[Keymap] GMMK Pro keymap (#14389)
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								keyboards/gmmk/pro/ansi/keymaps/benschaeff/keymap.c
									
									
									
									
									
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								keyboards/gmmk/pro/ansi/keymaps/benschaeff/keymap.c
									
									
									
									
									
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/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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enum userspace_layers {
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  QWERTY,
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	FNLAYER,
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	POPTAB,
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};
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//custom keycodes
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#define MODS_ALT_MASK (MOD_BIT(KC_LALT)) // Make ALT layer for encoder use 
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#define MODS_CTRL_MASK (MOD_BIT(KC_LCTL)) // Make CTRL layer for encoder use
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#define SWAP_L SGUI(KC_LEFT) // Swap application to left display
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#define SWAP_R SGUI(KC_RGHT) // Swap application to right display
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#define MINI LGUI(KC_DOWN) // Shrink window
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#define MAXI LGUI(KC_UP) // Maximize window
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#define CLOSEAPPLICATION LALT(KC_F4) // Kill application
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#define CLOSETAB LCTL(KC_W) // Kill current tab
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#define POPOUT LCTL(LSFT(KC_K))
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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//      ESC      F1       F2       F3       F4       F5       F6       F7       F8       F9       F10      F11      F12	     Prt           Rotary(Mute)
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//      ~        1        2        3        4        5        6        7        8        9        0         -       (=)	     BackSpc           Del
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//      Tab      Q        W        E        R        T        Y        U        I        O        P        [        ]        \                 PgUp
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//      Caps     A        S        D        F        G        H        J        K        L        ;        "                 Enter             PgDn
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//      Sh_L              Z        X        C        V        B        N        M        ,        .        ?                 Sh_R     Up       End
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//      Ct_L     Win_L    Alt_L                               SPACE                               Alt_R    FN       Ct_R     Left     Down     Right
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    // The FN key by default maps to a momentary toggle to layer 1 to provide access to the RESET key (to put the board into bootloader mode). Without
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    // this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB
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    // cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI
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    // if that's your preference.
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    //
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    // To put the keyboard in bootloader mode, use FN+backslash. If you accidentally put it into bootloader, you can just unplug the USB cable and
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    // it'll be back to normal when you plug it back in.
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    [QWERTY] = LAYOUT(
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        KC_ESC,  KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  KC_PSCR,          KC_MUTE,
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        KC_GRV,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS, KC_EQL,  KC_BSPC,          KC_DEL,
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        KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_LBRC, KC_RBRC, KC_BSLS,          KC_PGUP,
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        KC_CAPS, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT,          KC_ENT,           KC_PGDN,
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        KC_LSFT,          KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH,          KC_RSFT, KC_UP,   KC_END,
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        KC_LCTL, KC_LGUI, KC_LALT,                            KC_SPC,                             KC_RALT, MO(FNLAYER),   KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
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    ),
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    [FNLAYER] = LAYOUT(
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        CLOSEAPPLICATION, CLOSETAB,_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MEDIA_PLAY_PAUSE,
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        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______,
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        _______, SWAP_L ,  MAXI  , SWAP_R , _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET  ,          _______,
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        _______, _______,  MINI  , _______, POPOUT,  _______, _______, _______, _______, _______, _______, _______,          _______,          _______,
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        _______,          _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______, _______,
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        _______, _______, _______,                            _______,                            _______, _______, KC_TRNS, _______, _______, _______
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    ),
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};
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bool encoder_update_user(uint8_t index, bool clockwise) 
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{
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  if (get_mods() & MODS_ALT_MASK) 
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	{
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			if (clockwise)
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			{
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				tap_code(KC_TAB);
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			} 
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			else 
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			{
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				tap_code16(S(KC_TAB));
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			}
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	} 
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	else if (get_mods() & MODS_CTRL_MASK) 
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  {
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    if (clockwise) 
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    {
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      tap_code(KC_TAB);
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    } 
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    else 
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    {
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      tap_code16(S(KC)_TAB));
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    }
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  }
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  else if(IS_LAYER_ON(FNLAYER))
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    {
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      if(clockwise)
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      {
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        tap_code(KC_MEDIA_NEXT_TRACK);
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      }
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      else
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      {
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        tap_code(KC_MEDIA_PREV_TRACK);
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      }
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    }
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    else
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    {
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      if (clockwise) 
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      {
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        tap_code(KC_VOLU);
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      } 
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      else 
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      {
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        tap_code(KC_VOLD);
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      }
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    }
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    return true;
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}
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