109 lines
3.5 KiB
Python
109 lines
3.5 KiB
Python
from kmk.kmktime import ticks_diff, ticks_ms
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def df_pressed(key, state, *args, **kwargs):
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"""Switches the default layer"""
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state.active_layers[0] = key.meta.layer
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state.reversed_active_layers = list(reversed(state.active_layers))
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return state
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def mo_pressed(key, state, *args, **kwargs):
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"""Momentarily activates layer, switches off when you let go"""
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state.active_layers.append(key.meta.layer)
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state.reversed_active_layers = list(reversed(state.active_layers))
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return state
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def mo_released(key, state, KC, *args, **kwargs):
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state.active_layers = [
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layer for layer in state.active_layers
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if layer != key.meta.layer
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]
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state.reversed_active_layers = list(reversed(state.active_layers))
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return state
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def lm_pressed(key, state, *args, **kwargs):
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"""As MO(layer) but with mod active"""
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state.hid_pending = True
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# Sets the timer start and acts like MO otherwise
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state.start_time['lm'] = ticks_ms()
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state.keys_pressed.add(key.meta.kc)
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return mo_pressed(key, state, *args, **kwargs)
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def lm_released(key, state, *args, **kwargs):
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"""As MO(layer) but with mod active"""
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state.hid_pending = True
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state.keys_pressed.discard(key.meta.kc)
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state.start_time['lm'] = None
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return mo_released(key, state, *args, **kwargs)
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def lt_pressed(key, state, *args, **kwargs):
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# Sets the timer start and acts like MO otherwise
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state.start_time['lt'] = ticks_ms()
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return mo_pressed(key, state, *args, **kwargs)
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def lt_released(key, state, *args, **kwargs):
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# On keyup, check timer, and press key if needed.
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if state.start_time['lt'] and (
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ticks_diff(ticks_ms(), state.start_time['lt']) < state.config.tap_time
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):
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state.hid_pending = True
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state.tap_key(key.meta.kc)
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mo_released(key, state, *args, **kwargs)
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state.start_time['lt'] = None
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return state
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def tg_pressed(key, state, *args, **kwargs):
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"""Toggles the layer (enables it if not active, and vise versa)"""
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if key.meta.layer in state.active_layers:
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state.active_layers = [
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layer for layer in state.active_layers
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if layer != key.meta.layer
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]
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else:
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state.active_layers.append(key.meta.layer)
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state.reversed_active_layers = list(reversed(state.active_layers))
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return state
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def to_pressed(key, state, *args, **kwargs):
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"""Activates layer and deactivates all other layers"""
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state.active_layers = [key.meta.layer]
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state.reversed_active_layers = list(reversed(state.active_layers))
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return state
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def tt_pressed(key, state, *args, **kwargs):
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"""Momentarily activates layer if held, toggles it if tapped repeatedly"""
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# TODO Make this work with tap dance to function more correctly, but technically works.
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if state.start_time['tt'] is None:
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# Sets the timer start and acts like MO otherwise
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state.start_time['tt'] = ticks_ms()
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return mo_pressed(key, state, *args, **kwargs)
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elif ticks_diff(ticks_ms(), state.start_time['tt']) < state.config.tap_time:
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state.start_time['tt'] = None
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return tg_pressed(key, state, *args, **kwargs)
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def tt_released(key, state, *args, **kwargs):
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if (
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state.start_time['tt'] is None or
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ticks_diff(ticks_ms(), state.start_time['tt']) >= state.config.tap_time
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):
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# On first press, works like MO. On second press, does nothing unless let up within
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# time window, then acts like TG.
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state.start_time['tt'] = None
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return mo_released(key, state, *args, **kwargs)
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return state
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