Cleaned uppersonal userspace and keymaps (#1998)
* Cleanup of keymaps * Remove Tap Dance from Orthodox keymap * Cleaned up userspace and keymaps * Added sample (template)userspace files to my folder
This commit is contained in:
@@ -225,7 +225,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KC_BSPC, KC_A, KC_R, KC_S, KC_T, KC_D,
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KC_LSFT, LCTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, TG(_OVERWATCH),
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LT(_SYMB,KC_GRV),KC_QUOT, KC_LGUI, KC_LBRACKET,KC_RBRACKET,
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ALT_T(KC_APP), KC_LEAD,
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ALT_T(KC_APP), KC_LGUI,
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KC_HOME,
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KC_SPC,KC_BSPC,KC_END,
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// right hand
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@@ -234,7 +234,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KC_H, KC_N, KC_E, KC_I, KC_O, GUI_T(KC_QUOTE),
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TG(_OVERWATCH),KC_K, KC_M, KC_COMM,KC_DOT, RCTL_T(KC_SLASH), KC_RSHIFT,
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KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, TT(_SYMB),
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KC_LALT, CTL_T(KC_ESC),
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KC_RGUI, CTL_T(KC_ESC),
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KC_PGUP,
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KC_PGDN,KC_DELETE, KC_ENT
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),
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@@ -1,8 +1,7 @@
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TAP_DANCE_ENABLE = yes
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SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
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COMMAND_ENABLE = yes # Commands for debug and configuration
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COMMAND_ENABLE = no # Commands for debug and configuration
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RGBLIGHT_ENABLE = yes
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MIDI_ENABLE = no
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CONSOLE_ENABLE = no
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EXTRAFLAGS = -flto
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@@ -28,13 +28,13 @@
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#ifdef RGBLIGHT_ENABLE
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#define RGB_DI_PIN D3
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#define RGBLED_NUM 7 // Number of LEDs
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#define RGBLED_NUM 14 // Number of LEDs
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#define RGBLIGHT_ANIMATIONS
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#define RGBLIGHT_HUE_STEP 12
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#define RGBLIGHT_SAT_STEP 12
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#define RGBLIGHT_VAL_STEP 12
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#define RGBLIGHT_EFFECT_KNIGHT_LENGTH 2
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#define RGBLIGHT_EFFECT_SNAKE_LENGTH 2
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#define RGBLIGHT_EFFECT_KNIGHT_LENGTH 4
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#define RGBLIGHT_EFFECT_SNAKE_LENGTH 3
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#define RGBLIGHT_EFFECT_BREATHE_CENTER 1
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#endif // RGBLIGHT_ENABLE
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@@ -47,10 +47,10 @@ bool check_dtimer(uint8_t dtimer) {
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#ifdef TAP_DANCE_ENABLE
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enum {
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TD_DIABLO_1 = 0,
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TD_DIABLO_2,
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TD_DIABLO_3,
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TD_DIABLO_4
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TD_D3_1 = 0,
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TD_D3_2,
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TD_D3_3,
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TD_D3_4
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};
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@@ -89,10 +89,10 @@ void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) {
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//Tap Dance Definitions
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qk_tap_dance_action_t tap_dance_actions[] = {
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// tap once to disable, and more to enable timed micros
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[TD_DIABLO_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
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[TD_DIABLO_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
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[TD_DIABLO_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
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[TD_DIABLO_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
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[TD_D3_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
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[TD_D3_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
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[TD_D3_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
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[TD_D3_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
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};
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#endif
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@@ -117,7 +117,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KC_ESC, _______, _______, _______,\
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KC_S, KC_F, KC_I, KC_M, \
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KC_1, KC_2, KC_3, KC_4, \
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TD(TD_DIABLO_1), TD(TD_DIABLO_2), TD(TD_DIABLO_3), TD(TD_DIABLO_4), \
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TD(TD_D3_1), TD(TD_D3_2), TD(TD_D3_3), TD(TD_D3_4), \
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_______, KC_DIABLO_CLEAR, KC_Q, SFT_T(KC_SPACE) \
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),
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#else
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@@ -135,7 +135,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KC_OVERWATCH, _______, _______, XXXXXXX,\
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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XXXXXXX, XXXXXXX, XXXXXXX, KC_JUSTGAME, \
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KC_SYMM, KC_DOOMFIST, KC_TORB, KC_GOODGAME, \
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KC_SYMM, KC_TORB, XXXXXXX, KC_GOODGAME, \
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KC_SALT, KC_MORESALT, KC_SALTHARD, KC_GLHF \
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),
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[_MEDIA] = KEYMAP( /* Base */
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@@ -226,7 +226,7 @@ void matrix_init_keymap(void) {
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void matrix_scan_keymap(void) {
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numlock_led_off();
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if (is_overwatch && biton32(layer_state) == _MACROS) {
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if ((is_overwatch && biton32(layer_state) == _MACROS) || (biton32(layer_state) == _NAV)) {
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numlock_led_on();
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}
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@@ -4,6 +4,7 @@ COMMAND_ENABLE = yes # Commands for debug and configuration
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RGBLIGHT_ENABLE = yes
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MIDI_ENABLE = no
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CONSOLE_ENABLE = no
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NKRO_ENABLE = yes
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EXTRAFLAGS = -flto
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@@ -61,5 +61,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define RGBLIGHT_EFFECT_BREATHE_CENTER 1
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#endif // RGBLIGHT_ENABLE
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#ifdef AUDIO_ENABLE
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#define C6_AUDIO
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#endif
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#endif
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@@ -20,11 +20,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "orthodox.h"
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#include "action_layer.h"
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#include "eeconfig.h"
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#include "drashna.h"
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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@@ -36,38 +33,6 @@ extern keymap_config_t keymap_config;
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#define XXXXXXX KC_NO
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#ifdef TAP_DANCE_ENABLE
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enum {
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TD_FLSH = 0,
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};
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// on the fourth tap, set the keyboard on flash state
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// and set the underglow to red, because red == bad
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void dance_flsh_finished(qk_tap_dance_state_t *state, void *user_data) {
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if (state->count >= 4) {
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#ifdef RGBLIGHT_ENABLE
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rgblight_mode(1);
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rgblight_setrgb(0xff, 0x00, 0x00);
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#endif
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reset_tap_dance(state);
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reset_keyboard();
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}
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}
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//Tap Dance Definitions
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qk_tap_dance_action_t tap_dance_actions[] = {
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//Once for Blue, Twice for Green, Thrice for Red, and four to flash
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[TD_FLSH] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_flsh_finished, NULL),
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};
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#endif
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = KEYMAP(\
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@@ -106,7 +71,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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),
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[_ADJUST] = KEYMAP(\
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KC_MAKE, KC_RESET, TD(TD_FLSH), _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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KC_MAKE,KC_RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, _______, _______, AU_ON, AU_OFF, AG_NORM, _______, XXXXXXX, _______, _______, XXXXXXX, _______, AG_SWAP, KC_QWERTY, KC_COLEMAK, KC_DVORAK, KC_WORKMAN, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, MAGIC_TOGGLE_NKRO, KC_MUTE, KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY \
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)
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@@ -114,8 +79,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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};
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bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
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return true;
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}
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#ifdef FAUXCLICKY_ENABLE
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float fauxclicky_pressed_note[2] = MUSICAL_NOTE(_A4, 0.0625); // (_D4, 0.25);
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float fauxclicky_released_note[2] = MUSICAL_NOTE(_A4, 0.0625); // (_C4, 0.125);
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float fauxclicky_beep_note[2] = MUSICAL_NOTE(_C6, 0.25); // (_C4, 0.25);
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#endif
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@@ -1,11 +1,10 @@
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CONSOLE_ENABLE = no
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TAP_DANCE_ENABLE = yes
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TAP_DANCE_ENABLE = no
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RGBLIGHT_ENABLE = yes
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AUDIO_ENABLE = no
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MOUSEKEY_ENABLE = no
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NKRO_ENABLE = yes
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FAUXCLICKY_ENABLE = no
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EXTRAFLAGS = -flto
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FAUXCLICKY_ENABLE = yes
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ifndef QUANTUM_DIR
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include ../../../../Makefile
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@@ -38,10 +38,10 @@ bool check_dtimer(uint8_t dtimer) {
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enum {
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TD_DIABLO_1 = 0,
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TD_DIABLO_2,
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TD_DIABLO_3,
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TD_DIABLO_4
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TD_D3_1 = 0,
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TD_D3_2,
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TD_D3_3,
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TD_D3_4
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};
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@@ -80,10 +80,10 @@ void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) {
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//Tap Dance Definitions
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qk_tap_dance_action_t tap_dance_actions[] = {
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// tap once to disable, and more to enable timed micros
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[TD_DIABLO_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
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[TD_DIABLO_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
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[TD_DIABLO_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
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[TD_DIABLO_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
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[TD_D3_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
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[TD_D3_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
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[TD_D3_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
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[TD_D3_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
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};
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#endif
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@@ -92,33 +92,33 @@ qk_tap_dance_action_t tap_dance_actions[] = {
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_NUMLOCK] = KEYMAP(
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LMACRO, DIABLO, GAMEPAD, KC_NLCK, KC_SLCK, KC_COLN, KC_PSLS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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MEDIA, KC_CALC, COVECUBE,KC_P7, KC_P8, KC_P9, KC_PAST, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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KC_HOME, KC_DEL, KC_PGUP, KC_P4, KC_P5, KC_P6, KC_PMNS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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KC_END, KC_UP, KC_PGDN, KC_P1, KC_P2, KC_P3, KC_PPLS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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KC_LEFT, KC_DOWN, KC_RGHT, KC_P0, KC_P00, KC_PDOT, KC_PENT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
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LMACRO, DIABLO, GAMEPAD, KC_NLCK, KC_SLCK, KC_COLN, KC_PSLS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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MEDIA, KC_CALC, COVECUBE, KC_P7, KC_P8, KC_P9, KC_PAST, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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KC_HOME, KC_DEL, KC_PGUP, KC_P4, KC_P5, KC_P6, KC_PMNS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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KC_END, KC_UP, KC_PGDN, KC_P1, KC_P2, KC_P3, KC_PPLS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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KC_LEFT, KC_DOWN, K C_RGHT, KC_P0, KC_KP_00,KC_PDOT, KC_PENT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
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),
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[_DIABLO] = KEYMAP(
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KC_ESC, DIABLO, KC_V, KC_D, XXXXXXX, XXXXXXX, KC_L, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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KC_TAB, KC_S, KC_F, KC_I, KC_M, KC_T, KC_J, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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KC_Q, KC_1, KC_2, KC_3, KC_4, KC_G, KC_F, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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KC_LCTL, TD(TD_DIABLO_1), TD(TD_DIABLO_2), TD(TD_DIABLO_3), TD(TD_DIABLO_4), KC_Z, KC_DIABLO_CLEAR, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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KC_LALT, KC_F4, KC_F5, KC_F8, KC_F9, KC_F10, SFT_T(KC_SPACE), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
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KC_ESC, DIABLO, KC_V, KC_D, XXXXXXX, XXXXXXX, KC_L, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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KC_TAB, KC_S, KC_F, KC_I, KC_M, KC_T, KC_J, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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KC_Q, KC_1, KC_2, KC_3, KC_4, KC_G, KC_F, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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KC_LCTL, TD(TD_D3_1), TD(TD_D3_2), TD(TD_D3_3), TD(TD_D3_4), KC_Z, KC_DIABLO_CLEAR, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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KC_LALT, KC_F4, KC_F5, KC_F8, KC_F9, KC_F10, SFT_T(KC_SPACE), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
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),
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[_OVERWATCH] = KEYMAP( // Game pad layout designed primarily for Overwatch
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LMACRO, KC_ESC, GAMEPAD, KC_1, KC_2, KC_3, KC_4, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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MEDIA, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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KC_Z, KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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KC_Y, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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KC_F1, KC_U, KC_I, KC_Y, KC_V, KC_SPC, KC_V, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
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LMACRO, KC_ESC, GAMEPAD, KC_1, KC_2, KC_3, KC_4, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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MEDIA, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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KC_Z, KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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KC_Y, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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KC_F1, KC_U, KC_I, KC_Y, KC_V, KC_SPC, KC_V, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
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),
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[_MACROS] = KEYMAP(
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LMACRO, XXXXXXX, GAMEPAD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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LMACRO, XXXXXXX, GAMEPAD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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KC_SYMM, KC_TORB, KC_DOOMFIST, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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KC_SYMM, KC_TORB, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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KC_GLHF, KC_GOODGAME, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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KC_SALT, KC_MORESALT, KC_SALTHARD, KC_JUSTGAME, KC_AIM, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
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),
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