qmk-firmware/layouts/community/ergodox/333fred/keymap.c

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/*
Copyright (c) 2020 Fred Silberberg
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
#include QMK_KEYBOARD_H
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#include "debug.h"
#include "action_layer.h"
#include "version.h"
#include "333fred.h"
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// NOTE: Cells marked with ACCESS must remain transparent, they're the keys that actually get to that layer
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap 0: Basic layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | F5 | | F6 | 6 | 7 | 8 | 9 | 0 | - |
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* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | TAB | Q | W | E | R | T | GAME | |GAMEA | Y | U | I | O | P | \ |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | Esc | A | S | D | F | G |------| |------| H | J | K | L | ; | ' |
* |--------+------+------+------+------+------| SYMB | |MEDIA |------+------+------+------+------+--------|
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* | LShift |Z/Ctrl| X | C | V | B | | | | N | M | , | . |//Ctrl| RShift |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* |LCTRL | F4 | F5 | LGUI | LALT | | Left | Down | = | Right| RGUI |
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* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | Copy | Paste| | Copy | Paste |
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* ,------|------|------| |------+--------+------.
* | | | PgUp | | Up | | |
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* | Bcksp|OSL(2)|------| |------| Ent |Space |
* | | VIM | Del | | Down | | |
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* `--------------------' `----------------------'
*/
[BASE] = LAYOUT_ergodox_pretty( // layer 0 : default
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// left hand
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_F5, KC_F6, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, TG(GAME), TG(GAME_ARROW), KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
OSM(MOD_LSFT), CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, TG(SYMB), MO(MDIA), KC_N, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLSH), OSM(MOD_RSFT),
OSM(MOD_LCTL), KC_F4, KC_F5, KC_LGUI, KC_LALT, KC_LEFT, KC_DOWN, KC_EQL, KC_RIGHT, KC_RGUI,
LCTL(KC_C), LCTL(KC_V), LCTL(KC_C), LCTL(KC_V),
KC_PGUP, KC_UP,
KC_BSPC, TD(TD_SYM_VIM), KC_DEL, KC_DOWN, KC_ENT, KC_SPC
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),
/* Keymap 2: Codeflow Layer
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*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | | | | | | | | | | | | | | |
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* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | | | | | | | | | | | | | | |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | |------| |------| | | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | | | | | | | | | | | | | | | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | | F7 | F8 | | | |
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* `----------------------------------' `----------------------------------'
* ,-------------. ,---------------.
* | |ACCESS| | | |
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* ,------|------|------| |------+--------+------.
* | | | | | | | |
* | | |------| |------| | |
* | | | | | | | |
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* `--------------------' `----------------------'
*/
// If it accepts an argument (i.e, is a function), it doesn't need KC_.
// Otherwise, it needs KC_*
[CODEFLOW] = LAYOUT_ergodox_pretty( // layer 1 : code
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// left hand
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, KC_F7, KC_F8, _______, _______, _______,
_______, _______, _______, _______,
_______, _______,
_______, _______, _______, _______, _______, _______
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),
/* Keymap 3: Symbol Layer
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*
* ,---------------------------------------------------. ,--------------------------------------------------.
* | | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 |
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* |---------+------+------+------+------+------+------| |------+------+------+------+------+------+--------|
* | | ! | @ | ( | ) | | | | | | Up | 7 | 8 | 9 | * | F12 |
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* |---------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | | # | $ | { | } | ` |------| |------| Down | 4 | 5 | 6 | + | |
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* |---------+------+------+------+------+------|ACCESS| | |------+------+------+------+------+--------|
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* | | % | ^ | [ | ] | ~ | | | | & | 1 | 2 | 3 | \ | |
* `---------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | | 0 | 0 | . | = | |
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* `-----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
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* ,------|------|------| |------+------+------.
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* | | |APScr | | | | |
* | |ACCESS|------| |------| | |
* | | | PScr | | | | |
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* `--------------------' `--------------------'
*/
[SYMB] = LAYOUT_ergodox_pretty(
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// left hand
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
_______, KC_EXLM, KC_AT, KC_LPRN, KC_RPRN, KC_PIPE, _______, _______, KC_UP, KC_7, KC_8, KC_9, KC_ASTR, KC_F12,
_______, KC_HASH, KC_DLR, KC_LCBR, KC_RCBR, KC_GRV, KC_DOWN, KC_4, KC_5, KC_6, KC_PLUS, _______,
_______, KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD, _______, _______, KC_AMPR, KC_1, KC_2, KC_3, KC_BSLS, _______,
_______, _______, _______, _______, _______, KC_0, KC_0, KC_DOT, KC_EQL, _______,
_______, _______, _______, _______,
PSCREEN_APP, _______,
_______, _______, KC_PSCR, _______, _______, _______
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),
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/* Keymap 3: Media and mouse keys
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*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | | | MsUp | | | | | | | | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | | |MsLeft|MsDown|MsRght| |------| |------| | | | | | |
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* |--------+------+------+------+------+------| | |ACCESS|------+------+------+------+------+--------|
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* | | | | | | | | | | | | | | | |
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* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
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* | | | | Lclk | Rclk | | | | | | |
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* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
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* | Back+| Back-| | Vol+ | |
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* ,------|------|------| |------+------+------.
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* | | |BackTg| | Vol- | | |
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* | | |------| |------| PL/PS| Next |
* | | | | | Back | | |
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* `--------------------' `--------------------'
*/
[MDIA] = LAYOUT_ergodox_pretty(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, KC_MS_U, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, KC_MS_L, KC_MS_D, KC_MS_R, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, KC_BTN1, KC_BTN2, _______, _______, _______, _______, _______,
BL_INC, BL_DEC, KC_VOLU, _______,
BL_TOGG, KC_VOLD,
_______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT
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),
/* Keymap 4: Movement
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | |KOpen |KType |TERMCP|TERMPT| | | | | Copy | | | | Paste| |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | |DLeft |DRight|LCTRL | LGUI | |------| |------| Left | Down | Up | Right| | |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | |SFT_TB| TAB | | | | | | | | | | | | |
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* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | | | | | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
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* | | | | Home | End |
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* ,------|------|------| |------+------+------.
* | | | | | | | |
* | |ACCESS|------| |------| | |
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* | | | | | | | |
* `--------------------' `--------------------'
*/
// MEDIA AND MOUSE
[VIM] = LAYOUT_ergodox_pretty(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, DLEFT, DRIGHT, KC_LCTL, KC_LGUI, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, _______, _______,
_______, _______, KC_TAB, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, KC_HOME, KC_END,
_______, _______,
_______, _______, _______, _______, _______, _______
),
/* Keymap 1: Game Layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | ESC | | | | | | | | | | | | | | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | | | | | |ACCESS| | | | | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | CTRL | | | | | |------| |------| | | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | SHIFT | Z | | | | | | | | | | | | | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* |ENTER | | | LOCK | BSPC | | | | | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,---------------.
* | F5 | F6 | | | |
* ,------|------|------| |------+--------+------.
* | | | | | | | |
* | ALT | SPC |------| |------| | |
* | | | SYMB | | | | |
* `--------------------' `----------------------'
*/
// If it accepts an argument (i.e, is a function), it doesn't need KC_.
// Otherwise, it needs KC_*
[GAME] = LAYOUT_ergodox_pretty( // layer 1 : code
// left hand
KC_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_LCTL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_LSFT, KC_Z, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_ENT, _______, _______, QK_LOCK, KC_BSPC, _______, _______, _______, _______, _______,
KC_F5, KC_F6, LCTL(KC_C), LCTL(KC_V),
_______, KC_UP,
KC_LALT, KC_SPC, OSM(SYMB), KC_DOWN, _______, _______
),
/* Keymap 1: Game Arrow Layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | ESC | | | | | | | | | | | | | | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | | Up | | | | | |ACCESS| | | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | CTRL | Left | Down |Right | | |------| |------| | | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | SHIFT | Z | | | | | | | | | | | | | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* |ENTER | | | LOCK | BSPC | | | | | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,---------------.
* | F5 | F6 | | | |
* ,------|------|------| |------+--------+------.
* | | | | | | | |
* | ALT | SPC |------| |------| | |
* | | | SYMB | | | | |
* `--------------------' `----------------------'
*/
// If it accepts an argument (i.e, is a function), it doesn't need KC_.
// Otherwise, it needs KC_*
[GAME_ARROW] = LAYOUT_ergodox_pretty( // layer 1 : code
// left hand
KC_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_LCTL, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______, _______, _______, _______, _______, _______, _______,
KC_LSFT, KC_Z, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_ENT, _______, _______, QK_LOCK, KC_BSPC, _______, _______, _______, _______, _______,
KC_F5, KC_F6, LCTL(KC_C), LCTL(KC_V),
_______, KC_UP,
KC_LALT, KC_SPC, OSM(SYMB), KC_DOWN, _______, _______
)
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};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
tap_dance_process_keycode(keycode);
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return true;
}
// Runs constantly in the background, in a loop.
void matrix_scan_user(void) {
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ergodox_board_led_on();
ergodox_led_all_on();
}
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#ifdef ST7565_ENABLE
void st7565_task_user(void) {
// The colors will need to be ported over to the quantum painter API when
// https://github.com/qmk/qmk_firmware/pull/10174 is merged.
st7565_clear();
switch (get_highest_layer(layer_state)) {
case BASE:
//state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF);
st7565_write_P(PSTR("Default\n"), false);
break;
case CODEFLOW:
//state->target_lcd_color = LCD_COLOR(216, 90, 0xFF);
st7565_write_P(PSTR("Code\n"), false);
break;
case SYMB:
//state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF);
st7565_write_P(PSTR("Symbol\n"), false);
break;
case MDIA:
//state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF);
st7565_write_P(PSTR("Media\n"), false);
break;
case VIM:
//state->target_lcd_color = LCD_COLOR(140, 100, 60);
st7565_write_P(PSTR("Movement\n"), false);
break;
case GAME:
//state->target_lcd_color = LCD_COLOR(0, 255, 60);
st7565_write_P(PSTR("Game\n"), false);
break;
case GAME_ARROW:
//state->target_lcd_color = LCD_COLOR(0, 255, 60);
st7565_write_P(PSTR("Game Arrow\n"), false);
break;
}
}
#endif