192 lines
6.3 KiB
Python
192 lines
6.3 KiB
Python
'''One layer isn't enough. Adds keys to get to more of them'''
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from micropython import const
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from kmk.key_validators import layer_key_validator
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from kmk.keys import make_argumented_key
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from kmk.kmktime import accurate_ticks, accurate_ticks_diff
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from kmk.modules import Module
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class LayerType:
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'''Defines layer type values for readability'''
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MO = const(0)
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DF = const(1)
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LM = const(2)
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LT = const(3)
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TG = const(4)
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TT = const(5)
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class Layers(Module):
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'''Gives access to the keys used to enable the layer system'''
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def __init__(self):
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# Layers
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self.start_time = {
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LayerType.LT: None,
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LayerType.TG: None,
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LayerType.TT: None,
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LayerType.LM: None,
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}
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make_argumented_key(
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validator=layer_key_validator,
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names=('MO',),
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on_press=self._mo_pressed,
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on_release=self._mo_released,
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)
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make_argumented_key(
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validator=layer_key_validator, names=('DF',), on_press=self._df_pressed
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)
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make_argumented_key(
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validator=layer_key_validator,
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names=('LM',),
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on_press=self._lm_pressed,
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on_release=self._lm_released,
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)
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make_argumented_key(
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validator=layer_key_validator,
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names=('LT',),
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on_press=self._lt_pressed,
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on_release=self._lt_released,
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)
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make_argumented_key(
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validator=layer_key_validator, names=('TG',), on_press=self._tg_pressed
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)
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make_argumented_key(
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validator=layer_key_validator, names=('TO',), on_press=self._to_pressed
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)
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make_argumented_key(
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validator=layer_key_validator,
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names=('TT',),
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on_press=self._tt_pressed,
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on_release=self._tt_released,
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)
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def during_bootup(self, keyboard):
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return
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def before_matrix_scan(self, keyboard):
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return
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def after_matrix_scan(self, keyboard):
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return
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def before_hid_send(self, keyboard):
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return
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def after_hid_send(self, keyboard):
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return
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def on_powersave_enable(self, keyboard):
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return
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def on_powersave_disable(self, keyboard):
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return
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def _df_pressed(self, key, keyboard, *args, **kwargs):
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'''
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Switches the default layer
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'''
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keyboard.active_layers[-1] = key.meta.layer
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def _mo_pressed(self, key, keyboard, *args, **kwargs):
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'''
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Momentarily activates layer, switches off when you let go
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'''
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keyboard.active_layers.insert(0, key.meta.layer)
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@staticmethod
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def _mo_released(key, keyboard, *args, **kwargs):
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# remove the first instance of the target layer
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# from the active list
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# under almost all normal use cases, this will
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# disable the layer (but preserve it if it was triggered
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# as a default layer, etc.)
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# this also resolves an issue where using DF() on a layer
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# triggered by MO() and then defaulting to the MO()'s layer
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# would result in no layers active
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try:
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del_idx = keyboard.active_layers.index(key.meta.layer)
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del keyboard.active_layers[del_idx]
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except ValueError:
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pass
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def _lm_pressed(self, key, keyboard, *args, **kwargs):
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'''
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As MO(layer) but with mod active
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'''
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keyboard.hid_pending = True
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# Sets the timer start and acts like MO otherwise
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keyboard.keys_pressed.add(key.meta.kc)
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self._mo_pressed(key, keyboard, *args, **kwargs)
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def _lm_released(self, key, keyboard, *args, **kwargs):
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'''
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As MO(layer) but with mod active
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'''
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keyboard.hid_pending = True
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keyboard.keys_pressed.discard(key.meta.kc)
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self._mo_released(key, keyboard, *args, **kwargs)
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def _lt_pressed(self, key, keyboard, *args, **kwargs):
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# Sets the timer start and acts like MO otherwise
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self.start_time[LayerType.LT] = accurate_ticks()
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self._mo_pressed(key, keyboard, *args, **kwargs)
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def _lt_released(self, key, keyboard, *args, **kwargs):
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# On keyup, check timer, and press key if needed.
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if self.start_time[LayerType.LT] and (
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accurate_ticks_diff(
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accurate_ticks(), self.start_time[LayerType.LT], keyboard.tap_time
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)
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):
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keyboard.hid_pending = True
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keyboard.tap_key(key.meta.kc)
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self._mo_released(key, keyboard, *args, **kwargs)
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self.start_time[LayerType.LT] = None
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def _tg_pressed(self, key, keyboard, *args, **kwargs):
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'''
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Toggles the layer (enables it if not active, and vise versa)
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'''
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# See mo_released for implementation details around this
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try:
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del_idx = keyboard.active_layers.index(key.meta.layer)
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del keyboard.active_layers[del_idx]
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except ValueError:
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keyboard.active_layers.insert(0, key.meta.layer)
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def _to_pressed(self, key, keyboard, *args, **kwargs):
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'''
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Activates layer and deactivates all other layers
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'''
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keyboard.active_layers.clear()
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keyboard.active_layers.insert(0, key.meta.layer)
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def _tt_pressed(self, key, keyboard, *args, **kwargs):
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'''
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Momentarily activates layer if held, toggles it if tapped repeatedly
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'''
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if self.start_time[LayerType.TT] is None:
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# Sets the timer start and acts like MO otherwise
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self.start_time[LayerType.TT] = accurate_ticks()
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self._mo_pressed(key, keyboard, *args, **kwargs)
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elif accurate_ticks_diff(
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accurate_ticks(), self.start_time[LayerType.TT], keyboard.tap_time
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):
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self.start_time[LayerType.TT] = None
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self._tg_pressed(key, keyboard, *args, **kwargs)
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return
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return
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def _tt_released(self, key, keyboard, *args, **kwargs):
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if self.start_time[LayerType.TT] is None or not accurate_ticks_diff(
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accurate_ticks(), self.start_time[LayerType.TT], keyboard.tap_time
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):
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# On first press, works like MO. On second press, does nothing unless let up within
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# time window, then acts like TG.
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self.start_time[LayerType.TT] = None
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self._mo_released(key, keyboard, *args, **kwargs)
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