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kmk_firmware/kmk/extensions/layers.py
2020-11-13 23:27:48 -08:00

165 lines
5.7 KiB
Python

import kmk.handlers.modtap as modtap
from kmk.extensions import Extension
from kmk.key_validators import layer_key_validator, mod_tap_validator
from kmk.keys import make_argumented_key
from kmk.kmktime import ticks_diff, ticks_ms
class Layers(Extension):
def __init__(self):
# Layers
make_argumented_key(
validator=layer_key_validator,
names=('MO',),
on_press=self.mo_pressed,
on_release=self.mo_released,
)
make_argumented_key(
validator=layer_key_validator, names=('DF',), on_press=self.df_pressed
)
make_argumented_key(
validator=layer_key_validator,
names=('LM',),
on_press=self.lm_pressed,
on_release=self.lm_released,
)
make_argumented_key(
validator=layer_key_validator,
names=('LT',),
on_press=self.lt_pressed,
on_release=self.lt_released,
)
make_argumented_key(
validator=layer_key_validator, names=('TG',), on_press=self.tg_pressed
)
make_argumented_key(
validator=layer_key_validator, names=('TO',), on_press=self.to_pressed
)
make_argumented_key(
validator=layer_key_validator,
names=('TT',),
on_press=self.tt_pressed,
on_release=self.tt_released,
)
make_argumented_key(
validator=mod_tap_validator,
names=('MT',),
on_press=modtap.mt_pressed,
on_release=modtap.mt_released,
)
def df_pressed(self, key, state, *args, **kwargs):
'''
Switches the default layer
'''
state._active_layers[-1] = key.meta.layer
return state
def mo_pressed(self, key, state, *args, **kwargs):
'''
Momentarily activates layer, switches off when you let go
'''
state._active_layers.insert(0, key.meta.layer)
return state
def mo_released(self, key, state, KC, *args, **kwargs):
# remove the first instance of the target layer
# from the active list
# under almost all normal use cases, this will
# disable the layer (but preserve it if it was triggered
# as a default layer, etc.)
# this also resolves an issue where using DF() on a layer
# triggered by MO() and then defaulting to the MO()'s layer
# would result in no layers active
try:
del_idx = state._active_layers.index(key.meta.layer)
del state._active_layers[del_idx]
except ValueError:
pass
return state
def lm_pressed(self, key, state, *args, **kwargs):
'''
As MO(layer) but with mod active
'''
state._hid_pending = True
# Sets the timer start and acts like MO otherwise
state._start_time['lm'] = ticks_ms()
state._keys_pressed.add(key.meta.kc)
return self.mo_pressed(key, state, *args, **kwargs)
def lm_released(self, key, state, *args, **kwargs):
'''
As MO(layer) but with mod active
'''
state._hid_pending = True
state._keys_pressed.discard(key.meta.kc)
state._start_time['lm'] = None
return self.mo_released(key, state, *args, **kwargs)
def lt_pressed(self, key, state, *args, **kwargs):
# Sets the timer start and acts like MO otherwise
state._start_time['lt'] = ticks_ms()
return self.mo_pressed(key, state, *args, **kwargs)
def lt_released(self, key, state, *args, **kwargs):
# On keyup, check timer, and press key if needed.
if state._start_time['lt'] and (
ticks_diff(ticks_ms(), state._start_time['lt']) < state.tap_time
):
state._hid_pending = True
state._tap_key(key.meta.kc)
self.mo_released(key, state, *args, **kwargs)
state._start_time['lt'] = None
return state
def tg_pressed(self, key, state, *args, **kwargs):
'''
Toggles the layer (enables it if not active, and vise versa)
'''
# See mo_released for implementation details around this
try:
del_idx = state._active_layers.index(key.meta.layer)
del state._active_layers[del_idx]
except ValueError:
state._active_layers.insert(0, key.meta.layer)
return state
def to_pressed(self, key, state, *args, **kwargs):
'''
Activates layer and deactivates all other layers
'''
state._active_layers.clear()
state._active_layers.insert(0, key.meta.layer)
return state
def tt_pressed(self, key, state, *args, **kwargs):
'''
Momentarily activates layer if held, toggles it if tapped repeatedly
'''
# TODO Make this work with tap dance to function more correctly, but technically works.
if state._start_time['tt'] is None:
# Sets the timer start and acts like MO otherwise
state._start_time['tt'] = ticks_ms()
return self.mo_pressed(key, state, *args, **kwargs)
elif ticks_diff(ticks_ms(), state._start_time['tt']) < state.tap_time:
state._start_time['tt'] = None
return self.tg_pressed(key, state, *args, **kwargs)
def tt_released(self, key, state, *args, **kwargs):
tap_timed_out = (
ticks_diff(ticks_ms(), state._start_time['tt']) >= state.tap_time
)
if state._start_time['tt'] is None or tap_timed_out:
# On first press, works like MO. On second press, does nothing unless let up within
# time window, then acts like TG.
state._start_time['tt'] = None
return self.mo_released(key, state, *args, **kwargs)
return state