[Keyboard] Switch to RGB Matrix for Super16 (#8305)

This commit is contained in:
Joel Challis
2020-03-04 18:19:39 +00:00
committed by GitHub
parent 0c9171a619
commit 0275098bdd
3 changed files with 43 additions and 39 deletions

View File

@@ -40,9 +40,11 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { D1, D0, F4, F5 }
#define MATRIX_COL_PINS { D4, C6, F6, F7 }
*/
#define MATRIX_ROW_PINS \
{ D1, D0, F4, F5 }
#define MATRIX_COL_PINS \
{ D4, C6, F6, F7 }
#define UNUSED_PINS
/* COL2ROW, ROW2COL*/
@@ -51,7 +53,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
/*
* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
*/
#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6
#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6
// #define BACKLIGHT_PIN B7
// #define BACKLIGHT_BREATHING
@@ -59,15 +61,17 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define RGB_DI_PIN D3
#ifdef RGB_DI_PIN
#define RGBLED_NUM 16 // Add 12 if attaching the RGB LED ring
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
/*== all animations enable ==*/
#define RGBLIGHT_ANIMATIONS
/*== or choose animations ==*/
# define RGBLED_NUM 16 // Add 12 if attaching the RGB LED ring
# define DRIVER_LED_TOTAL RGBLED_NUM
# ifdef RGBLIGHT_ENABLE
# define RGBLIGHT_HUE_STEP 8
# define RGBLIGHT_SAT_STEP 8
# define RGBLIGHT_VAL_STEP 8
# define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
/*== all animations enable ==*/
# define RGBLIGHT_ANIMATIONS
/*== or choose animations ==*/
// #define RGBLIGHT_EFFECT_BREATHING
// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
@@ -77,6 +81,11 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
// #define RGBLIGHT_EFFECT_RGB_TEST
// #define RGBLIGHT_EFFECT_ALTERNATING
# elif defined RGB_MATRIX_ENABLE
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS // reacts to keyreleases (instead of keypresses)
# endif
#endif
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */