Tidy up LCD_ENABLE/visualizer references (#14855)
* Tidy up LCD_ENABLE/visualizer references * Fix up my (333fred) ergodox keymap with new LCD driver Co-authored-by: Fredric Silberberg <fred@silberberg.xyz>
This commit is contained in:
@@ -272,3 +272,43 @@ void matrix_scan_user(void) {
|
||||
ergodox_led_all_on();
|
||||
}
|
||||
|
||||
#ifdef ST7565_ENABLE
|
||||
|
||||
void st7565_task_user(void) {
|
||||
// The colors will need to be ported over to the quantum painter API when
|
||||
// https://github.com/qmk/qmk_firmware/pull/10174 is merged.
|
||||
|
||||
st7565_clear();
|
||||
switch (get_highest_layer(layer_state)) {
|
||||
case BASE:
|
||||
//state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF);
|
||||
st7565_write_P(PSTR("Default\n"), false);
|
||||
break;
|
||||
case CODEFLOW:
|
||||
//state->target_lcd_color = LCD_COLOR(216, 90, 0xFF);
|
||||
st7565_write_P(PSTR("Code\n"), false);
|
||||
break;
|
||||
case SYMB:
|
||||
//state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF);
|
||||
st7565_write_P(PSTR("Symbol\n"), false);
|
||||
break;
|
||||
case MDIA:
|
||||
//state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF);
|
||||
st7565_write_P(PSTR("Media\n"), false);
|
||||
break;
|
||||
case VIM:
|
||||
//state->target_lcd_color = LCD_COLOR(140, 100, 60);
|
||||
st7565_write_P(PSTR("Movement\n"), false);
|
||||
break;
|
||||
case GAME:
|
||||
//state->target_lcd_color = LCD_COLOR(0, 255, 60);
|
||||
st7565_write_P(PSTR("Game\n"), false);
|
||||
break;
|
||||
case GAME_ARROW:
|
||||
//state->target_lcd_color = LCD_COLOR(0, 255, 60);
|
||||
st7565_write_P(PSTR("Game Arrow\n"), false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
@@ -1,5 +1,2 @@
|
||||
LCD_BACKLIGHT_ENABLE = yes
|
||||
LCD_ENABLE = yes
|
||||
BACKLIGHT_ENABLE = yes
|
||||
KEY_LOCK_ENABLE = yes
|
||||
CONSOLE_ENABLE = no
|
||||
|
@@ -1,39 +0,0 @@
|
||||
/*
|
||||
Note: this is a modified copy of ../default/visualizer.c, originally licensed GPL.
|
||||
*/
|
||||
|
||||
#include "simple_visualizer.h"
|
||||
|
||||
// This function should be implemented by the keymap visualizer
|
||||
// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
|
||||
// that the simple_visualizer assumes that you are updating
|
||||
// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
|
||||
// stopped. This can be done by either double buffering it or by using constant strings
|
||||
static void get_visualizer_layer_and_color(visualizer_state_t* state) {
|
||||
uint8_t saturation = 60;
|
||||
if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
|
||||
saturation = 255;
|
||||
}
|
||||
if (state->status.layer & 0x80) {
|
||||
state->target_lcd_color = LCD_COLOR(0, 255, 60);
|
||||
state->layer_text = "Game Arrow";
|
||||
} else if (state->status.layer & 0x40) {
|
||||
state->target_lcd_color = LCD_COLOR(0, 255, 60);
|
||||
state->layer_text = "Game";
|
||||
} else if (state->status.layer & 0x20) {
|
||||
state->target_lcd_color = LCD_COLOR(140, 100, 60);
|
||||
state->layer_text = "Movement";
|
||||
} else if (state->status.layer & 0x10) {
|
||||
state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF);
|
||||
state->layer_text = "Media";
|
||||
} else if (state->status.layer & 0x8) {
|
||||
state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF);
|
||||
state->layer_text = "Symbol";
|
||||
} else if (state->status.layer & 0x2 || state->status.layer & 0x4) {
|
||||
state->target_lcd_color = LCD_COLOR(216, 90, 0xFF);
|
||||
state->layer_text = "Code";
|
||||
} else {
|
||||
state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF);
|
||||
state->layer_text = "Default";
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user