qmk-firmware/lib/python/qmk/importers.py

149 lines
4.8 KiB
Python
Raw Normal View History

from dotty_dict import dotty
import json
from qmk.json_schema import validate
from qmk.path import keyboard, keymap
from qmk.constants import MCU2BOOTLOADER
from qmk.json_encoders import InfoJSONEncoder, KeymapJSONEncoder
def _gen_dummy_keymap(name, info_data):
# Pick the first layout macro and just dump in KC_NOs or something?
(layout_name, layout_data), *_ = info_data["layouts"].items()
layout_length = len(layout_data["layout"])
keymap_data = {
"keyboard": name,
"layout": layout_name,
"layers": [["KC_NO" for _ in range(0, layout_length)]],
}
return json.dumps(keymap_data, cls=KeymapJSONEncoder)
def import_keymap(keymap_data):
# Validate to ensure we don't have to deal with bad data - handles stdin/file
validate(keymap_data, 'qmk.keymap.v1')
kb_name = keymap_data['keyboard']
km_name = keymap_data['keymap']
km_folder = keymap(kb_name) / km_name
keyboard_keymap = km_folder / 'keymap.json'
# This is the deepest folder in the expected tree
keyboard_keymap.parent.mkdir(parents=True, exist_ok=True)
# Dump out all those lovely files
keyboard_keymap.write_text(json.dumps(keymap_data, cls=KeymapJSONEncoder))
return (kb_name, km_name)
def import_keyboard(info_data):
# Validate to ensure we don't have to deal with bad data - handles stdin/file
validate(info_data, 'qmk.api.keyboard.v1')
# And validate some more as everything is optional
if not all(key in info_data for key in ['keyboard_name', 'layouts']):
raise ValueError('invalid info.json')
kb_name = info_data['keyboard_name']
# bail
kb_folder = keyboard(kb_name)
if kb_folder.exists():
raise ValueError(f'Keyboard {{fg_cyan}}{kb_name}{{fg_reset}} already exists! Please choose a different name.')
keyboard_info = kb_folder / 'info.json'
keyboard_rules = kb_folder / 'rules.mk'
keyboard_keymap = kb_folder / 'keymaps' / 'default' / 'keymap.json'
# This is the deepest folder in the expected tree
keyboard_keymap.parent.mkdir(parents=True, exist_ok=True)
# Dump out all those lovely files
keyboard_info.write_text(json.dumps(info_data, cls=InfoJSONEncoder))
keyboard_rules.write_text("# This file intentionally left blank")
keyboard_keymap.write_text(_gen_dummy_keymap(kb_name, info_data))
return kb_name
def import_kbfirmware(kbfirmware_data):
kbf_data = dotty(kbfirmware_data)
diode_direction = ["COL2ROW", "ROW2COL"][kbf_data['keyboard.settings.diodeDirection']]
mcu = ["atmega32u2", "atmega32u4", "at90usb1286"][kbf_data['keyboard.controller']]
bootloader = MCU2BOOTLOADER.get(mcu, "custom")
layout = []
for key in kbf_data['keyboard.keys']:
layout.append({
"matrix": [key["row"], key["col"]],
"x": key["state"]["x"],
"y": key["state"]["y"],
"w": key["state"]["w"],
"h": key["state"]["h"],
})
# convert to d/d info.json
info_data = {
"keyboard_name": kbf_data['keyboard.settings.name'].lower(),
"manufacturer": "TODO",
"maintainer": "TODO",
"processor": mcu,
"bootloader": bootloader,
"diode_direction": diode_direction,
"matrix_pins": {
"cols": kbf_data['keyboard.pins.col'],
"rows": kbf_data['keyboard.pins.row'],
},
"usb": {
"vid": "0xFEED",
"pid": "0x0000",
"device_version": "0.0.1",
},
"features": {
"bootmagic": True,
"command": False,
"console": False,
"extrakey": True,
"mousekey": True,
"nkro": True,
},
"layouts": {
"LAYOUT": {
"layout": layout,
}
}
}
if kbf_data['keyboard.pins.num'] or kbf_data['keyboard.pins.caps'] or kbf_data['keyboard.pins.scroll']:
indicators = {}
if kbf_data['keyboard.pins.num']:
indicators['num_lock'] = kbf_data['keyboard.pins.num']
if kbf_data['keyboard.pins.caps']:
indicators['caps_lock'] = kbf_data['keyboard.pins.caps']
if kbf_data['keyboard.pins.scroll']:
indicators['scroll_lock'] = kbf_data['keyboard.pins.scroll']
info_data['indicators'] = indicators
if kbf_data['keyboard.pins.rgb']:
info_data['rgblight'] = {
'animations': {
'all': True
},
'led_count': kbf_data['keyboard.settings.rgbNum'],
'pin': kbf_data['keyboard.pins.rgb'],
}
if kbf_data['keyboard.pins.led']:
info_data['backlight'] = {
'levels': kbf_data['keyboard.settings.backlightLevels'],
'pin': kbf_data['keyboard.pins.led'],
}
# delegate as if it were a regular keyboard import
return import_keyboard(info_data)