Remove legacy Debug keycode (#18769)
* `DEBUG` -> `DB_TOGG`, default-ish keymaps * `DEBUG` -> `DB_TOGG`, user keymaps * `DEBUG` -> `DB_TOGG`, community layouts * `DEBUG` -> `DB_TOGG`, userspace * `DEBUG` -> `DB_TOGG`, docs & core
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@@ -4,7 +4,7 @@ This page details various common questions people have about troubleshooting the
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## Debugging :id=debugging
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Your keyboard will output debug information if you have `CONSOLE_ENABLE = yes` in your `rules.mk`. By default the output is very limited, but you can turn on debug mode to increase the amount of debug output. Use the `DEBUG` keycode in your keymap, use the [Command](feature_command.md) feature to enable debug mode, or add the following code to your keymap.
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Your keyboard will output debug information if you have `CONSOLE_ENABLE = yes` in your `rules.mk`. By default the output is very limited, but you can turn on debug mode to increase the amount of debug output. Use the `DB_TOGG` keycode in your keymap, use the [Command](feature_command.md) feature to enable debug mode, or add the following code to your keymap.
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```c
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void keyboard_post_init_user(void) {
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@@ -302,7 +302,7 @@ void keyboard_post_init_user(void) {
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// after the flag has been flipped...
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void post_process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case DEBUG:
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case QK_DEBUG_TOGGLE:
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rgblight_blink_layer(debug_enable ? 0 : 1, 500);
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break;
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@@ -319,13 +319,13 @@ You can also use `rgblight_blink_layer_repeat` to specify the amount of times th
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```c
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void post_process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case DEBUG:
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case QK_DEBUG_TOGGLE:
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rgblight_blink_layer_repeat(debug_enable ? 0 : 1, 200, 3);
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break;
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}
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}
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```
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would turn the layer 0 (or 1) on and off again three times when `DEBUG` is pressed.
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would turn the layer 0 (or 1) on and off again three times when `DB_TOGG` is pressed.
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Blinking accumulates layers so if multiple layers are set blinking at the same time they will all blink for the duration and repeat times of the last layer to be blinked.
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To stop these other layers from blinking use `rgblight_unblink_layer` or `rgblight_unblink_all_but_layer`:
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