qmk-firmware/keyboards/unison/v04/config.h

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Add unison v04 keyboard (#11982) * Update: JonesのMIDIキーマップをベースに初期作成。AudioとMIDIの同時使用はファームウェアサイズ的に厳しい。 * Update: Unison用のIDへ変更 * Update: Audioはデフォとせず、OLEDをデフォとした。 * Update: v03基板から実際に動くものとなったため、v01からv03に変更。基本的な設定を完了。 * Update: 基本的なキーマップを作成 * Update: キーマップ、ロータリーエンコーダの感度を調整。 * TEST: BOOTMAGIC = lite でどうなるのかテスト * Update: Jones ---> Unison * TEST: BOOTMAGIC = lite で、TABキーでBootloaerに入る設定 * Update: インデント * Update: QMKの一般的な表記に合わせ、 k(col)(row) から k(row)(col) へ変更。 * Update: 自前のカスタムマトリクスを使用せず、COL2ROW方式で総当たりマトリクスを動作させるテストを開始。 特に問題なく動作している。 * TEST: BOOTMAGICテスト用コード追加 * Update: 主に中央部分のキーマップ変更 * TEST: COL2ROWで、COLのピンの順番を変えてキーを読むテスト * Update: QMKの仕様上、MacではKC_PSCRがFキーとして判定されるため、スクリーンショット用マクロを用意した。 * TEST: COL2ROWで、ROWとCOLのピン定義をずらした状態で、BOOTMAGIC = lite の(0,0)キーに引っかからない。 * Update: ロータリーエンコーダにマウスホイールを割り当て * Update: 自明のコメントを削除 * Update: NKRO指定時は、NKRO動作を強制。 * Update: MIDIなしのとき、AUDIOのフル機能がファームウェアサイズ内に収まることをチェック。 * Update: Bootmagicテスト完了のため、無効化。 * TEST: LED動作チェック。 * Update: キーマップを、LOWER, RAISEを中心に大幅変更。 数字を左手レイヤーキーではなく、右手レイヤーキーにしたことで、CMD+Qによる誤爆アプリ終了を避ける狙いもある。 * Update: 未使用のNumレイヤとTapDanceを削除。 * Update: MIDI関連の設定を多数追加。 * New: Add Sequencer keymap * enumの開始を明記 * TAP_DANCEを無効化 * シーケンサーで、トラック単位の有効・無効の切り替えを追加。※動作せず * デバッグ用設定をテスト * Change custom keycode name for classification. * Add LED update on sequencer step. * change LED adjusting value. * TEST: SQ_T related things. * DEBUG * Increase track 6 ---> 8. Add track indicator. * Add sequencer step viewer. * Move Bootmagic lite position to keyboard's config. * Revert matrix as phisically connected. * Change default RGB lighting animation. * Remove MIDI options from keyboard's config. * change version * Remove unused. * Delete unused. Round-Robin matrix woks with COL2ROW. * Delete unused. Round-Robin matrix woks with COL2ROW. * Formatting. * Formatting. * Remove unused. * No enum. * LED setting for Sequencer layer. * Add TODO flag * Remove unused. * change LCTL * Update Rotary Encoder setting. * revert to default * Add TODO flag. * Update to latest information. * Update to latest information. * Add v04 * Move keymaps directory to just under keyboard directory. * Add music layout. * Update to Unison layout. * Add default keymap. * Update readme description. * Commenting. * Exclude non-PR files. * Change keymap name more general. * Remove unused * Commenting. * Remove unused. * Commenting. * Change Macro name for consistency. * Add tempo definition. * Change transparent to noop for better musical play. * Add Rotary Encoder push functions for Sequencer. * FIX printscreen to work _WIN layer. * Fix style name. * Change keymap style from PC to Music. * Adjust LED number and index to v04 PCB. * Commenting. * Add #ifdef block to LED config related. * Change Sequencer display function from Rotary Encoder right-3 to right-4. * Change default animations. * Set LED effect range. Add LED reset on layer change. * Remove unused. * Commenting. * Commenting. * Use function to change Sequencer track indicator. * Use function to change Sequencer track indicator. * Remove unused * Add PC-style keymap. * Adjust keymap. * Add micro volume control for Mac. * Adjust keymap. * Adjust cursor block. * Adjust grave and tild in layer. * Change magic-key position to Left-Bottom where both Music-style and Terminal-style have a key. * Change LED settings for front-side 9 LEDs. * Change keymap name. * Update supported functions. * Adjust indicator dimmer. * Remove unused. * Add underglow support. * Add rotary encoder keymap at Adjust layer for test hardware function. * Disable rotary encoders. * Change description. * Add support for underglow. Disable knight animation to prevent unnatural feeling when underglow not installed. * Commenting. * Formatting. * Turn on default layer indicator. * remove duplication * Change VID for via. * Initial commit for VIA. * Add layout option. * restore AUDIO enabled. * Removed a JSON file for VIA app, not for QMK. * Remove non-related files for PR. * Add keymap for music layout. * Add photo links. * Commenting. * Apply PR checklist. * Change unused function to "no". * Add keymap image and change keymap as image shows. * Change bootloader entering key to widely known "Left-Top". * Turn off ENCODER by default. * Add VIA keymap. * Change VID unique. https://github.com/qmk/qmk_firmware/pull/11982#discussion_r582276979 * Add config option to prepare future release, #11820. https://github.com/qmk/qmk_firmware/pull/11820 * Remove old defines for Audio. Co-authored-by: Takeshi Nishio <kkeennnn@gmail.com>
2021-03-25 13:38:31 +01:00
/*
Copyright 2021 Takeshi Nishio
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xB9DD
#define PRODUCT_ID 0x176A
#define DEVICE_VER 0x0040
#define MANUFACTURER jpskenn
#define PRODUCT Unison
/* key matrix size */
/* NOTE: With Round-Robin matrix, set same size for both. */
#define MATRIX_ROWS 10
#define MATRIX_COLS 10
/* key matrix pins */
/* NOTE: With Round-Robin matrix, set same pins for both. */
#define MATRIX_ROW_PINS { B3, E6, F1, F5, F7, B2, F0, F4, F6, C7 }
#define MATRIX_COL_PINS { B3, E6, F1, F5, F7, B2, F0, F4, F6, C7 }
#define UNUSED_PINS
#define DIODE_DIRECTION COL2ROW
/* Rotary Encoder */
#ifdef ENCODER_ENABLE
#define ENCODERS_PAD_A { B0, D2, D5, D6, B4 }
#define ENCODERS_PAD_B { B1, D3, D4, D7, B5 }
#define ENCODER_RESOLUTION 4 //the default & suggested is 4
#endif
/* Audio */
#ifdef AUDIO_ENABLE
#define AUDIO_PIN C6
#define AUDIO_PIN_ALT B6
#define AUDIO_CLICKY
#define MUSIC_MAP
#endif
/* RGB Lighting */
#define RGB_DI_PIN B7
#ifdef RGB_DI_PIN
#define RGBLED_NUM 7 // Layer Indicator(2) + Rotary Encoder(5)
#define RGBLIGHT_LED_MAP {1, 2, 0, 3, 4, 5, 6} // align LEDs from Left to Right
#define RGBLIGHT_HUE_STEP 4
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
// #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
/*== Lighting Layers ==*/
#define RGBLIGHT_LAYERS
// #define RGBLIGHT_MAX_LAYERS 2
#define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF // Overriding RGB Lighting on/off status
/*== all animations enable ==*/
// #define RGBLIGHT_ANIMATIONS
/*== or choose animations ==*/
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
// #define RGBLIGHT_EFFECT_SNAKE
// #define RGBLIGHT_EFFECT_KNIGHT
// #define RGBLIGHT_EFFECT_CHRISTMAS
// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
// #define RGBLIGHT_EFFECT_RGB_TEST
// #define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_TWINKLE
// /*== customize breathing effect ==*/
// /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
// #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
// /*==== use exp() and sin() ====*/
// #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
// #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
#endif
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/*
* BOOTMAGIC Lite
* Hold Left-Top key to enter bootloader.
*
* NOTE:
* With Round-Robin matrix, diagonal position is always High.
* So, the default (0,0) is always judged as hold and keyboard enters bootloader.
* To prevent this, set specific position for it.
*/
#define BOOTMAGIC_LITE_ROW 5
#define BOOTMAGIC_LITE_COLUMN 0
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT