[Keyboard] move g heavy industry boards into /gboards (#16040)

Co-authored-by: zvecr <git@zvecr.com>
This commit is contained in:
peepeetee
2022-02-12 11:54:48 +08:00
committed by GitHub
parent 52d6f07a82
commit 17c0ca6fa4
89 changed files with 22 additions and 22 deletions

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/*
* Good on you for modifying your layout, this is the most nonQMK layout you will come across
* There are three modes, Steno (the default), QWERTY (Toggleable) and a Momentary symbol layer
*
* Don't modify the steno layer directly, instead add chords using the keycodes and macros
* from sten.h to the layout you want to modify.
*
* Observe the comment above processQWERTY!
*
* http://docs.gboards.ca
*/
#include QMK_KEYBOARD_H
#include "sten.h"
#include "keymap_steno.h"
#define IGNORE_MOD_TAP_INTERRUPT
// Steno Layers
#define FUNCT ( LSD | LK | LP | LH )
#define MEDIA ( LSD | LK | LW | LR )
#define MOVE ( LSD | LK )
#define NUM ( PWR )
#define SYM ( RZ )
// Keys and chords that, once they appear, are added to every subsequent partial chord
// until the whole thing is sent.
uint32_t stenoLayers[] = {NUM, SYM, MOVE, MEDIA, FUNCT};
// QMK Layers
#define STENO_LAYER 0
#define GAMING 1
#define GAMING_2 2
/* Keyboard Layout
* ,---------------------------------. ,------------------------------.
* | FN | LSU | LFT | LP | LH | ST1 | | ST3 | RF | RP | RL | RT | RD |
* |-----+-----+-----+----+----|-----| |-----|----+----+----+----+----|
* | PWR | LSD | LK | LW | LR | ST2 | | ST4 | RR | RB | RG | RS | RZ |
* `---------------------------------' `------------------------------'
* ,---------------, .---------------.
* | LNO | LA | LO | | RE | RU | RNO |
* `---------------' `---------------'
*/
// Note: You can only use basic keycodes here!
//
// P() is just a wrapper to make your life easier.
// PC() applies the mapping to all of the StenoLayers. For overloading, define these last.
//
// FN is unavailable. That is reserved for system use.
// Chords containing PWR are always available, even in steno mode.
//
// http://docs.gboards.ca
uint32_t processQwerty(bool lookup) {
// Special keys
P( RT | RS | RD | RZ | LNO, SEND_STRING(VERSION); SEND_STRING(__DATE__));
P( LFT | LK | LP | LW, REPEAT());
// Mouse Keys
/* P( LO | LSD | LK, CLICK_MOUSE(KC_MS_BTN2)); */
/* P( LO | LR | LW, CLICK_MOUSE(KC_MS_BTN1)); */
/* Function layer
* ,-----------------------------------, ,-----------------------------------,
* | | | | NCTFUNCTF | | | | F1 | F2 | F3 | F4 | |
* | + + + + + | | + F5 + F6 + F7 + F8 + |
* | | FUNCTFUNC | | | | | | F9 | F10 | F11 | F12 | |
* `-----+-----+-----+-----+-----+-----' `-----+-----+-----+-----+-----+-----'
*/
P( FUNCT | RF, SEND(KC_F1));
P( FUNCT | RP, SEND(KC_F2));
P( FUNCT | RL, SEND(KC_F3));
P( FUNCT | RT, SEND(KC_F4));
P( FUNCT | RF | RR, SEND(KC_F5));
P( FUNCT | RP | RB, SEND(KC_F6));
P( FUNCT | RL | RG, SEND(KC_F7));
P( FUNCT | RT | RS, SEND(KC_F8));
P( FUNCT | RR, SEND(KC_F9));
P( FUNCT | RG, SEND(KC_F10));
P( FUNCT | RB, SEND(KC_F11));
P( FUNCT | RS, SEND(KC_F12));
/* Movement layer
* ,-----------------------------------, ,-----------------------------------,
* | | | | | | | | | <- | ↓ | ↑ | -> | |
* | + + + + + | | + + + + + |
* | | MOVEMOVEM | | | | | | Hm | PgD | PgU | End | |
* `-----+-----+-----+-----+-----+-----' `-----+-----+-----+-----+-----+-----'
*/
P( MOVE | RF, SEND(KC_LEFT));
P( MOVE | RP, SEND(KC_DOWN));
P( MOVE | RL, SEND(KC_UP));
P( MOVE | RT, SEND(KC_RIGHT));
P( MOVE | RR, SEND(KC_HOME));
P( MOVE | RB, SEND(KC_PGDN));
P( MOVE | RG, SEND(KC_PGUP));
P( MOVE | RS, SEND(KC_END));
/* Media Layer
* ,-----------------------------------, ,-----------------------------------,
* | | | | | | | | |Prev |Play | PLY |Next | VolU|
* | + + + + + | | + + + + + |
* | | MEDIAMEDIAMEDIAMEDIAM | | | | | | |Mute | VolD|
* `-----+-----+-----+-----+-----+-----' `-----+-----+-----+-----+-----+-----'
*/
P( MEDIA | RF, SEND(KC_MPRV));
P( MEDIA | RP, SEND(KC_MPLY));
P( MEDIA | RL, SEND(KC_MPLY));
P( MEDIA | RT, SEND(KC_MNXT));
P( MEDIA | RD, SEND(KC_VOLU));
P( MEDIA | RS, SEND(KC_MUTE));
P( MEDIA | RZ, SEND(KC_VOLD));
/* Numbers
* ,-----------------------------------, ,-----------------------------------,
* | | | a | b | c | | | : | 1 | 2 | 3 | . | |
* | + + d + e + f + | | 0 + 4 + 5 + 6 + - + |
* | NUM | | | | | | | | 7 | 8 | 9 | 0 | |
* `-----+-----+-----+-----+-----+-----' `-----+-----+-----+-----+-----+-----'
*/
P( NUM | LFT, SEND(KC_A));
P( NUM | LP, SEND(KC_B));
P( NUM | LH, SEND(KC_C));
P( NUM | LK, SEND(KC_D));
P( NUM | LW, SEND(KC_E));
P( NUM | LR, SEND(KC_F));
// Right hand
P( NUM | ST3, SEND_STRING(":"));
P( NUM | RF, SEND(KC_1));
P( NUM | RP, SEND(KC_2));
P( NUM | RL, SEND(KC_3));
P( NUM | RT, SEND(KC_DOT));
P( NUM | ST3 | ST4, SEND(KC_0));
P( NUM | RF | RR, SEND(KC_4));
P( NUM | RP | RB, SEND(KC_5));
P( NUM | RG | RL, SEND(KC_6));
P( NUM | RT | RS, SEND(KC_MINUS));
P( NUM | RR, SEND(KC_7));
P( NUM | RB, SEND(KC_8));
P( NUM | RG, SEND(KC_9));
P( NUM | RS, SEND(KC_0));
/* Symbols
* ,-----------------------------------, ,-----------------------------------,
* | | ` | [ | { | ( | < | | > | ) | } | ] | ? | |
* | + ~ + - + ' + : + _ | | \ + = + " + + + ? + |
* | | ! | @ | # | $ | % | | | | ^ | & | * | ? | SYM |
* `-----+-----+-----+-----+-----+-----' `-----+-----+-----+-----+-----+-----'
*/
// Left hand
P( SYM | LSU, SEND(KC_GRV));
P( SYM | LFT, SEND(KC_LBRC));
P( SYM | LP, SEND_STRING("{"));
P( SYM | LH, SEND_STRING("("));
P( SYM | ST1, SEND_STRING("<"));
P( SYM | LSU | LSD, SEND_STRING("~"));
P( SYM | LFT | LK, SEND(KC_MINS));
P( SYM | LP | LW, SEND(KC_QUOTE));
P( SYM | LH | LR, SEND_STRING(":"));
P( SYM | ST1 | ST2, SEND_STRING("_"));
P( SYM | LSD, SEND_STRING("!"));
P( SYM | LK, SEND_STRING("@"));
P( SYM | LW, SEND_STRING("#"));
P( SYM | LR, SEND_STRING("$"));
P( SYM | ST2, SEND_STRING("%"));
// Right hand
P( SYM | ST3, SEND_STRING(">"));
P( SYM | RF, SEND_STRING(")"));
P( SYM | RP, SEND_STRING("}"));
P( SYM | RL, SEND_STRING("]"));
P( SYM | RT, SEND_STRING("?"));
P( SYM | ST3 | ST4, SEND(KC_BSLASH));
P( SYM | RF | RR, SEND(KC_EQUAL));
P( SYM | RP | RB, SEND_STRING("\""));
P( SYM | RG | RL, SEND_STRING("+"));
P( SYM | RT | RS, SEND_STRING("?"));
P( SYM | ST4, SEND_STRING("|"));
P( SYM | RR, SEND_STRING("^"));
P( SYM | RB, SEND_STRING("&"));
P( SYM | RG, SEND_STRING("*"));
P( SYM | RS, SEND_STRING("?"));
/* Letters
* ,-----------------------------------, ,-----------------------------------,
* | | Q | W | F | P | B | | J | L | U | Y | ; | ctl |
* +-----+- A -+- R -+- S -+- T -+- G -| |- M -+- N -+- E -+- I -+- O -+-----|
* | bsp | Z | X | C | D | V | | K | H | , | . | / | del |
* `-----+-----+-----+-----+-----+-----' `-----+-----+-----+-----+-----+-----'
* ,---------------, .---------------.
* | alt | ent|shfr| | spc| gui| alt |
* `---------------' `---------------'
*/
// Left hand
P( LSU, SEND(KC_Q));
P( LFT, SEND(KC_W));
P( LP, SEND(KC_F));
P( LH, SEND(KC_P));
P( ST1, SEND(KC_B));
P( LSU | LSD, SEND(KC_A));
P( LFT | LK, SEND(KC_R));
P( LP | LW, SEND(KC_S));
P( LH | LR, SEND(KC_T));
P( ST1 | ST2, SEND(KC_G));
P( LSD, SEND(KC_Z));
P( LK, SEND(KC_X));
P( LW, SEND(KC_C));
P( LR, SEND(KC_D));
P( ST2, SEND(KC_V));
// Right hand
P( ST3, SEND(KC_J));
P( RF, SEND(KC_L));
P( RP, SEND(KC_U));
P( RL, SEND(KC_Y));
P( RT, SEND(KC_SCLN));
P( ST3 | ST4, SEND(KC_M));
P( RF | RR, SEND(KC_N));
P( RP | RB, SEND(KC_E));
P( RG | RL, SEND(KC_I));
P( RT | RS, SEND(KC_O));
P( ST4, SEND(KC_K));
P( RR, SEND(KC_H));
P( RB, SEND(KC_COMM));
P( RG, SEND(KC_DOT));
P( RS, SEND(KC_SLSH));
// Thumb Chords and modifiers
//
PC( LNO | RNO | LA | RU, SEND(KC_LCTL); SEND(KC_LSFT));
PC( LNO | LA | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_LALT));
// overrides
P( PWR | LO, SEND(KC_LSFT); SEND(KC_BSPC));
P( PWR | RD, SEND(KC_LCTL); SEND(KC_BSPC));
P( RZ | RD, SEND(KC_LCTL); SEND(KC_DEL));
PC( LNO | LA | LO, SEND(KC_LSFT); SEND(KC_ESC));
PC( LA | LO, SEND(KC_ESC));
PC( LNO, SEND(KC_LALT));
PC( LA, SEND(KC_ENT));
PC( LO, SEND(KC_LSFT));
PC( RNO, SEND(KC_RALT));
PC( RE | RU, SEND(KC_TAB));
PC( RE, SEND(KC_SPC));
PC( RU, SEND(KC_LGUI));
PC( PWR, SEND(KC_BSPC));
PC( RD, SEND(KC_LCTL));
P( RZ, SEND(KC_DEL));
return 0;
}
// "Layers"
// Steno layer should be first in your map.
// When PWR | FN | ST3 | ST4 is pressed, the layer is increased to the next map. You must return to STENO_LAYER at the end.
// If you need more space for chords, remove the two gaming layers.
// Note: If using NO_ACTION_TAPPING, LT will not work!
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Main layer, everything goes through here
[STENO_LAYER] = LAYOUT_georgi(
STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR,
STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR,
STN_N1, STN_A, STN_O, STN_E, STN_U, STN_N7
),
// Gaming layer with Numpad, Very limited
[GAMING] = LAYOUT_georgi(
KC_LSFT, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_ENT,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_DQUO,
KC_LALT, KC_SPC, LT(GAMING_2, KC_ENT), KC_DEL, KC_ASTR, TO(STENO_LAYER)
),
[GAMING_2] = LAYOUT_georgi(
KC_LSFT, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_LT, KC_GT, KC_QUES, KC_RSFT,
KC_LALT, KC_SPC, KC_ENT, KC_DEL, KC_ASTR, TO(STENO_LAYER)
)
};
// Don't fuck with this, thanks.
size_t keymapsCount = sizeof(keymaps)/sizeof(keymaps[0]);
size_t stenoLayerCount = sizeof(stenoLayers)/sizeof(stenoLayers[0]);

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# Georgi QWERTY/Steno firmware
This is the default keymap for Georgi, it's based heavily off of the naps62 ErgoDox and the Gergo layout.
It is both a ergonomic and programmer friendly keymap.
Ideally you should copy this directory and make your changes there. If you come up with a good layout submit a PR!
## Space issues
If you find yourself running out of space for dictionary entries, disabling mousekeys in rules.mk will save
you about 4k for entries!
Get a free 1k by deleting the Gaming layers from the keymap!

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#----------------------------------------------------------------------------
# make georgi:claymager:dfu
# Make sure you have dfu-programmer installed!
#----------------------------------------------------------------------------
NO_REPEAT = yes
VERBOSE = yes
KEYBOARD_SHARED_EP = yes
CUSTOM_MATRIX = yes
STENO_LAYERS = yes
#Firmware reduction options
MOUSEKEY_ENABLE = yes # 1500 bytes
NO_TAPPING = no # 2000 bytes
NO_PRINT = yes
#Debug options
CONSOLE_ENABLE = no
DEBUG_MATRIX_SCAN_RATE = no
DEBUG_MATRIX = no
ONLY_QWERTY = no
# A bunch of stuff that you shouldn't touch unless you
# know what you're doing.
#
# No touchy, capiche?
SRC += matrix.c i2c_master.c
ifeq ($(strip $(DEBUG_MATRIX)), yes)
OPT_DEFS += -DDEBUG_MATRIX
endif
ifeq ($(strip $(NO_REPEAT)), yes)
OPT_DEFS += -DNO_REPEAT
endif
ifeq ($(strip $(NO_PRINT)), yes)
OPT_DEFS += -DNO_PRINT -DNO_DEBUG
endif
ifeq ($(strip $(ONLY_QWERTY)), yes)
OPT_DEFS += -DONLYQWERTY
endif
ifeq ($(strip $(NO_TAPPING)), yes)
OPT_DEFS += -DNO_ACTION_TAPPING
endif
ifeq ($(strip $(STENO_LAYERS)), yes)
OPT_DEFS += -DSTENOLAYERS
endif

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/*
* Good on you for modifying your layout, this is the most nonQMK layout you will come across
* There are three modes, Steno (the default), QWERTY (Toggleable) and a Momentary symbol layer
*
* Don't modify the steno layer directly, instead add chords using the keycodes and macros
* from sten.h to the layout you want to modify.
*
* Observe the comment above processQWERTY!
*
* http://docs.gboards.ca
*/
#include QMK_KEYBOARD_H
#include "sten.h"
#include "keymap_steno.h"
// Proper Layers
#define FUNCT (LSD | LK | LP | LH)
#define MEDIA (LSD | LK | LW | LR)
#define MOVE (ST1 | ST2)
// QMK Layers
#define STENO_LAYER 0
#define GAMING 1
#define GAMING_2 2
/* Keyboard Layout
* ,---------------------------------. ,------------------------------.
* | FN | LSU | LFT | LP | LH | ST1 | | ST3 | RF | RP | RL | RT | RD |
* |-----+-----+-----+----+----|-----| |-----|----+----+----+----+----|
* | PWR | LSD | LK | LW | LR | ST2 | | ST4 | RR | BB | RG | RS | RZ |
* `---------------------------------' `------------------------------'
* ,---------------, .---------------.
* | LNO | LA | LO | | RE | RU | RNO |
* `---------------' `---------------'
*/
// Note: You can only use basic keycodes here!
// P() is just a wrapper to make your life easier.
//
// http://docs.gboards.ca
uint32_t processQwerty(bool lookup) {
// Specials
P( RT | RS | RD | RZ | LNO, SEND_STRING(VERSION); SEND_STRING(__DATE__));
P( LNO | RNO | LA | LO | RE | RU, SEND(KC_MPLY));
P( LFT | LK | LP | LW, REPEAT());
P( ST1 | ST2 | LW | ST4, SEND(KC_BSPC));
// Mouse Keys
P( LO | LSD | LK, CLICK_MOUSE(KC_MS_BTN2));
P( LO | LR | LW, CLICK_MOUSE(KC_MS_BTN1));
// Thumb Chords
P( LA | LO | RE | RU, SEND(KC_CAPS));
P( LA | RU, SEND(KC_ESC));
P( LO | RE, SEND(KC_LCTL));
P( LNO | RNO | LA | RU, SEND(KC_LCTL); SEND(KC_LSFT));
P( LNO | LA | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_LALT));
// Mods
P( RT | RD | RS | RZ, SEND(KC_LGUI));
P( RT | RD, SEND(KC_LCTL));
P( RS | RZ, SEND(KC_LALT));
P( LA | LNO, SEND(KC_LCTL));
P( LA | LO, SEND(KC_LALT));
P( LO, SEND(KC_LSFT));
// Function Layer
P( FUNCT | RF | RR, SEND(KC_F5));
P( FUNCT | RP | RB, SEND(KC_F6));
P( FUNCT | RL | RG, SEND(KC_F7));
P( FUNCT | RT | RS, SEND(KC_F8));
P( FUNCT | RF, SEND(KC_F1));
P( FUNCT | RP, SEND(KC_F2));
P( FUNCT | RL, SEND(KC_F3));
P( FUNCT | RT, SEND(KC_F4));
P( FUNCT | RR, SEND(KC_F9));
P( FUNCT | RG, SEND(KC_F10));
P( FUNCT | RB, SEND(KC_F11));
P( FUNCT | RS, SEND(KC_F12));
// Movement Layer
P( MOVE | RF, SEND(KC_LEFT));
P( MOVE | RP, SEND(KC_DOWN));
P( MOVE | RL, SEND(KC_UP));
P( MOVE | RT, SEND(KC_RIGHT));
P( MOVE | ST3, SEND(KC_PGUP));
P( MOVE | ST4, SEND(KC_PGDN));
// Media Layer
P( MEDIA | RF, SEND(KC_MPRV));
P( MEDIA | RP, SEND(KC_MPLY));
P( MEDIA | RL, SEND(KC_MPLY));
P( MEDIA | RT, SEND(KC_MNXT));
P( MEDIA | RD, SEND(KC_VOLU));
P( MEDIA | RZ, SEND(KC_VOLD));
P( MEDIA | RS, SEND(KC_MUTE));
// Number Row, Left
P( LNO | LSU, SEND(KC_1));
P( LNO | LFT, SEND(KC_2));
P( LNO | LP, SEND(KC_3));
P( LNO | LH, SEND(KC_4));
P( LNO | ST1, SEND(KC_5));
P( LNO | ST3, SEND(KC_6));
P( LNO | RF, SEND(KC_7));
P( LNO | RP, SEND(KC_8));
P( LNO | RL, SEND(KC_9));
P( LNO | RT, SEND(KC_0));
// Number Row, Right
P( RNO | LSU, SEND(KC_1));
P( RNO | LFT, SEND(KC_2));
P( RNO | LP, SEND(KC_3));
P( RNO | LH, SEND(KC_4));
P( RNO | ST1, SEND(KC_5));
P( RNO | ST3, SEND(KC_6));
P( RNO | RF, SEND(KC_7));
P( RNO | RP, SEND(KC_8));
P( RNO | RL, SEND(KC_9));
P( RNO | RT, SEND(KC_0));
P( RNO | LA, SEND(KC_5));
// Specials
P( RU | RNO, SEND(KC_TAB));
P( RE | RU, SEND(KC_BSPC));
P( RD | RZ, SEND(KC_ENT));
P( RE, SEND(KC_ENT));
P( RD, SEND(KC_BSPC));
P( LNO, SEND(KC_BSPC));
P( RNO, SEND(KC_BSPC));
P( LA, SEND(KC_SPC));
P( RU, SEND(KC_SPC));
P( RZ, SEND(KC_ESC));
// Symbols and Numbers
P( PWR | RE | RU, SEND(KC_ENT));
P( PWR | LA | LO, SEND(KC_SPC));
P( PWR | LP | LW, SEND(KC_LSFT); SEND(KC_9)); // (
P( PWR | LH | LR, SEND(KC_LSFT); SEND(KC_0)); // )
P( PWR | ST1 | ST2, SEND(KC_GRV)); // `
P( PWR | RD | RZ, SEND(KC_ESC));
P( PWR | LSU | LSD, SEND(KC_LSFT); SEND(KC_3)); // #
P( PWR | LFT | LK, SEND(KC_LSFT); SEND(KC_4)); // $
P( PWR | LSU, SEND(KC_LSFT); SEND(KC_1)); // !
P( PWR | LSD, SEND(KC_LSFT); SEND(KC_5)); // %
P( PWR | LFT, SEND(KC_LSFT); SEND(KC_2)); // @
P( PWR | LK, SEND(KC_LSFT); SEND(KC_6)); // ^
P( PWR | LP, SEND(KC_LSFT); SEND(KC_LBRC)); // {
P( PWR | LW, SEND(KC_LBRC));
P( PWR | LH, SEND(KC_LSFT); SEND(KC_RBRC)); // }
P( PWR | LR, SEND(KC_RBRC));
P( PWR | ST1, SEND(KC_LSFT); SEND(KC_BSLS)); // |
P( PWR | ST2, SEND(KC_LSFT); SEND(KC_GRV)); // ~
P( PWR | ST3, SEND(KC_QUOT));
P( PWR | ST4, SEND(KC_LSFT); SEND(KC_QUOT)); // "
P( PWR | RF, SEND(KC_KP_PLUS));
P( PWR | RR, SEND(KC_LSFT); SEND(KC_7)); // &
P( PWR | RP, SEND(KC_MINS));
P( PWR | RB, SEND(KC_EQL));
P( PWR | RL, SEND(KC_SLSH));
P( PWR | RG, SEND(KC_COMM));
P( PWR | RT, SEND(KC_PAST));
P( PWR | RS, SEND(KC_DOT));
P( PWR | RD, SEND(KC_TAB));
P( PWR | LA, SEND(KC_LSFT));
P( PWR | LO, SEND(KC_SLSH));
P( PWR | RE, SEND(KC_SCLN));
P( PWR | RU, SEND(KC_BSLS));
P( PWR | LNO, SEND(KC_BSLS));
// Letters
P( LSU | LSD, SEND(KC_A));
P( LFT | LK, SEND(KC_S));
P( LP | LW, SEND(KC_D));
P( LH | LR, SEND(KC_F));
P( ST1 | ST2, SEND(KC_G));
P( ST3 | ST4, SEND(KC_H));
P( RF | RR, SEND(KC_J));
P( RT | RS, SEND(KC_SCLN));
P( RG | RL, SEND(KC_L));
P( RP | RB, SEND(KC_K));
P( LSU, SEND(KC_Q));
P( LSD, SEND(KC_Z));
P( LFT, SEND(KC_W));
P( LK, SEND(KC_X));
P( LP, SEND(KC_E));
P( LW, SEND(KC_C));
P( LH, SEND(KC_R));
P( LR, SEND(KC_V));
P( ST1, SEND(KC_T));
P( ST2, SEND(KC_B));
P( ST3, SEND(KC_Y));
P( ST4, SEND(KC_N));
P( RF, SEND(KC_U));
P( RR, SEND(KC_M));
P( RP, SEND(KC_I));
P( RB, SEND(KC_COMM));
P( RL, SEND(KC_O));
P( RG, SEND(KC_DOT));
P( RT, SEND(KC_P));
P( RS, SEND(KC_SLSH));
P( RNO, SEND(KC_BSPC));
P( LNO, SEND(KC_BSPC));
return 0;
}
// "Layers"
// Steno layer should be first in your map.
// When PWR | FN | ST3 | ST4 is pressed, the layer is increased to the next map. You must return to STENO_LAYER at the end.
// If you need more space for chords, remove the two gaming layers.
// Note: If using NO_ACTION_TAPPING, LT will not work!
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Main layer, everything goes through here
[STENO_LAYER] = LAYOUT_georgi(
STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR,
STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR,
STN_A, STN_O, STN_N1, STN_N7, STN_E, STN_U
),
// Gaming layer with Numpad, Very limited
[GAMING] = LAYOUT_georgi(
KC_LSFT, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_ENT,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_DQUO,
KC_LALT, KC_SPC, LT(GAMING_2, KC_ENT), KC_DEL, KC_ASTR, TO(STENO_LAYER)
),
[GAMING_2] = LAYOUT_georgi(
KC_LSFT, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_LT, KC_GT, KC_QUES, KC_RSFT,
KC_LALT, KC_SPC, KC_ENT, KC_DEL, KC_ASTR, TO(STENO_LAYER)
)
};
// Don't fuck with this, thanks.
size_t keymapsCount = sizeof(keymaps)/sizeof(keymaps[0]);

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@@ -0,0 +1,11 @@
# Georgi QWERTY/Steno firmware
This is the default keymap for Georgi, it's based heavily off of the naps62 ErgoDox and the Gergo layout.
It is both a ergonomic and programmer friendly keymap.
Ideally you should copy this directory and make your changes there. If you come up with a good layout submit a PR!
## Space issues
If you find yourself running out of space for dictionary entries, disabling mousekeys in rules.mk will save
you about 4k for entries!
Get a free 1k by deleting the Gaming layers from the keymap!

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@@ -0,0 +1,41 @@
#----------------------------------------------------------------------------
# make georgi:default:dfu
# Make sure you have dfu-programmer installed!
#----------------------------------------------------------------------------
NO_REPEAT = no
VERBOSE = yes
KEYBOARD_SHARED_EP = yes
CUSTOM_MATRIX = yes
#Firmware reduction options
MOUSEKEY_ENABLE = yes # 1500 bytes
NO_TAPPING = no # 2000 bytes
NO_PRINT = yes
#Debug options
CONSOLE_ENABLE = no
DEBUG_MATRIX_SCAN_RATE = no
DEBUG_MATRIX = no
ONLY_QWERTY = no
# A bunch of stuff that you shouldn't touch unless you
# know what you're doing.
#
# No touchy, capiche?
SRC += matrix.c i2c_master.c
ifeq ($(strip $(DEBUG_MATRIX)), yes)
OPT_DEFS += -DDEBUG_MATRIX
endif
ifeq ($(strip $(NO_REPEAT)), yes)
OPT_DEFS += -DNO_REPEAT
endif
ifeq ($(strip $(NO_PRINT)), yes)
OPT_DEFS += -DNO_PRINT -DNO_DEBUG
endif
ifeq ($(strip $(ONLY_QWERTY)), yes)
OPT_DEFS += -DONLYQWERTY
endif
ifeq ($(strip $(NO_TAPPING)), yes)
OPT_DEFS += -DNO_ACTION_TAPPING
endif

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@@ -0,0 +1,247 @@
/*
* Good on you for modifying your layout, this is the most nonQMK layout you will come across
* There are three modes, Steno (the default), QWERTY (Toggleable) and a Momentary symbol layer
*
* Don't modify the steno layer directly, instead add chords using the keycodes and macros
* from sten.h to the layout you want to modify.
*
* Observe the comment above processQWERTY!
*
* http://docs.gboards.ca
*/
#include QMK_KEYBOARD_H
#include "sten.h"
#include "keymap_steno.h"
// Proper Layers
#define FUNCT (LSD | LK | LP | LH)
#define MEDIA (LSD | LK | LW | LR)
#define MOVE (ST1 | ST2)
// QMK Layers
#define STENO_LAYER 0
#define GAMING 1
#define GAMING_2 2
/* Keyboard Layout
* ,---------------------------------. ,------------------------------.
* | FN | LSU | LFT | LP | LH | ST1 | | ST3 | RF | RP | RL | RT | RD |
* |-----+-----+-----+----+----|-----| |-----|----+----+----+----+----|
* | PWR | LSD | LK | LW | LR | ST2 | | ST4 | RR | BB | RG | RS | RZ |
* `---------------------------------' `------------------------------'
* ,---------------, .---------------.
* | LNO | LA | LO | | RE | RU | RNO |
* `---------------' `---------------'
*/
// Note: You can only use basic keycodes here!
// P() is just a wrapper to make your life easier.
// PC() applies the mapping to all of the StenoLayers.
// To overload, declare it with P() first.
// Be sure to enable in rules.mk and see colemak-dh for usage
//
// FN is unavailable. That is reserved for system use.
// Chords containing PWR are always available, even in steno mode.
//
// http://docs.gboards.ca
uint32_t processQwerty(bool lookup) {
// Specials
P( RT | RS | RD | RZ | LNO, SEND_STRING(VERSION); SEND_STRING(__DATE__));
P( LNO | RNO | LA | LO | RE | RU, SEND(KC_MPLY));
P( LFT | LK | LP | LW, REPEAT());
P( ST1 | ST2 | LW | ST4, SEND(KC_BSPC));
// Mouse Keys
P( LO | LSD | LK, CLICK_MOUSE(KC_MS_BTN2));
P( LO | LR | LW, CLICK_MOUSE(KC_MS_BTN1));
// Thumb Chords
P( LA | LO | RE | RU, SEND(KC_CAPS));
P( LA | RU, SEND(KC_ESC));
P( LO | RE, SEND(KC_LCTL));
P( LNO | RNO | LA | RU, SEND(KC_LCTL); SEND(KC_LSFT));
P( LNO | LA | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_LALT));
// Mods
P( RT | RD | RS | RZ, SEND(KC_LGUI));
P( RT | RD, SEND(KC_LCTL));
P( RS | RZ, SEND(KC_LALT));
P( LA | LNO, SEND(KC_LCTL));
P( LA | LO, SEND(KC_LALT));
P( LO, SEND(KC_LSFT));
// Function Layer
P( FUNCT | RF | RR, SEND(KC_F5));
P( FUNCT | RP | RB, SEND(KC_F6));
P( FUNCT | RL | RG, SEND(KC_F7));
P( FUNCT | RT | RS, SEND(KC_F8));
P( FUNCT | RF, SEND(KC_F1));
P( FUNCT | RP, SEND(KC_F2));
P( FUNCT | RL, SEND(KC_F3));
P( FUNCT | RT, SEND(KC_F4));
P( FUNCT | RR, SEND(KC_F9));
P( FUNCT | RG, SEND(KC_F10));
P( FUNCT | RB, SEND(KC_F11));
P( FUNCT | RS, SEND(KC_F12));
// Movement Layer
P( MOVE | RF, SEND(KC_LEFT));
P( MOVE | RP, SEND(KC_DOWN));
P( MOVE | RL, SEND(KC_UP));
P( MOVE | RT, SEND(KC_RIGHT));
P( MOVE | ST3, SEND(KC_PGUP));
P( MOVE | ST4, SEND(KC_PGDN));
// Media Layer
P( MEDIA | RF, SEND(KC_MPRV));
P( MEDIA | RP, SEND(KC_MPLY));
P( MEDIA | RL, SEND(KC_MPLY));
P( MEDIA | RT, SEND(KC_MNXT));
P( MEDIA | RD, SEND(KC_VOLU));
P( MEDIA | RZ, SEND(KC_VOLD));
P( MEDIA | RS, SEND(KC_MUTE));
// Number Row, Left
P( LNO | LSU, SEND(KC_1));
P( LNO | LFT, SEND(KC_2));
P( LNO | LP, SEND(KC_3));
P( LNO | LH, SEND(KC_4));
P( LNO | ST1, SEND(KC_5));
P( LNO | ST3, SEND(KC_6));
P( LNO | RF, SEND(KC_7));
P( LNO | RP, SEND(KC_8));
P( LNO | RL, SEND(KC_9));
P( LNO | RT, SEND(KC_0));
// Number Row, Right
P( RNO | LSU, SEND(KC_1));
P( RNO | LFT, SEND(KC_2));
P( RNO | LP, SEND(KC_3));
P( RNO | LH, SEND(KC_4));
P( RNO | ST1, SEND(KC_5));
P( RNO | ST3, SEND(KC_6));
P( RNO | RF, SEND(KC_7));
P( RNO | RP, SEND(KC_8));
P( RNO | RL, SEND(KC_9));
P( RNO | RT, SEND(KC_0));
P( RNO | LA, SEND(KC_5));
// Specials
P( RU | RNO, SEND(KC_TAB));
P( RE | RU, SEND(KC_BSPC));
P( RD | RZ, SEND(KC_ENT));
P( RE, SEND(KC_ENT));
P( RD, SEND(KC_BSPC));
P( LNO, SEND(KC_BSPC));
P( RNO, SEND(KC_BSPC));
P( LA, SEND(KC_SPC));
P( RU, SEND(KC_SPC));
P( RZ, SEND(KC_ESC));
// Symbols and Numbers
P( PWR | RE | RU, SEND(KC_ENT));
P( PWR | LA | LO, SEND(KC_SPC));
P( PWR | LP | LW, SEND(KC_LSFT); SEND(KC_9)); // (
P( PWR | LH | LR, SEND(KC_LSFT); SEND(KC_0)); // )
P( PWR | ST1 | ST2, SEND(KC_GRV)); // `
P( PWR | RD | RZ, SEND(KC_ESC));
P( PWR | LSU | LSD, SEND(KC_LSFT); SEND(KC_3)); // #
P( PWR | LFT | LK, SEND(KC_LSFT); SEND(KC_4)); // $
P( PWR | LSU, SEND(KC_LSFT); SEND(KC_1)); // !
P( PWR | LSD, SEND(KC_LSFT); SEND(KC_5)); // %
P( PWR | LFT, SEND(KC_LSFT); SEND(KC_2)); // @
P( PWR | LK, SEND(KC_LSFT); SEND(KC_6)); // ^
P( PWR | LP, SEND(KC_LSFT); SEND(KC_LBRC)); // {
P( PWR | LW, SEND(KC_LBRC));
P( PWR | LH, SEND(KC_LSFT); SEND(KC_RBRC)); // }
P( PWR | LR, SEND(KC_RBRC));
P( PWR | ST1, SEND(KC_LSFT); SEND(KC_BSLS)); // |
P( PWR | ST2, SEND(KC_LSFT); SEND(KC_GRV)); // ~
P( PWR | ST3, SEND(KC_QUOT));
P( PWR | ST4, SEND(KC_LSFT); SEND(KC_QUOT)); // "
P( PWR | RF, SEND(KC_KP_PLUS));
P( PWR | RR, SEND(KC_LSFT); SEND(KC_7)); // &
P( PWR | RP, SEND(KC_MINS));
P( PWR | RB, SEND(KC_EQL));
P( PWR | RL, SEND(KC_SLSH));
P( PWR | RG, SEND(KC_COMM));
P( PWR | RT, SEND(KC_PAST));
P( PWR | RS, SEND(KC_DOT));
P( PWR | RD, SEND(KC_TAB));
P( PWR | LA, SEND(KC_LSFT));
P( PWR | LO, SEND(KC_SLSH));
P( PWR | RE, SEND(KC_SCLN));
P( PWR | RU, SEND(KC_BSLS));
P( PWR | LNO, SEND(KC_BSLS));
P( PWR | RF | RR, SEND(KC_LEFT));
P( PWR | RP | RB, SEND(KC_DOWN));
P( PWR | RL | RG, SEND(KC_UP));
P( PWR | RT | RS, SEND(KC_RIGHT));
// Letters
P( LSU | LSD, SEND(KC_A));
P( LFT | LK, SEND(KC_S));
P( LP | LW, SEND(KC_D));
P( LH | LR, SEND(KC_F));
P( ST1 | ST2, SEND(KC_G));
P( ST3 | ST4, SEND(KC_H));
P( RF | RR, SEND(KC_J));
P( RT | RS, SEND(KC_SCLN));
P( RG | RL, SEND(KC_L));
P( RP | RB, SEND(KC_K));
P( LSU, SEND(KC_Q));
P( LSD, SEND(KC_Z));
P( LFT, SEND(KC_W));
P( LK, SEND(KC_X));
P( LP, SEND(KC_E));
P( LW, SEND(KC_C));
P( LH, SEND(KC_R));
P( LR, SEND(KC_V));
P( ST1, SEND(KC_T));
P( ST2, SEND(KC_B));
P( ST3, SEND(KC_Y));
P( ST4, SEND(KC_N));
P( RF, SEND(KC_U));
P( RR, SEND(KC_M));
P( RP, SEND(KC_I));
P( RB, SEND(KC_COMM));
P( RL, SEND(KC_O));
P( RG, SEND(KC_DOT));
P( RT, SEND(KC_P));
P( RS, SEND(KC_SLSH));
P( RNO, SEND(KC_BSPC));
P( LNO, SEND(KC_BSPC));
return 0;
}
// "Layers"
// Steno layer should be first in your map.
// When PWR | FN | ST3 | ST4 is pressed, the layer is increased to the next map. You must return to STENO_LAYER at the end.
// If you need more space for chords, remove the two gaming layers.
// Note: If using NO_ACTION_TAPPING, LT will not work!
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Main layer, everything goes through here
[STENO_LAYER] = LAYOUT_georgi(
STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR,
STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR,
STN_N1, STN_A, STN_O, STN_E, STN_U, STN_N7
),
// Gaming layer with Numpad, Very limited
[GAMING] = LAYOUT_georgi(
KC_LSFT, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_ENT,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_DQUO,
KC_LALT, KC_SPC, LT(GAMING_2, KC_ENT), KC_DEL, KC_ASTR, TO(STENO_LAYER)
),
[GAMING_2] = LAYOUT_georgi(
KC_LSFT, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_LT, KC_GT, KC_QUES, KC_RSFT,
KC_LALT, KC_SPC, KC_ENT, KC_DEL, KC_ASTR, TO(STENO_LAYER)
)
};
// Don't fuck with this, thanks.
size_t keymapsCount = sizeof(keymaps)/sizeof(keymaps[0]);

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@@ -0,0 +1,11 @@
# Georgi QWERTY/Steno firmware
This is the default keymap for Georgi, it's based heavily off of the naps62 ErgoDox and the Gergo layout.
It is both a ergonomic and programmer friendly keymap.
Ideally you should copy this directory and make your changes there. If you come up with a good layout submit a PR!
## Space issues
If you find yourself running out of space for dictionary entries, disabling mousekeys in rules.mk will save
you about 4k for entries!
Get a free 1k by deleting the Gaming layers from the keymap!

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@@ -0,0 +1,42 @@
#----------------------------------------------------------------------------
# make georgi:default:dfu
# Make sure you have dfu-programmer installed!
#----------------------------------------------------------------------------
NO_REPEAT = no
VERBOSE = yes
KEYBOARD_SHARED_EP = yes
CUSTOM_MATRIX = yes
STENO_LAYERS = no
#Firmware reduction options
MOUSEKEY_ENABLE = yes # 1500 bytes
NO_TAPPING = no # 2000 bytes
NO_PRINT = yes
#Debug options
CONSOLE_ENABLE = no
DEBUG_MATRIX_SCAN_RATE = no
DEBUG_MATRIX = no
ONLY_QWERTY = no
# A bunch of stuff that you shouldn't touch unless you
# know what you're doing.
#
# No touchy, capiche?
SRC += matrix.c i2c_master.c
ifeq ($(strip $(DEBUG_MATRIX)), yes)
OPT_DEFS += -DDEBUG_MATRIX
endif
ifeq ($(strip $(NO_REPEAT)), yes)
OPT_DEFS += -DNO_REPEAT
endif
ifeq ($(strip $(NO_PRINT)), yes)
OPT_DEFS += -DNO_PRINT -DNO_DEBUG
endif
ifeq ($(strip $(ONLY_QWERTY)), yes)
OPT_DEFS += -DONLYQWERTY
endif
ifeq ($(strip $(NO_TAPPING)), yes)
OPT_DEFS += -DNO_ACTION_TAPPING
endif

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# # Dennytom's Georgi Layout
This keymap is using a custom chording engine. Head out to my (DennyTom) user space to find the source files and details.
To make a real keymap from the JSON file, run
```sh
python3 parser.py keymap_def.json keymap.c
```
Likely will change with use. I enjoy the modifiers on the "home row".

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{
"keys": [
"TOP1", "TOP2", "TOP3", "TOP4", "TOP5", "TOP6", "TOP7", "TOP8", "TOP9", "TOP10", "TOP11", "TOP12",
"BOT1", "BOT2", "BOT3", "BOT4", "BOT5", "BOT6", "BOT7", "BOT8", "BOT9", "BOT10", "BOT11", "BOT12",
"THU1", "THU2", "THU3", "THU4", "THU5", "THU6"
],
"parameters": {
"layout_function_name": "LAYOUT_georgi",
"chord_timeout": 100,
"dance_timeout": 200,
"leader_timeout": 750,
"tap_timeout": 50,
"command_max_length": 5,
"leader_max_length": 5,
"dynamic_macro_max_length": 20,
"string_max_length": 16,
"long_press_multiplier": 3,
"default_pseudolayer": "QWERTY"
},
"layers": [
{
"type": "auto"
}
],
"chord_sets": [
{
"name": "rows",
"chords":
[
["TOP1"], ["TOP2"], ["TOP3"], ["TOP4"], ["TOP5"], ["TOP6"], ["TOP7"], ["TOP8"], ["TOP9"], ["TOP10"], ["TOP11"], ["TOP12"],
["TOP1", "BOT1"], ["TOP2", "BOT2"], ["TOP3", "BOT3"], ["TOP4", "BOT4"], ["TOP5", "BOT5"], ["TOP6", "BOT6"], ["TOP7", "BOT7"], ["TOP8", "BOT8"], ["TOP9", "BOT9"], ["TOP10", "BOT10"], ["TOP11", "BOT11"], ["TOP12", "BOT12"],
["BOT1"], ["BOT2"], ["BOT3"], ["BOT4"], ["BOT5"], ["BOT6"], ["BOT7"], ["BOT8"], ["BOT9"], ["BOT10"], ["BOT11"], ["BOT12"],
["THU1"], ["THU2"], ["THU3"], ["THU4"], ["THU5"], ["THU6"]
]
}
],
"pseudolayers": [
{
"name": "ALWAYS_ON",
"chords": [
{
"type": "visual",
"chord": [
"X", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", "X",
"X", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", "X",
" ", " ", " ", " ", " ", " "
],
"keycode": "CLEAR_KB"
},
{
"type": "visual",
"chord": [
" ", " ", " ", " ", " ", "X", "X", " ", " ", " ", " ", " ",
" ", " ", " ", " ", " ", "X", "X", " ", " ", " ", " ", " ",
" ", " ", " ", " ", " ", " "
],
"keycode": "CMD"
}
]
},
{
"name": "QWERTY",
"chords": [
{
"type": "chord_set",
"set": "rows",
"keycodes": [
"ESC", "Q", "W", "E", "R", "T", "Y", "U", "I", "O", "P", "\\",
"INS", "A", "KK(S, LALT)", "KM(D, LCTL)", "KM(F, LSFT)", "KK(G, LGUI)", "KK(H, RGUI)", "KM(J, RSFT)", "KM(K, RCTL)", "KK(L, RALT)", ";", " ",
"TAB", "Z", "X", "C", "V", "B", "N", "M", ",", ".", "/", "'",
"","","","","",""
]
},
{
"type": "visual_array",
"keys": ["THU1", "THU2", "THU3", "THU4", "THU5", "THU6"],
"dictionary": [
["X", " ", " ", " ", " ", " ", "ENTER"],
[" ", "X", " ", " ", " ", " ", "KL(SPC, NUM)"],
[" ", " ", "X", " ", " ", " ", "KL(BSPC, NAV)"],
[" ", " ", " ", "X", " ", " ", "DEL"],
[" ", " ", " ", " ", "X", " ", "KL(SPC, FNC)"],
[" ", " ", " ", " ", " ", "X", "ENTER"],
[" ", "X", "X", " ", " ", " ", "MO(MOUSE)"]
]
}
]
},
{
"name": "NUM",
"chords": [
{
"type": "chord_set",
"set": "rows",
"keycodes": [
"`", "1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "-",
" ", " ", "LALT", "LCTL", "LSFT", "LGUI", "RGUI", "RSFT", "RCTL", "RALT", " ", " ",
" ", " ", " ", " ", " ", " ", " ", " ", " ", "[", "]", "=",
" ", " ", " ", " ", " ", " "
]
}
]
},
{
"name": "FNC",
"chords": [
{
"type": "chord_set",
"set": "rows",
"keycodes": [
" ", "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8", "F9", "F10", "F11",
" ", " ", "LALT", "LCTL", "LSFT", "LGUI", "RGUI", "RSFT", "RCTL", "RALT", " ", " ",
" ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", "F12",
" ", " ", " ", " ", " ", " "
]
}
]
},
{
"name": "NAV",
"chords": [
{
"type": "chord_set",
"set": "rows",
"keycodes": [
" ", " ", " ", " ", " ", " ", " ", "HOME", "UP", "END", "PGUP", " ",
" ", " ", "LALT", "LCTL", "LSFT", "LGUI", " ", " ", " ", " ", " ", " ",
" ", " ", " ", " ", " ", " ", " ", "LEFT", "DOWN", "RIGHT", "PGDN", " ",
" ", " ", " ", " ", " ", " "
]
}
]
},
{
"name": "MOUSE",
"chords": [
{
"type": "chord_set",
"set": "rows",
"keycodes": [
" ", " ", " ", " ", " ", " ", " ", "BTN1", "MS_U", "BTN2", "WH_U", " ",
" ", " ", "LALT", "LCTL", "LSFT", "LGUI", " ", " ", " ", " ", " ", " ",
" ", " ", " ", " ", " ", " ", " ", "MS_L", "MS_D", "MS_R", "WH_D", " ",
" ", " ", " ", " ", " ", " "
]
}
]
}
],
"leader_sequences": [],
"extra_code": "",
"extra_dependencies": []
}

View File

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MOUSEKEY_ENABLE = yes
EXTRAKEY_ENABLE = yes
CONSOLE_ENABLE = no
# COMMAND_ENABLE = no
NKRO_ENABLE = yes
TMPVAR := $(SRC)
SRC = $(filter-out sten.c, $(TMPVAR))

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@@ -0,0 +1,222 @@
/*
* Good on you for modifying your layout, this is the most nonQMK layout you will come across
* There are three modes, Steno (the default), QWERTY (Toggleable) and a Momentary symbol layer
*
* Don't modify the steno layer directly, instead add chords using the keycodes and macros
* from sten.h to the layout you want to modify.
*
* Observe the comment above processQWERTY!
*
* http://docs.gboards.ca
*/
#include QMK_KEYBOARD_H
#include "sten.h"
#include "keymap_steno.h"
// Proper Layers
#define FUNCT (LSD | LK | LP | LH)
#define MEDIA (LSD | LK | LW | LR)
#define MOVE (ST1 | ST2)
// QMK Layers
#define STENO_LAYER 0
/* Keyboard Layout
* ,---------------------------------. ,------------------------------.
* | FN | LSU | LFT | LP | LH | ST1 | | ST3 | RF | RP | RL | RT | RD |
* |-----+-----+-----+----+----|-----| |-----|----+----+----+----+----|
* | PWR | LSD | LK | LW | LR | ST2 | | ST4 | RR | BB | RG | RS | RZ |
* `---------------------------------' `------------------------------'
* ,---------------, .---------------.
* | LNO | LA | LO | | RE | RU | RNO |
* `---------------' `---------------'
*/
// Note: You can only use basic keycodes here!
// P() is just a wrapper to make your life easier.
//
// http://docs.gboards.ca
uint32_t processQwerty(bool lookup) {
// Specials
P( RT | RS | RD | RZ | LNO, SEND_STRING(VERSION); SEND_STRING(__DATE__));
P( LNO | RNO | LA | LO | RE | RU, SEND(KC_MPLY));
P( LFT | LK | LP | LW, REPEAT());
P( ST1 | ST2 | LW | ST4, SEND(KC_BSPC));
// Mouse Keys
P( LO | LSD | LK, CLICK_MOUSE(KC_MS_BTN2));
P( LO | LR | LW, CLICK_MOUSE(KC_MS_BTN1));
// Thumb Chords
P( LA | LO | RE | RU, SEND(KC_CAPS));
P( LA | RU, SEND(KC_ESC));
P( LO | RE, SEND(KC_LCTL));
P( LNO | RNO | LA | RU, SEND(KC_LCTL); SEND(KC_LSFT));
P( LNO | LA | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_LALT));
// Mods
P( RT | RD | RS | RZ, SEND(KC_LGUI));
P( RT | RD, SEND(KC_LCTL));
P( RS | RZ, SEND(KC_LALT));
P( LA | LNO, SEND(KC_LCTL));
P( LA | LO, SEND(KC_LALT));
P( LO, SEND(KC_LSFT));
// Function Layer
P( FUNCT | RF | RR, SEND(KC_F5));
P( FUNCT | RP | RB, SEND(KC_F6));
P( FUNCT | RL | RG, SEND(KC_F7));
P( FUNCT | RT | RS, SEND(KC_F8));
P( FUNCT | RF, SEND(KC_F1));
P( FUNCT | RP, SEND(KC_F2));
P( FUNCT | RL, SEND(KC_F3));
P( FUNCT | RT, SEND(KC_F4));
P( FUNCT | RR, SEND(KC_F9));
P( FUNCT | RG, SEND(KC_F10));
P( FUNCT | RB, SEND(KC_F11));
P( FUNCT | RS, SEND(KC_F12));
// Movement Layer
P( MOVE | RF, SEND(KC_LEFT));
P( MOVE | RP, SEND(KC_DOWN));
P( MOVE | RL, SEND(KC_UP));
P( MOVE | RT, SEND(KC_RIGHT));
P( MOVE | ST3, SEND(KC_PGUP));
P( MOVE | ST4, SEND(KC_PGDN));
// Media Layer
P( MEDIA | RF, SEND(KC_MPRV));
P( MEDIA | RP, SEND(KC_MPLY));
P( MEDIA | RL, SEND(KC_MPLY));
P( MEDIA | RT, SEND(KC_MNXT));
P( MEDIA | RD, SEND(KC_VOLU));
P( MEDIA | RZ, SEND(KC_VOLD));
P( MEDIA | RS, SEND(KC_MUTE));
// Number Row, Left
P( LNO | LSU, SEND(KC_1));
P( LNO | LFT, SEND(KC_2));
P( LNO | LP, SEND(KC_3));
P( LNO | LH, SEND(KC_4));
P( LNO | ST1, SEND(KC_5));
P( LNO | ST3, SEND(KC_6));
P( LNO | RF, SEND(KC_7));
P( LNO | RP, SEND(KC_8));
P( LNO | RL, SEND(KC_9));
P( LNO | RT, SEND(KC_0));
// Number Row, Right
P( RNO | LSU, SEND(KC_1));
P( RNO | LFT, SEND(KC_2));
P( RNO | LP, SEND(KC_3));
P( RNO | LH, SEND(KC_4));
P( RNO | ST1, SEND(KC_5));
P( RNO | ST3, SEND(KC_6));
P( RNO | RF, SEND(KC_7));
P( RNO | RP, SEND(KC_8));
P( RNO | RL, SEND(KC_9));
P( RNO | RT, SEND(KC_0));
P( RNO | LA, SEND(KC_5));
// Specials
P( RU | RNO, SEND(KC_TAB));
P( RE | RU, SEND(KC_BSPC));
P( RD | RZ, SEND(KC_ENT));
P( RE, SEND(KC_ENT));
P( RD, SEND(KC_BSPC));
P( LNO, SEND(KC_BSPC));
P( RNO, SEND(KC_BSPC));
P( LA, SEND(KC_SPC));
P( RU, SEND(KC_SPC));
P( RZ, SEND(KC_ESC));
// Symbols and Numbers
P( PWR | RE | RU, SEND(KC_ENT));
P( PWR | LA | LO, SEND(KC_SPC));
P( PWR | LP | LW, SEND(KC_LSFT); SEND(KC_9)); // (
P( PWR | LH | LR, SEND(KC_LSFT); SEND(KC_0)); // )
P( PWR | ST1 | ST2, SEND(KC_GRV)); // `
P( PWR | RD | RZ, SEND(KC_ESC));
P( PWR | LSU | LSD, SEND(KC_LSFT); SEND(KC_3)); // #
P( PWR | LFT | LK, SEND(KC_LSFT); SEND(KC_4)); // $
P( PWR | LSU, SEND(KC_LSFT); SEND(KC_1)); // !
P( PWR | LSD, SEND(KC_LSFT); SEND(KC_5)); // %
P( PWR | LFT, SEND(KC_LSFT); SEND(KC_2)); // @
P( PWR | LK, SEND(KC_LSFT); SEND(KC_6)); // ^
P( PWR | LP, SEND(KC_LSFT); SEND(KC_LBRC)); // {
P( PWR | LW, SEND(KC_LBRC));
P( PWR | LH, SEND(KC_LSFT); SEND(KC_RBRC)); // }
P( PWR | LR, SEND(KC_RBRC));
P( PWR | ST1, SEND(KC_LSFT); SEND(KC_BSLS)); // |
P( PWR | ST2, SEND(KC_LSFT); SEND(KC_GRV)); // ~
P( PWR | ST3, SEND(KC_QUOT));
P( PWR | ST4, SEND(KC_LSFT); SEND(KC_QUOT)); // "
P( PWR | RF, SEND(KC_KP_PLUS));
P( PWR | RR, SEND(KC_LSFT); SEND(KC_7)); // &
P( PWR | RP, SEND(KC_MINS));
P( PWR | RB, SEND(KC_EQL));
P( PWR | RL, SEND(KC_SLSH));
P( PWR | RG, SEND(KC_COMM));
P( PWR | RT, SEND(KC_PAST));
P( PWR | RS, SEND(KC_DOT));
P( PWR | RD, SEND(KC_TAB));
P( PWR | LA, SEND(KC_LSFT));
P( PWR | LO, SEND(KC_SLSH));
P( PWR | RE, SEND(KC_SCLN));
P( PWR | RU, SEND(KC_BSLS));
P( PWR | LNO, SEND(KC_BSLS));
// Letters
P( LSU | LSD, SEND(KC_A));
P( LFT | LK, SEND(KC_S));
P( LP | LW, SEND(KC_D));
P( LH | LR, SEND(KC_F));
P( ST1 | ST2, SEND(KC_G));
P( ST3 | ST4, SEND(KC_H));
P( RF | RR, SEND(KC_J));
P( RT | RS, SEND(KC_SCLN));
P( RG | RL, SEND(KC_L));
P( RP | RB, SEND(KC_K));
P( LSU, SEND(KC_Q));
P( LSD, SEND(KC_Z));
P( LFT, SEND(KC_W));
P( LK, SEND(KC_X));
P( LP, SEND(KC_E));
P( LW, SEND(KC_C));
P( LH, SEND(KC_R));
P( LR, SEND(KC_V));
P( ST1, SEND(KC_T));
P( ST2, SEND(KC_B));
P( ST3, SEND(KC_Y));
P( ST4, SEND(KC_N));
P( RF, SEND(KC_U));
P( RR, SEND(KC_M));
P( RP, SEND(KC_I));
P( RB, SEND(KC_COMM));
P( RL, SEND(KC_O));
P( RG, SEND(KC_DOT));
P( RT, SEND(KC_P));
P( RS, SEND(KC_SLSH));
P( RNO, SEND(KC_BSPC));
P( LNO, SEND(KC_BSPC));
return 0;
}
// "Layers"
// Steno layer should be first in your map.
// When PWR | FN | ST3 | ST4 is pressed, the layer is increased to the next map. You must return to STENO_LAYER at the end.
// If you need more space for chords, remove the two gaming layers.
// Note: If using NO_ACTION_TAPPING, LT will not work!
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Main layer, everything goes through here
[STENO_LAYER] = LAYOUT_georgi(
STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR,
STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR,
STN_N1, STN_A, STN_O, STN_E, STN_U, STN_N7
)
};
// Don't fuck with this, thanks.
size_t keymapsCount = sizeof(keymaps)/sizeof(keymaps[0]);

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@@ -0,0 +1,11 @@
# Georgi QWERTY/Steno firmware
This is the default keymap for Georgi, it's based heavily off of the naps62 ErgoDox and the Gergo layout.
It is both a ergonomic and programmer friendly keymap.
Ideally you should copy this directory and make your changes there. If you come up with a good layout submit a PR!
## Space issues
If you find yourself running out of space for dictionary entries, disabling mousekeys in rules.mk will save
you about 4k for entries!
Get a free 1k by deleting the Gaming layers from the keymap!

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#----------------------------------------------------------------------------
# make georgi:default:dfu
# Make sure you have dfu-programmer installed!
#----------------------------------------------------------------------------
NO_REPEAT = no
VERBOSE = yes
KEYBOARD_SHARED_EP = yes
CUSTOM_MATRIX = yes
#Firmware reduction options
MOUSEKEY_ENABLE = no # 1500 bytes
NO_TAPPING = yes # 2000 bytes
NO_PRINT = yes
#Debug options
CONSOLE_ENABLE = no
DEBUG_MATRIX_SCAN_RATE = no
DEBUG_MATRIX = no
ONLY_QWERTY = no
# A bunch of stuff that you shouldn't touch unless you
# know what you're doing.
#
# No touchy, capiche?
SRC += matrix.c i2c_master.c
ifeq ($(strip $(DEBUG_MATRIX)), yes)
OPT_DEFS += -DDEBUG_MATRIX
endif
ifeq ($(strip $(NO_REPEAT)), yes)
OPT_DEFS += -DNO_REPEAT
endif
ifeq ($(strip $(NO_PRINT)), yes)
OPT_DEFS += -DNO_PRINT -DNO_DEBUG
endif
ifeq ($(strip $(ONLY_QWERTY)), yes)
OPT_DEFS += -DONLYQWERTY
endif
ifeq ($(strip $(NO_TAPPING)), yes)
OPT_DEFS += -DNO_ACTION_TAPPING
endif

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/*
* Good on you for modifying your layout, this is the most nonQMK layout you will come across
* There are three modes, Steno (the default), QWERTY (Toggleable) and a Momentary symbol layer
*
* Don't modify the steno layer directly, instead add chords using the keycodes and macros
* from sten.h to the layout you want to modify.
*
* Observe the comment above processQWERTY!
*
* http://docs.gboards.ca
*/
#include QMK_KEYBOARD_H
#include "sten.h"
#include "keymap_steno.h"
// Proper Layers
#define FUNCT (LSD | LK | LP | LH)
#define MEDIA (LSD | LK | LW | LR)
#define MOVE (LH | ST2)
/* Keyboard Layout
* ,---------------------------------. ,------------------------------.
* | FN | LSU | LFT | LP | LH | ST1 | | ST3 | RF | RP | RL | RT | RD |
* |-----+-----+-----+----+----|-----| |-----|----+----+----+----+----|
* | PWR | LSD | LK | LW | LR | ST2 | | ST4 | RR | RB | RG | RS | RZ |
* `---------------------------------' `------------------------------'
* ,---------------, .---------------.
* | LNO | LA | LO | | RE | RU | RNO |
* `---------------' `---------------'
*/
// YOU MUST ORDER THIS!
// Order your chords from longest to shortest!
// You can only use basic keycodes here!
//
// P() is just a wrapper to make your life easier.
//
// http://docs.gboards.ca
uint32_t processQwerty(bool lookup) {
// Specials
P( RT | RS | RD | RZ | LNO, SEND_STRING(VERSION); SEND_STRING(__DATE__));
P( LNO | LA | LO | RE | RU, SEND(KC_MPLY));
P( ST1 | ST2 | ST3 | ST4, SEND(KC_BSPC));
// Thumb Chords
P( LA | LO | RE | RU, SEND(KC_CAPS));
P( LA | RU, SEND(KC_ESC));
P( LO | RE, SEND(KC_LCTL));
P( LNO | LA | RU, SEND(KC_LCTL); SEND(KC_LSFT));
P( LNO | LA | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_LALT));
// Mods
P( RT | RD | RS | RZ, SEND(KC_LGUI));
P( RT | RD, SEND(KC_LCTL));
P( RS | RZ, SEND(KC_LALT));
P( LA | LNO, SEND(KC_LCTL));
P( LA | LO, SEND(KC_LALT));
P( LO, SEND(KC_LSFT));
// Function Layer
P( FUNCT | RF | RR, SEND(KC_F6));
P( FUNCT | RP | RB, SEND(KC_F7));
P( FUNCT | RL | RG, SEND(KC_F8));
P( FUNCT | ST3 | ST4, SEND(KC_F5));
P( FUNCT| ST3, SEND(KC_F1));
P( FUNCT| ST4, SEND(KC_F9));
P( FUNCT | RF, SEND(KC_F2));
P( FUNCT | RP, SEND(KC_F3));
P( FUNCT | RL, SEND(KC_F4));
P( FUNCT | RR, SEND(KC_F10));
P( FUNCT | RG, SEND(KC_F12));
P( FUNCT | RB, SEND(KC_F11));
P( FUNCT | RD, SEND(KC_RALT); SEND(KC_T); SEND(KC_H); SEND(KC_U); SEND(KC_P));
P( FUNCT | RZ, SEND(KC_RALT); SEND(KC_T); SEND(KC_H); SEND(KC_D); SEND(KC_N));
P( FUNCT | RT, SEND(KC_RALT); SEND(KC_S); SEND(KC_F));
P( FUNCT | RS, SEND(KC_LALT); SEND(KC_SPC));
P( FUNCT | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_ESC));
P( FUNCT | RU, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_0));
// Movement Layer
P( MOVE | RF, SEND(KC_LGUI); SEND(KC_LSFT); SEND(KC_LEFT));
P( MOVE | RP, SEND(KC_UP));
P( MOVE | RL, SEND(KC_LGUI); SEND(KC_LSFT); SEND(KC_RGHT));
P( MOVE | RT, SEND(KC_LALT); SEND(KC_LCTL); SEND(KC_LGUI); SEND(KC_C));
P( MOVE | ST3, SEND(KC_PGUP));
P( MOVE | ST4, SEND(KC_PGDN));
P( MOVE | RD, SEND(KC_HOME));
P( MOVE | RZ, SEND(KC_END));
P( MOVE | RG, SEND(KC_RIGHT));
P( MOVE | RB, SEND(KC_DOWN));
P( MOVE | RR, SEND(KC_LEFT));
P( MOVE | RS, SEND(KC_LSFT); SEND(KC_LCTL); SEND(KC_LGUI); SEND(KC_T));
P( MOVE | RE, SEND(KC_LSFT); SEND(KC_LALT); SEND(KC_LGUI); SEND(KC_S));
P( MOVE | RU, SEND(KC_LSFT); SEND(KC_LCTL); SEND(KC_1));
// Media Layer
P( MEDIA | RF, SEND(KC_MEDIA_PREV_TRACK));
P( MEDIA | RP, SEND(KC_MPLY));
P( MEDIA | RL, SEND(KC_MPLY));
P( MEDIA | RT, SEND(KC_MEDIA_NEXT_TRACK));
P( MEDIA | RD, SEND(KC_VOLU));
P( MEDIA | RZ, SEND(KC_VOLD));
P( MEDIA | RS, SEND(KC_MUTE));
P( MEDIA | ST3, SEND(KC_LALT); SEND(KC_LCTL); SEND(KC_LGUI); SEND(KC_4));
P( MEDIA | ST4, SEND(KC_LALT); SEND(KC_LCTL); SEND(KC_LGUI); SEND(KC_2));
P( MEDIA | RR, SEND(KC_LALT); SEND(KC_LCTL); SEND(KC_LGUI); SEND(KC_3));
P( MEDIA | RB, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_GRV));
P( MEDIA | RG, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_8));
P( MEDIA | RE, SEND(KC_RALT); SEND(KC_F); SEND(KC_I); SEND(KC_R); SEND(KC_E));
P( MEDIA | RU, SEND(KC_RALT); SEND(KC_T); SEND(KC_A); SEND(KC_D));
// Mouse Keys and Printscreen
P( LFT | LH, CLICK_MOUSE(KC_MS_BTN1));
P( LK | LR, CLICK_MOUSE(KC_MS_BTN2));
P( RF | RT, SEND(KC_PSCR););
// Number Row Left
P( LNO | LSU, SEND(KC_1));
P( LNO | LFT, SEND(KC_2));
P( LNO | LP, SEND(KC_3));
P( LNO | LH, SEND(KC_4));
P( LNO | ST1, SEND(KC_5));
P( LNO | ST3, SEND(KC_6));
P( LNO | RF, SEND(KC_7));
P( LNO | RP, SEND(KC_8));
P( LNO | RL, SEND(KC_9));
P( LNO | RT, SEND(KC_0));
P( LNO | LA, SEND(KC_5));
P( LNO | RT, SEND(KC_0));
// Number Row Right
P( RNO | LSU, SEND(KC_1));
P( RNO | LFT, SEND(KC_2));
P( RNO | LP, SEND(KC_3));
P( RNO | LH, SEND(KC_4));
P( RNO | ST1, SEND(KC_5));
P( RNO | ST3, SEND(KC_6));
P( RNO | RF, SEND(KC_7));
P( RNO | RP, SEND(KC_8));
P( RNO | RL, SEND(KC_9));
P( RNO | RT, SEND(KC_0));
P( RNO | LA, SEND(KC_5));
P( RNO | RT, SEND(KC_0));
// Specials
P( LA | LNO, SEND(KC_ESC));
P( RU | RNO, SEND(KC_TAB));
P( RE | RU, SEND(KC_LSFT); SEND(KC_SLSH));
P( RD | RZ, SEND(KC_ENT));
P( RE, SEND(KC_ENT));
//P( RD, SEND(KC_BSPC));
P( LNO, SEND(KC_BSPC));
P( RD, SEND(KC_DEL));
P( LA, SEND(KC_SPC));
P( RU, SEND(KC_SPC));
P( RZ, SEND(KC_ESC));
//P( RNO, REPEAT());
// Letters
P( LSU | LSD, SEND(KC_A));
P( LFT | LK, SEND(KC_S));
P( LP | LW, SEND(KC_E));
P( LH | LR, SEND(KC_T));
P( ST1 | ST2, SEND(KC_G));
P( ST3 | ST4, SEND(KC_Y));
P( RF | RR, SEND(KC_N));
P( RT | RS, SEND(KC_H))
P( RG | RL, SEND(KC_O));
P( RP | RB, SEND(KC_I));
P( LSU, SEND(KC_Q));
P( LSD, SEND(KC_Z));
P( LFT, SEND(KC_W));
P( LK, SEND(KC_X));
P( LP, SEND(KC_D));
P( LW, SEND(KC_C));
P( LH, SEND(KC_F));
P( LR, SEND(KC_V));
P( ST1, SEND(KC_K));
P( ST2, SEND(KC_B));
P( ST3, SEND(KC_J));
P( ST4, SEND(KC_P));
P( RF, SEND(KC_U));
P( RR, SEND(KC_M));
P( RP, SEND(KC_R));
P( RB, SEND(KC_COMM));
P( RL, SEND(KC_L));
P( RG, SEND(KC_DOT));
P( RT, SEND(KC_SCLN));
P( RS, SEND(KC_SLSH));
// Symbols and Numbers
P( PWR | RE | RU, SEND(KC_ENT));
P( PWR | LA | LO, SEND(KC_SPC));
P( PWR | LP | LW, SEND(KC_LSFT); SEND(KC_9)); // (
P( PWR | LH | LR, SEND(KC_LSFT); SEND(KC_0)); // )
P( PWR | ST1 | ST2, SEND(KC_GRV)); // `
P( PWR | RD | RZ, SEND(KC_ESC));
P( PWR | LSU | LSD, SEND(KC_LSFT); SEND(KC_3)); // #
P( PWR | LFT | LK, SEND(KC_LSFT); SEND(KC_4)); // $
P( PWR | LSU, SEND(KC_LSFT); SEND(KC_1)); // !
P( PWR | LSD, SEND(KC_LSFT); SEND(KC_5)); // %
P( PWR | LFT, SEND(KC_LSFT); SEND(KC_2)); // @
P( PWR | LK, SEND(KC_LSFT); SEND(KC_6)); // ^
P( PWR | LP, SEND(KC_LSFT); SEND(KC_LBRC)); // {
P( PWR | LW, SEND(KC_LBRC));
P( PWR | LH, SEND(KC_LSFT); SEND(KC_RBRC)); // }
P( PWR | LR, SEND(KC_RBRC));
P( PWR | ST1, SEND(KC_LSFT); SEND(KC_BSLS)); // |
P( PWR | ST2, SEND(KC_LSFT); SEND(KC_GRV)); // ~
P( PWR | ST3, SEND(KC_QUOT));
P( PWR | ST4, SEND(KC_LSFT); SEND(KC_QUOT)); // "
P( PWR | RF, SEND(KC_KP_PLUS));
P( PWR | RR, SEND(KC_LSFT); SEND(KC_7)); // &
P( PWR | RP, SEND(KC_MINS));
P( PWR | RB, SEND(KC_EQL));
P( PWR | RL, SEND(KC_SLSH));
P( PWR | RG, SEND(KC_LSFT); SEND(KC_MINS));
P( PWR | RT, SEND(KC_PAST));
P( PWR | RS, SEND(KC_DOT));
P( PWR | RD, SEND(KC_TAB));
P( PWR | LA, SEND(KC_LSFT); SEND(KC_SCLN));
P( PWR | LO, SEND(KC_BSLS));
P( PWR | RE, SEND(KC_SCLN));
P( PWR | RU, SEND(KC_BSLS));
P( PWR | RZ, SEND(KC_LSFT));
return 0;
}
#define STENO_LAYER 0
#define GAMING 1
#define GAMING_2 2
#define MOVEMENT 3
// "Layers"
// Steno layer should be first in your map.
// When PWR | FN | ST3 | ST4 is pressed, the layer is increased to the next map. You must return to STENO_LAYER at the end.
// If you need more space for chords, remove the two gaming layers.
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Main layer, everything goes through here
[STENO_LAYER] = LAYOUT_georgi(
STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR,
STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR,
STN_N1, STN_A, STN_O, STN_E, STN_U, STN_N7)
,
// Gaming layer with Numpad, Very limited
[GAMING] = LAYOUT_georgi(
KC_LSFT, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_ENT,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_DQUO,
KC_LALT, KC_SPC, LT(GAMING_2, KC_ENT), KC_DEL, KC_ASTR, TO(STENO_LAYER)),
[GAMING_2] = LAYOUT_georgi(
KC_LSFT, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_LT, KC_GT, KC_QUES, KC_RSFT,
KC_LALT, KC_SPC, KC_NO, KC_DEL, KC_ASTR, TO(STENO_LAYER)),
[MOVEMENT] = LAYOUT_georgi(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS, KC_PGUP, KC_TRNS, KC_UP, KC_TRNS, KC_TRNS, KC_HOME,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PGDN, KC_LEFT, KC_DOWN, KC_RIGHT, KC_TRNS, KC_END,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS)
};
// Don't fuck with this, thanks.
size_t keymapsCount = sizeof(keymaps)/sizeof(keymaps[0]);

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# Georgi QWERTY/Steno firmware
This is the default keymap for Georgi, it's based heavily off of the naps62 ErgoDox and the Gergo layout.
It is both a ergonomic and programmer friendly keymap.
Ideally you should copy this directory and make your changes there. If you come up with a good layout submit a PR!
## Space issues
If you find yourself running out of space for dictionary entries, disabling mousekeys in rules.mk will save
you about 4k for entries!
Get a free 1k by deleting the Gaming layers from the keymap!

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#----------------------------------------------------------------------------
# make georgi:default:dfu
# Make sure you have dfu-programmer installed!
#----------------------------------------------------------------------------
NO_REPEAT = yes
VERBOSE = yes
KEYBOARD_SHARED_EP = yes
CUSTOM_MATRIX = yes
MOUSEKEY_ENABLE = yes
#Debug options
CONSOLE_ENABLE = no
DEBUG_MATRIX_SCAN_RATE = no
DEBUG_MATRIX = no
NO_PRINT = yes
ONLY_QWERTY = no
# A bunch of stuff that you shouldn't touch unless you
# know what you're doing.
#
# No touchy, capiche?
SRC += matrix.c i2c_master.c
ifeq ($(strip $(DEBUG_MATRIX)), yes)
OPT_DEFS += -DDEBUG_MATRIX
endif
ifeq ($(strip $(NO_REPEAT)), yes)
OPT_DEFS += -DNO_REPEAT
endif
ifeq ($(strip $(NO_PRINT)), yes)
OPT_DEFS += -DNO_PRINT -DNO_DEBUG
endif
ifeq ($(strip $(ONLY_QWERTY)), yes)
OPT_DEFS += -DONLYQWERTY
endif