qmk-firmware/keyboards/rgbkb/sol3/rev1/rev1.c

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/*
* ----------------------------------------------------------------------------
* "THE BEER-WARE LICENSE" (Revision 42):
* <https://github.com/Legonut> wrote this file. As long as you retain this
* notice you can do whatever you want with this stuff. If we meet some day, and
* you think this stuff is worth it, you can buy me a beer in return. David Rauseo
* ----------------------------------------------------------------------------
*/
#include "rev1.h"
#include "split_util.h"
#define NUMBER_OF_TOUCH_ENCODERS 2
#define TOUCH_ENCODER_OPTIONS TOUCH_SEGMENTS + 2
#define NUMBER_OF_ENCODERS 6
#define ENCODER_OPTIONS 2
typedef struct PACKED {
uint8_t r;
uint8_t c;
} encodermap_t;
// this maps encoders and then touch encoders to their respective electrical matrix entry
// mapping is row (y) then column (x) when looking at the electrical layout
const encodermap_t encoder_map[NUMBER_OF_ENCODERS][ENCODER_OPTIONS] =
{
{ { 5, 0 }, { 5, 1 } }, // Encoder 0 matrix entries
{ { 5, 2 }, { 5, 3 } }, // Encoder 1 matrix entries
{ { 5, 4 }, { 5, 5 } }, // Encoder 2 matrix entries
{ { 11, 0 }, { 11, 1 } }, // Encoder 3 matrix entries
{ { 11, 2 }, { 11, 3 } }, // Encoder 4 matrix entries
{ { 11, 4 }, { 11, 5 } } // Encoder 5 matrix entries
};
const encodermap_t touch_encoder_map[NUMBER_OF_TOUCH_ENCODERS][TOUCH_ENCODER_OPTIONS] =
{
{ { 1, 7 }, { 0, 7 }, { 2, 7 }, { 5, 6 }, { 5, 7 }, }, // Touch Encoder 0 matrix entries
{ { 7, 7 }, { 6, 7 }, { 8, 7 }, { 11, 6 }, { 11, 7 }, } // Touch Encoder 1 matrix entries
};
static bool limit_lightning = true;
RGB rgb_matrix_hsv_to_rgb(HSV hsv) {
if (limit_lightning) hsv.v /= 2;
return hsv_to_rgb(hsv);
}
bool dip_switch_update_kb(uint8_t index, bool active) {
if (!dip_switch_update_user(index, active))
return false;
switch(index) {
case 0: {
limit_lightning = active;
break;
}
case 1: {
// Handle RGB Encoder switch press
action_exec((keyevent_t){
.key = (keypos_t){.row = isLeftHand ? 4 : 10, .col = 6},
.pressed = active, .time = (timer_read() | 1) /* time should not be 0 */
});
break;
}
}
return false;
}
static void process_encoder_matrix(encodermap_t pos) {
action_exec((keyevent_t){
.key = (keypos_t){.row = pos.r, .col = pos.c}, .pressed = true, .time = (timer_read() | 1) /* time should not be 0 */
});
#if TAP_CODE_DELAY > 0
wait_ms(TAP_CODE_DELAY);
#endif
action_exec((keyevent_t){
.key = (keypos_t){.row = pos.r, .col = pos.c}, .pressed = false, .time = (timer_read() | 1) /* time should not be 0 */
});
}
bool encoder_update_kb(uint8_t index, bool clockwise) {
if (!encoder_update_user(index, clockwise))
return false;
// Mapping clockwise (typically increase) to zero, and counter clockwise (decrease) to 1
process_encoder_matrix(encoder_map[index][clockwise ? 0 : 1]);
return false;
}
bool touch_encoder_update_kb(uint8_t index, bool clockwise) {
if (!touch_encoder_update_user(index, clockwise))
return false;
// Mapping clockwise (typically increase) to zero, and counter clockwise (decrease) to 1
process_encoder_matrix(touch_encoder_map[index][clockwise ? 0 : 1]);
return false;
}
bool touch_encoder_tapped_kb(uint8_t index, uint8_t section) {
if (!touch_encoder_tapped_user(index, section))
return false;
process_encoder_matrix(touch_encoder_map[index][section + 2]);
return false;
}
void matrix_slave_scan_kb(void) {
dip_switch_read(false);
matrix_slave_scan_user();
}
#ifdef RGB_MATRIX_ENABLE
// clang-format off
led_config_t g_led_config = { {
{ 41, 42, 43, 44, 45, 46, 47, NO_LED },
{ 54, 53, 52, 51, 50, 49, 48, NO_LED },
{ 55, 56, 57, 58, 59, 60, 61, NO_LED },
{ 68, 67, 66, 65, 64, 63, 62, NO_LED },
{ 69, 70, 71, 72, 73, 74, 75, 76 },
{ NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED },
{ 119, 120, 121, 122, 123, 124, 125, NO_LED },
{ 132, 131, 130, 129, 128, 127, 126, NO_LED },
{ 133, 134, 135, 136, 137, 138, 139, NO_LED },
{ 146, 145, 144, 143, 142, 141, 140, NO_LED },
{ 147, 148, 149, 150, 151, 152, 153, 154 },
{ NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED }
}, { // ALL XY VALUES DIVIDE BY 2, THEN ADD 5
{ 1, 6 }, { 1, 13 }, { 1, 19 }, { 1, 25 }, { 1, 31 }, { 1, 37 }, { 1, 43 }, { 1, 49 }, { 4, 52 }, { 11, 52 },
{ 17, 52 }, { 23, 52 }, { 29, 52 }, { 35, 52 }, { 41, 54 }, { 46, 57 }, { 52, 60 }, { 57, 63 }, { 62, 66 }, { 68, 69 },
{ 73, 67 }, { 76, 62 }, { 79, 57 }, { 78, 51 }, { 77, 45 }, { 76, 39 }, { 76, 33 }, { 76, 27 }, { 76, 21 }, { 76, 14 },
{ 76, 8 }, { 72, 3 }, { 59, 3 }, { 53, 3 }, { 46, 3 }, { 40, 3 }, { 34, 3 }, { 28, 3 }, { 22, 3 }, { 10, 3 }, { 3, 3 },
{ 9, 6 }, { 21, 6 }, { 30, 6 }, { 40, 6 }, { 49, 6 }, { 59, 6 }, { 71, 6 },
{ 71, 16 }, { 59, 16 }, { 49, 16 }, { 40, 16 }, { 30, 16 }, { 21, 16 }, { 9, 16 },
{ 9, 25 }, { 21, 25 }, { 30, 25 }, { 40, 25 }, { 49, 25 }, { 59, 25 }, { 71, 25 },
{ 71, 35 }, { 59, 35 }, { 49, 35 }, { 40, 35 }, { 30, 35 }, { 21, 35 }, { 9, 35 },
{ 9, 44 }, { 21, 44 }, { 30, 44 }, { 40, 44 }, { 49, 44 }, { 66, 50 }, { 75, 54 }, { 70, 62 }, { 60, 60 },
{ 160, 6 }, { 160, 13 }, { 160, 19 }, { 160, 25 }, { 160, 31 }, { 160, 37 }, { 160, 43 }, { 160, 49 }, { 157, 52 }, { 151, 52 },
{ 145, 52 }, { 138, 52 }, { 132, 52 }, { 126, 52 }, { 120, 54 }, { 115, 57 }, { 110, 60 }, { 105, 63 }, { 99, 66 }, { 94, 69 },
{ 89, 67 }, { 86, 62 }, { 83, 57 }, { 83, 51 }, { 85, 45 }, { 86, 39 }, { 86, 33 }, { 86, 27 }, { 86, 21 }, { 86, 14 },
{ 86, 8 }, { 90, 3 }, { 103, 3 }, { 109, 3 }, { 115, 3 }, { 121, 3 }, { 127, 3 }, { 133, 3 }, { 140, 3 }, { 152, 3 }, { 158, 3 },
{ 153, 6 }, { 141, 6 }, { 131, 6 }, { 122, 6 }, { 112, 6 }, { 103, 6 }, { 91, 6 },
{ 91, 16 }, { 103, 16 }, { 112, 16 }, { 122, 16 }, { 131, 16 }, { 141, 16 }, { 153, 16 },
{ 153, 25 }, { 141, 25 }, { 131, 25 }, { 122, 25 }, { 112, 25 }, { 103, 25 }, { 91, 25 },
{ 91, 35 }, { 103, 35 }, { 112, 35 }, { 122, 35 }, { 131, 35 }, { 141, 35 }, { 153, 35 },
{ 153, 44 }, { 141, 44 }, { 131, 44 }, { 122, 44 }, { 112, 44 }, { 96, 50 }, { 87, 54 }, { 92, 62 }, { 102, 60 },
}, {
2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
1, 4, 4, 4, 4, 4, 1,
1, 4, 4, 4, 4, 4, 1,
1, 4, 4, 4, 4, 4, 1,
1, 4, 4, 4, 4, 4, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
1, 4, 4, 4, 4, 4, 1,
1, 4, 4, 4, 4, 4, 1,
1, 4, 4, 4, 4, 4, 1,
1, 4, 4, 4, 4, 4, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1
} };
// clang-format on
void rgb_matrix_increase_flags(void)
{
switch (rgb_matrix_get_flags()) {
case LED_FLAG_ALL: {
rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER);
rgb_matrix_set_color_all(0, 0, 0);
}
break;
case LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER: {
rgb_matrix_set_flags(LED_FLAG_UNDERGLOW);
rgb_matrix_set_color_all(0, 0, 0);
}
break;
case LED_FLAG_UNDERGLOW: {
rgb_matrix_set_flags(LED_FLAG_NONE);
rgb_matrix_disable_noeeprom();
}
break;
default: {
rgb_matrix_set_flags(LED_FLAG_ALL);
rgb_matrix_enable_noeeprom();
}
break;
}
}
#endif
__attribute__((weak))
void render_layer_status(void) {
// Keymap specific, expected to be overridden
// Host Keyboard Layer Status
oled_write_P(PSTR("Layer"), false);
oled_write_ln_P(PSTR("Undef"), false);
}
__attribute__((weak))
void render_leds_status(void)
{
// Host Keyboard LED Status
static const char PROGMEM led_icon[] = {
0x0F,0x3A,0
};
oled_write_P(led_icon, false);
led_t led_state = host_keyboard_led_state();
oled_write_P( led_state.num_lock ? PSTR("N") : PSTR(" "), false);
oled_write_P( led_state.caps_lock ? PSTR("C") : PSTR(" "), false);
oled_write_P(led_state.scroll_lock ? PSTR("S") : PSTR(" "), false);
}
__attribute__((weak))
void render_touch_status(void)
{
// Host Touch LED Status
static const char PROGMEM touch_icon[] = {
0x12,0x3A,0
};
oled_write_P(touch_icon, false);
oled_write_P( touch_encoder_is_on() ? PSTR("T") : PSTR(" "), false);
oled_write_P(touch_encoder_is_calibrating() ? PSTR("C") : PSTR(" "), false);
oled_write_P(PSTR(" "), false);
}
__attribute__((weak))
void render_audio_status(void)
{
// Host Audio Status
static const char PROGMEM audio_icon[] = {
0x0E,0x3A,0
};
oled_write_P(audio_icon, false);
oled_write_P( audio_is_on() ? PSTR("A") : PSTR(" "), false);
oled_write_P(is_clicky_on() ? PSTR("C") : PSTR(" "), false);
oled_write_P( is_music_on() ? PSTR("M") : PSTR(" "), false);
}
oled_rotation_t oled_init_kb(oled_rotation_t rotation) {
// Sol 3 uses OLED_ROTATION_270 for default rotation on both halves
return oled_init_user(OLED_ROTATION_270);
}
bool oled_task_kb(void) {
if (!oled_task_user())
return false;
if (is_keyboard_left()) {
render_icon();
oled_write_P(PSTR(" "), false);
render_layer_status();
oled_write_P(PSTR(" "), false);
render_leds_status();
oled_write_P(PSTR(" "), false);
render_touch_status();
oled_write_P(PSTR(" "), false);
render_audio_status();
}
else {
render_icon();
oled_write_P(PSTR(" "), false);
render_rgb_menu();
}
return false;
}
bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
if (!process_record_user(keycode, record))
return false;
switch(keycode) {
#ifdef RGB_MATRIX_ENABLE
case RGB_TOG:
if (record->event.pressed) {
rgb_matrix_increase_flags();
}
return false;
#endif
}
return true;
};