qmk-firmware/keyboard/IIgs/keymap.c

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/*
Copyright 2012 Jeffrey Sung <nattyman@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Keymap for Apple IIgs/Standard Keyboard
*/
#include <stdint.h>
#include <stdbool.h>
#include <avr/pgmspace.h>
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#include "keycode.h"
#include "print.h"
#include "debug.h"
#include "util.h"
#include "keymap.h"
// Convert physical keyboard layout to matrix array.
// This is a macro to define keymap easily in keyboard layout form.
#define KEYMAP( R10C5, \
R3C7, R3C6, R3C5, R3C4, R3C3, R3C2, R3C1, R8C1, R8C0, R3C0, R0C0, R0C1, R0C2, R0C3, R4C4, R4C5, R4C6, R4C7, \
R9C7, R9C6, R9C5, R9C4, R9C3, R9C2, R9C1, R9C0, R1C0, R1C1, R1C2, R1C3, R1C4, R2C4, R2C5, R2C6, R2C3, \
R10C0,R7C7, R7C6, R7C5, R7C4, R7C3, R7C2, R7C1, R7C0, R0C4, R1C6, R1C7, R1C5, R2C0, R2C1, R2C2, R2C7, \
R10C1,R6C7, R6C6, R6C5, R6C4, R6C3, R6C2, R6C1, R6C0, R0C5, R0C6, R4C0, R4C1, R4C2, \
R10C4,R10C2,R10C3,R5C4, R5C7, R5C5, R5C6, R5C0, R5C2, R0C7, R5C1, R5C3, R4C3 \
) { \
{ R0C0, R0C1, R0C2, R0C3, R0C4, R0C5, R0C6, R0C7 }, \
{ R1C0, R1C1, R1C2, R1C3, R1C4, R1C5, R1C6, R1C7 }, \
{ R2C0, R2C1, R2C2, R2C3, R2C4, R2C5, R2C6, R2C7 }, \
{ R3C0, R3C1, R3C2, R3C3, R3C4, R3C5, R3C6, R3C7 }, \
{ R4C0, R4C1, R4C2, R4C3, R4C4, R4C5, R4C6, R4C7 }, \
{ R5C0, R5C1, R5C2, R5C3, R5C4, R5C5, R5C6, R5C7 }, \
{ R6C0, R6C1, R6C2, R6C3, R6C4, R6C5, R6C6, R6C7 }, \
{ R7C0, R7C1, R7C2, R7C3, R7C4, R7C5, R7C6, R7C7 }, \
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{ R8C0, R8C1, KC_NO, KC_NO, KC_NO,KC_NO, KC_NO, KC_NO }, \
{ R9C0, R9C1, R9C2, R9C3, R9C4, R9C5, R9C6, R9C7 }, \
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{ R10C0,R10C1, R10C2, R10C3, R10C4,R10C5, KC_NO, KC_NO} \
}
#define KEYCODE(layer, row, col) (pgm_read_byte(&keymaps[(layer)][(row)][(col)]))
// Assign Fn key(0-7) to a layer to which switch with the Fn key pressed.
static const uint8_t PROGMEM fn_layer[] = {
0, // Fn0
1, // Fn1
2, // Fn2
3, // Fn3
4, // Fn4
0, // Fn5
3, // Fn6
3 // Fn7
};
// Assign Fn key(0-7) to a keycode sent when release Fn key without use of the layer.
// See layer.c for details.
static const uint8_t PROGMEM fn_keycode[] = {
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KC_NO, // Fn0
KC_NO, // Fn1
KC_SLSH, // Fn2
KC_SCLN, // Fn3
KC_SPC, // Fn4
KC_NO, // Fn5
KC_NO, // Fn6
KC_NO // Fn7
};
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Layer 0: Default Layer
* ,-----------------------------------------------------------. ,---------------,
* | POWER | | |
* |-----------------------------------------------------------| |---------------|
* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | |FN0| = | / | * |
* |-----------------------------------------------------------| |---------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| | | 7 | 8 | 9 | + |
* |-----------------------------------------------------' | |---------------|
* |Contro| A| S| D| F| G| H| J| K| L|Fn3| '|Return | | 4 | 5 | 6 | - |
* |-----------------------------------------------------------| |---------------|
* |Shift | Z| X| C| V| B| N| M| ,| .| / |Shift | | 1 | 2 | 3 | E |
* |-----------------------------------------------------------| |-----------| N |
* |CAPS|Alt |Gui |` |SPC |BSLS |LFT|RGT|DN|UP| | 0 | . | T |
* `-----------------------------------------------------------' |---------------'
*/
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KEYMAP( KC_PWR,
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSPC, KC_FN1, KC_PEQL, KC_PSLS, KC_PAST, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC, KC_P7, KC_P8, KC_P9, KC_PPLS, \
KC_LCTL,KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,KC_ENT, KC_P4, KC_P5, KC_P6, KC_PMNS, \
KC_LSFT,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_P1, KC_P2, KC_P3, \
KC_CAPS,KC_LALT,KC_LGUI,KC_GRV, KC_SPC, KC_BSLS,KC_LEFT,KC_RGHT,KC_DOWN,KC_UP, KC_P0, KC_PDOT, KC_PENT),
/* Layer 1: Tenkey use Layer
* ,-----------------------------------------------------------. ,---------------,
* | POWER | | |
* |-----------------------------------------------------------| |---------------|
* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | |NLK| = | / | * |
* |-----------------------------------------------------------| |---------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| | |INS| 8 |PGU|V+ |
* |-----------------------------------------------------' | |---------------|
* |Contro| A| S| D| F| G| H| J| K| L|Fn3| '|Return | |DEL|UP |PGD|V- |
* |-----------------------------------------------------------| |---------------|
* |Shift | Z| X| C| V| B| N| M| ,| .| / |Shift | |LFT|DN |RGT| E |
* |-----------------------------------------------------------| |-----------| N |
* |CAPS|Alt |Gui |` |SPC |BSLS |LFT|RGT|DN|UP| | 0 | . | T |
* `-----------------------------------------------------------' `---------------'
*/
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KEYMAP( KC_PWR, \
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSPC, KC_FN1, KC_PEQL, KC_PSLS, KC_MUTE, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC, KC_INS, KC_P8, KC_PGUP, KC_VOLU, \
KC_LCTL,KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,KC_ENT, KC_DEL, KC_UP, KC_PGDN, KC_VOLD, \
KC_LSFT,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_LEFT, KC_DOWN, KC_RIGHT, \
KC_CAPS,KC_LALT,KC_LGUI,KC_GRV, KC_SPC, KC_BSLS,KC_LEFT,KC_RGHT,KC_DOWN,KC_UP, KC_P0, KC_PDOT, KC_PENT),
};
uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col)
{
return KEYCODE(layer, row, col);
}
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uint8_t keymap_fn_layer(uint8_t index)
{
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return pgm_read_byte(&fn_layer[index]);
}
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uint8_t keymap_fn_keycode(uint8_t index)
{
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return pgm_read_byte(&fn_keycode[index]);
}