qmk-firmware/keyboards/keebio/fourier/config.h

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/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xCB10
#define PRODUCT_ID 0x1247
#define DEVICE_VER 0x0100
#define MANUFACTURER Keebio
#define PRODUCT Fourier
/* key matrix size */
// Rows are doubled-up
#define MATRIX_ROWS 8
#define MATRIX_COLS 7
// wiring of each half
#define MATRIX_ROW_PINS { F4, D7, E6, B4 }
#define MATRIX_COL_PINS { F5, F6, F7, B1, B3, B2, B6 }
#define DIODE_DIRECTION COL2ROW
#define QMK_ESC_OUTPUT F5
#define QMK_ESC_INPUT F4
#define QMK_LED B0
#define QMK_SPEAKER C6
/* Split Defines */
#define SPLIT_HAND_PIN D2
/* serial.c configuration for split keyboard */
#define SOFT_SERIAL_PIN D0
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* ws2812 RGB LED */
#define RGB_DI_PIN D3
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 14 // Number of LEDs
#define RGBLED_SPLIT { 7, 7 }
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
// #define NO_DEBUG
/* disable print */
// #define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT