qmk-firmware/keyboards/sofle/keyhive/config.h

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/* Copyright
* 2021 solartempest
* 2021 QMK
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// wiring of each half
#define MATRIX_ROW_PINS { C6, D7, E6, B4, B5 }
#define MATRIX_COL_PINS { B6, B2, B3, B1, F7, F6, NO_PIN } // A virtual pin is needed for the encoder key matrix in via.
#define MATRIX_ROW_PINS_RIGHT { C6, D7, E6, B4, B5 }
#define MATRIX_COL_PINS_RIGHT { F6, F7, B1, B3, B2, B6, NO_PIN } // A virtual pin is needed for the encoder key matrix in via.
#define DIODE_DIRECTION COL2ROW
#define TAP_CODE_DELAY 10
// OLED settings
#define OLED_TIMEOUT 80000
#define OLED_BRIGHTNESS 90
#define SPLIT_WPM_ENABLE
#define SPLIT_OLED_ENABLE
#define SPLIT_TRANSPORT_MIRROR
// Add RGB underglow
// by defining in the keyboard, incompatible keymaps will fail to compile.
#ifdef RGBLIGHT_ENABLE
# define RGB_DI_PIN D3
# define RGBLED_NUM 74
# define RGBLED_SPLIT {37,37}
# define RGBLIGHT_LIMIT_VAL 100 // LED Brightness, high power draw may exceed the USB limitations of 0.6A and cause a crash.
# define RGBLIGHT_HUE_STEP 10
# define RGBLIGHT_SAT_STEP 17
# define RGBLIGHT_VAL_STEP 17
//# define RGBLIGHT_LAYERS //Enable layer light indicators. Not required as updates are done in layer_state_set_user and led_update_user (+588).
# define RGBLIGHT_SLEEP //Turn off LEDs when computer sleeping (+72)
//RGB LED Conversion macro from physical array to electric array (+146). This results in better looking animated effects.
//First section is the LED matrix, second section is the electrical wiring order, and the third section is the desired mapping
# define LED_LAYOUT( \
L00, L01, L02, L03, L04, L05, L08, L09, L010, L011, L012, L013, \
L10, L12, L14, L19, L111, L113, \
L20, L21, L22, L23, L24, L25, L28, L29, L210, L211, L212, L213, \
L30, L31, L32, L33, L34, L35, L38, L39, L310, L311, L312, L313, \
L40, L42, L44, L49, L411, L413, \
L50, L51, L52, L53, L54, L55, L58, L59, L510, L511, L512, L513, \
L62, L63, L64, L65, L66, L67, L68, L69, L610, L611, \
L71, L76, L77, L712 )\
{ \
L14,L12,L10,L40,L42,L44,L71,L76,L66,L65,L55,L35,L25,L05,L04,L24,L34,L54,L64,L63,L53,L33,L23,L03,L02,L22,L32,L52,L62,L51,L31,L21,L01,L00,L20,L30,L50,L19,L111,L113,L413,L411,L49,L712,L77,L67,L68,L58,L38,L28,L08,L09,L29,L39,L59,L69,L610,L510,L310,L210,L010,L011,L211,L311,L511,L611,L512,L312,L212,L012,L013,L213,L313,L513, \
}
//RGB LED logical order map
# define RGBLIGHT_LED_MAP LED_LAYOUT( \
5, 6, 17, 18, 29, 30, 43, 44, 55, 56, 67, 68, \
4, 16, 28, 45, 57, 69, \
3, 7, 15, 19, 27, 31, 42, 46, 54, 58, 66, 70, \
2, 8, 14, 20, 26, 32, 41, 47, 53, 59, 65, 71, \
1, 13, 25, 48, 60, 72, \
0, 9, 12, 21, 24, 33, 40, 49, 52, 61, 64, 73, \
11, 22, 23, 34, 35, 38, 39, 50, 51, 62, \
10, 36, 37, 63 )
#endif