Tidy up LCD_ENABLE/visualizer references (#14855)

* Tidy up LCD_ENABLE/visualizer references

* Fix up my (333fred) ergodox keymap with new LCD driver

Co-authored-by: Fredric Silberberg <fred@silberberg.xyz>
This commit is contained in:
Joel Challis
2021-10-20 21:27:46 +01:00
committed by GitHub
parent d4be4b67a2
commit 1816006121
19 changed files with 57 additions and 1107 deletions

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@@ -6,6 +6,4 @@
#include "../../config.h"
#include "dudeofawesome.h"
#include "./visualizer.h"
#endif

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@@ -471,8 +471,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
};
void matrix_init_user() {
backlight_enable();
backlight_level(BACKLIGHT_LEVELS);
led_matrix_enable_noeeprom();
led_matrix_set_val_noeeprom(UINT8_MAX);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {

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@@ -1,123 +0,0 @@
/* Copyright 2017 Fred Sundvik
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_
#define KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_
// Currently we are assuming that both the backlight and LCD are enabled
// But it's entirely possible to write a custom visualizer that use only
// one of them
#ifndef LCD_BACKLIGHT_ENABLE
#error This visualizer needs that LCD backlight is enabled
#endif
#ifndef LCD_ENABLE
#error This visualizer needs that LCD is enabled
#endif
#include "visualizer.h"
#include "visualizer_keyframes.h"
#include "lcd_keyframes.h"
#include "lcd_backlight_keyframes.h"
#include "system/serial_link.h"
#include "led.h"
#include "default_animations.h"
static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF);
static const uint32_t initial_color = LCD_COLOR(0, 0, 0);
static bool initial_update = true;
// Feel free to modify the animations below, or even add new ones if needed
static keyframe_animation_t lcd_layer_display = {
.num_frames = 1,
.loop = false,
.frame_lengths = {gfxMillisecondsToTicks(0)},
.frame_functions = {lcd_keyframe_display_layer_and_led_states}
};
// The color animation animates the LCD color when you change layers
static keyframe_animation_t color_animation = {
.num_frames = 2,
.loop = false,
// Note that there's a 200 ms no-operation frame,
// this prevents the color from changing when activating the layer
// momentarily
.frame_lengths = {gfxMillisecondsToTicks(1), gfxMillisecondsToTicks(5)},
.frame_functions = {keyframe_no_operation, lcd_backlight_keyframe_animate_color},
};
void initialize_user_visualizer(visualizer_state_t* state) {
// The brightness will be dynamically adjustable in the future
// But for now, change it here.
lcd_backlight_brightness(130);
state->current_lcd_color = initial_color;
state->target_lcd_color = logo_background_color;
initial_update = true;
start_keyframe_animation(&default_startup_animation);
}
// This function should be implemented by the keymap visualizer
// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
// that the simple_visualizer assumes that you are updating
// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
// stopped. This can be done by either double buffering it or by using constant strings
static void get_visualizer_layer_and_color(visualizer_state_t* state);
void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
// Add more tests, change the colors and layer texts here
// Usually you want to check the high bits (higher layers first)
// because that's the order layers are processed for keypresses
// You can for check for example:
// state->status.layer
// state->status.default_layer
// state->status.leds (see led.h for available statuses)
uint32_t prev_color = state->target_lcd_color;
const char* prev_layer_text = state->layer_text;
get_visualizer_layer_and_color(state);
if (initial_update || prev_color != state->target_lcd_color) {
start_keyframe_animation(&color_animation);
}
if (initial_update || prev_layer_text != state->layer_text) {
start_keyframe_animation(&lcd_layer_display);
}
// You can also stop existing animations, and start your custom ones here
// remember that you should normally have only one animation for the LCD
// and one for the background. But you can also combine them if you want.
}
void user_visualizer_suspend(visualizer_state_t* state) {
state->layer_text = "Suspending...";
uint8_t hue = LCD_HUE(state->current_lcd_color);
uint8_t sat = LCD_SAT(state->current_lcd_color);
state->target_lcd_color = LCD_COLOR(hue, sat, 0);
start_keyframe_animation(&default_suspend_animation);
}
void user_visualizer_resume(visualizer_state_t* state) {
state->current_lcd_color = initial_color;
state->target_lcd_color = logo_background_color;
initial_update = true;
start_keyframe_animation(&default_startup_animation);
}
#endif /* KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_ */

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@@ -1,79 +0,0 @@
/*
Copyright 2017 Fred Sundvik
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "./simple_visualizer.h"
#include "util.h"
#include "layers.h"
// This function should be implemented by the keymap visualizer
// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
// that the simple_visualizer assumes that you are updating
// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
// stopped. This can be done by either double buffering it or by using constant strings
static void get_visualizer_layer_and_color(visualizer_state_t* state) {
switch(biton32(default_layer_state)) {
case _QWERTY:
state->layer_text = "QWERTY";
state->target_lcd_color = LCD_COLOR(0, 255, 128);
break;
case _WORKMAN:
state->layer_text = "Workman";
state->target_lcd_color = LCD_COLOR(80, 255, 128);
break;
case _DVORAK:
state->layer_text = "Dvorak";
state->target_lcd_color = LCD_COLOR(194, 255, 128);
break;
case _COLEMAK:
state->layer_text = "Colemak";
state->target_lcd_color = LCD_COLOR(18, 255, 128);
break;
}
switch(biton32(state->status.layer)) {
case _LOWER:
state->layer_text = "Lower";
state->target_lcd_color = LCD_COLOR(141, 255, 255);
break;
case _RAISE:
state->layer_text = "Raise";
state->target_lcd_color = LCD_COLOR(18, 255, 255);
break;
case _ADJUST:
state->layer_text = "Adjust";
state->target_lcd_color = LCD_COLOR(194, 255, 255);
break;
case _NUM:
state->layer_text = "Numpad";
state->target_lcd_color = LCD_COLOR(80, 255, 255);
break;
case _MOUSE:
state->layer_text = "Mouse";
state->target_lcd_color = LCD_COLOR(300, 255, 255);
break;
case _GAME:
state->layer_text = "Game";
state->target_lcd_color = LCD_COLOR(300, 255, 255);
break;
case _QWERTY: case _WORKMAN: case _DVORAK: case _COLEMAK:
break;
default:
state->layer_text = "NONE";
state->target_lcd_color = LCD_COLOR(0, 255, 255);
break;
}
}

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@@ -1,35 +0,0 @@
/* Copyright 2017 Fred Sundvik
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef VISUALIZER_H_
#define VISUALIZER_H_
#include "visualizer.h"
#include "led.h"
void ergodox_led_lower_on (void);
void ergodox_led_raise_on (void);
void ergodox_led_adjust_on (void);
void ergodox_led_lower_off (void);
void ergodox_led_raise_off (void);
void ergodox_led_adjust_off (void);
void ergodox_led_lower_set (uint8_t n);
void ergodox_led_raise_set (uint8_t n);
void ergodox_led_adjust_set (uint8_t n);
#endif /* VISUALIZER_H_ */

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@@ -1,384 +0,0 @@
/*
Copyright 2017 Fred Sundvik
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "visualizer.h"
#include "gfx.h"
#include "math.h"
#include "default_animations.h"
#include "led_backlight_keyframes.h"
#define NUM_ROWS LED_HEIGHT
#define NUM_COLS LED_WIDTH
#define ONESIDESCAN 10
#define BOTHSIDESCAN 20
#define FULL_ON LUMA2COLOR(255)
#define THREE_QUARTER LUMA2COLOR(200)
#define HALF_ON LUMA2COLOR(150)
#define ONE_QUARTER LUMA2COLOR(50)
#define CROSSFADE_TIME 500
#define GRADIENT_TIME 3000
bool led_backlight_keyframe_one_period_sweep(keyframe_animation_t* animation, visualizer_state_t* state);
bool led_backlight_keyframe_half_period_sweep_to_on(keyframe_animation_t* animation, visualizer_state_t* state);
bool led_backlight_keyframe_half_period_sweep_to_off(keyframe_animation_t* animation, visualizer_state_t* state);
keyframe_animation_t Fade_in_all_leds = {
.num_frames = 1,
.loop = false,
.frame_lengths = {
CROSSFADE_TIME,
},
.frame_functions = {
led_backlight_keyframe_fade_in_all,
},
};
keyframe_animation_t decreasing_gradient = {
.num_frames = 8,
.loop = true,
.frame_lengths = {
gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
0, // mirror leds
gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
0, // normal leds
gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
0, // mirror leds
gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
0, // normal leds
},
.frame_functions = {
led_backlight_keyframe_one_period_sweep,
led_backlight_keyframe_mirror_orientation,
keyframe_no_operation,
keyframe_no_operation,
keyframe_no_operation,
keyframe_no_operation,
led_backlight_keyframe_one_period_sweep,
led_backlight_keyframe_normal_orientation,
},
};
static uint8_t off_on_off_gradient(float t, float index, float num) {
const float two_pi = M_PI * 2.0f;
float normalized_index = (1.0f - index / (num - 1.0f)) * two_pi;
float x = t * two_pi + normalized_index-M_PI;
if((1*M_PI) < x && x < (3*M_PI))
{
float v = 0.5 * (cosf(x) + 1.0f);
return (uint8_t)(255.0f * v);
}
else
{
return 0;
}
}
static uint8_t off_on_gradient(float t, float index, float num) {
const float two_pi = M_PI * 2.0f;
float normalized_index = (1.0f - index / (num - 1.0f)) * two_pi;
float x = t * two_pi + normalized_index-M_PI;
float v;
if((1*M_PI) < x && x < (2*M_PI))
{
v = 0.5 * (cosf(x) + 1.0f);
}
else if(x >= (2*M_PI))
{
v = 1;
}
else
{
v = 0;
}
return (uint8_t)(255.0f * v);
}
static uint8_t on_off_gradient(float t, float index, float num) {
const float two_pi = M_PI * 2.0f;
float normalized_index = (1.0f - index / (num - 1.0f)) * two_pi;
float x = t * two_pi + normalized_index-M_PI;
float v;
if((2*M_PI) < x && x < (3*M_PI))
{
v = 0.5 * (cosf(x) + 1.0f);
}
else if(x >= (3*M_PI))
{
v = 0;
}
else
{
v = 1;
}
return (uint8_t)(255.0f * v);
}
bool led_backlight_keyframe_one_period_sweep(keyframe_animation_t* animation, visualizer_state_t* state) {
(void)state;
float frame_length = animation->frame_lengths[animation->current_frame];
float current_pos = frame_length - animation->time_left_in_frame;
float t = current_pos / frame_length;
for (int i=0; i< NUM_COLS; i++) {
uint8_t color = off_on_off_gradient(t*2, i, NUM_COLS);
gdispGDrawLine(LED_DISPLAY, i, 0, i, NUM_ROWS - 1, LUMA2COLOR(color));
}
return true;
}
bool led_backlight_keyframe_half_period_sweep_to_on(keyframe_animation_t* animation, visualizer_state_t* state) {
(void)state;
float frame_length = animation->frame_lengths[animation->current_frame];
float current_pos = frame_length - animation->time_left_in_frame;
float t = current_pos / frame_length;
for (int i=0; i< NUM_COLS; i++) {
uint8_t color = off_on_gradient(t*2, i, NUM_COLS);
gdispGDrawLine(LED_DISPLAY, i, 0, i, NUM_ROWS - 1, LUMA2COLOR(color));
}
return true;
}
bool led_backlight_keyframe_half_period_sweep_to_off(keyframe_animation_t* animation, visualizer_state_t* state) {
(void)state;
float frame_length = animation->frame_lengths[animation->current_frame];
float current_pos = frame_length - animation->time_left_in_frame;
float t = current_pos / frame_length;
for (int i=0; i< NUM_COLS; i++) {
uint8_t color = on_off_gradient(t*2, i, NUM_COLS);
gdispGDrawLine(LED_DISPLAY, i, 0, i, NUM_ROWS - 1, LUMA2COLOR(color));
}
return true;
}
/*
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+-------+
| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 6 | 5 | 4 | 3 | 2 | 1 | 0 | phase |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+-------+
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 |
| 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 |
| 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 |
| 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 |
| 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 |
| 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 |
| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 |
| 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 8 |
| 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 9 |
| 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 10 |
| 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 11 |
| 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 12 |
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 13 |
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 14 |
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 15 |
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 16 |
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 17 |
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 18 |
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 19 |
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+-------+
*/
#ifdef MASTER_IS_ON_RIGHT /*right side*/
keyframe_animation_t sweep_on_sweep_off_left_and_right = {
.num_frames = 12,
.loop = true,
.frame_lengths = {
0,
1,
gfxMillisecondsToTicks(GRADIENT_TIME), // left on
gfxMillisecondsToTicks(GRADIENT_TIME), // right on
gfxMillisecondsToTicks(GRADIENT_TIME), // left off
gfxMillisecondsToTicks(GRADIENT_TIME), // right off
0, // mirror leds
gfxMillisecondsToTicks(GRADIENT_TIME), // right on
gfxMillisecondsToTicks(GRADIENT_TIME), // left on
gfxMillisecondsToTicks(GRADIENT_TIME), // right off
gfxMillisecondsToTicks(GRADIENT_TIME), // left off
0, // normal leds
},
.frame_functions = {
led_backlight_keyframe_mirror_orientation,
led_backlight_keyframe_fade_out_all,
keyframe_no_operation,
led_backlight_keyframe_half_period_sweep_to_on,
keyframe_no_operation,
led_backlight_keyframe_half_period_sweep_to_off,
led_backlight_keyframe_normal_orientation,
led_backlight_keyframe_half_period_sweep_to_on,
keyframe_no_operation,
led_backlight_keyframe_half_period_sweep_to_off,
keyframe_no_operation,
led_backlight_keyframe_mirror_orientation,
},
};
keyframe_animation_t both_sides_fade_across = {
.num_frames = 10,
.loop = true,
.frame_lengths = {
0,
1,
gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
0, // mirror leds
gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
0, // normal leds
gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
0, // mirror leds
gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
0, // normal leds
},
.frame_functions = {
led_backlight_keyframe_mirror_orientation,
led_backlight_keyframe_fade_out_all,
keyframe_no_operation,
keyframe_no_operation,
led_backlight_keyframe_one_period_sweep,
led_backlight_keyframe_normal_orientation,
led_backlight_keyframe_one_period_sweep,
led_backlight_keyframe_mirror_orientation,
keyframe_no_operation,
keyframe_no_operation,
},
};
#else /*left side*/
keyframe_animation_t sweep_on_sweep_off_left_and_right = {
.num_frames = 10,
.loop = true,
.frame_lengths = {
gfxMillisecondsToTicks(GRADIENT_TIME), // left on
gfxMillisecondsToTicks(GRADIENT_TIME), // right on
gfxMillisecondsToTicks(GRADIENT_TIME), // left off
gfxMillisecondsToTicks(GRADIENT_TIME), // right off
0, // mirror leds
gfxMillisecondsToTicks(GRADIENT_TIME), // right on
gfxMillisecondsToTicks(GRADIENT_TIME), // left on
gfxMillisecondsToTicks(GRADIENT_TIME), // right off
gfxMillisecondsToTicks(GRADIENT_TIME), // left off
0, // normal leds
},
.frame_functions = {
led_backlight_keyframe_half_period_sweep_to_on,
keyframe_no_operation,
led_backlight_keyframe_half_period_sweep_to_off,
keyframe_no_operation,
led_backlight_keyframe_mirror_orientation,
keyframe_no_operation,
led_backlight_keyframe_half_period_sweep_to_on,
keyframe_no_operation,
led_backlight_keyframe_half_period_sweep_to_off,
led_backlight_keyframe_normal_orientation,
},
};
keyframe_animation_t both_sides_fade_across = {
.num_frames = 8,
.loop = true,
.frame_lengths = {
gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
0, // mirror leds
gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
0, // normal leds
gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
0, // mirror leds
gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
0, // normal leds
},
.frame_functions = {
led_backlight_keyframe_one_period_sweep,
led_backlight_keyframe_mirror_orientation,
keyframe_no_operation,
keyframe_no_operation,
keyframe_no_operation,
keyframe_no_operation,
led_backlight_keyframe_one_period_sweep,
led_backlight_keyframe_normal_orientation,
},
};
#endif
#define RED 0
#define ORANGE 21
#define YELLOW 42
#define SPRING_GREEN 64
#define GREEN 85
#define TURQUOISE 107
#define CYAN 127
#define OCEAN 149
#define BLUE 170
#define VIOLET 192
#define MAGENTA 212
#define RASPBERRY 234
// This function should be implemented by the keymap visualizer
// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
// that the simple_visualizer assumes that you are updating
// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
// stopped. This can be done by either double buffering it or by using constant strings
static void get_visualizer_layer_and_color(visualizer_state_t* state) {
uint8_t saturation = 255;
/* if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
saturation = 255;
} */
if (state->status.layer & 0x400) {
state->target_lcd_color = LCD_COLOR(OCEAN, saturation, 0xFF);
state->layer_text = "STENOGRAPHY";
}
else if (state->status.layer & 0x200) {
state->target_lcd_color = LCD_COLOR(GREEN, saturation, 0xFF);
state->layer_text = "FUNCTION";
}
else if (state->status.layer & 0x100) {
state->target_lcd_color = LCD_COLOR(MAGENTA, saturation, 0xFF);
state->layer_text = "Shortcuts Layer";
stop_keyframe_animation(&sweep_on_sweep_off_left_and_right);
start_keyframe_animation(&led_test_animation);
}
else if (state->status.layer & 0x80) {
state->target_lcd_color = LCD_COLOR(VIOLET, saturation, 0xFF);
state->layer_text = "Plover";
}
else if (state->status.layer & 0x40) {
state->target_lcd_color = LCD_COLOR(RASPBERRY, saturation, 0xFF);
state->layer_text = "Mirrored Symbols";
}
else if (state->status.layer & 0x20) {
state->target_lcd_color = LCD_COLOR(RED, saturation, 0xFF);
state->layer_text = "Symbols";
}
else if (state->status.layer & 0x8) {
state->target_lcd_color = LCD_COLOR(OCEAN, saturation, 0xFF);
state->layer_text = "Mirrored Dvorak";
}
else if (state->status.layer & 0x4) {
state->target_lcd_color = LCD_COLOR(BLUE, saturation, 0xFF);
state->layer_text = "Dvorak";
stop_keyframe_animation(&led_test_animation);
start_keyframe_animation(&sweep_on_sweep_off_left_and_right);
}
else if (state->status.layer & 0x2) {
state->target_lcd_color = LCD_COLOR(ORANGE, saturation, 0xFF);
state->layer_text = "Mirrored Qwerty";
}
else {
state->target_lcd_color = LCD_COLOR(YELLOW, saturation, 0xFF);
state->layer_text = "Qwerty";
stop_keyframe_animation(&led_test_animation);
start_keyframe_animation(&Fade_in_all_leds);
}
}

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@@ -1,125 +0,0 @@
/* Copyright 2017 Fred Sundvik
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef VISUALIZER_H_
#define VISUALIZER_H_
// Currently we are assuming that both the backlight and LCD are enabled
// But it's entirely possible to write a custom visualizer that use only
// one of them
#ifndef LCD_BACKLIGHT_ENABLE
#error This visualizer needs that LCD backlight is enabled
#endif
#ifndef LCD_ENABLE
#error This visualizer needs that LCD is enabled
#endif
#include "visualizer.h"
#include "visualizer_keyframes.h"
#include "lcd_keyframes.h"
#include "lcd_backlight_keyframes.h"
#include "system/serial_link.h"
#include "led.h"
#include "default_animations.h"
static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF);
static const uint32_t initial_color = LCD_COLOR(0, 0, 0);
static bool initial_update = true;
// Feel free to modify the animations below, or even add new ones if needed
extern keyframe_animation_t KITT_Scanner_animation;
static keyframe_animation_t lcd_layer_display = {
.num_frames = 1,
.loop = false,
.frame_lengths = {gfxMillisecondsToTicks(0)},
.frame_functions = {lcd_keyframe_display_layer_and_led_states}
};
// The color animation animates the LCD color when you change layers
static keyframe_animation_t color_animation = {
.num_frames = 2,
.loop = false,
// Note that there's a 200 ms no-operation frame,
// this prevents the color from changing when activating the layer
// momentarily
.frame_lengths = {gfxMillisecondsToTicks(200), gfxMillisecondsToTicks(500)},
.frame_functions = {keyframe_no_operation, lcd_backlight_keyframe_animate_color},
};
void initialize_user_visualizer(visualizer_state_t* state) {
// The brightness will be dynamically adjustable in the future
// But for now, change it here.
lcd_backlight_brightness(130);
state->current_lcd_color = initial_color;
state->target_lcd_color = logo_background_color;
initial_update = true;
start_keyframe_animation(&default_startup_animation);
}
// This function should be implemented by the keymap visualizer
// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
// that the simple_visualizer assumes that you are updating
// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
// stopped. This can be done by either double buffering it or by using constant strings
static void get_visualizer_layer_and_color(visualizer_state_t* state);
void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
// Add more tests, change the colors and layer texts here
// Usually you want to check the high bits (higher layers first)
// because that's the order layers are processed for keypresses
// You can for check for example:
// state->status.layer
// state->status.default_layer
// state->status.leds (see led.h for available statuses)
uint32_t prev_color = state->target_lcd_color;
const char* prev_layer_text = state->layer_text;
get_visualizer_layer_and_color(state);
if (initial_update || prev_color != state->target_lcd_color) {
start_keyframe_animation(&color_animation);
}
if (initial_update || prev_layer_text != state->layer_text) {
start_keyframe_animation(&lcd_layer_display);
}
// You can also stop existing animations, and start your custom ones here
// remember that you should normally have only one animation for the LCD
// and one for the background. But you can also combine them if you want.
}
void user_visualizer_suspend(visualizer_state_t* state) {
state->layer_text = "Suspending...";
uint8_t hue = LCD_HUE(state->current_lcd_color);
uint8_t sat = LCD_SAT(state->current_lcd_color);
state->target_lcd_color = LCD_COLOR(hue, sat, 0);
start_keyframe_animation(&default_suspend_animation);
}
void user_visualizer_resume(visualizer_state_t* state) {
state->current_lcd_color = initial_color;
state->target_lcd_color = logo_background_color;
initial_update = true;
start_keyframe_animation(&default_startup_animation);
}
#endif /* VISUALIZER_H_ */