[Keyboard] move g heavy industry boards into /gboards (#16040)
Co-authored-by: zvecr <git@zvecr.com>
This commit is contained in:
306
keyboards/gboards/georgi/keymaps/colemak-dh/keymap.c
Normal file
306
keyboards/gboards/georgi/keymaps/colemak-dh/keymap.c
Normal file
@@ -0,0 +1,306 @@
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/*
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* Good on you for modifying your layout, this is the most nonQMK layout you will come across
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* There are three modes, Steno (the default), QWERTY (Toggleable) and a Momentary symbol layer
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*
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* Don't modify the steno layer directly, instead add chords using the keycodes and macros
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* from sten.h to the layout you want to modify.
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*
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* Observe the comment above processQWERTY!
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*
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* http://docs.gboards.ca
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*/
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#include QMK_KEYBOARD_H
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#include "sten.h"
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#include "keymap_steno.h"
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#define IGNORE_MOD_TAP_INTERRUPT
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// Steno Layers
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#define FUNCT ( LSD | LK | LP | LH )
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#define MEDIA ( LSD | LK | LW | LR )
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#define MOVE ( LSD | LK )
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#define NUM ( PWR )
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#define SYM ( RZ )
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// Keys and chords that, once they appear, are added to every subsequent partial chord
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// until the whole thing is sent.
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uint32_t stenoLayers[] = {NUM, SYM, MOVE, MEDIA, FUNCT};
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// QMK Layers
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#define STENO_LAYER 0
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#define GAMING 1
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#define GAMING_2 2
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/* Keyboard Layout
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* ,---------------------------------. ,------------------------------.
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* | FN | LSU | LFT | LP | LH | ST1 | | ST3 | RF | RP | RL | RT | RD |
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* |-----+-----+-----+----+----|-----| |-----|----+----+----+----+----|
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* | PWR | LSD | LK | LW | LR | ST2 | | ST4 | RR | RB | RG | RS | RZ |
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* `---------------------------------' `------------------------------'
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* ,---------------, .---------------.
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* | LNO | LA | LO | | RE | RU | RNO |
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* `---------------' `---------------'
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*/
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// Note: You can only use basic keycodes here!
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//
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// P() is just a wrapper to make your life easier.
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// PC() applies the mapping to all of the StenoLayers. For overloading, define these last.
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//
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// FN is unavailable. That is reserved for system use.
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// Chords containing PWR are always available, even in steno mode.
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//
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// http://docs.gboards.ca
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uint32_t processQwerty(bool lookup) {
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// Special keys
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P( RT | RS | RD | RZ | LNO, SEND_STRING(VERSION); SEND_STRING(__DATE__));
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P( LFT | LK | LP | LW, REPEAT());
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// Mouse Keys
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/* P( LO | LSD | LK, CLICK_MOUSE(KC_MS_BTN2)); */
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/* P( LO | LR | LW, CLICK_MOUSE(KC_MS_BTN1)); */
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/* Function layer
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* ,-----------------------------------, ,-----------------------------------,
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* | | | | NCTFUNCTF | | | | F1 | F2 | F3 | F4 | |
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* | + + + + + | | + F5 + F6 + F7 + F8 + |
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* | | FUNCTFUNC | | | | | | F9 | F10 | F11 | F12 | |
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* `-----+-----+-----+-----+-----+-----' `-----+-----+-----+-----+-----+-----'
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*/
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P( FUNCT | RF, SEND(KC_F1));
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P( FUNCT | RP, SEND(KC_F2));
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P( FUNCT | RL, SEND(KC_F3));
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P( FUNCT | RT, SEND(KC_F4));
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P( FUNCT | RF | RR, SEND(KC_F5));
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P( FUNCT | RP | RB, SEND(KC_F6));
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P( FUNCT | RL | RG, SEND(KC_F7));
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P( FUNCT | RT | RS, SEND(KC_F8));
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P( FUNCT | RR, SEND(KC_F9));
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P( FUNCT | RG, SEND(KC_F10));
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P( FUNCT | RB, SEND(KC_F11));
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P( FUNCT | RS, SEND(KC_F12));
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/* Movement layer
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* ,-----------------------------------, ,-----------------------------------,
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* | | | | | | | | | <- | ↓ | ↑ | -> | |
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* | + + + + + | | + + + + + |
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* | | MOVEMOVEM | | | | | | Hm | PgD | PgU | End | |
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* `-----+-----+-----+-----+-----+-----' `-----+-----+-----+-----+-----+-----'
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*/
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P( MOVE | RF, SEND(KC_LEFT));
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P( MOVE | RP, SEND(KC_DOWN));
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P( MOVE | RL, SEND(KC_UP));
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P( MOVE | RT, SEND(KC_RIGHT));
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P( MOVE | RR, SEND(KC_HOME));
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P( MOVE | RB, SEND(KC_PGDN));
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P( MOVE | RG, SEND(KC_PGUP));
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P( MOVE | RS, SEND(KC_END));
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/* Media Layer
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* ,-----------------------------------, ,-----------------------------------,
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* | | | | | | | | |Prev |Play | PLY |Next | VolU|
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* | + + + + + | | + + + + + |
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* | | MEDIAMEDIAMEDIAMEDIAM | | | | | | |Mute | VolD|
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* `-----+-----+-----+-----+-----+-----' `-----+-----+-----+-----+-----+-----'
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*/
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P( MEDIA | RF, SEND(KC_MPRV));
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P( MEDIA | RP, SEND(KC_MPLY));
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P( MEDIA | RL, SEND(KC_MPLY));
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P( MEDIA | RT, SEND(KC_MNXT));
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P( MEDIA | RD, SEND(KC_VOLU));
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P( MEDIA | RS, SEND(KC_MUTE));
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P( MEDIA | RZ, SEND(KC_VOLD));
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/* Numbers
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* ,-----------------------------------, ,-----------------------------------,
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* | | | a | b | c | | | : | 1 | 2 | 3 | . | |
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* | + + d + e + f + | | 0 + 4 + 5 + 6 + - + |
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* | NUM | | | | | | | | 7 | 8 | 9 | 0 | |
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* `-----+-----+-----+-----+-----+-----' `-----+-----+-----+-----+-----+-----'
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*/
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P( NUM | LFT, SEND(KC_A));
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P( NUM | LP, SEND(KC_B));
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P( NUM | LH, SEND(KC_C));
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P( NUM | LK, SEND(KC_D));
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P( NUM | LW, SEND(KC_E));
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P( NUM | LR, SEND(KC_F));
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// Right hand
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P( NUM | ST3, SEND_STRING(":"));
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P( NUM | RF, SEND(KC_1));
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P( NUM | RP, SEND(KC_2));
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P( NUM | RL, SEND(KC_3));
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P( NUM | RT, SEND(KC_DOT));
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P( NUM | ST3 | ST4, SEND(KC_0));
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P( NUM | RF | RR, SEND(KC_4));
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P( NUM | RP | RB, SEND(KC_5));
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P( NUM | RG | RL, SEND(KC_6));
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P( NUM | RT | RS, SEND(KC_MINUS));
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P( NUM | RR, SEND(KC_7));
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P( NUM | RB, SEND(KC_8));
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P( NUM | RG, SEND(KC_9));
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P( NUM | RS, SEND(KC_0));
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/* Symbols
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* ,-----------------------------------, ,-----------------------------------,
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* | | ` | [ | { | ( | < | | > | ) | } | ] | ? | |
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* | + ~ + - + ' + : + _ | | \ + = + " + + + ? + |
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* | | ! | @ | # | $ | % | | | | ^ | & | * | ? | SYM |
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* `-----+-----+-----+-----+-----+-----' `-----+-----+-----+-----+-----+-----'
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*/
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// Left hand
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P( SYM | LSU, SEND(KC_GRV));
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P( SYM | LFT, SEND(KC_LBRC));
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P( SYM | LP, SEND_STRING("{"));
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P( SYM | LH, SEND_STRING("("));
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P( SYM | ST1, SEND_STRING("<"));
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P( SYM | LSU | LSD, SEND_STRING("~"));
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P( SYM | LFT | LK, SEND(KC_MINS));
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P( SYM | LP | LW, SEND(KC_QUOTE));
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P( SYM | LH | LR, SEND_STRING(":"));
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P( SYM | ST1 | ST2, SEND_STRING("_"));
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P( SYM | LSD, SEND_STRING("!"));
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P( SYM | LK, SEND_STRING("@"));
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P( SYM | LW, SEND_STRING("#"));
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P( SYM | LR, SEND_STRING("$"));
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P( SYM | ST2, SEND_STRING("%"));
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// Right hand
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P( SYM | ST3, SEND_STRING(">"));
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P( SYM | RF, SEND_STRING(")"));
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P( SYM | RP, SEND_STRING("}"));
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P( SYM | RL, SEND_STRING("]"));
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P( SYM | RT, SEND_STRING("?"));
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P( SYM | ST3 | ST4, SEND(KC_BSLASH));
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P( SYM | RF | RR, SEND(KC_EQUAL));
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P( SYM | RP | RB, SEND_STRING("\""));
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P( SYM | RG | RL, SEND_STRING("+"));
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P( SYM | RT | RS, SEND_STRING("?"));
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P( SYM | ST4, SEND_STRING("|"));
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P( SYM | RR, SEND_STRING("^"));
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P( SYM | RB, SEND_STRING("&"));
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P( SYM | RG, SEND_STRING("*"));
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P( SYM | RS, SEND_STRING("?"));
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/* Letters
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* ,-----------------------------------, ,-----------------------------------,
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* | | Q | W | F | P | B | | J | L | U | Y | ; | ctl |
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* +-----+- A -+- R -+- S -+- T -+- G -| |- M -+- N -+- E -+- I -+- O -+-----|
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* | bsp | Z | X | C | D | V | | K | H | , | . | / | del |
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* `-----+-----+-----+-----+-----+-----' `-----+-----+-----+-----+-----+-----'
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* ,---------------, .---------------.
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* | alt | ent|shfr| | spc| gui| alt |
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* `---------------' `---------------'
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*/
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// Left hand
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P( LSU, SEND(KC_Q));
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P( LFT, SEND(KC_W));
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P( LP, SEND(KC_F));
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P( LH, SEND(KC_P));
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P( ST1, SEND(KC_B));
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P( LSU | LSD, SEND(KC_A));
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P( LFT | LK, SEND(KC_R));
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P( LP | LW, SEND(KC_S));
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P( LH | LR, SEND(KC_T));
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P( ST1 | ST2, SEND(KC_G));
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P( LSD, SEND(KC_Z));
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P( LK, SEND(KC_X));
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P( LW, SEND(KC_C));
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P( LR, SEND(KC_D));
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P( ST2, SEND(KC_V));
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// Right hand
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P( ST3, SEND(KC_J));
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P( RF, SEND(KC_L));
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P( RP, SEND(KC_U));
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P( RL, SEND(KC_Y));
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P( RT, SEND(KC_SCLN));
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P( ST3 | ST4, SEND(KC_M));
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P( RF | RR, SEND(KC_N));
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P( RP | RB, SEND(KC_E));
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P( RG | RL, SEND(KC_I));
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P( RT | RS, SEND(KC_O));
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P( ST4, SEND(KC_K));
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P( RR, SEND(KC_H));
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P( RB, SEND(KC_COMM));
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P( RG, SEND(KC_DOT));
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P( RS, SEND(KC_SLSH));
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// Thumb Chords and modifiers
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//
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PC( LNO | RNO | LA | RU, SEND(KC_LCTL); SEND(KC_LSFT));
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PC( LNO | LA | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_LALT));
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// overrides
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P( PWR | LO, SEND(KC_LSFT); SEND(KC_BSPC));
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P( PWR | RD, SEND(KC_LCTL); SEND(KC_BSPC));
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P( RZ | RD, SEND(KC_LCTL); SEND(KC_DEL));
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PC( LNO | LA | LO, SEND(KC_LSFT); SEND(KC_ESC));
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PC( LA | LO, SEND(KC_ESC));
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PC( LNO, SEND(KC_LALT));
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PC( LA, SEND(KC_ENT));
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PC( LO, SEND(KC_LSFT));
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PC( RNO, SEND(KC_RALT));
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PC( RE | RU, SEND(KC_TAB));
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PC( RE, SEND(KC_SPC));
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PC( RU, SEND(KC_LGUI));
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PC( PWR, SEND(KC_BSPC));
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PC( RD, SEND(KC_LCTL));
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P( RZ, SEND(KC_DEL));
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return 0;
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}
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// "Layers"
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// Steno layer should be first in your map.
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// When PWR | FN | ST3 | ST4 is pressed, the layer is increased to the next map. You must return to STENO_LAYER at the end.
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// If you need more space for chords, remove the two gaming layers.
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// Note: If using NO_ACTION_TAPPING, LT will not work!
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// Main layer, everything goes through here
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[STENO_LAYER] = LAYOUT_georgi(
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STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR,
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STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR,
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STN_N1, STN_A, STN_O, STN_E, STN_U, STN_N7
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),
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// Gaming layer with Numpad, Very limited
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[GAMING] = LAYOUT_georgi(
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KC_LSFT, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_ENT,
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KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_DQUO,
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KC_LALT, KC_SPC, LT(GAMING_2, KC_ENT), KC_DEL, KC_ASTR, TO(STENO_LAYER)
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),
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[GAMING_2] = LAYOUT_georgi(
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KC_LSFT, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
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KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_LT, KC_GT, KC_QUES, KC_RSFT,
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KC_LALT, KC_SPC, KC_ENT, KC_DEL, KC_ASTR, TO(STENO_LAYER)
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)
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};
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// Don't fuck with this, thanks.
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size_t keymapsCount = sizeof(keymaps)/sizeof(keymaps[0]);
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size_t stenoLayerCount = sizeof(stenoLayers)/sizeof(stenoLayers[0]);
|
11
keyboards/gboards/georgi/keymaps/colemak-dh/readme.md
Normal file
11
keyboards/gboards/georgi/keymaps/colemak-dh/readme.md
Normal file
@@ -0,0 +1,11 @@
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# Georgi QWERTY/Steno firmware
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This is the default keymap for Georgi, it's based heavily off of the naps62 ErgoDox and the Gergo layout.
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It is both a ergonomic and programmer friendly keymap.
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Ideally you should copy this directory and make your changes there. If you come up with a good layout submit a PR!
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## Space issues
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If you find yourself running out of space for dictionary entries, disabling mousekeys in rules.mk will save
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you about 4k for entries!
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Get a free 1k by deleting the Gaming layers from the keymap!
|
45
keyboards/gboards/georgi/keymaps/colemak-dh/rules.mk
Normal file
45
keyboards/gboards/georgi/keymaps/colemak-dh/rules.mk
Normal file
@@ -0,0 +1,45 @@
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#----------------------------------------------------------------------------
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||||
# make georgi:claymager:dfu
|
||||
# Make sure you have dfu-programmer installed!
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||||
#----------------------------------------------------------------------------
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||||
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||||
NO_REPEAT = yes
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||||
VERBOSE = yes
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||||
KEYBOARD_SHARED_EP = yes
|
||||
CUSTOM_MATRIX = yes
|
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STENO_LAYERS = yes
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||||
|
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#Firmware reduction options
|
||||
MOUSEKEY_ENABLE = yes # 1500 bytes
|
||||
NO_TAPPING = no # 2000 bytes
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||||
NO_PRINT = yes
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||||
|
||||
#Debug options
|
||||
CONSOLE_ENABLE = no
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||||
DEBUG_MATRIX_SCAN_RATE = no
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||||
DEBUG_MATRIX = no
|
||||
ONLY_QWERTY = no
|
||||
|
||||
# A bunch of stuff that you shouldn't touch unless you
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||||
# know what you're doing.
|
||||
#
|
||||
# No touchy, capiche?
|
||||
SRC += matrix.c i2c_master.c
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||||
ifeq ($(strip $(DEBUG_MATRIX)), yes)
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OPT_DEFS += -DDEBUG_MATRIX
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endif
|
||||
ifeq ($(strip $(NO_REPEAT)), yes)
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||||
OPT_DEFS += -DNO_REPEAT
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||||
endif
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||||
ifeq ($(strip $(NO_PRINT)), yes)
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||||
OPT_DEFS += -DNO_PRINT -DNO_DEBUG
|
||||
endif
|
||||
ifeq ($(strip $(ONLY_QWERTY)), yes)
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||||
OPT_DEFS += -DONLYQWERTY
|
||||
endif
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||||
ifeq ($(strip $(NO_TAPPING)), yes)
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OPT_DEFS += -DNO_ACTION_TAPPING
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endif
|
||||
ifeq ($(strip $(STENO_LAYERS)), yes)
|
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OPT_DEFS += -DSTENOLAYERS
|
||||
endif
|
237
keyboards/gboards/georgi/keymaps/default-flipped/keymap.c
Normal file
237
keyboards/gboards/georgi/keymaps/default-flipped/keymap.c
Normal file
@@ -0,0 +1,237 @@
|
||||
/*
|
||||
* Good on you for modifying your layout, this is the most nonQMK layout you will come across
|
||||
* There are three modes, Steno (the default), QWERTY (Toggleable) and a Momentary symbol layer
|
||||
*
|
||||
* Don't modify the steno layer directly, instead add chords using the keycodes and macros
|
||||
* from sten.h to the layout you want to modify.
|
||||
*
|
||||
* Observe the comment above processQWERTY!
|
||||
*
|
||||
* http://docs.gboards.ca
|
||||
*/
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "sten.h"
|
||||
#include "keymap_steno.h"
|
||||
|
||||
// Proper Layers
|
||||
#define FUNCT (LSD | LK | LP | LH)
|
||||
#define MEDIA (LSD | LK | LW | LR)
|
||||
#define MOVE (ST1 | ST2)
|
||||
|
||||
// QMK Layers
|
||||
#define STENO_LAYER 0
|
||||
#define GAMING 1
|
||||
#define GAMING_2 2
|
||||
|
||||
/* Keyboard Layout
|
||||
* ,---------------------------------. ,------------------------------.
|
||||
* | FN | LSU | LFT | LP | LH | ST1 | | ST3 | RF | RP | RL | RT | RD |
|
||||
* |-----+-----+-----+----+----|-----| |-----|----+----+----+----+----|
|
||||
* | PWR | LSD | LK | LW | LR | ST2 | | ST4 | RR | BB | RG | RS | RZ |
|
||||
* `---------------------------------' `------------------------------'
|
||||
* ,---------------, .---------------.
|
||||
* | LNO | LA | LO | | RE | RU | RNO |
|
||||
* `---------------' `---------------'
|
||||
*/
|
||||
|
||||
// Note: You can only use basic keycodes here!
|
||||
// P() is just a wrapper to make your life easier.
|
||||
//
|
||||
// http://docs.gboards.ca
|
||||
uint32_t processQwerty(bool lookup) {
|
||||
// Specials
|
||||
P( RT | RS | RD | RZ | LNO, SEND_STRING(VERSION); SEND_STRING(__DATE__));
|
||||
P( LNO | RNO | LA | LO | RE | RU, SEND(KC_MPLY));
|
||||
P( LFT | LK | LP | LW, REPEAT());
|
||||
P( ST1 | ST2 | LW | ST4, SEND(KC_BSPC));
|
||||
|
||||
// Mouse Keys
|
||||
P( LO | LSD | LK, CLICK_MOUSE(KC_MS_BTN2));
|
||||
P( LO | LR | LW, CLICK_MOUSE(KC_MS_BTN1));
|
||||
|
||||
// Thumb Chords
|
||||
P( LA | LO | RE | RU, SEND(KC_CAPS));
|
||||
P( LA | RU, SEND(KC_ESC));
|
||||
P( LO | RE, SEND(KC_LCTL));
|
||||
P( LNO | RNO | LA | RU, SEND(KC_LCTL); SEND(KC_LSFT));
|
||||
P( LNO | LA | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_LALT));
|
||||
|
||||
// Mods
|
||||
P( RT | RD | RS | RZ, SEND(KC_LGUI));
|
||||
P( RT | RD, SEND(KC_LCTL));
|
||||
P( RS | RZ, SEND(KC_LALT));
|
||||
P( LA | LNO, SEND(KC_LCTL));
|
||||
P( LA | LO, SEND(KC_LALT));
|
||||
P( LO, SEND(KC_LSFT));
|
||||
|
||||
// Function Layer
|
||||
P( FUNCT | RF | RR, SEND(KC_F5));
|
||||
P( FUNCT | RP | RB, SEND(KC_F6));
|
||||
P( FUNCT | RL | RG, SEND(KC_F7));
|
||||
P( FUNCT | RT | RS, SEND(KC_F8));
|
||||
P( FUNCT | RF, SEND(KC_F1));
|
||||
P( FUNCT | RP, SEND(KC_F2));
|
||||
P( FUNCT | RL, SEND(KC_F3));
|
||||
P( FUNCT | RT, SEND(KC_F4));
|
||||
P( FUNCT | RR, SEND(KC_F9));
|
||||
P( FUNCT | RG, SEND(KC_F10));
|
||||
P( FUNCT | RB, SEND(KC_F11));
|
||||
P( FUNCT | RS, SEND(KC_F12));
|
||||
|
||||
// Movement Layer
|
||||
P( MOVE | RF, SEND(KC_LEFT));
|
||||
P( MOVE | RP, SEND(KC_DOWN));
|
||||
P( MOVE | RL, SEND(KC_UP));
|
||||
P( MOVE | RT, SEND(KC_RIGHT));
|
||||
P( MOVE | ST3, SEND(KC_PGUP));
|
||||
P( MOVE | ST4, SEND(KC_PGDN));
|
||||
|
||||
// Media Layer
|
||||
P( MEDIA | RF, SEND(KC_MPRV));
|
||||
P( MEDIA | RP, SEND(KC_MPLY));
|
||||
P( MEDIA | RL, SEND(KC_MPLY));
|
||||
P( MEDIA | RT, SEND(KC_MNXT));
|
||||
P( MEDIA | RD, SEND(KC_VOLU));
|
||||
P( MEDIA | RZ, SEND(KC_VOLD));
|
||||
P( MEDIA | RS, SEND(KC_MUTE));
|
||||
|
||||
// Number Row, Left
|
||||
P( LNO | LSU, SEND(KC_1));
|
||||
P( LNO | LFT, SEND(KC_2));
|
||||
P( LNO | LP, SEND(KC_3));
|
||||
P( LNO | LH, SEND(KC_4));
|
||||
P( LNO | ST1, SEND(KC_5));
|
||||
P( LNO | ST3, SEND(KC_6));
|
||||
P( LNO | RF, SEND(KC_7));
|
||||
P( LNO | RP, SEND(KC_8));
|
||||
P( LNO | RL, SEND(KC_9));
|
||||
P( LNO | RT, SEND(KC_0));
|
||||
|
||||
// Number Row, Right
|
||||
P( RNO | LSU, SEND(KC_1));
|
||||
P( RNO | LFT, SEND(KC_2));
|
||||
P( RNO | LP, SEND(KC_3));
|
||||
P( RNO | LH, SEND(KC_4));
|
||||
P( RNO | ST1, SEND(KC_5));
|
||||
P( RNO | ST3, SEND(KC_6));
|
||||
P( RNO | RF, SEND(KC_7));
|
||||
P( RNO | RP, SEND(KC_8));
|
||||
P( RNO | RL, SEND(KC_9));
|
||||
P( RNO | RT, SEND(KC_0));
|
||||
P( RNO | LA, SEND(KC_5));
|
||||
|
||||
// Specials
|
||||
P( RU | RNO, SEND(KC_TAB));
|
||||
P( RE | RU, SEND(KC_BSPC));
|
||||
P( RD | RZ, SEND(KC_ENT));
|
||||
P( RE, SEND(KC_ENT));
|
||||
P( RD, SEND(KC_BSPC));
|
||||
P( LNO, SEND(KC_BSPC));
|
||||
P( RNO, SEND(KC_BSPC));
|
||||
P( LA, SEND(KC_SPC));
|
||||
P( RU, SEND(KC_SPC));
|
||||
P( RZ, SEND(KC_ESC));
|
||||
|
||||
// Symbols and Numbers
|
||||
P( PWR | RE | RU, SEND(KC_ENT));
|
||||
P( PWR | LA | LO, SEND(KC_SPC));
|
||||
P( PWR | LP | LW, SEND(KC_LSFT); SEND(KC_9)); // (
|
||||
P( PWR | LH | LR, SEND(KC_LSFT); SEND(KC_0)); // )
|
||||
P( PWR | ST1 | ST2, SEND(KC_GRV)); // `
|
||||
P( PWR | RD | RZ, SEND(KC_ESC));
|
||||
P( PWR | LSU | LSD, SEND(KC_LSFT); SEND(KC_3)); // #
|
||||
P( PWR | LFT | LK, SEND(KC_LSFT); SEND(KC_4)); // $
|
||||
P( PWR | LSU, SEND(KC_LSFT); SEND(KC_1)); // !
|
||||
P( PWR | LSD, SEND(KC_LSFT); SEND(KC_5)); // %
|
||||
P( PWR | LFT, SEND(KC_LSFT); SEND(KC_2)); // @
|
||||
P( PWR | LK, SEND(KC_LSFT); SEND(KC_6)); // ^
|
||||
P( PWR | LP, SEND(KC_LSFT); SEND(KC_LBRC)); // {
|
||||
P( PWR | LW, SEND(KC_LBRC));
|
||||
P( PWR | LH, SEND(KC_LSFT); SEND(KC_RBRC)); // }
|
||||
P( PWR | LR, SEND(KC_RBRC));
|
||||
P( PWR | ST1, SEND(KC_LSFT); SEND(KC_BSLS)); // |
|
||||
P( PWR | ST2, SEND(KC_LSFT); SEND(KC_GRV)); // ~
|
||||
P( PWR | ST3, SEND(KC_QUOT));
|
||||
P( PWR | ST4, SEND(KC_LSFT); SEND(KC_QUOT)); // "
|
||||
P( PWR | RF, SEND(KC_KP_PLUS));
|
||||
P( PWR | RR, SEND(KC_LSFT); SEND(KC_7)); // &
|
||||
P( PWR | RP, SEND(KC_MINS));
|
||||
P( PWR | RB, SEND(KC_EQL));
|
||||
P( PWR | RL, SEND(KC_SLSH));
|
||||
P( PWR | RG, SEND(KC_COMM));
|
||||
P( PWR | RT, SEND(KC_PAST));
|
||||
P( PWR | RS, SEND(KC_DOT));
|
||||
P( PWR | RD, SEND(KC_TAB));
|
||||
P( PWR | LA, SEND(KC_LSFT));
|
||||
P( PWR | LO, SEND(KC_SLSH));
|
||||
P( PWR | RE, SEND(KC_SCLN));
|
||||
P( PWR | RU, SEND(KC_BSLS));
|
||||
P( PWR | LNO, SEND(KC_BSLS));
|
||||
|
||||
// Letters
|
||||
P( LSU | LSD, SEND(KC_A));
|
||||
P( LFT | LK, SEND(KC_S));
|
||||
P( LP | LW, SEND(KC_D));
|
||||
P( LH | LR, SEND(KC_F));
|
||||
P( ST1 | ST2, SEND(KC_G));
|
||||
P( ST3 | ST4, SEND(KC_H));
|
||||
P( RF | RR, SEND(KC_J));
|
||||
P( RT | RS, SEND(KC_SCLN));
|
||||
P( RG | RL, SEND(KC_L));
|
||||
P( RP | RB, SEND(KC_K));
|
||||
P( LSU, SEND(KC_Q));
|
||||
P( LSD, SEND(KC_Z));
|
||||
P( LFT, SEND(KC_W));
|
||||
P( LK, SEND(KC_X));
|
||||
P( LP, SEND(KC_E));
|
||||
P( LW, SEND(KC_C));
|
||||
P( LH, SEND(KC_R));
|
||||
P( LR, SEND(KC_V));
|
||||
P( ST1, SEND(KC_T));
|
||||
P( ST2, SEND(KC_B));
|
||||
P( ST3, SEND(KC_Y));
|
||||
P( ST4, SEND(KC_N));
|
||||
P( RF, SEND(KC_U));
|
||||
P( RR, SEND(KC_M));
|
||||
P( RP, SEND(KC_I));
|
||||
P( RB, SEND(KC_COMM));
|
||||
P( RL, SEND(KC_O));
|
||||
P( RG, SEND(KC_DOT));
|
||||
P( RT, SEND(KC_P));
|
||||
P( RS, SEND(KC_SLSH));
|
||||
P( RNO, SEND(KC_BSPC));
|
||||
P( LNO, SEND(KC_BSPC));
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// "Layers"
|
||||
// Steno layer should be first in your map.
|
||||
// When PWR | FN | ST3 | ST4 is pressed, the layer is increased to the next map. You must return to STENO_LAYER at the end.
|
||||
// If you need more space for chords, remove the two gaming layers.
|
||||
// Note: If using NO_ACTION_TAPPING, LT will not work!
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
// Main layer, everything goes through here
|
||||
[STENO_LAYER] = LAYOUT_georgi(
|
||||
STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR,
|
||||
STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR,
|
||||
STN_A, STN_O, STN_N1, STN_N7, STN_E, STN_U
|
||||
),
|
||||
// Gaming layer with Numpad, Very limited
|
||||
[GAMING] = LAYOUT_georgi(
|
||||
KC_LSFT, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_ENT,
|
||||
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_DQUO,
|
||||
KC_LALT, KC_SPC, LT(GAMING_2, KC_ENT), KC_DEL, KC_ASTR, TO(STENO_LAYER)
|
||||
),
|
||||
|
||||
[GAMING_2] = LAYOUT_georgi(
|
||||
KC_LSFT, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
|
||||
KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_LT, KC_GT, KC_QUES, KC_RSFT,
|
||||
KC_LALT, KC_SPC, KC_ENT, KC_DEL, KC_ASTR, TO(STENO_LAYER)
|
||||
)
|
||||
};
|
||||
|
||||
// Don't fuck with this, thanks.
|
||||
size_t keymapsCount = sizeof(keymaps)/sizeof(keymaps[0]);
|
11
keyboards/gboards/georgi/keymaps/default-flipped/readme.md
Normal file
11
keyboards/gboards/georgi/keymaps/default-flipped/readme.md
Normal file
@@ -0,0 +1,11 @@
|
||||
# Georgi QWERTY/Steno firmware
|
||||
|
||||
This is the default keymap for Georgi, it's based heavily off of the naps62 ErgoDox and the Gergo layout.
|
||||
It is both a ergonomic and programmer friendly keymap.
|
||||
|
||||
Ideally you should copy this directory and make your changes there. If you come up with a good layout submit a PR!
|
||||
|
||||
## Space issues
|
||||
If you find yourself running out of space for dictionary entries, disabling mousekeys in rules.mk will save
|
||||
you about 4k for entries!
|
||||
Get a free 1k by deleting the Gaming layers from the keymap!
|
41
keyboards/gboards/georgi/keymaps/default-flipped/rules.mk
Normal file
41
keyboards/gboards/georgi/keymaps/default-flipped/rules.mk
Normal file
@@ -0,0 +1,41 @@
|
||||
#----------------------------------------------------------------------------
|
||||
# make georgi:default:dfu
|
||||
# Make sure you have dfu-programmer installed!
|
||||
#----------------------------------------------------------------------------
|
||||
|
||||
NO_REPEAT = no
|
||||
VERBOSE = yes
|
||||
KEYBOARD_SHARED_EP = yes
|
||||
CUSTOM_MATRIX = yes
|
||||
|
||||
#Firmware reduction options
|
||||
MOUSEKEY_ENABLE = yes # 1500 bytes
|
||||
NO_TAPPING = no # 2000 bytes
|
||||
NO_PRINT = yes
|
||||
|
||||
#Debug options
|
||||
CONSOLE_ENABLE = no
|
||||
DEBUG_MATRIX_SCAN_RATE = no
|
||||
DEBUG_MATRIX = no
|
||||
ONLY_QWERTY = no
|
||||
|
||||
# A bunch of stuff that you shouldn't touch unless you
|
||||
# know what you're doing.
|
||||
#
|
||||
# No touchy, capiche?
|
||||
SRC += matrix.c i2c_master.c
|
||||
ifeq ($(strip $(DEBUG_MATRIX)), yes)
|
||||
OPT_DEFS += -DDEBUG_MATRIX
|
||||
endif
|
||||
ifeq ($(strip $(NO_REPEAT)), yes)
|
||||
OPT_DEFS += -DNO_REPEAT
|
||||
endif
|
||||
ifeq ($(strip $(NO_PRINT)), yes)
|
||||
OPT_DEFS += -DNO_PRINT -DNO_DEBUG
|
||||
endif
|
||||
ifeq ($(strip $(ONLY_QWERTY)), yes)
|
||||
OPT_DEFS += -DONLYQWERTY
|
||||
endif
|
||||
ifeq ($(strip $(NO_TAPPING)), yes)
|
||||
OPT_DEFS += -DNO_ACTION_TAPPING
|
||||
endif
|
247
keyboards/gboards/georgi/keymaps/default/keymap.c
Normal file
247
keyboards/gboards/georgi/keymaps/default/keymap.c
Normal file
@@ -0,0 +1,247 @@
|
||||
/*
|
||||
* Good on you for modifying your layout, this is the most nonQMK layout you will come across
|
||||
* There are three modes, Steno (the default), QWERTY (Toggleable) and a Momentary symbol layer
|
||||
*
|
||||
* Don't modify the steno layer directly, instead add chords using the keycodes and macros
|
||||
* from sten.h to the layout you want to modify.
|
||||
*
|
||||
* Observe the comment above processQWERTY!
|
||||
*
|
||||
* http://docs.gboards.ca
|
||||
*/
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "sten.h"
|
||||
#include "keymap_steno.h"
|
||||
|
||||
// Proper Layers
|
||||
#define FUNCT (LSD | LK | LP | LH)
|
||||
#define MEDIA (LSD | LK | LW | LR)
|
||||
#define MOVE (ST1 | ST2)
|
||||
|
||||
// QMK Layers
|
||||
#define STENO_LAYER 0
|
||||
#define GAMING 1
|
||||
#define GAMING_2 2
|
||||
|
||||
/* Keyboard Layout
|
||||
* ,---------------------------------. ,------------------------------.
|
||||
* | FN | LSU | LFT | LP | LH | ST1 | | ST3 | RF | RP | RL | RT | RD |
|
||||
* |-----+-----+-----+----+----|-----| |-----|----+----+----+----+----|
|
||||
* | PWR | LSD | LK | LW | LR | ST2 | | ST4 | RR | BB | RG | RS | RZ |
|
||||
* `---------------------------------' `------------------------------'
|
||||
* ,---------------, .---------------.
|
||||
* | LNO | LA | LO | | RE | RU | RNO |
|
||||
* `---------------' `---------------'
|
||||
*/
|
||||
|
||||
// Note: You can only use basic keycodes here!
|
||||
// P() is just a wrapper to make your life easier.
|
||||
// PC() applies the mapping to all of the StenoLayers.
|
||||
// To overload, declare it with P() first.
|
||||
// Be sure to enable in rules.mk and see colemak-dh for usage
|
||||
//
|
||||
// FN is unavailable. That is reserved for system use.
|
||||
// Chords containing PWR are always available, even in steno mode.
|
||||
//
|
||||
// http://docs.gboards.ca
|
||||
uint32_t processQwerty(bool lookup) {
|
||||
// Specials
|
||||
P( RT | RS | RD | RZ | LNO, SEND_STRING(VERSION); SEND_STRING(__DATE__));
|
||||
P( LNO | RNO | LA | LO | RE | RU, SEND(KC_MPLY));
|
||||
P( LFT | LK | LP | LW, REPEAT());
|
||||
P( ST1 | ST2 | LW | ST4, SEND(KC_BSPC));
|
||||
|
||||
// Mouse Keys
|
||||
P( LO | LSD | LK, CLICK_MOUSE(KC_MS_BTN2));
|
||||
P( LO | LR | LW, CLICK_MOUSE(KC_MS_BTN1));
|
||||
|
||||
// Thumb Chords
|
||||
P( LA | LO | RE | RU, SEND(KC_CAPS));
|
||||
P( LA | RU, SEND(KC_ESC));
|
||||
P( LO | RE, SEND(KC_LCTL));
|
||||
P( LNO | RNO | LA | RU, SEND(KC_LCTL); SEND(KC_LSFT));
|
||||
P( LNO | LA | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_LALT));
|
||||
|
||||
// Mods
|
||||
P( RT | RD | RS | RZ, SEND(KC_LGUI));
|
||||
P( RT | RD, SEND(KC_LCTL));
|
||||
P( RS | RZ, SEND(KC_LALT));
|
||||
P( LA | LNO, SEND(KC_LCTL));
|
||||
P( LA | LO, SEND(KC_LALT));
|
||||
P( LO, SEND(KC_LSFT));
|
||||
|
||||
// Function Layer
|
||||
P( FUNCT | RF | RR, SEND(KC_F5));
|
||||
P( FUNCT | RP | RB, SEND(KC_F6));
|
||||
P( FUNCT | RL | RG, SEND(KC_F7));
|
||||
P( FUNCT | RT | RS, SEND(KC_F8));
|
||||
P( FUNCT | RF, SEND(KC_F1));
|
||||
P( FUNCT | RP, SEND(KC_F2));
|
||||
P( FUNCT | RL, SEND(KC_F3));
|
||||
P( FUNCT | RT, SEND(KC_F4));
|
||||
P( FUNCT | RR, SEND(KC_F9));
|
||||
P( FUNCT | RG, SEND(KC_F10));
|
||||
P( FUNCT | RB, SEND(KC_F11));
|
||||
P( FUNCT | RS, SEND(KC_F12));
|
||||
|
||||
// Movement Layer
|
||||
P( MOVE | RF, SEND(KC_LEFT));
|
||||
P( MOVE | RP, SEND(KC_DOWN));
|
||||
P( MOVE | RL, SEND(KC_UP));
|
||||
P( MOVE | RT, SEND(KC_RIGHT));
|
||||
P( MOVE | ST3, SEND(KC_PGUP));
|
||||
P( MOVE | ST4, SEND(KC_PGDN));
|
||||
|
||||
// Media Layer
|
||||
P( MEDIA | RF, SEND(KC_MPRV));
|
||||
P( MEDIA | RP, SEND(KC_MPLY));
|
||||
P( MEDIA | RL, SEND(KC_MPLY));
|
||||
P( MEDIA | RT, SEND(KC_MNXT));
|
||||
P( MEDIA | RD, SEND(KC_VOLU));
|
||||
P( MEDIA | RZ, SEND(KC_VOLD));
|
||||
P( MEDIA | RS, SEND(KC_MUTE));
|
||||
|
||||
// Number Row, Left
|
||||
P( LNO | LSU, SEND(KC_1));
|
||||
P( LNO | LFT, SEND(KC_2));
|
||||
P( LNO | LP, SEND(KC_3));
|
||||
P( LNO | LH, SEND(KC_4));
|
||||
P( LNO | ST1, SEND(KC_5));
|
||||
P( LNO | ST3, SEND(KC_6));
|
||||
P( LNO | RF, SEND(KC_7));
|
||||
P( LNO | RP, SEND(KC_8));
|
||||
P( LNO | RL, SEND(KC_9));
|
||||
P( LNO | RT, SEND(KC_0));
|
||||
|
||||
// Number Row, Right
|
||||
P( RNO | LSU, SEND(KC_1));
|
||||
P( RNO | LFT, SEND(KC_2));
|
||||
P( RNO | LP, SEND(KC_3));
|
||||
P( RNO | LH, SEND(KC_4));
|
||||
P( RNO | ST1, SEND(KC_5));
|
||||
P( RNO | ST3, SEND(KC_6));
|
||||
P( RNO | RF, SEND(KC_7));
|
||||
P( RNO | RP, SEND(KC_8));
|
||||
P( RNO | RL, SEND(KC_9));
|
||||
P( RNO | RT, SEND(KC_0));
|
||||
P( RNO | LA, SEND(KC_5));
|
||||
|
||||
// Specials
|
||||
P( RU | RNO, SEND(KC_TAB));
|
||||
P( RE | RU, SEND(KC_BSPC));
|
||||
P( RD | RZ, SEND(KC_ENT));
|
||||
P( RE, SEND(KC_ENT));
|
||||
P( RD, SEND(KC_BSPC));
|
||||
P( LNO, SEND(KC_BSPC));
|
||||
P( RNO, SEND(KC_BSPC));
|
||||
P( LA, SEND(KC_SPC));
|
||||
P( RU, SEND(KC_SPC));
|
||||
P( RZ, SEND(KC_ESC));
|
||||
|
||||
// Symbols and Numbers
|
||||
P( PWR | RE | RU, SEND(KC_ENT));
|
||||
P( PWR | LA | LO, SEND(KC_SPC));
|
||||
P( PWR | LP | LW, SEND(KC_LSFT); SEND(KC_9)); // (
|
||||
P( PWR | LH | LR, SEND(KC_LSFT); SEND(KC_0)); // )
|
||||
P( PWR | ST1 | ST2, SEND(KC_GRV)); // `
|
||||
P( PWR | RD | RZ, SEND(KC_ESC));
|
||||
P( PWR | LSU | LSD, SEND(KC_LSFT); SEND(KC_3)); // #
|
||||
P( PWR | LFT | LK, SEND(KC_LSFT); SEND(KC_4)); // $
|
||||
P( PWR | LSU, SEND(KC_LSFT); SEND(KC_1)); // !
|
||||
P( PWR | LSD, SEND(KC_LSFT); SEND(KC_5)); // %
|
||||
P( PWR | LFT, SEND(KC_LSFT); SEND(KC_2)); // @
|
||||
P( PWR | LK, SEND(KC_LSFT); SEND(KC_6)); // ^
|
||||
P( PWR | LP, SEND(KC_LSFT); SEND(KC_LBRC)); // {
|
||||
P( PWR | LW, SEND(KC_LBRC));
|
||||
P( PWR | LH, SEND(KC_LSFT); SEND(KC_RBRC)); // }
|
||||
P( PWR | LR, SEND(KC_RBRC));
|
||||
P( PWR | ST1, SEND(KC_LSFT); SEND(KC_BSLS)); // |
|
||||
P( PWR | ST2, SEND(KC_LSFT); SEND(KC_GRV)); // ~
|
||||
P( PWR | ST3, SEND(KC_QUOT));
|
||||
P( PWR | ST4, SEND(KC_LSFT); SEND(KC_QUOT)); // "
|
||||
P( PWR | RF, SEND(KC_KP_PLUS));
|
||||
P( PWR | RR, SEND(KC_LSFT); SEND(KC_7)); // &
|
||||
P( PWR | RP, SEND(KC_MINS));
|
||||
P( PWR | RB, SEND(KC_EQL));
|
||||
P( PWR | RL, SEND(KC_SLSH));
|
||||
P( PWR | RG, SEND(KC_COMM));
|
||||
P( PWR | RT, SEND(KC_PAST));
|
||||
P( PWR | RS, SEND(KC_DOT));
|
||||
P( PWR | RD, SEND(KC_TAB));
|
||||
P( PWR | LA, SEND(KC_LSFT));
|
||||
P( PWR | LO, SEND(KC_SLSH));
|
||||
P( PWR | RE, SEND(KC_SCLN));
|
||||
P( PWR | RU, SEND(KC_BSLS));
|
||||
P( PWR | LNO, SEND(KC_BSLS));
|
||||
P( PWR | RF | RR, SEND(KC_LEFT));
|
||||
P( PWR | RP | RB, SEND(KC_DOWN));
|
||||
P( PWR | RL | RG, SEND(KC_UP));
|
||||
P( PWR | RT | RS, SEND(KC_RIGHT));
|
||||
|
||||
// Letters
|
||||
P( LSU | LSD, SEND(KC_A));
|
||||
P( LFT | LK, SEND(KC_S));
|
||||
P( LP | LW, SEND(KC_D));
|
||||
P( LH | LR, SEND(KC_F));
|
||||
P( ST1 | ST2, SEND(KC_G));
|
||||
P( ST3 | ST4, SEND(KC_H));
|
||||
P( RF | RR, SEND(KC_J));
|
||||
P( RT | RS, SEND(KC_SCLN));
|
||||
P( RG | RL, SEND(KC_L));
|
||||
P( RP | RB, SEND(KC_K));
|
||||
P( LSU, SEND(KC_Q));
|
||||
P( LSD, SEND(KC_Z));
|
||||
P( LFT, SEND(KC_W));
|
||||
P( LK, SEND(KC_X));
|
||||
P( LP, SEND(KC_E));
|
||||
P( LW, SEND(KC_C));
|
||||
P( LH, SEND(KC_R));
|
||||
P( LR, SEND(KC_V));
|
||||
P( ST1, SEND(KC_T));
|
||||
P( ST2, SEND(KC_B));
|
||||
P( ST3, SEND(KC_Y));
|
||||
P( ST4, SEND(KC_N));
|
||||
P( RF, SEND(KC_U));
|
||||
P( RR, SEND(KC_M));
|
||||
P( RP, SEND(KC_I));
|
||||
P( RB, SEND(KC_COMM));
|
||||
P( RL, SEND(KC_O));
|
||||
P( RG, SEND(KC_DOT));
|
||||
P( RT, SEND(KC_P));
|
||||
P( RS, SEND(KC_SLSH));
|
||||
P( RNO, SEND(KC_BSPC));
|
||||
P( LNO, SEND(KC_BSPC));
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// "Layers"
|
||||
// Steno layer should be first in your map.
|
||||
// When PWR | FN | ST3 | ST4 is pressed, the layer is increased to the next map. You must return to STENO_LAYER at the end.
|
||||
// If you need more space for chords, remove the two gaming layers.
|
||||
// Note: If using NO_ACTION_TAPPING, LT will not work!
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
// Main layer, everything goes through here
|
||||
[STENO_LAYER] = LAYOUT_georgi(
|
||||
STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR,
|
||||
STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR,
|
||||
STN_N1, STN_A, STN_O, STN_E, STN_U, STN_N7
|
||||
),
|
||||
// Gaming layer with Numpad, Very limited
|
||||
[GAMING] = LAYOUT_georgi(
|
||||
KC_LSFT, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_ENT,
|
||||
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_DQUO,
|
||||
KC_LALT, KC_SPC, LT(GAMING_2, KC_ENT), KC_DEL, KC_ASTR, TO(STENO_LAYER)
|
||||
),
|
||||
|
||||
[GAMING_2] = LAYOUT_georgi(
|
||||
KC_LSFT, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
|
||||
KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_LT, KC_GT, KC_QUES, KC_RSFT,
|
||||
KC_LALT, KC_SPC, KC_ENT, KC_DEL, KC_ASTR, TO(STENO_LAYER)
|
||||
)
|
||||
};
|
||||
|
||||
// Don't fuck with this, thanks.
|
||||
size_t keymapsCount = sizeof(keymaps)/sizeof(keymaps[0]);
|
11
keyboards/gboards/georgi/keymaps/default/readme.md
Normal file
11
keyboards/gboards/georgi/keymaps/default/readme.md
Normal file
@@ -0,0 +1,11 @@
|
||||
# Georgi QWERTY/Steno firmware
|
||||
|
||||
This is the default keymap for Georgi, it's based heavily off of the naps62 ErgoDox and the Gergo layout.
|
||||
It is both a ergonomic and programmer friendly keymap.
|
||||
|
||||
Ideally you should copy this directory and make your changes there. If you come up with a good layout submit a PR!
|
||||
|
||||
## Space issues
|
||||
If you find yourself running out of space for dictionary entries, disabling mousekeys in rules.mk will save
|
||||
you about 4k for entries!
|
||||
Get a free 1k by deleting the Gaming layers from the keymap!
|
42
keyboards/gboards/georgi/keymaps/default/rules.mk
Normal file
42
keyboards/gboards/georgi/keymaps/default/rules.mk
Normal file
@@ -0,0 +1,42 @@
|
||||
#----------------------------------------------------------------------------
|
||||
# make georgi:default:dfu
|
||||
# Make sure you have dfu-programmer installed!
|
||||
#----------------------------------------------------------------------------
|
||||
|
||||
NO_REPEAT = no
|
||||
VERBOSE = yes
|
||||
KEYBOARD_SHARED_EP = yes
|
||||
CUSTOM_MATRIX = yes
|
||||
STENO_LAYERS = no
|
||||
|
||||
#Firmware reduction options
|
||||
MOUSEKEY_ENABLE = yes # 1500 bytes
|
||||
NO_TAPPING = no # 2000 bytes
|
||||
NO_PRINT = yes
|
||||
|
||||
#Debug options
|
||||
CONSOLE_ENABLE = no
|
||||
DEBUG_MATRIX_SCAN_RATE = no
|
||||
DEBUG_MATRIX = no
|
||||
ONLY_QWERTY = no
|
||||
|
||||
# A bunch of stuff that you shouldn't touch unless you
|
||||
# know what you're doing.
|
||||
#
|
||||
# No touchy, capiche?
|
||||
SRC += matrix.c i2c_master.c
|
||||
ifeq ($(strip $(DEBUG_MATRIX)), yes)
|
||||
OPT_DEFS += -DDEBUG_MATRIX
|
||||
endif
|
||||
ifeq ($(strip $(NO_REPEAT)), yes)
|
||||
OPT_DEFS += -DNO_REPEAT
|
||||
endif
|
||||
ifeq ($(strip $(NO_PRINT)), yes)
|
||||
OPT_DEFS += -DNO_PRINT -DNO_DEBUG
|
||||
endif
|
||||
ifeq ($(strip $(ONLY_QWERTY)), yes)
|
||||
OPT_DEFS += -DONLYQWERTY
|
||||
endif
|
||||
ifeq ($(strip $(NO_TAPPING)), yes)
|
||||
OPT_DEFS += -DNO_ACTION_TAPPING
|
||||
endif
|
11
keyboards/gboards/georgi/keymaps/dennytom/README.md
Normal file
11
keyboards/gboards/georgi/keymaps/dennytom/README.md
Normal file
@@ -0,0 +1,11 @@
|
||||
# # Dennytom's Georgi Layout
|
||||
|
||||
This keymap is using a custom chording engine. Head out to my (DennyTom) user space to find the source files and details.
|
||||
|
||||
To make a real keymap from the JSON file, run
|
||||
|
||||
```sh
|
||||
python3 parser.py keymap_def.json keymap.c
|
||||
```
|
||||
|
||||
Likely will change with use. I enjoy the modifiers on the "home row".
|
1208
keyboards/gboards/georgi/keymaps/dennytom/keymap.c
Normal file
1208
keyboards/gboards/georgi/keymaps/dennytom/keymap.c
Normal file
File diff suppressed because it is too large
Load Diff
153
keyboards/gboards/georgi/keymaps/dennytom/keymap_def.json
Normal file
153
keyboards/gboards/georgi/keymaps/dennytom/keymap_def.json
Normal file
@@ -0,0 +1,153 @@
|
||||
{
|
||||
"keys": [
|
||||
"TOP1", "TOP2", "TOP3", "TOP4", "TOP5", "TOP6", "TOP7", "TOP8", "TOP9", "TOP10", "TOP11", "TOP12",
|
||||
"BOT1", "BOT2", "BOT3", "BOT4", "BOT5", "BOT6", "BOT7", "BOT8", "BOT9", "BOT10", "BOT11", "BOT12",
|
||||
"THU1", "THU2", "THU3", "THU4", "THU5", "THU6"
|
||||
],
|
||||
"parameters": {
|
||||
"layout_function_name": "LAYOUT_georgi",
|
||||
"chord_timeout": 100,
|
||||
"dance_timeout": 200,
|
||||
"leader_timeout": 750,
|
||||
"tap_timeout": 50,
|
||||
"command_max_length": 5,
|
||||
"leader_max_length": 5,
|
||||
"dynamic_macro_max_length": 20,
|
||||
"string_max_length": 16,
|
||||
"long_press_multiplier": 3,
|
||||
"default_pseudolayer": "QWERTY"
|
||||
},
|
||||
"layers": [
|
||||
{
|
||||
"type": "auto"
|
||||
}
|
||||
],
|
||||
"chord_sets": [
|
||||
{
|
||||
"name": "rows",
|
||||
"chords":
|
||||
[
|
||||
["TOP1"], ["TOP2"], ["TOP3"], ["TOP4"], ["TOP5"], ["TOP6"], ["TOP7"], ["TOP8"], ["TOP9"], ["TOP10"], ["TOP11"], ["TOP12"],
|
||||
["TOP1", "BOT1"], ["TOP2", "BOT2"], ["TOP3", "BOT3"], ["TOP4", "BOT4"], ["TOP5", "BOT5"], ["TOP6", "BOT6"], ["TOP7", "BOT7"], ["TOP8", "BOT8"], ["TOP9", "BOT9"], ["TOP10", "BOT10"], ["TOP11", "BOT11"], ["TOP12", "BOT12"],
|
||||
["BOT1"], ["BOT2"], ["BOT3"], ["BOT4"], ["BOT5"], ["BOT6"], ["BOT7"], ["BOT8"], ["BOT9"], ["BOT10"], ["BOT11"], ["BOT12"],
|
||||
["THU1"], ["THU2"], ["THU3"], ["THU4"], ["THU5"], ["THU6"]
|
||||
]
|
||||
}
|
||||
],
|
||||
"pseudolayers": [
|
||||
{
|
||||
"name": "ALWAYS_ON",
|
||||
"chords": [
|
||||
{
|
||||
"type": "visual",
|
||||
"chord": [
|
||||
"X", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", "X",
|
||||
"X", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", "X",
|
||||
" ", " ", " ", " ", " ", " "
|
||||
],
|
||||
"keycode": "CLEAR_KB"
|
||||
},
|
||||
{
|
||||
"type": "visual",
|
||||
"chord": [
|
||||
" ", " ", " ", " ", " ", "X", "X", " ", " ", " ", " ", " ",
|
||||
" ", " ", " ", " ", " ", "X", "X", " ", " ", " ", " ", " ",
|
||||
" ", " ", " ", " ", " ", " "
|
||||
],
|
||||
"keycode": "CMD"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "QWERTY",
|
||||
"chords": [
|
||||
{
|
||||
"type": "chord_set",
|
||||
"set": "rows",
|
||||
"keycodes": [
|
||||
"ESC", "Q", "W", "E", "R", "T", "Y", "U", "I", "O", "P", "\\",
|
||||
"INS", "A", "KK(S, LALT)", "KM(D, LCTL)", "KM(F, LSFT)", "KK(G, LGUI)", "KK(H, RGUI)", "KM(J, RSFT)", "KM(K, RCTL)", "KK(L, RALT)", ";", " ",
|
||||
"TAB", "Z", "X", "C", "V", "B", "N", "M", ",", ".", "/", "'",
|
||||
"","","","","",""
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "visual_array",
|
||||
"keys": ["THU1", "THU2", "THU3", "THU4", "THU5", "THU6"],
|
||||
"dictionary": [
|
||||
["X", " ", " ", " ", " ", " ", "ENTER"],
|
||||
[" ", "X", " ", " ", " ", " ", "KL(SPC, NUM)"],
|
||||
[" ", " ", "X", " ", " ", " ", "KL(BSPC, NAV)"],
|
||||
[" ", " ", " ", "X", " ", " ", "DEL"],
|
||||
[" ", " ", " ", " ", "X", " ", "KL(SPC, FNC)"],
|
||||
[" ", " ", " ", " ", " ", "X", "ENTER"],
|
||||
[" ", "X", "X", " ", " ", " ", "MO(MOUSE)"]
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "NUM",
|
||||
"chords": [
|
||||
{
|
||||
"type": "chord_set",
|
||||
"set": "rows",
|
||||
"keycodes": [
|
||||
"`", "1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "-",
|
||||
" ", " ", "LALT", "LCTL", "LSFT", "LGUI", "RGUI", "RSFT", "RCTL", "RALT", " ", " ",
|
||||
" ", " ", " ", " ", " ", " ", " ", " ", " ", "[", "]", "=",
|
||||
" ", " ", " ", " ", " ", " "
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "FNC",
|
||||
"chords": [
|
||||
{
|
||||
"type": "chord_set",
|
||||
"set": "rows",
|
||||
"keycodes": [
|
||||
" ", "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8", "F9", "F10", "F11",
|
||||
" ", " ", "LALT", "LCTL", "LSFT", "LGUI", "RGUI", "RSFT", "RCTL", "RALT", " ", " ",
|
||||
" ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", "F12",
|
||||
" ", " ", " ", " ", " ", " "
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "NAV",
|
||||
"chords": [
|
||||
{
|
||||
"type": "chord_set",
|
||||
"set": "rows",
|
||||
"keycodes": [
|
||||
" ", " ", " ", " ", " ", " ", " ", "HOME", "UP", "END", "PGUP", " ",
|
||||
" ", " ", "LALT", "LCTL", "LSFT", "LGUI", " ", " ", " ", " ", " ", " ",
|
||||
" ", " ", " ", " ", " ", " ", " ", "LEFT", "DOWN", "RIGHT", "PGDN", " ",
|
||||
" ", " ", " ", " ", " ", " "
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "MOUSE",
|
||||
"chords": [
|
||||
{
|
||||
"type": "chord_set",
|
||||
"set": "rows",
|
||||
"keycodes": [
|
||||
" ", " ", " ", " ", " ", " ", " ", "BTN1", "MS_U", "BTN2", "WH_U", " ",
|
||||
" ", " ", "LALT", "LCTL", "LSFT", "LGUI", " ", " ", " ", " ", " ", " ",
|
||||
" ", " ", " ", " ", " ", " ", " ", "MS_L", "MS_D", "MS_R", "WH_D", " ",
|
||||
" ", " ", " ", " ", " ", " "
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"leader_sequences": [],
|
||||
"extra_code": "",
|
||||
"extra_dependencies": []
|
||||
}
|
8
keyboards/gboards/georgi/keymaps/dennytom/rules.mk
Normal file
8
keyboards/gboards/georgi/keymaps/dennytom/rules.mk
Normal file
@@ -0,0 +1,8 @@
|
||||
MOUSEKEY_ENABLE = yes
|
||||
EXTRAKEY_ENABLE = yes
|
||||
CONSOLE_ENABLE = no
|
||||
# COMMAND_ENABLE = no
|
||||
NKRO_ENABLE = yes
|
||||
|
||||
TMPVAR := $(SRC)
|
||||
SRC = $(filter-out sten.c, $(TMPVAR))
|
222
keyboards/gboards/georgi/keymaps/minimal/keymap.c
Normal file
222
keyboards/gboards/georgi/keymaps/minimal/keymap.c
Normal file
@@ -0,0 +1,222 @@
|
||||
/*
|
||||
* Good on you for modifying your layout, this is the most nonQMK layout you will come across
|
||||
* There are three modes, Steno (the default), QWERTY (Toggleable) and a Momentary symbol layer
|
||||
*
|
||||
* Don't modify the steno layer directly, instead add chords using the keycodes and macros
|
||||
* from sten.h to the layout you want to modify.
|
||||
*
|
||||
* Observe the comment above processQWERTY!
|
||||
*
|
||||
* http://docs.gboards.ca
|
||||
*/
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "sten.h"
|
||||
#include "keymap_steno.h"
|
||||
|
||||
// Proper Layers
|
||||
#define FUNCT (LSD | LK | LP | LH)
|
||||
#define MEDIA (LSD | LK | LW | LR)
|
||||
#define MOVE (ST1 | ST2)
|
||||
|
||||
// QMK Layers
|
||||
#define STENO_LAYER 0
|
||||
|
||||
/* Keyboard Layout
|
||||
* ,---------------------------------. ,------------------------------.
|
||||
* | FN | LSU | LFT | LP | LH | ST1 | | ST3 | RF | RP | RL | RT | RD |
|
||||
* |-----+-----+-----+----+----|-----| |-----|----+----+----+----+----|
|
||||
* | PWR | LSD | LK | LW | LR | ST2 | | ST4 | RR | BB | RG | RS | RZ |
|
||||
* `---------------------------------' `------------------------------'
|
||||
* ,---------------, .---------------.
|
||||
* | LNO | LA | LO | | RE | RU | RNO |
|
||||
* `---------------' `---------------'
|
||||
*/
|
||||
|
||||
// Note: You can only use basic keycodes here!
|
||||
// P() is just a wrapper to make your life easier.
|
||||
//
|
||||
// http://docs.gboards.ca
|
||||
uint32_t processQwerty(bool lookup) {
|
||||
// Specials
|
||||
P( RT | RS | RD | RZ | LNO, SEND_STRING(VERSION); SEND_STRING(__DATE__));
|
||||
P( LNO | RNO | LA | LO | RE | RU, SEND(KC_MPLY));
|
||||
P( LFT | LK | LP | LW, REPEAT());
|
||||
P( ST1 | ST2 | LW | ST4, SEND(KC_BSPC));
|
||||
|
||||
// Mouse Keys
|
||||
P( LO | LSD | LK, CLICK_MOUSE(KC_MS_BTN2));
|
||||
P( LO | LR | LW, CLICK_MOUSE(KC_MS_BTN1));
|
||||
|
||||
// Thumb Chords
|
||||
P( LA | LO | RE | RU, SEND(KC_CAPS));
|
||||
P( LA | RU, SEND(KC_ESC));
|
||||
P( LO | RE, SEND(KC_LCTL));
|
||||
P( LNO | RNO | LA | RU, SEND(KC_LCTL); SEND(KC_LSFT));
|
||||
P( LNO | LA | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_LALT));
|
||||
|
||||
// Mods
|
||||
P( RT | RD | RS | RZ, SEND(KC_LGUI));
|
||||
P( RT | RD, SEND(KC_LCTL));
|
||||
P( RS | RZ, SEND(KC_LALT));
|
||||
P( LA | LNO, SEND(KC_LCTL));
|
||||
P( LA | LO, SEND(KC_LALT));
|
||||
P( LO, SEND(KC_LSFT));
|
||||
|
||||
// Function Layer
|
||||
P( FUNCT | RF | RR, SEND(KC_F5));
|
||||
P( FUNCT | RP | RB, SEND(KC_F6));
|
||||
P( FUNCT | RL | RG, SEND(KC_F7));
|
||||
P( FUNCT | RT | RS, SEND(KC_F8));
|
||||
P( FUNCT | RF, SEND(KC_F1));
|
||||
P( FUNCT | RP, SEND(KC_F2));
|
||||
P( FUNCT | RL, SEND(KC_F3));
|
||||
P( FUNCT | RT, SEND(KC_F4));
|
||||
P( FUNCT | RR, SEND(KC_F9));
|
||||
P( FUNCT | RG, SEND(KC_F10));
|
||||
P( FUNCT | RB, SEND(KC_F11));
|
||||
P( FUNCT | RS, SEND(KC_F12));
|
||||
|
||||
// Movement Layer
|
||||
P( MOVE | RF, SEND(KC_LEFT));
|
||||
P( MOVE | RP, SEND(KC_DOWN));
|
||||
P( MOVE | RL, SEND(KC_UP));
|
||||
P( MOVE | RT, SEND(KC_RIGHT));
|
||||
P( MOVE | ST3, SEND(KC_PGUP));
|
||||
P( MOVE | ST4, SEND(KC_PGDN));
|
||||
|
||||
// Media Layer
|
||||
P( MEDIA | RF, SEND(KC_MPRV));
|
||||
P( MEDIA | RP, SEND(KC_MPLY));
|
||||
P( MEDIA | RL, SEND(KC_MPLY));
|
||||
P( MEDIA | RT, SEND(KC_MNXT));
|
||||
P( MEDIA | RD, SEND(KC_VOLU));
|
||||
P( MEDIA | RZ, SEND(KC_VOLD));
|
||||
P( MEDIA | RS, SEND(KC_MUTE));
|
||||
|
||||
// Number Row, Left
|
||||
P( LNO | LSU, SEND(KC_1));
|
||||
P( LNO | LFT, SEND(KC_2));
|
||||
P( LNO | LP, SEND(KC_3));
|
||||
P( LNO | LH, SEND(KC_4));
|
||||
P( LNO | ST1, SEND(KC_5));
|
||||
P( LNO | ST3, SEND(KC_6));
|
||||
P( LNO | RF, SEND(KC_7));
|
||||
P( LNO | RP, SEND(KC_8));
|
||||
P( LNO | RL, SEND(KC_9));
|
||||
P( LNO | RT, SEND(KC_0));
|
||||
|
||||
// Number Row, Right
|
||||
P( RNO | LSU, SEND(KC_1));
|
||||
P( RNO | LFT, SEND(KC_2));
|
||||
P( RNO | LP, SEND(KC_3));
|
||||
P( RNO | LH, SEND(KC_4));
|
||||
P( RNO | ST1, SEND(KC_5));
|
||||
P( RNO | ST3, SEND(KC_6));
|
||||
P( RNO | RF, SEND(KC_7));
|
||||
P( RNO | RP, SEND(KC_8));
|
||||
P( RNO | RL, SEND(KC_9));
|
||||
P( RNO | RT, SEND(KC_0));
|
||||
P( RNO | LA, SEND(KC_5));
|
||||
|
||||
// Specials
|
||||
P( RU | RNO, SEND(KC_TAB));
|
||||
P( RE | RU, SEND(KC_BSPC));
|
||||
P( RD | RZ, SEND(KC_ENT));
|
||||
P( RE, SEND(KC_ENT));
|
||||
P( RD, SEND(KC_BSPC));
|
||||
P( LNO, SEND(KC_BSPC));
|
||||
P( RNO, SEND(KC_BSPC));
|
||||
P( LA, SEND(KC_SPC));
|
||||
P( RU, SEND(KC_SPC));
|
||||
P( RZ, SEND(KC_ESC));
|
||||
|
||||
// Symbols and Numbers
|
||||
P( PWR | RE | RU, SEND(KC_ENT));
|
||||
P( PWR | LA | LO, SEND(KC_SPC));
|
||||
P( PWR | LP | LW, SEND(KC_LSFT); SEND(KC_9)); // (
|
||||
P( PWR | LH | LR, SEND(KC_LSFT); SEND(KC_0)); // )
|
||||
P( PWR | ST1 | ST2, SEND(KC_GRV)); // `
|
||||
P( PWR | RD | RZ, SEND(KC_ESC));
|
||||
P( PWR | LSU | LSD, SEND(KC_LSFT); SEND(KC_3)); // #
|
||||
P( PWR | LFT | LK, SEND(KC_LSFT); SEND(KC_4)); // $
|
||||
P( PWR | LSU, SEND(KC_LSFT); SEND(KC_1)); // !
|
||||
P( PWR | LSD, SEND(KC_LSFT); SEND(KC_5)); // %
|
||||
P( PWR | LFT, SEND(KC_LSFT); SEND(KC_2)); // @
|
||||
P( PWR | LK, SEND(KC_LSFT); SEND(KC_6)); // ^
|
||||
P( PWR | LP, SEND(KC_LSFT); SEND(KC_LBRC)); // {
|
||||
P( PWR | LW, SEND(KC_LBRC));
|
||||
P( PWR | LH, SEND(KC_LSFT); SEND(KC_RBRC)); // }
|
||||
P( PWR | LR, SEND(KC_RBRC));
|
||||
P( PWR | ST1, SEND(KC_LSFT); SEND(KC_BSLS)); // |
|
||||
P( PWR | ST2, SEND(KC_LSFT); SEND(KC_GRV)); // ~
|
||||
P( PWR | ST3, SEND(KC_QUOT));
|
||||
P( PWR | ST4, SEND(KC_LSFT); SEND(KC_QUOT)); // "
|
||||
P( PWR | RF, SEND(KC_KP_PLUS));
|
||||
P( PWR | RR, SEND(KC_LSFT); SEND(KC_7)); // &
|
||||
P( PWR | RP, SEND(KC_MINS));
|
||||
P( PWR | RB, SEND(KC_EQL));
|
||||
P( PWR | RL, SEND(KC_SLSH));
|
||||
P( PWR | RG, SEND(KC_COMM));
|
||||
P( PWR | RT, SEND(KC_PAST));
|
||||
P( PWR | RS, SEND(KC_DOT));
|
||||
P( PWR | RD, SEND(KC_TAB));
|
||||
P( PWR | LA, SEND(KC_LSFT));
|
||||
P( PWR | LO, SEND(KC_SLSH));
|
||||
P( PWR | RE, SEND(KC_SCLN));
|
||||
P( PWR | RU, SEND(KC_BSLS));
|
||||
P( PWR | LNO, SEND(KC_BSLS));
|
||||
|
||||
// Letters
|
||||
P( LSU | LSD, SEND(KC_A));
|
||||
P( LFT | LK, SEND(KC_S));
|
||||
P( LP | LW, SEND(KC_D));
|
||||
P( LH | LR, SEND(KC_F));
|
||||
P( ST1 | ST2, SEND(KC_G));
|
||||
P( ST3 | ST4, SEND(KC_H));
|
||||
P( RF | RR, SEND(KC_J));
|
||||
P( RT | RS, SEND(KC_SCLN));
|
||||
P( RG | RL, SEND(KC_L));
|
||||
P( RP | RB, SEND(KC_K));
|
||||
P( LSU, SEND(KC_Q));
|
||||
P( LSD, SEND(KC_Z));
|
||||
P( LFT, SEND(KC_W));
|
||||
P( LK, SEND(KC_X));
|
||||
P( LP, SEND(KC_E));
|
||||
P( LW, SEND(KC_C));
|
||||
P( LH, SEND(KC_R));
|
||||
P( LR, SEND(KC_V));
|
||||
P( ST1, SEND(KC_T));
|
||||
P( ST2, SEND(KC_B));
|
||||
P( ST3, SEND(KC_Y));
|
||||
P( ST4, SEND(KC_N));
|
||||
P( RF, SEND(KC_U));
|
||||
P( RR, SEND(KC_M));
|
||||
P( RP, SEND(KC_I));
|
||||
P( RB, SEND(KC_COMM));
|
||||
P( RL, SEND(KC_O));
|
||||
P( RG, SEND(KC_DOT));
|
||||
P( RT, SEND(KC_P));
|
||||
P( RS, SEND(KC_SLSH));
|
||||
P( RNO, SEND(KC_BSPC));
|
||||
P( LNO, SEND(KC_BSPC));
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// "Layers"
|
||||
// Steno layer should be first in your map.
|
||||
// When PWR | FN | ST3 | ST4 is pressed, the layer is increased to the next map. You must return to STENO_LAYER at the end.
|
||||
// If you need more space for chords, remove the two gaming layers.
|
||||
// Note: If using NO_ACTION_TAPPING, LT will not work!
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
// Main layer, everything goes through here
|
||||
[STENO_LAYER] = LAYOUT_georgi(
|
||||
STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR,
|
||||
STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR,
|
||||
STN_N1, STN_A, STN_O, STN_E, STN_U, STN_N7
|
||||
)
|
||||
};
|
||||
// Don't fuck with this, thanks.
|
||||
size_t keymapsCount = sizeof(keymaps)/sizeof(keymaps[0]);
|
11
keyboards/gboards/georgi/keymaps/minimal/readme.md
Normal file
11
keyboards/gboards/georgi/keymaps/minimal/readme.md
Normal file
@@ -0,0 +1,11 @@
|
||||
# Georgi QWERTY/Steno firmware
|
||||
|
||||
This is the default keymap for Georgi, it's based heavily off of the naps62 ErgoDox and the Gergo layout.
|
||||
It is both a ergonomic and programmer friendly keymap.
|
||||
|
||||
Ideally you should copy this directory and make your changes there. If you come up with a good layout submit a PR!
|
||||
|
||||
## Space issues
|
||||
If you find yourself running out of space for dictionary entries, disabling mousekeys in rules.mk will save
|
||||
you about 4k for entries!
|
||||
Get a free 1k by deleting the Gaming layers from the keymap!
|
41
keyboards/gboards/georgi/keymaps/minimal/rules.mk
Normal file
41
keyboards/gboards/georgi/keymaps/minimal/rules.mk
Normal file
@@ -0,0 +1,41 @@
|
||||
#----------------------------------------------------------------------------
|
||||
# make georgi:default:dfu
|
||||
# Make sure you have dfu-programmer installed!
|
||||
#----------------------------------------------------------------------------
|
||||
|
||||
NO_REPEAT = no
|
||||
VERBOSE = yes
|
||||
KEYBOARD_SHARED_EP = yes
|
||||
CUSTOM_MATRIX = yes
|
||||
|
||||
#Firmware reduction options
|
||||
MOUSEKEY_ENABLE = no # 1500 bytes
|
||||
NO_TAPPING = yes # 2000 bytes
|
||||
NO_PRINT = yes
|
||||
|
||||
#Debug options
|
||||
CONSOLE_ENABLE = no
|
||||
DEBUG_MATRIX_SCAN_RATE = no
|
||||
DEBUG_MATRIX = no
|
||||
ONLY_QWERTY = no
|
||||
|
||||
# A bunch of stuff that you shouldn't touch unless you
|
||||
# know what you're doing.
|
||||
#
|
||||
# No touchy, capiche?
|
||||
SRC += matrix.c i2c_master.c
|
||||
ifeq ($(strip $(DEBUG_MATRIX)), yes)
|
||||
OPT_DEFS += -DDEBUG_MATRIX
|
||||
endif
|
||||
ifeq ($(strip $(NO_REPEAT)), yes)
|
||||
OPT_DEFS += -DNO_REPEAT
|
||||
endif
|
||||
ifeq ($(strip $(NO_PRINT)), yes)
|
||||
OPT_DEFS += -DNO_PRINT -DNO_DEBUG
|
||||
endif
|
||||
ifeq ($(strip $(ONLY_QWERTY)), yes)
|
||||
OPT_DEFS += -DONLYQWERTY
|
||||
endif
|
||||
ifeq ($(strip $(NO_TAPPING)), yes)
|
||||
OPT_DEFS += -DNO_ACTION_TAPPING
|
||||
endif
|
266
keyboards/gboards/georgi/keymaps/norman/keymap.c
Normal file
266
keyboards/gboards/georgi/keymaps/norman/keymap.c
Normal file
@@ -0,0 +1,266 @@
|
||||
/*
|
||||
* Good on you for modifying your layout, this is the most nonQMK layout you will come across
|
||||
* There are three modes, Steno (the default), QWERTY (Toggleable) and a Momentary symbol layer
|
||||
*
|
||||
* Don't modify the steno layer directly, instead add chords using the keycodes and macros
|
||||
* from sten.h to the layout you want to modify.
|
||||
*
|
||||
* Observe the comment above processQWERTY!
|
||||
*
|
||||
* http://docs.gboards.ca
|
||||
*/
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "sten.h"
|
||||
#include "keymap_steno.h"
|
||||
|
||||
// Proper Layers
|
||||
#define FUNCT (LSD | LK | LP | LH)
|
||||
#define MEDIA (LSD | LK | LW | LR)
|
||||
#define MOVE (LH | ST2)
|
||||
|
||||
/* Keyboard Layout
|
||||
* ,---------------------------------. ,------------------------------.
|
||||
* | FN | LSU | LFT | LP | LH | ST1 | | ST3 | RF | RP | RL | RT | RD |
|
||||
* |-----+-----+-----+----+----|-----| |-----|----+----+----+----+----|
|
||||
* | PWR | LSD | LK | LW | LR | ST2 | | ST4 | RR | RB | RG | RS | RZ |
|
||||
* `---------------------------------' `------------------------------'
|
||||
* ,---------------, .---------------.
|
||||
* | LNO | LA | LO | | RE | RU | RNO |
|
||||
* `---------------' `---------------'
|
||||
*/
|
||||
|
||||
// YOU MUST ORDER THIS!
|
||||
// Order your chords from longest to shortest!
|
||||
// You can only use basic keycodes here!
|
||||
//
|
||||
// P() is just a wrapper to make your life easier.
|
||||
//
|
||||
// http://docs.gboards.ca
|
||||
uint32_t processQwerty(bool lookup) {
|
||||
// Specials
|
||||
P( RT | RS | RD | RZ | LNO, SEND_STRING(VERSION); SEND_STRING(__DATE__));
|
||||
P( LNO | LA | LO | RE | RU, SEND(KC_MPLY));
|
||||
P( ST1 | ST2 | ST3 | ST4, SEND(KC_BSPC));
|
||||
|
||||
// Thumb Chords
|
||||
P( LA | LO | RE | RU, SEND(KC_CAPS));
|
||||
P( LA | RU, SEND(KC_ESC));
|
||||
P( LO | RE, SEND(KC_LCTL));
|
||||
P( LNO | LA | RU, SEND(KC_LCTL); SEND(KC_LSFT));
|
||||
P( LNO | LA | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_LALT));
|
||||
|
||||
// Mods
|
||||
P( RT | RD | RS | RZ, SEND(KC_LGUI));
|
||||
P( RT | RD, SEND(KC_LCTL));
|
||||
P( RS | RZ, SEND(KC_LALT));
|
||||
P( LA | LNO, SEND(KC_LCTL));
|
||||
P( LA | LO, SEND(KC_LALT));
|
||||
P( LO, SEND(KC_LSFT));
|
||||
|
||||
// Function Layer
|
||||
P( FUNCT | RF | RR, SEND(KC_F6));
|
||||
P( FUNCT | RP | RB, SEND(KC_F7));
|
||||
P( FUNCT | RL | RG, SEND(KC_F8));
|
||||
P( FUNCT | ST3 | ST4, SEND(KC_F5));
|
||||
P( FUNCT| ST3, SEND(KC_F1));
|
||||
P( FUNCT| ST4, SEND(KC_F9));
|
||||
P( FUNCT | RF, SEND(KC_F2));
|
||||
P( FUNCT | RP, SEND(KC_F3));
|
||||
P( FUNCT | RL, SEND(KC_F4));
|
||||
P( FUNCT | RR, SEND(KC_F10));
|
||||
P( FUNCT | RG, SEND(KC_F12));
|
||||
P( FUNCT | RB, SEND(KC_F11));
|
||||
P( FUNCT | RD, SEND(KC_RALT); SEND(KC_T); SEND(KC_H); SEND(KC_U); SEND(KC_P));
|
||||
P( FUNCT | RZ, SEND(KC_RALT); SEND(KC_T); SEND(KC_H); SEND(KC_D); SEND(KC_N));
|
||||
P( FUNCT | RT, SEND(KC_RALT); SEND(KC_S); SEND(KC_F));
|
||||
P( FUNCT | RS, SEND(KC_LALT); SEND(KC_SPC));
|
||||
P( FUNCT | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_ESC));
|
||||
P( FUNCT | RU, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_0));
|
||||
|
||||
// Movement Layer
|
||||
P( MOVE | RF, SEND(KC_LGUI); SEND(KC_LSFT); SEND(KC_LEFT));
|
||||
P( MOVE | RP, SEND(KC_UP));
|
||||
P( MOVE | RL, SEND(KC_LGUI); SEND(KC_LSFT); SEND(KC_RGHT));
|
||||
P( MOVE | RT, SEND(KC_LALT); SEND(KC_LCTL); SEND(KC_LGUI); SEND(KC_C));
|
||||
P( MOVE | ST3, SEND(KC_PGUP));
|
||||
P( MOVE | ST4, SEND(KC_PGDN));
|
||||
P( MOVE | RD, SEND(KC_HOME));
|
||||
P( MOVE | RZ, SEND(KC_END));
|
||||
P( MOVE | RG, SEND(KC_RIGHT));
|
||||
P( MOVE | RB, SEND(KC_DOWN));
|
||||
P( MOVE | RR, SEND(KC_LEFT));
|
||||
P( MOVE | RS, SEND(KC_LSFT); SEND(KC_LCTL); SEND(KC_LGUI); SEND(KC_T));
|
||||
P( MOVE | RE, SEND(KC_LSFT); SEND(KC_LALT); SEND(KC_LGUI); SEND(KC_S));
|
||||
P( MOVE | RU, SEND(KC_LSFT); SEND(KC_LCTL); SEND(KC_1));
|
||||
|
||||
|
||||
// Media Layer
|
||||
P( MEDIA | RF, SEND(KC_MEDIA_PREV_TRACK));
|
||||
P( MEDIA | RP, SEND(KC_MPLY));
|
||||
P( MEDIA | RL, SEND(KC_MPLY));
|
||||
P( MEDIA | RT, SEND(KC_MEDIA_NEXT_TRACK));
|
||||
P( MEDIA | RD, SEND(KC_VOLU));
|
||||
P( MEDIA | RZ, SEND(KC_VOLD));
|
||||
P( MEDIA | RS, SEND(KC_MUTE));
|
||||
P( MEDIA | ST3, SEND(KC_LALT); SEND(KC_LCTL); SEND(KC_LGUI); SEND(KC_4));
|
||||
P( MEDIA | ST4, SEND(KC_LALT); SEND(KC_LCTL); SEND(KC_LGUI); SEND(KC_2));
|
||||
P( MEDIA | RR, SEND(KC_LALT); SEND(KC_LCTL); SEND(KC_LGUI); SEND(KC_3));
|
||||
P( MEDIA | RB, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_GRV));
|
||||
P( MEDIA | RG, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_8));
|
||||
P( MEDIA | RE, SEND(KC_RALT); SEND(KC_F); SEND(KC_I); SEND(KC_R); SEND(KC_E));
|
||||
P( MEDIA | RU, SEND(KC_RALT); SEND(KC_T); SEND(KC_A); SEND(KC_D));
|
||||
|
||||
// Mouse Keys and Printscreen
|
||||
P( LFT | LH, CLICK_MOUSE(KC_MS_BTN1));
|
||||
P( LK | LR, CLICK_MOUSE(KC_MS_BTN2));
|
||||
P( RF | RT, SEND(KC_PSCR););
|
||||
|
||||
// Number Row Left
|
||||
P( LNO | LSU, SEND(KC_1));
|
||||
P( LNO | LFT, SEND(KC_2));
|
||||
P( LNO | LP, SEND(KC_3));
|
||||
P( LNO | LH, SEND(KC_4));
|
||||
P( LNO | ST1, SEND(KC_5));
|
||||
P( LNO | ST3, SEND(KC_6));
|
||||
P( LNO | RF, SEND(KC_7));
|
||||
P( LNO | RP, SEND(KC_8));
|
||||
P( LNO | RL, SEND(KC_9));
|
||||
P( LNO | RT, SEND(KC_0));
|
||||
P( LNO | LA, SEND(KC_5));
|
||||
P( LNO | RT, SEND(KC_0));
|
||||
|
||||
// Number Row Right
|
||||
P( RNO | LSU, SEND(KC_1));
|
||||
P( RNO | LFT, SEND(KC_2));
|
||||
P( RNO | LP, SEND(KC_3));
|
||||
P( RNO | LH, SEND(KC_4));
|
||||
P( RNO | ST1, SEND(KC_5));
|
||||
P( RNO | ST3, SEND(KC_6));
|
||||
P( RNO | RF, SEND(KC_7));
|
||||
P( RNO | RP, SEND(KC_8));
|
||||
P( RNO | RL, SEND(KC_9));
|
||||
P( RNO | RT, SEND(KC_0));
|
||||
P( RNO | LA, SEND(KC_5));
|
||||
P( RNO | RT, SEND(KC_0));
|
||||
|
||||
// Specials
|
||||
P( LA | LNO, SEND(KC_ESC));
|
||||
P( RU | RNO, SEND(KC_TAB));
|
||||
P( RE | RU, SEND(KC_LSFT); SEND(KC_SLSH));
|
||||
P( RD | RZ, SEND(KC_ENT));
|
||||
P( RE, SEND(KC_ENT));
|
||||
//P( RD, SEND(KC_BSPC));
|
||||
P( LNO, SEND(KC_BSPC));
|
||||
P( RD, SEND(KC_DEL));
|
||||
P( LA, SEND(KC_SPC));
|
||||
P( RU, SEND(KC_SPC));
|
||||
P( RZ, SEND(KC_ESC));
|
||||
//P( RNO, REPEAT());
|
||||
|
||||
// Letters
|
||||
P( LSU | LSD, SEND(KC_A));
|
||||
P( LFT | LK, SEND(KC_S));
|
||||
P( LP | LW, SEND(KC_E));
|
||||
P( LH | LR, SEND(KC_T));
|
||||
P( ST1 | ST2, SEND(KC_G));
|
||||
P( ST3 | ST4, SEND(KC_Y));
|
||||
P( RF | RR, SEND(KC_N));
|
||||
P( RT | RS, SEND(KC_H))
|
||||
P( RG | RL, SEND(KC_O));
|
||||
P( RP | RB, SEND(KC_I));
|
||||
P( LSU, SEND(KC_Q));
|
||||
P( LSD, SEND(KC_Z));
|
||||
P( LFT, SEND(KC_W));
|
||||
P( LK, SEND(KC_X));
|
||||
P( LP, SEND(KC_D));
|
||||
P( LW, SEND(KC_C));
|
||||
P( LH, SEND(KC_F));
|
||||
P( LR, SEND(KC_V));
|
||||
P( ST1, SEND(KC_K));
|
||||
P( ST2, SEND(KC_B));
|
||||
P( ST3, SEND(KC_J));
|
||||
P( ST4, SEND(KC_P));
|
||||
P( RF, SEND(KC_U));
|
||||
P( RR, SEND(KC_M));
|
||||
P( RP, SEND(KC_R));
|
||||
P( RB, SEND(KC_COMM));
|
||||
P( RL, SEND(KC_L));
|
||||
P( RG, SEND(KC_DOT));
|
||||
P( RT, SEND(KC_SCLN));
|
||||
P( RS, SEND(KC_SLSH));
|
||||
|
||||
// Symbols and Numbers
|
||||
P( PWR | RE | RU, SEND(KC_ENT));
|
||||
P( PWR | LA | LO, SEND(KC_SPC));
|
||||
P( PWR | LP | LW, SEND(KC_LSFT); SEND(KC_9)); // (
|
||||
P( PWR | LH | LR, SEND(KC_LSFT); SEND(KC_0)); // )
|
||||
P( PWR | ST1 | ST2, SEND(KC_GRV)); // `
|
||||
P( PWR | RD | RZ, SEND(KC_ESC));
|
||||
P( PWR | LSU | LSD, SEND(KC_LSFT); SEND(KC_3)); // #
|
||||
P( PWR | LFT | LK, SEND(KC_LSFT); SEND(KC_4)); // $
|
||||
P( PWR | LSU, SEND(KC_LSFT); SEND(KC_1)); // !
|
||||
P( PWR | LSD, SEND(KC_LSFT); SEND(KC_5)); // %
|
||||
P( PWR | LFT, SEND(KC_LSFT); SEND(KC_2)); // @
|
||||
P( PWR | LK, SEND(KC_LSFT); SEND(KC_6)); // ^
|
||||
P( PWR | LP, SEND(KC_LSFT); SEND(KC_LBRC)); // {
|
||||
P( PWR | LW, SEND(KC_LBRC));
|
||||
P( PWR | LH, SEND(KC_LSFT); SEND(KC_RBRC)); // }
|
||||
P( PWR | LR, SEND(KC_RBRC));
|
||||
P( PWR | ST1, SEND(KC_LSFT); SEND(KC_BSLS)); // |
|
||||
P( PWR | ST2, SEND(KC_LSFT); SEND(KC_GRV)); // ~
|
||||
P( PWR | ST3, SEND(KC_QUOT));
|
||||
P( PWR | ST4, SEND(KC_LSFT); SEND(KC_QUOT)); // "
|
||||
P( PWR | RF, SEND(KC_KP_PLUS));
|
||||
P( PWR | RR, SEND(KC_LSFT); SEND(KC_7)); // &
|
||||
P( PWR | RP, SEND(KC_MINS));
|
||||
P( PWR | RB, SEND(KC_EQL));
|
||||
P( PWR | RL, SEND(KC_SLSH));
|
||||
P( PWR | RG, SEND(KC_LSFT); SEND(KC_MINS));
|
||||
P( PWR | RT, SEND(KC_PAST));
|
||||
P( PWR | RS, SEND(KC_DOT));
|
||||
P( PWR | RD, SEND(KC_TAB));
|
||||
P( PWR | LA, SEND(KC_LSFT); SEND(KC_SCLN));
|
||||
P( PWR | LO, SEND(KC_BSLS));
|
||||
P( PWR | RE, SEND(KC_SCLN));
|
||||
P( PWR | RU, SEND(KC_BSLS));
|
||||
P( PWR | RZ, SEND(KC_LSFT));
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
#define STENO_LAYER 0
|
||||
#define GAMING 1
|
||||
#define GAMING_2 2
|
||||
#define MOVEMENT 3
|
||||
|
||||
// "Layers"
|
||||
// Steno layer should be first in your map.
|
||||
// When PWR | FN | ST3 | ST4 is pressed, the layer is increased to the next map. You must return to STENO_LAYER at the end.
|
||||
// If you need more space for chords, remove the two gaming layers.
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
// Main layer, everything goes through here
|
||||
[STENO_LAYER] = LAYOUT_georgi(
|
||||
STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR,
|
||||
STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR,
|
||||
STN_N1, STN_A, STN_O, STN_E, STN_U, STN_N7)
|
||||
,
|
||||
// Gaming layer with Numpad, Very limited
|
||||
[GAMING] = LAYOUT_georgi(
|
||||
KC_LSFT, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_ENT,
|
||||
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_DQUO,
|
||||
KC_LALT, KC_SPC, LT(GAMING_2, KC_ENT), KC_DEL, KC_ASTR, TO(STENO_LAYER)),
|
||||
|
||||
[GAMING_2] = LAYOUT_georgi(
|
||||
KC_LSFT, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
|
||||
KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_LT, KC_GT, KC_QUES, KC_RSFT,
|
||||
KC_LALT, KC_SPC, KC_NO, KC_DEL, KC_ASTR, TO(STENO_LAYER)),
|
||||
|
||||
[MOVEMENT] = LAYOUT_georgi(
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS, KC_PGUP, KC_TRNS, KC_UP, KC_TRNS, KC_TRNS, KC_HOME,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PGDN, KC_LEFT, KC_DOWN, KC_RIGHT, KC_TRNS, KC_END,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS)
|
||||
};
|
||||
// Don't fuck with this, thanks.
|
||||
size_t keymapsCount = sizeof(keymaps)/sizeof(keymaps[0]);
|
11
keyboards/gboards/georgi/keymaps/norman/readme.md
Normal file
11
keyboards/gboards/georgi/keymaps/norman/readme.md
Normal file
@@ -0,0 +1,11 @@
|
||||
# Georgi QWERTY/Steno firmware
|
||||
|
||||
This is the default keymap for Georgi, it's based heavily off of the naps62 ErgoDox and the Gergo layout.
|
||||
It is both a ergonomic and programmer friendly keymap.
|
||||
|
||||
Ideally you should copy this directory and make your changes there. If you come up with a good layout submit a PR!
|
||||
|
||||
## Space issues
|
||||
If you find yourself running out of space for dictionary entries, disabling mousekeys in rules.mk will save
|
||||
you about 4k for entries!
|
||||
Get a free 1k by deleting the Gaming layers from the keymap!
|
35
keyboards/gboards/georgi/keymaps/norman/rules.mk
Normal file
35
keyboards/gboards/georgi/keymaps/norman/rules.mk
Normal file
@@ -0,0 +1,35 @@
|
||||
#----------------------------------------------------------------------------
|
||||
# make georgi:default:dfu
|
||||
# Make sure you have dfu-programmer installed!
|
||||
#----------------------------------------------------------------------------
|
||||
|
||||
NO_REPEAT = yes
|
||||
VERBOSE = yes
|
||||
KEYBOARD_SHARED_EP = yes
|
||||
CUSTOM_MATRIX = yes
|
||||
MOUSEKEY_ENABLE = yes
|
||||
|
||||
#Debug options
|
||||
CONSOLE_ENABLE = no
|
||||
DEBUG_MATRIX_SCAN_RATE = no
|
||||
DEBUG_MATRIX = no
|
||||
NO_PRINT = yes
|
||||
ONLY_QWERTY = no
|
||||
|
||||
# A bunch of stuff that you shouldn't touch unless you
|
||||
# know what you're doing.
|
||||
#
|
||||
# No touchy, capiche?
|
||||
SRC += matrix.c i2c_master.c
|
||||
ifeq ($(strip $(DEBUG_MATRIX)), yes)
|
||||
OPT_DEFS += -DDEBUG_MATRIX
|
||||
endif
|
||||
ifeq ($(strip $(NO_REPEAT)), yes)
|
||||
OPT_DEFS += -DNO_REPEAT
|
||||
endif
|
||||
ifeq ($(strip $(NO_PRINT)), yes)
|
||||
OPT_DEFS += -DNO_PRINT -DNO_DEBUG
|
||||
endif
|
||||
ifeq ($(strip $(ONLY_QWERTY)), yes)
|
||||
OPT_DEFS += -DONLYQWERTY
|
||||
endif
|
Reference in New Issue
Block a user