[FIX] use actual caps keycode

This commit is contained in:
Marius Alwan Meyer 2023-05-29 20:54:39 +02:00
parent bb07537a46
commit 15c84baed3

View File

@ -35,7 +35,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMMA, KC_DOT, KC_SLSH, MO(2),
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
KC_LGUI, MO(1), KC_SPC, LCTL(KC_BSPC), KC_LCAP, KC_LALT
KC_LGUI, MO(1), KC_SPC, LCTL(KC_BSPC), KC_CAPS, KC_LALT
//`--------------------------' `--------------------------'
),
@ -51,13 +51,14 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_TRNS, KC_TRNS, KC_NO, KC_NO, KC_TRNS, KC_TRNS
//`--------------------------' `--------------------------'
),
[2] = LAYOUT_split_3x6_3(
//,-----------------------------------------------------. ,-----------------------------------------------------.
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, RGB_MOD, KC_MPLY, KC_AUDIO_VOL_UP,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_NO, KC_NO, KC_NO, RGB_RMOD, KC_NO, KC_AUDIO_VOL_DOWN,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NO, KC_NO, KC_NO, RGB_TOG, KC_AUDIO_MUTE, KC_NO,
KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NO, KC_NO, KC_NO, RGB_TOG, KC_AUDIO_MUTE, KC_TRNS,
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
KC_TRNS, KC_TRNS, KC_NO, KC_NO, KC_TRNS, KC_TRNS
//`--------------------------' `--------------------------'
@ -66,9 +67,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
void keyboard_post_init_user(void) {
// Customise these values to desired behaviour
//debug_enable=true;
//debug_matrix=true;
//debug_keyboard=true;
debug_enable=true;
debug_matrix=true;
debug_keyboard=true;
//debug_mouse=true;
}