Tap Dance: remove qk_
prefix (#19313)
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@@ -46,10 +46,10 @@ enum {
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GAME
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};
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td_state_t cur_dance(qk_tap_dance_state_t *state);
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td_state_t cur_dance(tap_dance_state_t *state);
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void ql_finished(qk_tap_dance_state_t *state, void *user_data);
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void ql_reset(qk_tap_dance_state_t *state, void *user_data);
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void ql_finished(tap_dance_state_t *state, void *user_data);
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void ql_reset(tap_dance_state_t *state, void *user_data);
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#define KC_CTL_A MT(MOD_LCTL, KC_A) // Tap for A, hold for Control
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#define KC_SFT_Z MT(MOD_RSFT, KC_Z) // Tap for Z, hold for Shift
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@@ -158,7 +158,7 @@ bool get_hold_on_other_key_press(uint16_t keycode, keyrecord_t *record) {
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}
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}
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td_state_t cur_dance(qk_tap_dance_state_t *state) {
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td_state_t cur_dance(tap_dance_state_t *state) {
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if (state->count == 1)
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return TD_SINGLE_TAP;
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if (state->count == 2)
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@@ -173,7 +173,7 @@ static td_tap_t ql_tap_state = {
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.state = TD_NONE
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};
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void ql_finished(qk_tap_dance_state_t *state, void *user_data) {
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void ql_finished(tap_dance_state_t *state, void *user_data) {
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ql_tap_state.state = cur_dance(state);
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switch (ql_tap_state.state) {
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case TD_SINGLE_TAP:
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@@ -194,11 +194,11 @@ void ql_finished(qk_tap_dance_state_t *state, void *user_data) {
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}
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}
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void ql_reset(qk_tap_dance_state_t *state, void *user_data) {
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void ql_reset(tap_dance_state_t *state, void *user_data) {
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ql_tap_state.state = TD_NONE;
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}
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qk_tap_dance_action_t tap_dance_actions[] = {
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tap_dance_action_t tap_dance_actions[] = {
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[GAME] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ql_finished, ql_reset)
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};
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