Tap Dance: remove qk_
prefix (#19313)
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@@ -68,7 +68,7 @@ float unilin[][2] = SONG(UNICODE_LINUX);
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#ifdef TAP_DANCE_ENABLE
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#define TAPPING_TERM 200
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void dance_raise_press(qk_tap_dance_state_t *state, void *user_data){// Called on each tap
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void dance_raise_press(tap_dance_state_t *state, void *user_data){// Called on each tap
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switch(state->count){ // Only turn the layer on once
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case 1:
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layer_off(_UNICODES);
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@@ -77,7 +77,7 @@ void dance_raise_press(qk_tap_dance_state_t *state, void *user_data){// Called o
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break;
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}
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};
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void dance_raise_lift(qk_tap_dance_state_t *state, void *user_data){ // Called on release
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void dance_raise_lift(tap_dance_state_t *state, void *user_data){ // Called on release
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switch(state->count){
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case 1: // Normal action. Turn off layers
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layer_off(_RAISE);
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@@ -87,7 +87,7 @@ void dance_raise_lift(qk_tap_dance_state_t *state, void *user_data){ // Called o
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}
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};
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/////////////////////////////////////////////////////////////////////
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void dance_lower_press(qk_tap_dance_state_t *state, void *user_data){// Called on tap
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void dance_lower_press(tap_dance_state_t *state, void *user_data){// Called on tap
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switch(state->count){
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case 1: // Turn on lower
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layer_off(_UNICODES);
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@@ -96,7 +96,7 @@ void dance_lower_press(qk_tap_dance_state_t *state, void *user_data){// Called o
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break;
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}
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};
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void dance_lower_lift(qk_tap_dance_state_t *state, void *user_data){ // Called on release
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void dance_lower_lift(tap_dance_state_t *state, void *user_data){ // Called on release
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switch(state->count){
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case 1: // Normal action. Turn off layers
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layer_off(_LOWER);
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@@ -114,12 +114,12 @@ void dance_lower_lift(qk_tap_dance_state_t *state, void *user_data){ // Called o
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}
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};
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/////////////////////////////////////////////////////////////////////
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void dance_super_press(qk_tap_dance_state_t *state, void *user_data){ // Called on down
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void dance_super_press(tap_dance_state_t *state, void *user_data){ // Called on down
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if(state->count == 1){
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register_code(KC_LGUI);
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}
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}
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void dance_super_done(qk_tap_dance_state_t *state, void *user_data){ // Called on timeout
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void dance_super_done(tap_dance_state_t *state, void *user_data){ // Called on timeout
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switch(state->count){
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case 2:
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register_code(KC_LGUI);
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@@ -128,11 +128,11 @@ void dance_super_done(qk_tap_dance_state_t *state, void *user_data){ // Calle
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break;
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}
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}
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void dance_super_lift(qk_tap_dance_state_t *state, void *user_data){ // Called on up
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void dance_super_lift(tap_dance_state_t *state, void *user_data){ // Called on up
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unregister_code(KC_LGUI);
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}
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qk_tap_dance_action_t tap_dance_actions[] = {
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tap_dance_action_t tap_dance_actions[] = {
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[RAI] = ACTION_TAP_DANCE_FN_ADVANCED(dance_raise_press, NULL, dance_raise_lift),
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[LOW] = ACTION_TAP_DANCE_FN_ADVANCED(dance_lower_press, NULL, dance_lower_lift),
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[SUP] = ACTION_TAP_DANCE_FN_ADVANCED(dance_super_press, dance_super_done, dance_super_lift)
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