Tidy up LCD_ENABLE/visualizer references (#14855)
* Tidy up LCD_ENABLE/visualizer references * Fix up my (333fred) ergodox keymap with new LCD driver Co-authored-by: Fredric Silberberg <fred@silberberg.xyz>
This commit is contained in:
@@ -6,6 +6,4 @@
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#include "../../config.h"
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#include "dudeofawesome.h"
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#include "./visualizer.h"
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#endif
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@@ -471,8 +471,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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};
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void matrix_init_user() {
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backlight_enable();
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backlight_level(BACKLIGHT_LEVELS);
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led_matrix_enable_noeeprom();
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led_matrix_set_val_noeeprom(UINT8_MAX);
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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@@ -1,123 +0,0 @@
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/* Copyright 2017 Fred Sundvik
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_
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#define KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_
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// Currently we are assuming that both the backlight and LCD are enabled
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// But it's entirely possible to write a custom visualizer that use only
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// one of them
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#ifndef LCD_BACKLIGHT_ENABLE
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#error This visualizer needs that LCD backlight is enabled
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#endif
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#ifndef LCD_ENABLE
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#error This visualizer needs that LCD is enabled
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#endif
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#include "visualizer.h"
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#include "visualizer_keyframes.h"
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#include "lcd_keyframes.h"
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#include "lcd_backlight_keyframes.h"
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#include "system/serial_link.h"
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#include "led.h"
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#include "default_animations.h"
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static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF);
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static const uint32_t initial_color = LCD_COLOR(0, 0, 0);
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static bool initial_update = true;
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// Feel free to modify the animations below, or even add new ones if needed
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static keyframe_animation_t lcd_layer_display = {
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.num_frames = 1,
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.loop = false,
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.frame_lengths = {gfxMillisecondsToTicks(0)},
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.frame_functions = {lcd_keyframe_display_layer_and_led_states}
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};
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// The color animation animates the LCD color when you change layers
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static keyframe_animation_t color_animation = {
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.num_frames = 2,
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.loop = false,
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// Note that there's a 200 ms no-operation frame,
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// this prevents the color from changing when activating the layer
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// momentarily
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.frame_lengths = {gfxMillisecondsToTicks(1), gfxMillisecondsToTicks(5)},
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.frame_functions = {keyframe_no_operation, lcd_backlight_keyframe_animate_color},
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};
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void initialize_user_visualizer(visualizer_state_t* state) {
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// The brightness will be dynamically adjustable in the future
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// But for now, change it here.
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lcd_backlight_brightness(130);
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state->current_lcd_color = initial_color;
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state->target_lcd_color = logo_background_color;
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initial_update = true;
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start_keyframe_animation(&default_startup_animation);
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}
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// This function should be implemented by the keymap visualizer
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// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
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// that the simple_visualizer assumes that you are updating
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// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
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// stopped. This can be done by either double buffering it or by using constant strings
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static void get_visualizer_layer_and_color(visualizer_state_t* state);
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void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
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// Add more tests, change the colors and layer texts here
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// Usually you want to check the high bits (higher layers first)
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// because that's the order layers are processed for keypresses
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// You can for check for example:
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// state->status.layer
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// state->status.default_layer
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// state->status.leds (see led.h for available statuses)
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uint32_t prev_color = state->target_lcd_color;
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const char* prev_layer_text = state->layer_text;
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get_visualizer_layer_and_color(state);
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if (initial_update || prev_color != state->target_lcd_color) {
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start_keyframe_animation(&color_animation);
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}
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if (initial_update || prev_layer_text != state->layer_text) {
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start_keyframe_animation(&lcd_layer_display);
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}
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// You can also stop existing animations, and start your custom ones here
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// remember that you should normally have only one animation for the LCD
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// and one for the background. But you can also combine them if you want.
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}
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void user_visualizer_suspend(visualizer_state_t* state) {
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state->layer_text = "Suspending...";
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uint8_t hue = LCD_HUE(state->current_lcd_color);
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uint8_t sat = LCD_SAT(state->current_lcd_color);
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state->target_lcd_color = LCD_COLOR(hue, sat, 0);
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start_keyframe_animation(&default_suspend_animation);
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}
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void user_visualizer_resume(visualizer_state_t* state) {
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state->current_lcd_color = initial_color;
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state->target_lcd_color = logo_background_color;
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initial_update = true;
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start_keyframe_animation(&default_startup_animation);
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}
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#endif /* KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_ */
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@@ -1,79 +0,0 @@
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/*
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Copyright 2017 Fred Sundvik
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "./simple_visualizer.h"
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#include "util.h"
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#include "layers.h"
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// This function should be implemented by the keymap visualizer
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// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
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// that the simple_visualizer assumes that you are updating
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// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
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// stopped. This can be done by either double buffering it or by using constant strings
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static void get_visualizer_layer_and_color(visualizer_state_t* state) {
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switch(biton32(default_layer_state)) {
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case _QWERTY:
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state->layer_text = "QWERTY";
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state->target_lcd_color = LCD_COLOR(0, 255, 128);
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break;
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case _WORKMAN:
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state->layer_text = "Workman";
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state->target_lcd_color = LCD_COLOR(80, 255, 128);
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break;
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case _DVORAK:
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state->layer_text = "Dvorak";
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state->target_lcd_color = LCD_COLOR(194, 255, 128);
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break;
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case _COLEMAK:
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state->layer_text = "Colemak";
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state->target_lcd_color = LCD_COLOR(18, 255, 128);
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break;
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}
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switch(biton32(state->status.layer)) {
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case _LOWER:
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state->layer_text = "Lower";
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state->target_lcd_color = LCD_COLOR(141, 255, 255);
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break;
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case _RAISE:
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state->layer_text = "Raise";
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state->target_lcd_color = LCD_COLOR(18, 255, 255);
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break;
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case _ADJUST:
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state->layer_text = "Adjust";
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state->target_lcd_color = LCD_COLOR(194, 255, 255);
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break;
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case _NUM:
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state->layer_text = "Numpad";
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state->target_lcd_color = LCD_COLOR(80, 255, 255);
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break;
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case _MOUSE:
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state->layer_text = "Mouse";
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state->target_lcd_color = LCD_COLOR(300, 255, 255);
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break;
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case _GAME:
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state->layer_text = "Game";
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state->target_lcd_color = LCD_COLOR(300, 255, 255);
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break;
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case _QWERTY: case _WORKMAN: case _DVORAK: case _COLEMAK:
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break;
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default:
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state->layer_text = "NONE";
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state->target_lcd_color = LCD_COLOR(0, 255, 255);
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break;
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}
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}
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@@ -1,35 +0,0 @@
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/* Copyright 2017 Fred Sundvik
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef VISUALIZER_H_
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#define VISUALIZER_H_
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#include "visualizer.h"
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#include "led.h"
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void ergodox_led_lower_on (void);
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void ergodox_led_raise_on (void);
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void ergodox_led_adjust_on (void);
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void ergodox_led_lower_off (void);
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void ergodox_led_raise_off (void);
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void ergodox_led_adjust_off (void);
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void ergodox_led_lower_set (uint8_t n);
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void ergodox_led_raise_set (uint8_t n);
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void ergodox_led_adjust_set (uint8_t n);
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#endif /* VISUALIZER_H_ */
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@@ -1,384 +0,0 @@
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/*
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Copyright 2017 Fred Sundvik
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "visualizer.h"
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#include "gfx.h"
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#include "math.h"
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#include "default_animations.h"
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#include "led_backlight_keyframes.h"
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#define NUM_ROWS LED_HEIGHT
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#define NUM_COLS LED_WIDTH
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#define ONESIDESCAN 10
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#define BOTHSIDESCAN 20
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#define FULL_ON LUMA2COLOR(255)
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#define THREE_QUARTER LUMA2COLOR(200)
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#define HALF_ON LUMA2COLOR(150)
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#define ONE_QUARTER LUMA2COLOR(50)
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#define CROSSFADE_TIME 500
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#define GRADIENT_TIME 3000
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bool led_backlight_keyframe_one_period_sweep(keyframe_animation_t* animation, visualizer_state_t* state);
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bool led_backlight_keyframe_half_period_sweep_to_on(keyframe_animation_t* animation, visualizer_state_t* state);
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bool led_backlight_keyframe_half_period_sweep_to_off(keyframe_animation_t* animation, visualizer_state_t* state);
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keyframe_animation_t Fade_in_all_leds = {
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.num_frames = 1,
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.loop = false,
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.frame_lengths = {
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CROSSFADE_TIME,
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},
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.frame_functions = {
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led_backlight_keyframe_fade_in_all,
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},
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};
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keyframe_animation_t decreasing_gradient = {
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.num_frames = 8,
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.loop = true,
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.frame_lengths = {
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gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
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0, // mirror leds
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gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
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0, // normal leds
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gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
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0, // mirror leds
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gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
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0, // normal leds
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},
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.frame_functions = {
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led_backlight_keyframe_one_period_sweep,
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led_backlight_keyframe_mirror_orientation,
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keyframe_no_operation,
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keyframe_no_operation,
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keyframe_no_operation,
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keyframe_no_operation,
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led_backlight_keyframe_one_period_sweep,
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led_backlight_keyframe_normal_orientation,
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},
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};
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static uint8_t off_on_off_gradient(float t, float index, float num) {
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const float two_pi = M_PI * 2.0f;
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float normalized_index = (1.0f - index / (num - 1.0f)) * two_pi;
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float x = t * two_pi + normalized_index-M_PI;
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if((1*M_PI) < x && x < (3*M_PI))
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{
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float v = 0.5 * (cosf(x) + 1.0f);
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return (uint8_t)(255.0f * v);
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}
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else
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{
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return 0;
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}
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}
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static uint8_t off_on_gradient(float t, float index, float num) {
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const float two_pi = M_PI * 2.0f;
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float normalized_index = (1.0f - index / (num - 1.0f)) * two_pi;
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float x = t * two_pi + normalized_index-M_PI;
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float v;
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if((1*M_PI) < x && x < (2*M_PI))
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{
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v = 0.5 * (cosf(x) + 1.0f);
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}
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else if(x >= (2*M_PI))
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{
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v = 1;
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}
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else
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{
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v = 0;
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}
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return (uint8_t)(255.0f * v);
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}
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static uint8_t on_off_gradient(float t, float index, float num) {
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const float two_pi = M_PI * 2.0f;
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float normalized_index = (1.0f - index / (num - 1.0f)) * two_pi;
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float x = t * two_pi + normalized_index-M_PI;
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float v;
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if((2*M_PI) < x && x < (3*M_PI))
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{
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v = 0.5 * (cosf(x) + 1.0f);
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}
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else if(x >= (3*M_PI))
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{
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v = 0;
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}
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else
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{
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v = 1;
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}
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return (uint8_t)(255.0f * v);
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}
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bool led_backlight_keyframe_one_period_sweep(keyframe_animation_t* animation, visualizer_state_t* state) {
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(void)state;
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float frame_length = animation->frame_lengths[animation->current_frame];
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float current_pos = frame_length - animation->time_left_in_frame;
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float t = current_pos / frame_length;
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for (int i=0; i< NUM_COLS; i++) {
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uint8_t color = off_on_off_gradient(t*2, i, NUM_COLS);
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gdispGDrawLine(LED_DISPLAY, i, 0, i, NUM_ROWS - 1, LUMA2COLOR(color));
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}
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return true;
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}
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bool led_backlight_keyframe_half_period_sweep_to_on(keyframe_animation_t* animation, visualizer_state_t* state) {
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(void)state;
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float frame_length = animation->frame_lengths[animation->current_frame];
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float current_pos = frame_length - animation->time_left_in_frame;
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float t = current_pos / frame_length;
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for (int i=0; i< NUM_COLS; i++) {
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uint8_t color = off_on_gradient(t*2, i, NUM_COLS);
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gdispGDrawLine(LED_DISPLAY, i, 0, i, NUM_ROWS - 1, LUMA2COLOR(color));
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}
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return true;
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}
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bool led_backlight_keyframe_half_period_sweep_to_off(keyframe_animation_t* animation, visualizer_state_t* state) {
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(void)state;
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float frame_length = animation->frame_lengths[animation->current_frame];
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float current_pos = frame_length - animation->time_left_in_frame;
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float t = current_pos / frame_length;
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for (int i=0; i< NUM_COLS; i++) {
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uint8_t color = on_off_gradient(t*2, i, NUM_COLS);
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gdispGDrawLine(LED_DISPLAY, i, 0, i, NUM_ROWS - 1, LUMA2COLOR(color));
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}
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return true;
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}
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|
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|
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/*
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+---+---+---+---+---+---+---+---+---+---+---+---+---+---+-------+
|
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| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 6 | 5 | 4 | 3 | 2 | 1 | 0 | phase |
|
||||
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+-------+
|
||||
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
|
||||
| 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 |
|
||||
| 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 |
|
||||
| 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 |
|
||||
| 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 |
|
||||
| 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 |
|
||||
| 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 |
|
||||
| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 |
|
||||
| 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 8 |
|
||||
| 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 9 |
|
||||
| 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 10 |
|
||||
| 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 11 |
|
||||
| 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 12 |
|
||||
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 13 |
|
||||
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 14 |
|
||||
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 15 |
|
||||
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 16 |
|
||||
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 17 |
|
||||
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 18 |
|
||||
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 19 |
|
||||
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 |
|
||||
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+-------+
|
||||
*/
|
||||
|
||||
#ifdef MASTER_IS_ON_RIGHT /*right side*/
|
||||
keyframe_animation_t sweep_on_sweep_off_left_and_right = {
|
||||
.num_frames = 12,
|
||||
.loop = true,
|
||||
.frame_lengths = {
|
||||
0,
|
||||
1,
|
||||
gfxMillisecondsToTicks(GRADIENT_TIME), // left on
|
||||
gfxMillisecondsToTicks(GRADIENT_TIME), // right on
|
||||
gfxMillisecondsToTicks(GRADIENT_TIME), // left off
|
||||
gfxMillisecondsToTicks(GRADIENT_TIME), // right off
|
||||
0, // mirror leds
|
||||
gfxMillisecondsToTicks(GRADIENT_TIME), // right on
|
||||
gfxMillisecondsToTicks(GRADIENT_TIME), // left on
|
||||
gfxMillisecondsToTicks(GRADIENT_TIME), // right off
|
||||
gfxMillisecondsToTicks(GRADIENT_TIME), // left off
|
||||
0, // normal leds
|
||||
},
|
||||
.frame_functions = {
|
||||
led_backlight_keyframe_mirror_orientation,
|
||||
led_backlight_keyframe_fade_out_all,
|
||||
keyframe_no_operation,
|
||||
led_backlight_keyframe_half_period_sweep_to_on,
|
||||
keyframe_no_operation,
|
||||
led_backlight_keyframe_half_period_sweep_to_off,
|
||||
led_backlight_keyframe_normal_orientation,
|
||||
led_backlight_keyframe_half_period_sweep_to_on,
|
||||
keyframe_no_operation,
|
||||
led_backlight_keyframe_half_period_sweep_to_off,
|
||||
keyframe_no_operation,
|
||||
led_backlight_keyframe_mirror_orientation,
|
||||
|
||||
},
|
||||
};
|
||||
keyframe_animation_t both_sides_fade_across = {
|
||||
.num_frames = 10,
|
||||
.loop = true,
|
||||
.frame_lengths = {
|
||||
0,
|
||||
1,
|
||||
gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
|
||||
0, // mirror leds
|
||||
gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
|
||||
0, // normal leds
|
||||
gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
|
||||
0, // mirror leds
|
||||
gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
|
||||
0, // normal leds
|
||||
},
|
||||
.frame_functions = {
|
||||
led_backlight_keyframe_mirror_orientation,
|
||||
led_backlight_keyframe_fade_out_all,
|
||||
keyframe_no_operation,
|
||||
keyframe_no_operation,
|
||||
led_backlight_keyframe_one_period_sweep,
|
||||
led_backlight_keyframe_normal_orientation,
|
||||
led_backlight_keyframe_one_period_sweep,
|
||||
led_backlight_keyframe_mirror_orientation,
|
||||
keyframe_no_operation,
|
||||
keyframe_no_operation,
|
||||
},
|
||||
};
|
||||
|
||||
#else /*left side*/
|
||||
keyframe_animation_t sweep_on_sweep_off_left_and_right = {
|
||||
.num_frames = 10,
|
||||
.loop = true,
|
||||
.frame_lengths = {
|
||||
gfxMillisecondsToTicks(GRADIENT_TIME), // left on
|
||||
gfxMillisecondsToTicks(GRADIENT_TIME), // right on
|
||||
gfxMillisecondsToTicks(GRADIENT_TIME), // left off
|
||||
gfxMillisecondsToTicks(GRADIENT_TIME), // right off
|
||||
0, // mirror leds
|
||||
gfxMillisecondsToTicks(GRADIENT_TIME), // right on
|
||||
gfxMillisecondsToTicks(GRADIENT_TIME), // left on
|
||||
gfxMillisecondsToTicks(GRADIENT_TIME), // right off
|
||||
gfxMillisecondsToTicks(GRADIENT_TIME), // left off
|
||||
0, // normal leds
|
||||
},
|
||||
.frame_functions = {
|
||||
led_backlight_keyframe_half_period_sweep_to_on,
|
||||
keyframe_no_operation,
|
||||
led_backlight_keyframe_half_period_sweep_to_off,
|
||||
keyframe_no_operation,
|
||||
led_backlight_keyframe_mirror_orientation,
|
||||
keyframe_no_operation,
|
||||
led_backlight_keyframe_half_period_sweep_to_on,
|
||||
keyframe_no_operation,
|
||||
led_backlight_keyframe_half_period_sweep_to_off,
|
||||
led_backlight_keyframe_normal_orientation,
|
||||
|
||||
},
|
||||
};
|
||||
keyframe_animation_t both_sides_fade_across = {
|
||||
.num_frames = 8,
|
||||
.loop = true,
|
||||
.frame_lengths = {
|
||||
gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
|
||||
0, // mirror leds
|
||||
gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
|
||||
0, // normal leds
|
||||
gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
|
||||
0, // mirror leds
|
||||
gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
|
||||
0, // normal leds
|
||||
},
|
||||
.frame_functions = {
|
||||
led_backlight_keyframe_one_period_sweep,
|
||||
led_backlight_keyframe_mirror_orientation,
|
||||
keyframe_no_operation,
|
||||
keyframe_no_operation,
|
||||
keyframe_no_operation,
|
||||
keyframe_no_operation,
|
||||
led_backlight_keyframe_one_period_sweep,
|
||||
led_backlight_keyframe_normal_orientation,
|
||||
|
||||
},
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
#define RED 0
|
||||
#define ORANGE 21
|
||||
#define YELLOW 42
|
||||
#define SPRING_GREEN 64
|
||||
#define GREEN 85
|
||||
#define TURQUOISE 107
|
||||
#define CYAN 127
|
||||
#define OCEAN 149
|
||||
#define BLUE 170
|
||||
#define VIOLET 192
|
||||
#define MAGENTA 212
|
||||
#define RASPBERRY 234
|
||||
|
||||
// This function should be implemented by the keymap visualizer
|
||||
// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
|
||||
// that the simple_visualizer assumes that you are updating
|
||||
// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
|
||||
// stopped. This can be done by either double buffering it or by using constant strings
|
||||
static void get_visualizer_layer_and_color(visualizer_state_t* state) {
|
||||
uint8_t saturation = 255;
|
||||
/* if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
|
||||
saturation = 255;
|
||||
} */
|
||||
|
||||
if (state->status.layer & 0x400) {
|
||||
state->target_lcd_color = LCD_COLOR(OCEAN, saturation, 0xFF);
|
||||
state->layer_text = "STENOGRAPHY";
|
||||
}
|
||||
else if (state->status.layer & 0x200) {
|
||||
state->target_lcd_color = LCD_COLOR(GREEN, saturation, 0xFF);
|
||||
state->layer_text = "FUNCTION";
|
||||
}
|
||||
else if (state->status.layer & 0x100) {
|
||||
state->target_lcd_color = LCD_COLOR(MAGENTA, saturation, 0xFF);
|
||||
state->layer_text = "Shortcuts Layer";
|
||||
stop_keyframe_animation(&sweep_on_sweep_off_left_and_right);
|
||||
start_keyframe_animation(&led_test_animation);
|
||||
}
|
||||
else if (state->status.layer & 0x80) {
|
||||
state->target_lcd_color = LCD_COLOR(VIOLET, saturation, 0xFF);
|
||||
state->layer_text = "Plover";
|
||||
}
|
||||
else if (state->status.layer & 0x40) {
|
||||
state->target_lcd_color = LCD_COLOR(RASPBERRY, saturation, 0xFF);
|
||||
state->layer_text = "Mirrored Symbols";
|
||||
}
|
||||
else if (state->status.layer & 0x20) {
|
||||
state->target_lcd_color = LCD_COLOR(RED, saturation, 0xFF);
|
||||
state->layer_text = "Symbols";
|
||||
}
|
||||
else if (state->status.layer & 0x8) {
|
||||
state->target_lcd_color = LCD_COLOR(OCEAN, saturation, 0xFF);
|
||||
state->layer_text = "Mirrored Dvorak";
|
||||
}
|
||||
else if (state->status.layer & 0x4) {
|
||||
state->target_lcd_color = LCD_COLOR(BLUE, saturation, 0xFF);
|
||||
state->layer_text = "Dvorak";
|
||||
stop_keyframe_animation(&led_test_animation);
|
||||
start_keyframe_animation(&sweep_on_sweep_off_left_and_right);
|
||||
}
|
||||
else if (state->status.layer & 0x2) {
|
||||
state->target_lcd_color = LCD_COLOR(ORANGE, saturation, 0xFF);
|
||||
state->layer_text = "Mirrored Qwerty";
|
||||
}
|
||||
else {
|
||||
state->target_lcd_color = LCD_COLOR(YELLOW, saturation, 0xFF);
|
||||
state->layer_text = "Qwerty";
|
||||
stop_keyframe_animation(&led_test_animation);
|
||||
start_keyframe_animation(&Fade_in_all_leds);
|
||||
}
|
||||
}
|
@@ -1,125 +0,0 @@
|
||||
/* Copyright 2017 Fred Sundvik
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef VISUALIZER_H_
|
||||
#define VISUALIZER_H_
|
||||
|
||||
// Currently we are assuming that both the backlight and LCD are enabled
|
||||
// But it's entirely possible to write a custom visualizer that use only
|
||||
// one of them
|
||||
#ifndef LCD_BACKLIGHT_ENABLE
|
||||
#error This visualizer needs that LCD backlight is enabled
|
||||
#endif
|
||||
|
||||
#ifndef LCD_ENABLE
|
||||
#error This visualizer needs that LCD is enabled
|
||||
#endif
|
||||
|
||||
#include "visualizer.h"
|
||||
#include "visualizer_keyframes.h"
|
||||
#include "lcd_keyframes.h"
|
||||
#include "lcd_backlight_keyframes.h"
|
||||
#include "system/serial_link.h"
|
||||
#include "led.h"
|
||||
#include "default_animations.h"
|
||||
|
||||
static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF);
|
||||
static const uint32_t initial_color = LCD_COLOR(0, 0, 0);
|
||||
|
||||
static bool initial_update = true;
|
||||
|
||||
// Feel free to modify the animations below, or even add new ones if needed
|
||||
extern keyframe_animation_t KITT_Scanner_animation;
|
||||
|
||||
static keyframe_animation_t lcd_layer_display = {
|
||||
.num_frames = 1,
|
||||
.loop = false,
|
||||
.frame_lengths = {gfxMillisecondsToTicks(0)},
|
||||
.frame_functions = {lcd_keyframe_display_layer_and_led_states}
|
||||
};
|
||||
|
||||
// The color animation animates the LCD color when you change layers
|
||||
static keyframe_animation_t color_animation = {
|
||||
.num_frames = 2,
|
||||
.loop = false,
|
||||
// Note that there's a 200 ms no-operation frame,
|
||||
// this prevents the color from changing when activating the layer
|
||||
// momentarily
|
||||
.frame_lengths = {gfxMillisecondsToTicks(200), gfxMillisecondsToTicks(500)},
|
||||
.frame_functions = {keyframe_no_operation, lcd_backlight_keyframe_animate_color},
|
||||
};
|
||||
|
||||
void initialize_user_visualizer(visualizer_state_t* state) {
|
||||
// The brightness will be dynamically adjustable in the future
|
||||
// But for now, change it here.
|
||||
lcd_backlight_brightness(130);
|
||||
state->current_lcd_color = initial_color;
|
||||
state->target_lcd_color = logo_background_color;
|
||||
initial_update = true;
|
||||
start_keyframe_animation(&default_startup_animation);
|
||||
}
|
||||
|
||||
|
||||
// This function should be implemented by the keymap visualizer
|
||||
// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
|
||||
// that the simple_visualizer assumes that you are updating
|
||||
// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
|
||||
// stopped. This can be done by either double buffering it or by using constant strings
|
||||
static void get_visualizer_layer_and_color(visualizer_state_t* state);
|
||||
|
||||
void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
|
||||
// Add more tests, change the colors and layer texts here
|
||||
// Usually you want to check the high bits (higher layers first)
|
||||
// because that's the order layers are processed for keypresses
|
||||
// You can for check for example:
|
||||
// state->status.layer
|
||||
// state->status.default_layer
|
||||
// state->status.leds (see led.h for available statuses)
|
||||
|
||||
uint32_t prev_color = state->target_lcd_color;
|
||||
const char* prev_layer_text = state->layer_text;
|
||||
|
||||
get_visualizer_layer_and_color(state);
|
||||
|
||||
if (initial_update || prev_color != state->target_lcd_color) {
|
||||
start_keyframe_animation(&color_animation);
|
||||
}
|
||||
|
||||
if (initial_update || prev_layer_text != state->layer_text) {
|
||||
start_keyframe_animation(&lcd_layer_display);
|
||||
}
|
||||
// You can also stop existing animations, and start your custom ones here
|
||||
// remember that you should normally have only one animation for the LCD
|
||||
// and one for the background. But you can also combine them if you want.
|
||||
|
||||
}
|
||||
|
||||
void user_visualizer_suspend(visualizer_state_t* state) {
|
||||
state->layer_text = "Suspending...";
|
||||
uint8_t hue = LCD_HUE(state->current_lcd_color);
|
||||
uint8_t sat = LCD_SAT(state->current_lcd_color);
|
||||
state->target_lcd_color = LCD_COLOR(hue, sat, 0);
|
||||
start_keyframe_animation(&default_suspend_animation);
|
||||
}
|
||||
|
||||
void user_visualizer_resume(visualizer_state_t* state) {
|
||||
state->current_lcd_color = initial_color;
|
||||
state->target_lcd_color = logo_background_color;
|
||||
initial_update = true;
|
||||
start_keyframe_animation(&default_startup_animation);
|
||||
}
|
||||
|
||||
#endif /* VISUALIZER_H_ */
|
Reference in New Issue
Block a user