/1upkeyboards/sweet16/sweet16.h
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keyboards/1upkeyboards/sweet16/sweet16.h
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#ifndef KB_H
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#define KB_H
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#include "quantum.h"
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// Any changes to the layout names and/or definitions must also be made to info.json
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#define LAYOUT_ortho_4x4( \
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K00, K01, K02, K03, \
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K10, K11, K12, K13, \
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K20, K21, K22, K23, \
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K30, K31, K32, K33 \
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) { \
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{ K00, K01, K02, K03 }, \
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{ K10, K11, K12, K13 }, \
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{ K20, K21, K22, K23 }, \
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{ K30, K31, K32, K33 } \
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}
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#define LAYOUT_numpad_4x4( \
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K00, K01, K02, K03, \
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K10, K11, K12, \
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K20, K21, K22, K23, \
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K31, K32 \
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) { \
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{ K00, K01, K02, K03 }, \
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{ K10, K11, K12, KC_NO }, \
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{ K20, K21, K22, K23 }, \
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{ KC_NO, K31, K32, KC_NO } \
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}
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#endif
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