qmk-firmware/keyboards/handwired/dygma/raise/config.h

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/* Copyright 2021 Islam Sharabash
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* key matrix size */
// rows are doubled for split
#define MATRIX_ROWS 10
#define MATRIX_COLS 8
/* The scanners already debounce for us */
#define DEBOUNCE 0
#define RGB_MATRIX_LED_COUNT 132
#ifdef RGB_MATRIX_ENABLE
// At the default flush limit of 16ms (~62.5 fps), the matrix scan rate is approximately
// ~140 scans per second under full load (when changes are being made to the LED state).
// Such a low scan rate will have impact the keyboard's accuracy for faster typists.
//
// With RGB completely disabled, the matrix scan rate is ~660 scans per second, and typing
// accuracy feels on par with the Dygma Raise Neuron.
//
// At 100ms (10 fps), the matrix scan rate is ~355 scans per second under full load, and typing
// accuracy is reasonably good.
#define RGB_MATRIX_LED_FLUSH_LIMIT 100
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
//# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#endif