Tap Dance: remove qk_ prefix (#19313)

This commit is contained in:
Ryan
2022-12-15 07:40:25 +11:00
committed by GitHub
parent 83e8e5845a
commit 1978007fae
298 changed files with 1327 additions and 1327 deletions

View File

@@ -98,11 +98,11 @@ enum {
// Declare the functions to be used with your tap dance key(s)
// Function associated with all tap dances
td_state_t cur_dance(qk_tap_dance_state_t *state);
td_state_t cur_dance(tap_dance_state_t *state);
// Functions associated with individual tap dances
void usl_finished(qk_tap_dance_state_t *state, void *user_data);
void usl_reset(qk_tap_dance_state_t *state, void *user_data);
void usl_finished(tap_dance_state_t *state, void *user_data);
void usl_reset(tap_dance_state_t *state, void *user_data);
/* ----------------------------------------------------------------------------------------------------------------------------- */
@@ -304,7 +304,7 @@ layer_state_t layer_state_set_user(layer_state_t state) {
return state;
}
// void dance_media (qk_tap_dance_state_t *state, void *user_data)
// void dance_media (tap_dance_state_t *state, void *user_data)
// if (state->count == 1) {
// tap_code(KC_MPLY);
// } else if (state->count == 2) {
@@ -316,12 +316,12 @@ layer_state_t layer_state_set_user(layer_state_t state) {
// }
// }
// qk_tap_dance_action_t tap_dance_actions[] = {
// tap_dance_action_t tap_dance_actions[] = {
// [0] = ACTION_TAP_DANCE_FN (dance_media),
// };
// Determine the current tap dance state
td_state_t cur_dance(qk_tap_dance_state_t *state) {
td_state_t cur_dance(tap_dance_state_t *state) {
if (state->interrupted) return TD_SINGLE_HOLD;
if (state->count == 1) {
if (!state->pressed) return TD_SINGLE_TAP;
@@ -337,7 +337,7 @@ static td_tap_t usl_tap_state = {
};
// Functions that control what our tap dance key does
void usl_finished(qk_tap_dance_state_t *state, void *user_data) {
void usl_finished(tap_dance_state_t *state, void *user_data) {
usl_tap_state.state = cur_dance(state);
switch (usl_tap_state.state) {
case TD_SINGLE_TAP:
@@ -368,7 +368,7 @@ void usl_finished(qk_tap_dance_state_t *state, void *user_data) {
}
}
void usl_reset(qk_tap_dance_state_t *state, void *user_data) {
void usl_reset(tap_dance_state_t *state, void *user_data) {
// If the key was held down and now is released then switch off the layer
if (usl_tap_state.state == TD_SINGLE_HOLD) {
layer_off(_LOWER);
@@ -378,7 +378,7 @@ void usl_reset(qk_tap_dance_state_t *state, void *user_data) {
}
// Associate our tap dance key with its functionality
qk_tap_dance_action_t tap_dance_actions[] = {
tap_dance_action_t tap_dance_actions[] = {
[UNDS_LOWER] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, usl_finished, usl_reset)
};