Tap Dance: remove qk_
prefix (#19313)
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@@ -98,11 +98,11 @@ enum {
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// Declare the functions to be used with your tap dance key(s)
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// Function associated with all tap dances
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td_state_t cur_dance(qk_tap_dance_state_t *state);
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td_state_t cur_dance(tap_dance_state_t *state);
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// Functions associated with individual tap dances
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void usl_finished(qk_tap_dance_state_t *state, void *user_data);
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void usl_reset(qk_tap_dance_state_t *state, void *user_data);
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void usl_finished(tap_dance_state_t *state, void *user_data);
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void usl_reset(tap_dance_state_t *state, void *user_data);
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/* ----------------------------------------------------------------------------------------------------------------------------- */
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@@ -304,7 +304,7 @@ layer_state_t layer_state_set_user(layer_state_t state) {
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return state;
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}
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// void dance_media (qk_tap_dance_state_t *state, void *user_data)
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// void dance_media (tap_dance_state_t *state, void *user_data)
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// if (state->count == 1) {
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// tap_code(KC_MPLY);
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// } else if (state->count == 2) {
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@@ -316,12 +316,12 @@ layer_state_t layer_state_set_user(layer_state_t state) {
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// }
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// }
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// qk_tap_dance_action_t tap_dance_actions[] = {
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// tap_dance_action_t tap_dance_actions[] = {
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// [0] = ACTION_TAP_DANCE_FN (dance_media),
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// };
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// Determine the current tap dance state
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td_state_t cur_dance(qk_tap_dance_state_t *state) {
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td_state_t cur_dance(tap_dance_state_t *state) {
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if (state->interrupted) return TD_SINGLE_HOLD;
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if (state->count == 1) {
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if (!state->pressed) return TD_SINGLE_TAP;
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@@ -337,7 +337,7 @@ static td_tap_t usl_tap_state = {
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};
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// Functions that control what our tap dance key does
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void usl_finished(qk_tap_dance_state_t *state, void *user_data) {
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void usl_finished(tap_dance_state_t *state, void *user_data) {
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usl_tap_state.state = cur_dance(state);
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switch (usl_tap_state.state) {
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case TD_SINGLE_TAP:
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@@ -368,7 +368,7 @@ void usl_finished(qk_tap_dance_state_t *state, void *user_data) {
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}
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}
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void usl_reset(qk_tap_dance_state_t *state, void *user_data) {
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void usl_reset(tap_dance_state_t *state, void *user_data) {
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// If the key was held down and now is released then switch off the layer
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if (usl_tap_state.state == TD_SINGLE_HOLD) {
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layer_off(_LOWER);
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@@ -378,7 +378,7 @@ void usl_reset(qk_tap_dance_state_t *state, void *user_data) {
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}
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// Associate our tap dance key with its functionality
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qk_tap_dance_action_t tap_dance_actions[] = {
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tap_dance_action_t tap_dance_actions[] = {
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[UNDS_LOWER] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, usl_finished, usl_reset)
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};
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