[m65] add via, new mcu gd32f303, stm32f401 weact support for encoder and led strip (#14381)
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
This commit is contained in:
22
keyboards/mlego/m65/keymaps/uk/config.h
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keyboards/mlego/m65/keymaps/uk/config.h
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/*
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Copyright 2021-2022 Alin M Elena <alinm.elena@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#define TAPPING_TOGGLE 2
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//#define UNICODE_SELECTED_MODES UC_LNX, UC_MAC, UC_WINC
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#define UNICODE_SELECTED_MODES UC_LNX
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keyboards/mlego/m65/keymaps/uk/keymap.c
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keyboards/mlego/m65/keymaps/uk/keymap.c
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/*
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Copyright 2021-2022 Alin M Elena <alinm.elena@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "keymap_uk.h"
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enum layer_names {
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_QW = 0,
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_LWR,
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_RSE,
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_ADJ
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};
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#ifdef CONSOLE_ENABLE
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#include "print.h"
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#endif
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#ifdef RGBLIGHT_ENABLE
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const rgblight_segment_t PROGMEM my_qwerty_layer[] = RGBLIGHT_LAYER_SEGMENTS({0, RGBLED_NUM, HSV_PURPLE});
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const rgblight_segment_t PROGMEM my_lwr_layer[] = RGBLIGHT_LAYER_SEGMENTS({0, RGBLED_NUM, HSV_CYAN});
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const rgblight_segment_t PROGMEM my_rse_layer[] = RGBLIGHT_LAYER_SEGMENTS({0, RGBLED_NUM, HSV_RED});
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const rgblight_segment_t PROGMEM my_adj_layer[] = RGBLIGHT_LAYER_SEGMENTS({0, RGBLED_NUM, HSV_GREEN});
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const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(my_qwerty_layer, my_lwr_layer, my_rse_layer, my_adj_layer);
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#endif
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const uint32_t PROGMEM unicode_map[] = {
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[la] = 0x03B1, // å
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[lA] = 0x0391, // Å
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[lb] = 0x03B2, // β
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[lB] = 0x0392, // Β
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[lc] = 0x03C7, //
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[lC] = 0x0307, //
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[ld] = 0x03B4, [lD] = 0x2202, [le] = 0x03B5, [lE] = 0x2107,
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[lf] = 0x03C6, //
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[lF] = 0x03C8, //
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[lg] = 0x03B3, //
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[lG] = 0x0393, //
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[lh] = 0x210F, //
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[lH] = 0x1D4D7, //
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[li] = 0x222B, //
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[lI] = 0x222E, //
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[lj] = 0x2208, //
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[lJ] = 0x2209, //
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[lk] = 0x03F0, //
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[lK] = 0x2206, //
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[ll] = 0x03BB, //
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[lL] = 0x039B, //
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[lm] = 0x03BC, //
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[lM] = 0x2218, //
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[ln] = 0x03B7, //
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[lN] = 0x222A, //
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[lo] = 0x221E, //
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[lO] = 0x2297, //
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[lp] = 0x03C0, //
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[lP] = 0x220F, //
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[lq] = 0x03C3, //
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[lQ] = 0x03D5, //
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[lr] = 0x03C1, //
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[lR] = 0x2207, //
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[ls] = 0x2211, //
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[lS] = 0x2A0B, //
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[lt] = 0x03D1, //
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[lT] = 0x03B8, //
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[lu] = 0x03C4, //
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[lU] = 0x2102, //
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[lv] = 0x03BD, //
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[lV] = 0x039D, //
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[lw] = 0x03C9, //
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[lW] = 0x03A9, //
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[lx] = 0x03BE, //
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[lX] = 0x039E, //
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[ly] = 0x211d,
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[lY] = 0x2124, //
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[lz] = 0x03B6, //
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[lZ] = 0x2221, //
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[lZ] = 0x2221, //
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[lc1] = 0x224A, //
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[lC1] = 0x2248, //
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[lp1] = 0x00B1, //
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[lP1] = 0x2213, //
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[lq1] = 0x00D7, //
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[lQ1] = 0x22C5, //
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[ll1] = 0x1D53C, //
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[lL1] = 0x212b, //
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[lk1] = 0x221D, //
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[lK1] = 0x2112, //
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[rc] = 0x00E7, // ç
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[rC] = 0x00C7, // Ç
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};
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// clang-format off
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QW] = LAYOUT_ortho_5x13(
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KC_ESC, UK_1 , UK_2 , UK_3 , UK_4 , UK_5 , UK_6 , UK_7 , UK_8 , UK_9 , UK_0 , UK_MINS, KC_BSPC ,
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KC_TAB, UK_Q , UK_W , UK_E , UK_R , UK_T , UK_Y , UK_U , UK_I , UK_O , UK_P , UK_LBRC, UK_RBRC ,
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UK_HASH, UK_A , UK_S , UK_D , UK_F , UK_G , UK_H , UK_J , UK_K , UK_L , UK_SCLN, UK_QUOT, KC_ENT ,
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KC_LSPO, UK_BSLS, UK_Z , UK_X , UK_C , UK_V , UK_B , UK_N , UK_M , UK_COMM, UK_DOT , KC_UP , UK_SLSH ,
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KC_LCTL, KC_LGUI, TT(_LWR), KC_LALT, TT(_RSE), KC_SPC, KC_SPC, KC_SPC, KC_RALT, KC_RSPC, KC_LEFT, KC_DOWN, KC_RGHT),
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[_LWR] = LAYOUT_ortho_5x13(
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KC_GRV , KC_MUTE, KC_VOLU, KC_VOLD, KC_MPRV, KC_MPLY, KC_MNXT, G(KC_P), KC_SLEP, KC_WAKE, KC_PSCR, KC_DEL , UK_EQL ,
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KC_BTN3, XP(lq , lQ) , XP(lw , lW) , XP(le , lE) , XP(lr , lR) , XP(lt , lT) , XP(ly , lY) , XP(lu, lU) , XP(li, lI) , XP(lo, lO) , XP(lp , lP) , _______, _______,
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KC_BTN2, XP(la , lA) , XP(ls , lS) , XP(ld , lD) , XP(lf , lF) , XP(lg , lG) , XP(lh , lH) , XP(lj, lJ) , XP(lk, lK) , XP(ll, lL) , XP(ll1, lL1) , XP(lk1 , lK1) , _______,
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_______, KC_BTN1, XP(lz , lZ) , XP(lx , lX) , XP(lc , lC) , XP(lv , lV) , XP(lb , lB) , XP(ln , lN) , XP(lm, lM) , XP(lc1, lC1) , XP(lp1, lP1) , KC_MS_U, XP(lq1 , lQ1) ,
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_______, KC_BTN4, _______, _______, _______, _______, _______, _______, _______, _______, KC_MS_L, KC_MS_D, KC_MS_R),
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[_RSE] = LAYOUT_ortho_5x13(
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KC_ESC , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11 , KC_F12 ,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ,
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KC_CAPS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ,
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_______, _______, _______, _______,XP(rc,rC), _______, _______, _______, _______, _______, _______, KC_WH_U, _______ ,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_WH_L, KC_WH_D, KC_WH_R),
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[_ADJ] = LAYOUT_ortho_5x13(
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RGB_MOD, RGB_RMOD, A(KC_F2), _______, _______, _______, _______, _______, _______, _______, _______, _______ , RGB_M_SW,
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RGB_HUI, RGB_HUD , RGB_M_P , _______, RESET , RGB_M_T, _______, _______, _______, _______, _______, _______ , RGB_M_SN,
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RGB_SAI, RGB_SAD , RGB_M_B , _______, _______, _______, _______, _______, _______, _______, _______, _______ , RGB_M_K ,
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RGB_VAI, RGB_VAD , RGB_M_R , _______, _______, _______, _______, _______, _______, _______, _______, _______ , RGB_M_X ,
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RGB_TOG, _______ , _______ , _______, _______, _______, _______, _______, _______, _______, _______, RGB_M_TW, RGB_M_G),
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};
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// clang-format on
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// let us assume we start with both layers off
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bool toggle_lwr = false;
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bool toggle_rse = false;
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bool led_update_user(led_t led_state) {
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// Disable the default LED update code, so that lock LEDs could be reused to show layer status.
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return false;
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}
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void matrix_scan_user(void) {
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led_lwr(toggle_lwr);
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led_rse(toggle_rse);
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led_t led_state = host_keyboard_led_state();
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led_caps(led_state.caps_lock);
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if (layer_state_is(_ADJ)) {
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led_lwr(true);
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led_rse(true);
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}
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}
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bool process_record_user(uint16_t keycode, keyrecord_t* record) {
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#ifdef CONSOLE_ENABLE
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uprintf("KL: kc: 0x%04X, col: %u, row: %u, pressed: %b, time: %u, interrupt: %b, count: %u\n", keycode, record->event.key.col, record->event.key.row, record->event.pressed, record->event.time, record->tap.interrupted, record->tap.count);
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#endif
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switch (keycode) {
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case (TT(_LWR)):
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if (!record->event.pressed && record->tap.count == TAPPING_TOGGLE) {
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// This runs before the TT() handler toggles the layer state, so the current layer state is the opposite of the final one after toggle.
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toggle_lwr = !layer_state_is(_LWR);
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}
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return true;
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break;
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case (TT(_RSE)):
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if (record->event.pressed && record->tap.count == TAPPING_TOGGLE) {
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toggle_rse = !layer_state_is(_RSE);
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}
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return true;
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break;
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default:
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return true;
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}
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}
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layer_state_t layer_state_set_user(layer_state_t state) {
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#ifdef RGBLIGHT_ENABLE
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rgblight_set_layer_state(0, layer_state_cmp(state, _QW));
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rgblight_set_layer_state(1, layer_state_cmp(state, _LWR));
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rgblight_set_layer_state(2, layer_state_cmp(state, _RSE));
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rgblight_set_layer_state(3, layer_state_cmp(state, _ADJ));
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#endif
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return update_tri_layer_state(state, _LWR, _RSE, _ADJ);
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}
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#ifdef RGBLIGHT_ENABLE
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layer_state_t default_layer_state_set_user(layer_state_t state) {
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rgblight_set_layer_state(0, layer_state_cmp(state, _QW));
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return state;
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}
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void keyboard_post_init_user(void) {
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// Enable the LED layers
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rgblight_layers = my_rgb_layers;
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#ifdef CONSOLE_ENABLE
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debug_enable = true;
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debug_matrix = true;
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debug_keyboard = true;
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#endif
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}
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#endif
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#ifdef ENCODER_ENABLE
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# define MEDIA_KEY_DELAY 10
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static inline void my_encoders(const uint8_t index, const bool clockwise) {
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if (index == 0) { /* First encoder */
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if (IS_LAYER_ON(_LWR)) {
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if (clockwise) {
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rgblight_decrease_val_noeeprom();
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} else {
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rgblight_increase_val_noeeprom();
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}
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} else if (IS_LAYER_ON(_RSE)) {
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if (clockwise) {
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rgblight_decrease_hue_noeeprom();
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} else {
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rgblight_increase_hue_noeeprom();
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}
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} else {
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if (clockwise) {
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tap_code_delay(KC_VOLD, MEDIA_KEY_DELAY);
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} else {
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tap_code_delay(KC_VOLU, MEDIA_KEY_DELAY);
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}
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}
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}
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}
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bool encoder_update_user(uint8_t index, bool clockwise) {
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my_encoders(index, clockwise);
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return true;
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}
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#endif
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13
keyboards/mlego/m65/keymaps/uk/readme.md
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keyboards/mlego/m65/keymaps/uk/readme.md
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# Default M65 Layout
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This is the default layout for M65. For the most part it's a straightforward and easy to follow layout inspired by ISO with a UK
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turn. The only unusual key is the key in the upper left, which sends Escape normally, but Grave when in layer 1 aka LWR. Similarly
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number row in layer 1 give the usual audio KC_GRV, KC_AUDIO_MUTE, KC_AUDIO_VOL_UP, KC_AUDIO_VOL_DOWN, KC_MEDIA_PREV_TRACK,
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KC_MEDIA_PLAY_PAUSE, KC_MEDIA_NEXT_TRACK, M_EXTDISP, KC_SYSTEM_SLEEP, KC_SYSTEM_WAKE, KC_PSCREEN, KC_DEL, KC_EQL in layer 2 aka
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RSE one gets F1-F12 mouse emulation can be used in layer 1 and 2.
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flashing is done by LWR+RSE+r
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full layout below see in keymap.c
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1
keyboards/mlego/m65/keymaps/uk/rules.mk
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keyboards/mlego/m65/keymaps/uk/rules.mk
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UNICODEMAP_ENABLE = yes
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