qmk-firmware/keyboards/synthlabs/solo/keymaps/gamepad/keymap.c

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// Copyright 2022 Aaron Hong (@hongaaronc)
// SPDX-License-Identifier: GPL-2.0-or-later
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_all(
JS_BUTTON0,JS_BUTTON1,JS_BUTTON2,JS_BUTTON3,JS_BUTTON4,JS_BUTTON5,JS_BUTTON6,
KC_NO, JS_BUTTON7, KC_NO,
JS_BUTTON0,JS_BUTTON1,JS_BUTTON2,JS_BUTTON3,JS_BUTTON4,JS_BUTTON5,JS_BUTTON6
)
};
#if defined(JOYSTICK_ENABLE) && defined(ENCODER_ENABLE)
int16_t joystick_position = 0;
int16_t pulses_per_revolution = 24; // Depends on encoder model. Usually 18ppr or 24ppr for Bourns EC11s.
int16_t full_joystick_value = 32767; // Equivalent to max value of int16. +full_joystick_value is +1.0 axis output. -full_joystick_value is -1.0 axis output.
joystick_config_t joystick_axes[JOYSTICK_AXES_COUNT] = {
[0] = JOYSTICK_AXIS_VIRTUAL
};
bool encoder_update_kb(uint8_t index, bool clockwise) {
joystick_position += (clockwise ? 2 : -2) * (full_joystick_value / pulses_per_revolution); // +2 and -2 are used, since +1.0 and -1.0 axis output refers to positions at half of a full rotation
joystick_set_axis(0, joystick_position);
return true;
}
#endif