qmk-firmware/keyboards/boardsource/lulu/keymaps/davidrambo/keymap.c

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/* Copyright 2022 Cole Smith <cole@boardsource.xyz>
* Copyright 2022 David Rambo <davidrambo@mailfence.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum custom_layers {
_COLEMAK,
_GAME,
_SYMBOL,
_NAVIGATION,
_FKEYS,
};
//keycode shorthands
#define SYM MO(2)
#define NAV LT(3, KC_ESC)
#define FKEY MO(4)
//aliases for clarity in layering
#define SftEnt SFT_T(KC_ENT) // Shift when held, Enter when tapped
#define BSCTL LCTL_T(KC_BSPC) // Ctrl when held, Backspace when tapped
//aliases for clarity in layering
#define C_TAB LCTL(KC_TAB)
#define A_TAB LALT(KC_TAB)
#define G_TAB LGUI(KC_TAB) // Mac: switch applications
#define CBSPC LCTL(KC_BSPC) // delete whole word
#define G_LEFT LGUI(KC_LEFT)
#define G_RGHT LGUI(KC_RGHT)
#define CRGHT LCTL(KC_RGHT)
#define CLEFT LCTL(KC_LEFT)
// Left-hand home row mods
#define HOME_A LALT_T(KC_A)
#define HOME_R LGUI_T(KC_R)
#define HOME_S LSFT_T(KC_S)
#define HOME_T LCTL_T(KC_T)
// Right-hand home row mods
#define HOME_N RCTL_T(KC_N)
#define HOME_E RSFT_T(KC_E)
#define HOME_I LGUI_T(KC_I)
#define HOME_O LALT_T(KC_O)
//internet browser tab shortcuts and window swapping
#define CTLPGDN LCTL(KC_PGDN)
#define CTLPGUP LCTL(KC_PGUP)
#define G_GRV LGUI(KC_GRV)
#define SftEnt SFT_T(KC_ENT)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* QWERTY
* ,-----------------------------------------. ,-----------------------------------------.
* | `~ | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | = |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Tab | Q | W | F | P | G | | J | L | U | Y | : | BSP |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* |EscNAV| A | R | S | T | D |-------. ,-------| H | N | E | I | O | ' |
* |------+------+------+------+------+------| NO | | NO |------+------+------+------+------+------|
* |LShift| Z | X | C | V | B |-------| |-------| K | M | , | . | / |EntSft|
* `-----------------------------------------/ / \ \-----------------------------------------'
* | Del | LGUI | LALT | /LCTL/BS/ \Space \ | SYM | FKEY | RALT |
* | | | |/ / \ \ | | | |
* `----------------------------' '------''--------------------'
*/
[_COLEMAK] = LAYOUT(
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC,
NAV, HOME_A, HOME_R, HOME_S, HOME_T, KC_D, KC_H, HOME_N, HOME_E, HOME_I, HOME_O, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_MUTE, KC_NO, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, SftEnt,
MEH_T(KC_DEL), KC_LALT, KC_LGUI, BSCTL, KC_SPC, SYM, FKEY, KC_RALT
),
/* Gaming Layer
* ,-----------------------------------------. ,-----------------------------------------.
* | | | | | | | | | | | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | ESC | T | Q | W | E | R | | | | | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | TAB | LSFT | S | A | D | F |-------. ,-------| | | | | | |
* |------+------+------+------+------+------| | | |------+------+------+------+------+------|
* | LALT | LCTL | Z | X | C | V |-------| |-------| | | | | | |
* `-----------------------------------------/ / \ \-----------------------------------------'
* | | | | / / \ \ | | | |
* | | | |/ / \ \ | | | |
* `----------------------------' '------''--------------------'
*/
[_GAME] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TO(0),
KC_ESC , KC_T , KC_Q , KC_W , KC_E , KC_R , _______, _______, _______, _______, _______, _______,
KC_TAB , KC_LSFT, KC_A , KC_S , KC_D , KC_F , _______, _______, _______, _______, _______, _______,
KC_LALT, KC_LCTL, KC_Z , KC_X , KC_C , KC_V , _______, _______, _______, _______, _______, _______, _______, _______,
KC_M, KC_I, KC_B, KC_SPC , _______, _______, _______, _______
),
/* Symbol Layer
* ,-----------------------------------------. ,-----------------------------------------.
* | F12 | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | [ | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | ] |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | \| | ! | @ | # | $ | % |-------. ,-------| ^ | & | * | ( | ) | - |
* |------+------+------+------+------+------| | | |------+------+------+------+------+------|
* | | HOME | END | [ | ] | |-------| |-------| `~ | _ | PGUP | { | } | | |
* `-----------------------------------------/ / \ \-----------------------------------------'
* | ____ | ____ | ____ | / ____ / \ ____ \ |RAISE | PGDN | ____ |
* | | | |/ / \ \ | | | |
* `----------------------------' '------''--------------------'
*/
[_SYMBOL] = LAYOUT(
KC_F12 , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11 ,
KC_LBRC, KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_RBRC,
KC_BSLS, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_EQL ,
_______, KC_HOME, KC_END , KC_LBRC, KC_RBRC, _______, _______, _______, KC_GRV , KC_MINS, KC_PGUP, _______, _______, _______,
_______, _______, _______, _______, _______, _______, KC_PGDN, _______
),
/* Navigation
* ,-----------------------------------------. ,-----------------------------------------.
* | | | | | | | | | | | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | | | | | | | | | UP | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | | | | | |-------. ,-------| | LEFT | DOWN |RIGHT | | |
* |------+------+------+------+------+------| | | |------+------+------+------+------+------|
* | | | | | | |-------| |-------| | | | | | |
* `-----------------------------------------/ / \ \-----------------------------------------'
* | | | | / / \ \ | | | |
* | | | |/ / \ \ | | | |
* `----------------------------' '------''--------------------'
*/
[_NAVIGATION] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, KC_BTN2, KC_MS_U, KC_BTN1, _______, C_TAB , CLEFT , KC_UP , CRGHT , KC_DEL , _______,
_______, _______, KC_MS_L, KC_MS_D, KC_MS_R, _______, CTLPGUP, KC_LEFT, KC_DOWN, KC_RGHT, CTLPGDN, _______,
_______, _______, _______, KC_WH_U, KC_WH_D, _______, _______, _______, A_TAB , CBSPC , _______, _______, G_GRV , _______,
_______, _______, _______, _______, _______, _______, _______, _______
),
/* Function Keys
* ,-----------------------------------------. ,-----------------------------------------.
* | BOOT | | | | | | | LALT<-->LGUI| | | | BOOT |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | |BRGHT-| SAT- | HUE- |BRGHT+| | | | | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | |RGBMOD| SAT+ | HUE+ |RGBTOG|-------. ,-------| | | | | | |
* |------+------+------+------+------+------| | | |------+------+------+------+------+------|
* | | | |VOL UP|VOL DN| PLAY | |-------| | | | | | |
* `-----------------------------------------/ / \ \-----------------------------------------'
* | | | | / / \ \ | | | |
* | | | |/ / \ \ | | | |
* `----------------------------' '------''--------------------'
*/
[_FKEYS] = LAYOUT(
QK_BOOT, _______, _______, _______, _______, _______, LAG_SWP, LAG_NRM, _______, _______, _______, QK_BOOT,
_______, _______, RGB_VAD, RGB_SAD, RGB_HUD, RGB_VAI, _______, _______, _______, _______, _______, TO(1) ,
_______, _______, RGB_MOD, RGB_SAI, RGB_HUI, RGB_TOG, _______, _______, _______, _______, _______, TO(0) ,
_______, _______, _______, KC_VOLD, KC_VOLU, KC_MPLY, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______
)
};
#ifdef ENCODER_ENABLE
bool encoder_update_user(uint8_t index, bool clockwise) {
if (index == 0) {
// Volume control
if (clockwise) {
tap_code(KC_VOLU);
} else {
tap_code(KC_VOLD);
}
} else if (index == 1) {
// Page up/Page down
if (clockwise) {
tap_code(KC_WH_U);
} else {
tap_code(KC_WH_D);
}
}
return false;
}
#endif