[Keyboard] Jian keyboard (#8914)

Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Nick Brassel <nick@tzarc.org>
This commit is contained in:
KgOfHedgehogs
2020-06-18 04:17:30 +02:00
committed by GitHub
parent 39ff121d73
commit 157319fbd0
28 changed files with 1802 additions and 0 deletions

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/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xC0DE
#define PRODUCT_ID 0x1337
#define DEVICE_VER 0x0100
#define MANUFACTURER KgOfHedgehogs
#define PRODUCT Jian
#define DESCRIPTION An ergo split keyboard
/* key matrix size */
// Rows are doubled-up
#define MATRIX_ROWS 8
#define MATRIX_COLS 7
#define DIODE_DIRECTION COL2ROW
// wiring of each half
#define MATRIX_ROW_PINS { D3, D2, E6, B4 }
#define MATRIX_COL_PINS { F4, F5, F6, F7, B1, B3, B2 }
/* Use I2C or Serial, not both */
// #define USE_SERIAL
#define USE_I2C
/* Select hand configuration */
// #define MASTER_LEFT
// #define MASTER_RIGHT
#define EE_HANDS
// different Jian configs
#define DIPS_ENABLE
#define PHYSICAL_LEDS_ENABLE
#define NUM_LOCK_LED_PIN C6
#define CAPS_LOCK_LED_PIN D7
#define SCROLL_LOCK_LED_PIN B5
// #define NUM_NMOSFET //uncomment this if you using n-mosfet
// #define CAPS_NMOSFET //uncomment this if you using n-mosfet
// #define SCROLL_NMOSFET //uncomment this if you using n-mosfet
// #define NUM_INVERT // uncomment this if you want to reverse logic of numlock
// This will make it light up only when lock is off
// (Doesn't work on mac. There is no num lock, so it will be always off and lit)
#ifdef NUM_NMOSFET
#define RESET_NUM_LOCK_LED() writePinLow(NUM_LOCK_LED_PIN)
#ifdef NUM_INVERT
#define UPDATE_NUM_LOCK_LED() writePin(NUM_LOCK_LED_PIN, !led_state.num_lock)
#else
#define UPDATE_NUM_LOCK_LED() writePin(NUM_LOCK_LED_PIN, led_state.num_lock)
#endif // NUM_INVERT
#else
#define RESET_NUM_LOCK_LED() writePinHigh(NUM_LOCK_LED_PIN)
#ifdef NUM_INVERT
#define UPDATE_NUM_LOCK_LED() writePin(NUM_LOCK_LED_PIN, led_state.num_lock)
#else
#define UPDATE_NUM_LOCK_LED() writePin(NUM_LOCK_LED_PIN, !led_state.num_lock)
#endif // NUM_INVERT
#endif // NUM_NMOSFET
#ifdef CAPS_NMOSFET
#define RESET_CAPS_LOCK_LED() writePinLow(CAPS_LOCK_LED_PIN)
#define UPDATE_CAPS_LOCK_LED() writePin(CAPS_LOCK_LED_PIN, led_state.caps_lock)
#else
#define RESET_CAPS_LOCK_LED() writePinHigh(CAPS_LOCK_LED_PIN)
#define UPDATE_CAPS_LOCK_LED() writePin(CAPS_LOCK_LED_PIN, !led_state.caps_lock)
#endif // CAPS_NMOSFET
#ifdef SCROLL_NMOSFET
#define RESET_SCROLL_LOCK_LED() writePinLow(SCROLL_LOCK_LED_PIN)
#define UPDATE_SCROLL_LOCK_LED() writePin(SCROLL_LOCK_LED_PIN, led_state.scroll_lock)
#else
#define RESET_SCROLL_LOCK_LED() writePinHigh(SCROLL_LOCK_LED_PIN)
#define UPDATE_SCROLL_LOCK_LED() writePin(SCROLL_LOCK_LED_PIN, !led_state.scroll_lock)
#endif // SCROLL_NMOSFET
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
#ifdef BACKLIGHT_ENABLE
#define BACKLIGHT_PIN B6
#define BACKLIGHT_LEVELS 5
//#define BACKLIGHT_BREATHING //not working with splits right now
#define BREATHING_PERIOD 6
#endif
/* ws2812 RGB LED */
#define RGB_DI_PIN D4
#define RGBLIGHT_TIMER
#define RGBLED_NUM 7 // Number of LEDs
#define RGBLIGHT_ANIMATIONS //not working with splits right now
#define RGBLIGHT_SLEEP
#define RGBLIGHT_SPLIT
#ifndef IOS_DEVICE_ENABLE
#if RGBLED_NUM <= 6
#define RGBLIGHT_LIMIT_VAL 255
#else
#define RGBLIGHT_LIMIT_VAL 130
#endif
#define RGBLIGHT_VAL_STEP 8
#else
#if RGBLED_NUM <= 6
#define RGBLIGHT_LIMIT_VAL 90
#else
#define RGBLIGHT_LIMIT_VAL 45
#endif
#define RGBLIGHT_VAL_STEP 4
#endif
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 17
#if defined(RGBLIGHT_ENABLE) && !defined(IOS_DEVICE_ENABLE)
#define USB_MAX_POWER_CONSUMPTION 400
#else
// iOS device need lessthan 100
#define USB_MAX_POWER_CONSUMPTION 100
#endif

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#include "rev1.h"
#ifdef SWAP_HANDS_ENABLE
__attribute__ ((weak))
const keypos_t hand_swap_config[MATRIX_ROWS][MATRIX_COLS] = {
{{0, 4}, {1, 4}, {2, 4}, {3, 4}, {4, 4}, {5, 4}, {6, 4}},
{{0, 5}, {1, 5}, {2, 5}, {3, 5}, {4, 5}, {5, 5}, {6, 5}},
{{0, 6}, {1, 6}, {2, 6}, {3, 6}, {4, 6}, {5, 6}, {6, 6}},
{{0, 7}, {1, 7}, {2, 7}, {3, 7}, {4, 7}, {5, 7}, {6, 7}},
{{0, 0}, {1, 0}, {2, 0}, {3, 0}, {4, 0}, {5, 0}, {6, 0}},
{{0, 1}, {1, 1}, {2, 1}, {3, 1}, {4, 1}, {5, 1}, {6, 1}},
{{0, 2}, {1, 2}, {2, 2}, {3, 2}, {4, 2}, {5, 2}, {6, 2}},
{{0, 3}, {1, 3}, {2, 3}, {3, 3}, {4, 3}, {5, 3}, {6, 3}},
};
#endif
static bool backlight_was_toggled = false;
void suspend_power_down_kb(void) {
if (is_backlight_enabled()) {
backlight_disable();
backlight_was_toggled = true;
}
}
void suspend_wakeup_init_kb(void) {
if (backlight_was_toggled) {
backlight_enable();
backlight_was_toggled = false;
}
}
#ifdef PHYSICAL_LEDS_ENABLE
void led_init_kb(void)
{
#ifdef NUM_LOCK_LED_PIN
setPinOutput(NUM_LOCK_LED_PIN);
RESET_NUM_LOCK_LED();
#endif // NUM_LOCK_LED_PIN
#ifdef CAPS_LOCK_LED_PIN
setPinOutput(CAPS_LOCK_LED_PIN);
RESET_CAPS_LOCK_LED();
#endif // CAPS_LOCK_LED_PIN
#ifdef SCROLL_LOCK_LED_PIN
setPinOutput(SCROLL_LOCK_LED_PIN);
RESET_SCROLL_LOCK_LED();
#endif // SCROLL_LOCK_LED_PIN
}
#endif // PHYSICAL_LEDS_ENABLE
void matrix_init_kb(void) {
#ifdef PHYSICAL_LEDS_ENABLE
led_init_kb();
#endif // PHYSICAL_LEDS_ENABLE
matrix_init_user();
};
#ifdef PHYSICAL_LEDS_ENABLE
bool led_update_kb(led_t led_state) {
bool res = led_update_user(led_state);
if(res) {
#ifdef NUM_LOCK_LED_PIN
UPDATE_NUM_LOCK_LED();
#endif // NUM_LOCK_LED_PIN
#ifdef CAPS_LOCK_LED_PIN
UPDATE_CAPS_LOCK_LED();
#endif // CAPS_LOCK_LED_PIN
#ifdef SCROLL_LOCK_LED_PIN
UPDATE_SCROLL_LOCK_LED();
#endif // SCROLL_LOCK_LED_PIN
}
return res;
}
#endif // PHYSICAL_LEDS_ENABLE

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#pragma once
#include "jian.h"
#define XXX KC_NO
#define LAYOUT( \
L00, L01, L02, L03, L04, L05, L06, R06, R05, R04, R03, R02, R01, R00, \
L11, L12, L13, L14, L15, L16, R16, R15, R14, R13, R12, R11, \
L21, L22, L23, L24, L25, L26, R26, R25, R24, R23, R22, R21, \
L34, L35, L36, R36, R35, R34 \
) \
{ \
{L00, L01, L02, L03, L04, L05, L06}, \
{XXX, L11, L12, L13, L14, L15, L16}, \
{XXX, L21, L22, L23, L24, L25, L26}, \
{XXX, XXX, XXX, XXX, L34, L35, L36}, \
{R00, R01, R02, R03, R04, R05, R06}, \
{XXX, R11, R12, R13, R14, R15, R16}, \
{XXX, R21, R22, R23, R24, R25, R26}, \
{XXX, XXX, XXX, XXX, R34, R35, R36} \
}
#define LAYOUT_symmetric( \
K00, K01, K02, K03, K04, K05, K06, \
K11, K12, K13, K14, K15, K16, \
K21, K22, K23, K24, K25, K26, \
K34, K35, K36 \
) \
{ \
{K00, K01, K02, K03, K04, K05, K06}, \
{XXX, K11, K12, K13, K14, K15, K16}, \
{XXX, K21, K22, K23, K24, K25, K26}, \
{XXX, XXX, XXX, XXX, K34, K35, K36}, \
{K00, K01, K02, K03, K04, K05, K06}, \
{XXX, K11, K12, K13, K14, K15, K16}, \
{XXX, K21, K22, K23, K24, K25, K26}, \
{XXX, XXX, XXX, XXX, K34, K35, K36} \
}
#ifdef DIPS_ENABLE
#define LAYOUT_dips( \
DL0, DL1, DL2, DL3, DL4, DL5, \
DR5, DR4, DR3, DR2, DR1, DR0 \
) \
{ \
{XXX, XXX, XXX, XXX, XXX, XXX, XXX}, \
{DL0, XXX, XXX, XXX, XXX, XXX, XXX}, \
{DL1, XXX, XXX, XXX, XXX, XXX, XXX}, \
{DL2, DL3, DL4, DL5, XXX, XXX, XXX}, \
{XXX, XXX, XXX, XXX, XXX, XXX, XXX}, \
{DR0, XXX, XXX, XXX, XXX, XXX, XXX}, \
{DR1, XXX, XXX, XXX, XXX, XXX, XXX}, \
{DR2, DR3, DR4, DR5, XXX, XXX, XXX}, \
}
#endif // DIPS_ENABLE

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# MCU name
MCU = atmega32u4
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# ATmega32A bootloadHID
# ATmega328P USBasp
BOOTLOADER = caterina
# Build Options
# change yes to no to disable
#
CONSOLE_ENABLE = no
SPLIT_KEYBOARD = yes
BACKLIGHT_ENABLE = yes
RGBLIGHT_ENABLE = yes