Tidy up LCD_ENABLE/visualizer references (#14855)
* Tidy up LCD_ENABLE/visualizer references * Fix up my (333fred) ergodox keymap with new LCD driver Co-authored-by: Fredric Silberberg <fred@silberberg.xyz>
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@@ -33,11 +33,6 @@ enum belak_keycodes {
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E_TSET,
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};
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inline void tap(uint16_t keycode) {
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register_code(keycode);
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unregister_code(keycode);
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};
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// TODO: Add LED support to the tap dance by using the advanced macro
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#define LTOGGLE TD(TD_LAYER_TOGGLE)
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@@ -273,17 +268,17 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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case E_SHRUG: // ¯\_(ツ)_/¯
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if (record->event.pressed) {
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process_unicode((0x00AF|QK_UNICODE), record); // Hand
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tap(KC_BSLS); // Arm
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tap_code16(KC_BSLS); // Arm
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register_code(KC_RSFT);
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tap(KC_UNDS); // Arm
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tap(KC_LPRN); // Head
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tap_code16(KC_UNDS); // Arm
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tap_code16(KC_LPRN); // Head
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unregister_code(KC_RSFT);
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process_unicode((0x30C4|QK_UNICODE), record); // Face
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register_code(KC_RSFT);
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tap(KC_RPRN); // Head
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tap(KC_UNDS); // Arm
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tap_code16(KC_RPRN); // Head
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tap_code16(KC_UNDS); // Arm
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unregister_code(KC_RSFT);
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tap(KC_SLSH); // Arm
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tap_code16(KC_SLSH); // Arm
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process_unicode((0x00AF|QK_UNICODE), record); // Hand
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}
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return false;
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@@ -291,19 +286,19 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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case E_TFLIP: // (╯°□°)╯ ︵ ┻━┻
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if (record->event.pressed) {
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register_code(KC_RSFT);
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tap(KC_9);
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tap_code16(KC_9);
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unregister_code(KC_RSFT);
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process_unicode((0x256F|QK_UNICODE), record); // Arm
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process_unicode((0x00B0|QK_UNICODE), record); // Eye
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process_unicode((0x25A1|QK_UNICODE), record); // Mouth
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process_unicode((0x00B0|QK_UNICODE), record); // Eye
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register_code(KC_RSFT);
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tap(KC_0);
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tap_code16(KC_0);
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unregister_code(KC_RSFT);
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process_unicode((0x256F|QK_UNICODE), record); // Arm
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tap(KC_SPC);
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tap_code16(KC_SPC);
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process_unicode((0x0361|QK_UNICODE), record); // Flippy
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tap(KC_SPC);
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tap_code16(KC_SPC);
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process_unicode((0x253B|QK_UNICODE), record); // Table
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process_unicode((0x2501|QK_UNICODE), record); // Table
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process_unicode((0x253B|QK_UNICODE), record); // Table
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@@ -316,18 +311,18 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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process_unicode((0x2500|QK_UNICODE), record); // Table
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process_unicode((0x2500|QK_UNICODE), record); // Table
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process_unicode((0x252C|QK_UNICODE), record); // Table
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tap(KC_SPC);
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tap_code16(KC_SPC);
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process_unicode((0x30CE|QK_UNICODE), record); // Arm
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register_code(KC_RSFT);
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tap(KC_9);
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tap_code16(KC_9);
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unregister_code(KC_RSFT);
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tap(KC_SPC);
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tap_code16(KC_SPC);
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process_unicode((0x309C|QK_UNICODE), record); // Eye
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tap(KC_MINS);
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tap_code16(KC_MINS);
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process_unicode((0x309C|QK_UNICODE), record); // Eye
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process_unicode((0x30CE|QK_UNICODE), record); // Arm
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register_code(KC_RSFT);
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tap(KC_0);
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tap_code16(KC_0);
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unregister_code(KC_RSFT);
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}
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return false;
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@@ -1,49 +0,0 @@
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/*
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Copyright 2017 Fred Sundvik
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// Currently we are assuming that both the backlight and LCD are enabled
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// But it's entirely possible to write a custom visualizer that use only
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// one of them
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#ifndef LCD_BACKLIGHT_ENABLE
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#error This visualizer needs that LCD backlight is enabled
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#endif
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#ifndef LCD_ENABLE
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#error This visualizer needs that LCD is enabled
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#endif
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#include "simple_visualizer.h"
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static void get_visualizer_layer_and_color(visualizer_state_t* state) {
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uint8_t saturation = 60;
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if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
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saturation = 255;
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}
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if (state->status.layer & 0x4) {
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state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF);
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state->layer_text = "Media";
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}
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else if (state->status.layer & 0x2) {
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state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF);
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state->layer_text = "Symbols";
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}
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else {
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state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF);
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state->layer_text = "Base";
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}
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}
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