160 lines
5.4 KiB
Python
160 lines
5.4 KiB
Python
'''One layer isn't enough. Adds keys to get to more of them'''
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from kmk.keys import KC, make_argumented_key
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from kmk.modules.holdtap import ActivationType, HoldTap, HoldTapKeyMeta
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from kmk.utils import Debug
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debug = Debug(__name__)
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def layer_key_validator(layer, kc=None):
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'''
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Validates the syntax (but not semantics) of a layer key call. We won't
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have access to the keymap here, so we can't verify much of anything useful
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here (like whether the target layer actually exists). The spirit of this
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existing is mostly that Python will catch extraneous args/kwargs and error
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out.
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'''
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return LayerKeyMeta(layer, kc)
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def layer_key_validator_lt(layer, kc, prefer_hold=False, **kwargs):
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return HoldTapKeyMeta(tap=kc, hold=KC.MO(layer), prefer_hold=prefer_hold, **kwargs)
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def layer_key_validator_tt(layer, prefer_hold=True, **kwargs):
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return HoldTapKeyMeta(
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tap=KC.TG(layer), hold=KC.MO(layer), prefer_hold=prefer_hold, **kwargs
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)
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class LayerKeyMeta:
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def __init__(self, layer, kc=None):
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self.layer = layer
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self.kc = kc
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class Layers(HoldTap):
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'''Gives access to the keys used to enable the layer system'''
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def __init__(self):
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# Layers
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super().__init__()
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make_argumented_key(
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validator=layer_key_validator,
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names=('MO',),
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on_press=self._mo_pressed,
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on_release=self._mo_released,
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)
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make_argumented_key(
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validator=layer_key_validator, names=('DF',), on_press=self._df_pressed
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)
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make_argumented_key(
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validator=layer_key_validator,
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names=('LM',),
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on_press=self._lm_pressed,
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on_release=self._lm_released,
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)
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make_argumented_key(
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validator=layer_key_validator, names=('TG',), on_press=self._tg_pressed
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)
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make_argumented_key(
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validator=layer_key_validator, names=('TO',), on_press=self._to_pressed
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)
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make_argumented_key(
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validator=layer_key_validator_lt,
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names=('LT',),
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on_press=self.ht_pressed,
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on_release=self.ht_released,
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)
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make_argumented_key(
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validator=layer_key_validator_tt,
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names=('TT',),
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on_press=self.ht_pressed,
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on_release=self.ht_released,
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)
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def process_key(self, keyboard, key, is_pressed, int_coord):
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current_key = super().process_key(keyboard, key, is_pressed, int_coord)
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for key, state in self.key_states.items():
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if key == current_key:
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continue
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# on interrupt: key must be translated here, because it was asigned
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# before the layer shift happend.
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if state.activated == ActivationType.INTERRUPTED:
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current_key = keyboard._find_key_in_map(int_coord)
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return current_key
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def _df_pressed(self, key, keyboard, *args, **kwargs):
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'''
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Switches the default layer
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'''
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keyboard.active_layers[-1] = key.meta.layer
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self._print_debug(keyboard)
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def _mo_pressed(self, key, keyboard, *args, **kwargs):
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'''
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Momentarily activates layer, switches off when you let go
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'''
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keyboard.active_layers.insert(0, key.meta.layer)
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self._print_debug(keyboard)
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@staticmethod
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def _mo_released(key, keyboard, *args, **kwargs):
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# remove the first instance of the target layer
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# from the active list
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# under almost all normal use cases, this will
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# disable the layer (but preserve it if it was triggered
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# as a default layer, etc.)
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# this also resolves an issue where using DF() on a layer
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# triggered by MO() and then defaulting to the MO()'s layer
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# would result in no layers active
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try:
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del_idx = keyboard.active_layers.index(key.meta.layer)
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del keyboard.active_layers[del_idx]
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except ValueError:
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pass
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__class__._print_debug(__class__, keyboard)
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def _lm_pressed(self, key, keyboard, *args, **kwargs):
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'''
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As MO(layer) but with mod active
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'''
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keyboard.hid_pending = True
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# Sets the timer start and acts like MO otherwise
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keyboard.keys_pressed.add(key.meta.kc)
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self._mo_pressed(key, keyboard, *args, **kwargs)
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def _lm_released(self, key, keyboard, *args, **kwargs):
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'''
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As MO(layer) but with mod active
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'''
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keyboard.hid_pending = True
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keyboard.keys_pressed.discard(key.meta.kc)
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self._mo_released(key, keyboard, *args, **kwargs)
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def _tg_pressed(self, key, keyboard, *args, **kwargs):
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'''
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Toggles the layer (enables it if not active, and vise versa)
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'''
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# See mo_released for implementation details around this
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try:
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del_idx = keyboard.active_layers.index(key.meta.layer)
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del keyboard.active_layers[del_idx]
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except ValueError:
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keyboard.active_layers.insert(0, key.meta.layer)
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def _to_pressed(self, key, keyboard, *args, **kwargs):
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'''
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Activates layer and deactivates all other layers
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'''
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keyboard.active_layers.clear()
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keyboard.active_layers.insert(0, key.meta.layer)
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def _print_debug(self, keyboard):
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# debug(f'__getitem__ {key}')
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if debug.enabled:
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debug(f'active_layers={keyboard.active_layers}')
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